Michael Alexsander
fec78c3c04
Fix some more errors
2020-04-17 16:43:12 -03:00
Rémi Verschelde
706e3b8f28
Merge pull request #3398 from Calinou/gdscript-export-tool-script
...
Document how to update the inspector after setting an exported variable
2020-04-17 18:56:03 +02:00
Hugo Locurcio
d2a420b3a8
Document how to update the inspector after setting an exported variable
...
This closes https://github.com/godotengine/godot/issues/21009 .
2020-04-17 12:06:38 +02:00
Hugo Locurcio
046215542d
Fix some typos and grammar mistakes found using LanguageTool
2020-04-16 23:07:05 +02:00
Hugo Locurcio
ac4c28d279
Add advice about local variables in the GDScript and C# style guides
2020-04-15 11:45:23 +02:00
Frederick Kramer Dal Pra
efa4e6ef5f
Safe line vs Unsafe line unclear label ( #3366 )
...
Although line 6 is safe, line 7, that actually is what the paragraph talking about, is unsafe and line 8 is safe.
The way it was before, it was in reverse order, making it confusing which is safe and which is not. So I changed the order to be as the picture.
To further assure it is clear, I added the line numbers in parentheses.
The parentheses could be excessive verbosity, but the order importance stands. I believe it was confusing before.
Alternatively, the picture could be changed, having the safe line first. Then it's clearer as the unsafe line it's the only one different and the order would be also correct; 2 safe lines, one unsafe for last. Specifying the lines would not be needed then.
2020-04-12 13:58:40 +02:00
Hugo Locurcio
62725b30f1
Move the GDScript history to the FAQ, reference it in GDScript basics
2020-04-09 16:24:31 +02:00
Hugo Locurcio
32d9019e5e
Always use parentheses when calling assert() in GDScript
...
This is now required since Godot 3.2.
This also adds an assert message to the Godot interfaces page to match
its C# counterpart.
2020-04-09 14:46:36 +02:00
Yuri Sizov
075acc61b0
Replace Pool*Arrays with Packed*Arrays in tutorials and references
2020-03-17 11:15:34 +03:00
Yuri Sizov
37604be65f
Improved keystroke formatting for shortcuts and key press menti… ( #3257 )
2020-03-09 23:50:53 +01:00
Michael Alexsander
95784cf94f
General formating fixes for GDScript scripting pages ( #3248 )
2020-03-06 20:28:58 +01:00
Michael Alexsander
3f9c09fbf7
Small fixes for recent formating errors ( #3247 )
2020-03-06 13:51:11 +01:00
Johannes Witt
1eab94c72d
Added looped Coroutine Example to GDScript Basics ( #2586 )
2020-03-03 22:28:56 +01:00
Michael Alexsander
91df8e4ed2
Apply minor fixups to the GDScript styleguide
2020-02-05 22:19:23 -03:00
Rémi Verschelde
1df5a0ae68
Merge pull request #3061 from asynts/asynts.syntax-highlighting-2
...
Incorrect syntax highlighting for languages other than GDScript.
2020-01-27 08:39:00 +01:00
Marincia Catalin
37670ff9e4
Replaced wrong semicolon by a colon !
2020-01-23 23:31:35 +02:00
Michael Alexsander
ecc41a15f4
Fix trailing comma examples in style guide page
2020-01-23 16:00:31 -03:00
Feniks
98bcb8af4a
Updated style guide to include enums and dir in exception to 2… ( #3082 )
...
It appears that general consensus across the docs is that 2 indents for continuous line rule does not apply to enums and dictionaries. This is not mentioned in docs which is confusing to anyone who doesn't know about unofficial exception. This commit makes it official
2020-01-22 15:15:14 +01:00
Michael Alexsander
83511dc224
Fix nonexistent reference in the "GDScript style guide" page
2020-01-14 18:26:02 -03:00
Nathan Lovato
9a64d9a5c5
GDScript style guide: add suggested code order ( #3022 )
...
* GDScript style guide: add suggested code order
Following the discussion in #2997
* Update the code order example in the GDScript style guide
2020-01-14 18:23:24 +01:00
asynts
53f878bdaf
Replace 'code' directives with 'code-block' directives.
...
The `code` directive highlights all sources as GDScript. Other languages are
highlighted incorrectly at the moment, even if `.. code:: [language]` is
specified.
It does, however, work with the `code-block` directive. The reason seems to be
that this directive is Sphinx specific.
2020-01-13 18:45:39 +01:00
Igor
088279f8e2
Fix typo in Vector2 description
2020-01-13 09:34:48 +02:00
Nathan Lovato
dcb9cb43e8
Tweak GDScript and C# Style guides
...
Rename code structure -> formatting
Add a heading Encoding and special characters for the corresponding section
Add missing Indentation heading that was gone
2020-01-06 13:55:46 +01:00
Aaron Franke
766e4687e5
Add file formatting to GDScript style guide
...
Recommend LF, newline at end of file, UTF-8, no BOM, and tabs. The displayed size of tabs does not matter as it does not affect the saved files, so don't mention it. Also slightly change the C# style guide for consistency.
2020-01-04 16:59:52 -05:00
Michael Alexsander
f7505fdf79
Add references for the built-in type pages in GDScript basics
2020-01-03 14:52:48 -03:00
Nathan Lovato
f56dee8d22
Change phrasing of the line length gdscript guideline.
2020-01-02 20:26:43 +01:00
Nathan Lovato
373f662571
Merge pull request #2994 from Calinou/add-gdscript-line-length-guideline
...
Add a line length guideline to the GDScript style guide
2020-01-02 20:08:58 +01:00
Nathan Lovato
60b8b5b11b
Fix typo before comment
2020-01-02 09:48:10 +01:00
Nathan Lovato
176d4482be
Edit gdscript_styleguide
2019-12-31 20:26:33 +01:00
Nathan Lovato
0321330075
Merge pull request #2995 from Calinou/add-gdscript-boolean-operators-guideline
...
Add a boolean operators guideline to the GDScript style guide
2019-12-31 19:46:45 +01:00
Nathan Lovato
c640a90329
Merge pull request #2996 from Calinou/add-gdscript-enums-guideline
...
Add an enum naming guideline to the GDScript style guide
2019-12-31 19:41:44 +01:00
Nathan Lovato
b19ead1230
Merge pull request #2967 from Scony/func-call-operator
...
function call operator added to operator table
2019-12-31 12:49:55 +01:00
Michael Alexsander
19417063c8
Very small styling fixups to the GDScript export page
2019-12-27 15:00:11 -03:00
Ryan Roden-Corrent
584ff890d4
Add link to tool docs in gdscript docs.
...
The gdscript_basics docs give a pretty sparse description of the tool
keyword. I ended up figuring out a lot of it on my own before I finally
realized there was a more detailed page hidden elsewhere in the docs.
2019-12-24 08:09:47 -05:00
Paul Joannon
fae465f34f
Documentation page about C#/GDScript interactions ( #2826 )
2019-12-21 11:52:32 +01:00
Hugo Locurcio
f3aaa480e2
Add an enum naming guideline to the GDScript style guide
...
This partially addresses #1736 .
2019-12-20 19:31:16 +01:00
Hugo Locurcio
c6fa2483f8
Add a boolean operators guideline to the GDScript style guide
2019-12-20 19:17:11 +01:00
Hugo Locurcio
bc47ace471
Add a line length guideline to the GDScript style guide
...
This closes #2567 .
2019-12-20 19:06:56 +01:00
Pawel Lampe
fa5a7c2761
function call operator added to operator table
2019-12-05 19:28:38 +01:00
Nathan Lovato
82dd565936
Change less -> fewer
2019-11-25 11:04:02 +01:00
Hugo Locurcio
193b866848
Add quote style recommendation to the GDScript style guide
...
This closes #2869 .
2019-11-14 15:00:28 +01:00
Rémi Verschelde
219b3f91f4
Merge pull request #2766 from Kaligule/patch-3
...
Document all comments that disable warnings
2019-10-29 12:06:05 +01:00
Rémi Verschelde
7287412268
Merge pull request #2844 from Calinou/clarify-gdscript-export-step
...
Clarify how the "step" value behaves in GDScript exports
2019-10-29 09:14:24 +01:00
Aaron Franke
1dfb69578c
GDScript style guide: Add comments section, and change quotes ( #2868 )
...
* Add section about spacing comments
* Replace single quotes with double quotes
2019-10-23 13:32:24 +02:00
Johan Thelin
90c8056e8c
Change example signal name to animation_finished
...
The AnimationPlayer signal used to demonstrate the yield function is called "animation_finished".
2019-10-19 15:36:50 +02:00
asakuno
7b8cf1d4fe
Directive fixes
...
important 652Line
2019-10-14 14:33:42 +09:00
Hugo Locurcio
25c94ccb82
Clarify how the "step" value behaves in GDScript exports
2019-10-11 10:27:26 +02:00
Nathan Merrill
6d46050ecb
Fix extends statement
...
When extending from a filepath, you need to use a string
2019-09-25 07:15:57 -06:00
Kaligule
97b8ad885b
Document all comments that disable warnings
...
These are the 3 types that I found in the code:
- # warning-ignore:id_of_warning
- # warning-ignore-all:id_of_warning
- # warnings-disable
I found them at https://github.com/godotengine/godot/blob/24e1039eb6fe32115e8d1a62a84965e9be19a2ed/modules/gdscript/gdscript_tokenizer.cpp#L558
If there are any more they should also be added.
2019-09-17 22:33:07 +02:00
Rémi Verschelde
aaca561488
Code style fixes in Procedural geometry docs
2019-09-02 11:12:44 +02:00