Commit Graph
84 Commits
Author SHA1 Message Date
skyace65 3bbf1e8bb9 Update first look at Godot's interface for Godot 4.4 2025-01-19 08:22:10 -05:00
tetrapod a64084d491 Merge pull request #9743 from vgezer/scripteditor
Text editor documentation
2024-12-18 14:03:58 -08:00
Volkan Gezer c8be8497af Text editor documentation 2024-12-13 12:03:17 +01:00
آتور 9b0d9b213d Made a minor change to make this string more fluid to read and faster to understand 2024-12-05 12:09:51 +03:30
Thaddeus Crews f70686cdbe CI: Integrate pre-commit for style checks 2024-11-14 14:08:49 -06:00
Max Hilbrunner c6bcae3129 Merge pull request #9656 from Kaspazza/patch-1
Update getting started link
2024-07-29 19:57:41 +02:00
Volkan Gezer b08d7fea84 First look at editor's interface iteration 2024-07-27 14:02:02 +02:00
Mateusz Mazurczak 8b2c36bb05 Update getting started link
Previously there was suggested 5 minutes video from GDQuest youtube channel. 
They've prepared new video that is about GODOT 4, which is more relevant for godot 4 tutorial.
2024-07-26 12:34:53 +02:00
TrevorandA Thousand Ships 4e60b38a90 macOS screenshot updates to learning_new_features.rst (#9580)
* Update learning_new_features.rst

* Update getting_started/introduction/learning_new_features.rst

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-07-13 04:29:43 +02:00
Trevor e2cc5e4cfb Update first_look_at_the_editor.rst (#9574)
* Update first_look_at_the_editor.rst

add macOS shortcut and cleaning up the click shortcut.
2024-07-09 19:19:29 -04:00
skyace65 056dafa4b6 Update project manager screenshots in getting started 2024-06-06 21:19:23 -04:00
Max Hilbrunner 477e40184f Merge pull request #9016 from walerian777/ctrl-click-on-macos
Add missing Ctrl-click equivalents for MacOS.
2024-03-26 19:13:58 +01:00
谢天andMax Hilbrunner 3c91cf5021 Update godot_design_philosophy.rst's contributor number (#9137)
* Update godot_design_philosophy.rst's contributor number

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2024-03-25 13:17:42 +01:00
skyace65 175524548c Replace "alt" with "opt" for macOS shortcuts 2024-03-05 19:31:26 -05:00
Walerian Sobczak f1f6cf4fa0 Add missing Ctrl-click equivalents for MacOS. 2024-02-25 17:45:06 +09:00
skyace65 dd74c60c50 Re add link to learn GDScript from zero 2024-01-26 22:13:27 -05:00
Hugo Locurcio 95fb178429 Add support for user-provided comments with Giscus
This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.

GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.

User comments are intended to be used for the following purposes:

- Add a clarification or correct something in the documentation,
  without having to open a pull request. Contributors are encouraged to
  take a look at discussions from time to time, and see if there's information
  worth incorporating in the pages themselves. Don't forget to reply to
  the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
  such as tutorials or add-ons.

User comments should *not* be used for technical support. Other community
platforms should be used for that.

Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.

See https://giscus.app for more information.
2024-01-11 17:51:53 +01:00
Hugo Locurcio f9817954c7 Remove unused images
This reduces the size of ZIP downloads for offline reading.

Unused images were found by running `_tools/list-unused-images.sh`.
These images were used in Godot 2.x and 3.x documentation,
but have been replaced by remade images with different names since.
2023-11-13 21:57:19 +01:00
Hugo Locurcio 76bfb6e713 Update references to community GDExtensions to point to up-to-date resources 2023-11-03 19:21:25 +01:00
Hana - Piralein 625c4a67c4 update project manager images 2023-10-17 21:47:47 +02:00
Emily a7546da103 Fixed qa link
Closes #8155
2023-10-06 15:35:26 -07:00
David Ruttka 6ebab3e1e5 Update order of nodes in key_concepts_overview.rst
For consistency, this change reorders the list of nodes to match the order observed in the screenshot.
2023-10-03 07:36:30 -07:00
Ryan Flynn 228c10e1e6 Add note for windows laptop to class reference doc (#8097)
Add note regarding the fn key when trying to open the class reference in editor
2023-10-02 21:49:46 -04:00
Seth McCombs bd502a004d fix getting started URL (#8034)
* fix getting started URL

* ref to reST for getting started

* doc_getting_started_intro
2023-09-27 03:02:42 +02:00
VictorDev200 402fe1266f Update key_concepts_overview.rst
Changing 'Character' to 'Player'
2023-08-14 08:11:30 -05:00
Hugo Locurcio b9b79fe4c7 Update screenshots in Introduction section 2023-07-06 20:00:03 +02:00
Patrick 60da673ced Mention Spatial -> Node3D rename in Introduction docs 2023-05-11 23:31:43 +02:00
Regardt bc6d5e7070 Update godot_design_philosophy.rst
I am suggesting a small addition to the sentence as it was unclear to me at first whether the external program needs a plugin or the plugin needs to available to Godot.  I take it the latter is true?
2023-04-22 11:56:37 +02:00
Matthew 40c585657d Merge pull request #6954 from pcamp/patch-3
"Search" -> "Search Help" in learning_new_features
2023-03-20 19:12:47 -04:00
Max Hilbrunner da46470513 Merge pull request #6978 from JohnVeness/project-manager
Change capitalization of Project Manager
2023-03-20 02:45:09 +01:00
John Veness 08498ef96a Change capitalization of Project Manager 2023-03-13 20:08:49 +00:00
Max Hilbrunner 41f1e280f3 Merge pull request #6951 from pcamp/patch-1
Typo fix:  "counterpart" -> "counterparts"
2023-03-13 01:31:35 +01:00
Max Hilbrunner 29bb416658 Merge pull request #6953 from pcamp/patch-2
Grammar fix in first_look_at_the_editor
2023-03-13 01:30:27 +01:00
pcamp f46b04b791 Grammar fixes in learning_new_features 2023-03-10 20:35:01 -06:00
pcamp 4433b42d6a "Search" -> "Search Help" in learning_new_features 2023-03-10 20:19:40 -06:00
pcamp 08f8debc92 Grammar fix in first_look_at_the_editor
"be it" should be "be they", but "including" sounds better to me.
2023-03-10 20:03:34 -06:00
pcamp a58f9de2c5 Typo fix: "counterpart" -> "counterparts" 2023-03-10 19:30:55 -06:00
Daniel Johnson 58d9682c1f Updates all "Templates Tab" references to "Asset Library Projects Tab"
There were a few places in docs that still referenced "Templates Tabs"
and needed updated to the new name "Asset Library Projects Tab".

I also converted any images I touched from png to webp and compressed
them using sqoosh.app.
2023-03-09 21:37:59 -08:00
Max Hilbrunner d25e94f807 Merge pull request #6900 from wirecat/grammar-fix1
Addresses minor grammar issue
2023-03-09 04:45:54 +01:00
Daniel Johnson 2aa841b50c Addresses minor grammar issue
Grammar issue accidentally left in when references to Visual Script
were removed. https://github.com/godotengine/godot-docs/pull/6111
2023-03-06 17:41:22 +00:00
Daniel Johnson 438ebb4a86 Updates image with godot 4.0 contents
Node names have changed and the image was out of date with the text
documentation.
2023-03-05 12:22:38 -08:00
Lorenzo Meninato a87812f570 Fix small typo in introduction_to_godot.rst 2023-03-01 11:57:53 -05:00
Yuri Sizov 978a13bb0a Mark potentially outdated pages with a WIP warning 2023-02-26 14:21:15 +01:00
Hugo Locurcio 87298c021f Update FAQ for Godot 4.0
- Link to Console support in Godot documentation.
  - In the Console support in Godot page, link to the
    "Godot and consoles, all you need to know" blog post as it contains
    additional context.
- Link to Importing 3D scenes documentation directly to avoid copypasting
  the answer.
- Replace uses of "open-source" with "open source" for consistency.
2023-02-13 00:12:37 +01:00
vince nguyen b8ca329c2d Switched KinematicBody2D to CharacterBody image in latest docs (#6663)
Updated KinematicBody2D image to CharacterBody2D in 4.0 docs
2023-01-28 23:20:42 -05:00
Paul Joannon 3347df2edb Create a dedicated "C# Signals" page 2023-01-22 17:37:29 +01:00
skyace65 3598888f27 Update and fix some images for key concepts page 2022-12-02 16:30:09 -05:00
Max Hilbrunner 5f8859fd48 Merge pull request #6366 from skyace65/EditorIntro
Update first look at the editor images for 4.0
2022-11-28 13:53:04 +01:00
Yuri Sizov a5bf20bb6d Add support for split class reference 2022-11-17 21:20:41 +03:00
skyace65 8a57b11bfc Update first look at the editor images for 4.0 2022-11-06 19:25:39 -05:00