Commit Graph
308 Commits
Author SHA1 Message Date
tetrapod00 c4d3aa134a Standardize RST header syntax 2024-12-29 13:44:09 -08:00
Matthew 56a3dc697f Merge pull request #10369 from tetrapod00/standardize-headers
Standardize header syntax within About section
2024-12-28 08:51:33 -05:00
Max Hilbrunner 6d5fd9acc8 Merge pull request #10427 from raulsntos/dotnet/changes-in-4.4
C#: Update platform support for 4.4 and new minimum required TFM
2024-12-20 18:48:07 +01:00
Raul Santos 62b342bba9 C#: Update platform support for 4.4 and new minimum required TFM
- Remove Android restrictions that no longer apply in 4.4.
- Add links in the C# documentation about general upstream system requirements that also apply to C# projects.
- Godot projects now target `net8.0`, so there's no need to mention TFM requirements in platform support. And we can update every mention of .NET 6 with .NET 8 and C# 10 with C# 12.
2024-12-19 20:52:27 +01:00
Pāvels Nadtočajevs e5a51fb12d [System requirements] Add information about different requirements for different renderers. 2024-12-15 21:03:03 +02:00
tetrapod00 bfee908263 Update documentation changelog for Physics Interpolation 2024-12-10 15:24:48 -08:00
tetrapod 314d341fe7 Update documentation changelog for new Output Panel page 2024-12-08 17:38:34 -08:00
tetrapod00 e8a545fc3e Standardize header syntax within About section 2024-12-04 14:53:57 -08:00
esainane 732c6ea1cf Mark Haxe GDExtension bindings as archived (#10330)
* Completely remove reference to Haxe bindings

Consensus is that this link should be removed, not just moved to an
archived section.
2024-12-02 18:37:21 -05:00
tetrapod00 0647ee7576 Update changelog for Introduction to 2D 2024-11-30 17:50:49 -08:00
tetrapod00 f2ce3eee91 Standardize renderer names and terms 2024-11-29 13:26:48 -08:00
tetrapod00 26cd9d1c72 Add Shader functions page to documentation changelog 2024-11-21 16:17:13 -08:00
6feb7b47c8 Add FAQ entry "Which programming language is fastest?"
Compares the performance of C#, GDScript, and C++.

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-Authored-By: Andre Sacilotto <66838864+andresacilotto@users.noreply.github.com>
2024-11-20 09:05:25 -08:00
Max Hilbrunner 1b0e0eb8df Merge pull request #10284 from tetrapod00/hyphens
Add hyphens to some adjective phrases
2024-11-18 23:45:16 +01:00
tetrapod00andJohn Veness d354f8cbc2 Add hyphens to some adjective phrases
Co-Authored-By: John Veness <2512915+JohnVeness@users.noreply.github.com>
2024-11-18 13:34:22 -08:00
tetrapod00 09156f2ee9 Add UPDATE comments to perishable information 2024-11-17 13:50:42 -08:00
tetrapod00 d837593d9a Add custom codespell dictionary 2024-11-07 15:23:32 -08:00
tetrapod00 5994348764 Change all usages of "run-time" to "runtime" 2024-11-06 23:36:58 -08:00
tetrapod00 9418837787 Add new Spring arm page to documentation changelog 2024-11-04 14:12:30 -08:00
Max Hilbrunner cf448daab0 Merge pull request #10191 from tetrapod00/changelog-44
Add section to Documentation changelog page for 4.4
2024-11-04 00:10:33 +01:00
tetrapod00 5128ef53da Replace broken link to official discord 2024-11-02 12:29:29 -07:00
tetrapod00 9cbe1084bd Update documentation changelog for 4.4 2024-11-02 11:52:21 -07:00
tetrapod00 387f478e5a Update documentation changelog for 4.3 2024-11-02 00:06:55 -07:00
tetrapod00 26f7d81d00 Remove usages of "LTS" 2024-10-29 12:54:28 -07:00
Max Hilbrunner 2d0b917e79 Merge pull request #10114 from tetrapod00/renderer-comparison
Add new Renderers page
2024-10-28 14:37:25 +01:00
tetrapod00 04a986db73 Add new Renderers page
Adds a new page which gives a summary of the three renderers. This page briefly
describes the renderers, gives some guidance on how to choose a renderer. It also
contains a comparison table between the renderers.
Adds an entry in the FAQ which links to this new page.
Adds a note about subsurface scattering limitations to the Standard Material page.
Adjusts some other pages which had incorrect information.
2024-10-27 18:51:36 -07:00
tetrapod00 49a6517ef4 Update Release Policy for release of 3.6 2024-10-20 17:45:23 -07:00
Allen Pestaluky 4ac951fe13 Removed unnecessary examples of GDScript usage.
The new text puts the focus on the most salient reason for using GDScript. The old examples covered almost all cases (every case except for AAA games), which made for awkward wording that was not relevant to most readers. Fixes #6651
2024-09-23 09:53:59 -04:00
Jiří Švejda 261c9de4c5 Fix typo in FAQ 2024-09-19 22:13:18 +02:00
Rémi Verschelde 5c34036f79 Update release support timelines: 4.4 ETA, 3.6 is released 2024-09-09 13:42:12 +02:00
Rémi Verschelde 934a3e252c Merge pull request #9716 from mhilbrunner/website-communities
Refer to official Godot website for community list, update Discord
2024-09-06 09:15:21 +02:00
Max Hilbrunner 5009868942 Update Discord, refer to website for communities 2024-09-06 09:14:56 +02:00
e09439a4e0 Add missing C# code examples to documentation
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-08-27 11:14:49 +01:00
InfilandandA Thousand Ships ea604c400e Update release policy information on Godot 4.3 (#9755)
* Update release_policy.rst

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-08-19 22:24:50 -04:00
bruvzg afe1c82a0f Update iOS system requirements. 2024-08-16 00:13:10 +03:00
skyace65 19ffef34f8 Update Docs for ARM support 2024-07-26 17:48:43 -04:00
Hugo Locurcio e7fdb120c7 Fix dead links in the documentation
Command used:

    lychee **/*.rst --github-token="..." --accept="100..=103,200..=299,429"

429 error codes were allowed due to a high number of false positives,
even with a GitHub token specified.
2024-07-01 18:55:30 +02:00
A Thousand Ships 3fafd46da6 Document how to handle compatibility breakages 2024-06-12 22:03:19 +02:00
Rémi Verschelde 644552ddd2 Release policy: Bump 4.3 ETA to June
We're close to beta, but not started yet, so it's definitely not releasing in April.
A release in May is plausible, but I don't want to make too optimistic promises, so
let's communicate June as a more realistic estimate.
2024-04-18 12:46:49 +02:00
mh114 785cf48428 Fixed copy-paste error on Decals distance fade
Decals distance fade was referring to lights and their shadows, should be decals.
2024-04-07 14:38:03 +03:00
A Thousand Ships bd6cc665a7 Fix incorrect uses of a/an 2024-03-29 15:14:27 +01:00
jsjtxietian 661fa2501a Update faq's directx12 question 2024-03-21 12:38:40 +08:00
skyace65 47f6470576 Update release policy info on 4.1 2024-03-05 19:17:23 -05:00
Hugo Locurcio 27b85f7e9d Disallow page comments on System requirements
Like other pages in the About section, user notes can't be posted.
2024-01-29 23:09:58 +01:00
Rémi VerscheldeandJohn Veness a58305d9e8 Fix incomplete thirdparty guidelines on Complying with licenses
The three libraries which had been singled out are just a small portion of
what actually requires attribution. Listing them all would basically duplicate
all of COPYRIGHT.txt, aside from CCO/PD licensed stuff.

Clarify that this is no legal advice.

Also merge in grammar and clarity improvements by John from another PR.

Co-authored-by: John Veness <john.veness.github@pelago.org.uk>
2024-01-24 23:09:16 +01:00
Max Hilbrunner 3cc6ef29c6 Merge pull request #7198 from Calinou/add-system-requirements
Add a page on Godot system requirements
2024-01-24 20:01:36 +01:00
Hugo Locurcio 95fb178429 Add support for user-provided comments with Giscus
This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.

GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.

User comments are intended to be used for the following purposes:

- Add a clarification or correct something in the documentation,
  without having to open a pull request. Contributors are encouraged to
  take a look at discussions from time to time, and see if there's information
  worth incorporating in the pages themselves. Don't forget to reply to
  the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
  such as tutorials or add-ons.

User comments should *not* be used for technical support. Other community
platforms should be used for that.

Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.

See https://giscus.app for more information.
2024-01-11 17:51:53 +01:00
Nova d774910c3b Update introduction.rst
Changed Q&A to forum.
2024-01-02 11:31:26 +01:00
Colton Spurgin 045ac590bc Update faq.rst
Fixed a grammatical error.
2023-12-11 12:05:15 -06:00
n8anandA Thousand Ships 3119d34851 Update list_of_features.rst (#8597)
* Update list_of_features.rst

In 4.2 release notes, debugging threads is listed as a new feature.
Yet in documentation about Godot editor capabilities the opposite was state.

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-12-10 09:36:29 -05:00