Max Hilbrunner
fbcdc2ad4f
Merge pull request #6836 from Calinou/tilemaps-update-terrain-image-example
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Update terrain image example in Using TileSets
2023-02-28 08:45:29 +01:00
hakro
445faaac2c
Remove duplicate text
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2 changes :
- Make the link to godot-cpp more explicit. The phrase `See also Compiling as the build` breaks the flow, and thus the link should be mentioned again
- Remove a duplicate block of text : `If you decide to download the repository ...` which is repeated in the next `Note` block
2023-02-28 01:20:08 +01:00
Hugo Locurcio
ec2652c648
Update terrain image example in Using TileSets
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The previous example was incomplete.
2023-02-27 18:24:40 +01:00
Max Hilbrunner
f82ca73561
Merge pull request #6834 from paulloz/tts
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Fix TTS code example and add C# version
2023-02-27 16:20:25 +01:00
Patrick
ddd4de4ff0
Fix minor inconsistencies of gdextension docs
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* Fixed wrong indentation
* `ADD_SIGNAL` is not a method but a macro which simplifies the usage of the ClassDB method.
2023-02-27 13:11:19 +01:00
Paul Joannon
2c5e964ffe
Fix TTS code example and add C# version
2023-02-27 11:41:03 +01:00
Max Hilbrunner
ea92f07f3c
Fix CI
2023-02-27 07:56:39 +01:00
Max Hilbrunner
c8a306fd34
Merge pull request #6782 from Calinou/update-import-docs
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Update resource importing documentation for Godot 4.0
2023-02-27 07:46:47 +01:00
Thiago Lages de Alencar and Max Hilbrunner
8a112dcef2
Add bang operator to operators table ( #6558 )
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* Add bang operator to operators table
* Add symbolic aliases for `and` & `or`
* Remove comma from operators table
* Add bang to the aliases list
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-02-27 07:37:17 +01:00
Thiago Lages de Alencar
6095b20174
Add bang operator to gdscript style guide ( #6828 )
2023-02-27 07:19:38 +01:00
a1d34889d1
First cut of text-to-speech tutorial ( #6783 )
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* First cut of text-to-speech tutorial
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-02-27 07:04:55 +01:00
Max Hilbrunner
209334dc62
Merge pull request #6822 from BastiaanOlij/openxr_passthrough
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Add documentation about OpenXR passthrough
2023-02-27 06:35:42 +01:00
Max Hilbrunner
15a76a1c8f
Merge pull request #6760 from Calinou/update-tileset-tilemap-docs
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Update TileSets and TileMaps documentation for Godot 4.0
2023-02-27 06:13:10 +01:00
Hugo Locurcio and Isaac
94af54e869
Update TileSets and TileMaps documentation for Godot 4.0
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The documentation was split into two pages, as there are much more
features to cover now.
Co-authored-by: Isaac <isaacwelfare@gmail.com >
2023-02-27 06:05:46 +01:00
Max Hilbrunner
d9d7fe908b
Merge pull request #6559 from clayjohn/screen_textures
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Document how to use screen space textures using uniform hints
2023-02-27 03:51:36 +01:00
Max Hilbrunner
d724dc1212
Merge pull request #6212 from paddy-exe/gdextension-docs
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Addition of GDExtension docs
2023-02-27 03:33:26 +01:00
clayjohn
8bf41b6ef1
Document how to use screen space textures using uniform hints
2023-02-26 14:17:23 -08:00
Yuri Sizov
d524544e07
Improve naming and organization of some manual articles
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HTML5/Web moved to their own subfolder
Global Illumination moved to their own subfolder
UI, IO, Inputs sections titles adjusted
2D, 3D tutorials grouped to improve navigation
2023-02-26 22:50:18 +01:00
Patrick
1d609842dd
GDExtension docs
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Renames from GDNative to GDExtension
Add Pictures/Gifs and clarified compatability
Remove GDNative language bindings from GDExtension docs
Update SConstruct and AddingProperties section
updated with suggestions
Added property hint example + updated to API naming changes
Fixed redirect.csv
2023-02-26 16:44:45 +01:00
Yuri Sizov
d91b6d4058
Merge pull request #6820 from hughowens/UpdateTutorialTextMonoToDotnet
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Update references to "Mono" menu item to "Dotnet"
2023-02-26 16:24:33 +01:00
Yuri Sizov
978a13bb0a
Mark potentially outdated pages with a WIP warning
2023-02-26 14:21:15 +01:00
Bastiaan Olij
f57675c42e
Add documentation about OpenXR passthrough
2023-02-26 20:36:34 +11:00
Max Hilbrunner
3592c269ac
Merge pull request #6792 from RedworkDE/compiling-with-mono-net
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Update the `Compiling with Mono` page
2023-02-26 10:06:15 +01:00
Kirito
c1847892a3
Update class_name in Static typing in GDScript to follow style guide ( #6821 )
2023-02-26 01:03:32 +01:00
hughowens
e5f3f1f928
Update references to "Mono" menu item to "Dotnet"
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Update references to "Mono" menu item to "Dotnet" in the text of the C Sharp Basics tutorial to match the actual menus as of Godot 4 RC5
2023-02-25 14:27:05 -08:00
Clay John and Hugo Locurcio
c591c416e2
Mention the need for Flip Faces when using QuadMesh for post-processing ( #6818 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-02-24 23:24:06 +01:00
Yuri Sizov
16eacf62c8
Merge pull request #6813 from YuriSizov/ci-enable-error-reporting
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Enable error reporting on the CI and address the remaining errors
2023-02-24 19:20:53 +01:00
Rémi Verschelde
f604baa936
Merge pull request #6772 from raulsntos/dotnet/collections
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Add C# collections documentation page
2023-02-24 18:07:28 +01:00
Yuri Sizov
9473b6c9e3
Enable error reporting on the CI and address the remaining errors
2023-02-24 17:35:32 +01:00
31
a9ed49e29f
Scene unique nodes: clarify intended usage ( #6670 )
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Scene unique nodes: clarify intended usage
2023-02-24 17:46:48 +03:00
Clemens Tolboom
36c87b3400
Make more explicit there are noise_types. ( #6802 )
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* Make more explicit there are noise_types.
It helped me to convert https://docs.godotengine.org/en/stable/classes/class_opensimplexnoise.html to know of types in this example.
2023-02-24 15:09:02 +01:00
Max Hilbrunner
0847b43a24
Merge pull request #6777 from GeroVeni/master
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Add enum examples to the documentation comments
2023-02-24 15:04:56 +01:00
Max Hilbrunner
996bf94cc0
Merge pull request #6809 from Calinou/volumetric-fog-finite-distance
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Document volumetric fog having a finite distance
2023-02-24 15:01:10 +01:00
Max Hilbrunner
bf217ce573
Merge pull request #6810 from Calinou/spatial-shader-transparent-limitations
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Clarify limitations of transparent materials in Spatial shaders
2023-02-24 15:00:44 +01:00
Matthew
98800fc6a2
Merge pull request #6801 from clemens-tolboom/patch-3
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Remove reference to 4D noise
2023-02-23 20:54:21 -05:00
Hugo Locurcio
513b1792c3
Clarify limitations of transparent materials in Spatial shaders
2023-02-24 02:33:20 +01:00
Hugo Locurcio
e152980c29
Document volumetric fog having a finite distance
2023-02-24 02:28:38 +01:00
Angad Kambli and Hugo Locurcio
c8d0af5ea5
Add pseudolocalization tutorial ( #5119 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-02-24 00:23:58 +01:00
Rémi Verschelde
3f73172085
Merge pull request #6774 from BastiaanOlij/room_scale
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Add documentation about XR room scale
2023-02-23 08:47:31 +01:00
markawilson
b7c5dfdfcc
Add C# Examples for ArrayMesh Tutorial ( #6778 )
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* Create C# Examples for ArrayMesh Tutorial
Shows array types for generating meshes. Provides equivalent C# to existing GDScript examples.
Removes locals that don't need to be locals, and better matches GDScript example.
2023-02-22 22:25:01 +01:00
Hugo Locurcio
81f44d9fae
Document the generation source used for SDF in CanvasItem shaders
2023-02-22 21:16:24 +01:00
Yuri Sizov
6115f9bef9
Merge pull request #6773 from Calinou/update-list-of-features-4.0.rc1
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Update List of features for Godot 4.0.rc1
2023-02-22 20:34:30 +03:00
Hugo Locurcio
8b0c550e2a
Add a page on variable rate shading (VRS)
2023-02-22 18:14:42 +01:00
bitsawer
e59dda20ea
Improve the Shader preprocessor documentation ( #6803 )
2023-02-22 18:11:55 +01:00
Clemens Tolboom
34712bb919
There is no 4D noise in base Noise
2023-02-22 16:00:54 +01:00
Matthew
70948ea2a2
Merge pull request #6273 from Calinou/update-environment-post-processing-4.0
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Update Environment and post-processing documentation for 4.0
2023-02-21 21:15:37 -05:00
Hugo Locurcio
8dc01d24dc
Update List of features for Godot 4.0.rc1
2023-02-22 02:23:12 +01:00
Hugo Locurcio and Isaac
26a6729cb1
Update Environment and post-processing documentation for 4.0
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This documents sky materials, SSIL, 3D color correction LUT,
CameraEffects, glow maps, and the editor preview sun and sky system.
Co-authored-by: Isaac <isaacwelfare@gmail.com >
2023-02-21 19:40:26 +01:00
Raul Santos and RedworkDE
4fc468e2e9
Apply suggestions from code review
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Co-authored-by: RedworkDE <10944644+RedworkDE@users.noreply.github.com >
2023-02-21 19:39:29 +01:00
RedworkDE
4d78c82027
Rename page mono->dotnet, Doc build_assemblies args, Note about mono, Reviews, Fixes
2023-02-20 12:28:56 +01:00