Pav Soor
9c2a7bafd0
Update instancing.rst
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Changed typo of tabel.tscn to label.tscn
2023-05-24 20:25:06 +01:00
RaspberryEuphoria
ec366a691d
doc: replace incorrect Speed variable with _speed
2023-05-22 21:49:46 +02:00
Max Hilbrunner
ae602ba02d
Merge pull request #7384 from Piralein/ui-stuff
2023-05-21 05:47:10 +02:00
Hana - Piralein
7043483945
update images and clarify scene information
2023-05-19 19:23:20 +02:00
Hana - Piralein
16d183167a
clarify UI position setup
2023-05-19 18:09:00 +02:00
Max Hilbrunner
b98dabbc73
Merge pull request #7371 from raulsntos/dotnet/renames-2
2023-05-18 13:19:16 +02:00
Raul Santos
c457ab79ec
Update some C# examples
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- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Follow our code style more closely.
- Other minor code fixes.
2023-05-18 13:14:05 +02:00
Max Hilbrunner
1645e5740c
Clarification in Getting Started 2D
2023-05-18 13:12:43 +02:00
Max Hilbrunner and Doug Thompson
72c0af46b2
Snake-case .tscn, .gd and _on_* callbacks
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Co-authored-by: Doug Thompson <s-git@dougthompson.co.uk >
2023-05-18 12:46:58 +02:00
Max Hilbrunner
9542c3d181
Small grammar fix in Getting Started 3D
2023-05-18 12:08:29 +02:00
dprime and Max Hilbrunner
4fa13df80f
make the section describing wiring up the hit signal slightly more verbose ( #6480 )
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-05-18 11:20:48 +02:00
Kory Postma and Max Hilbrunner
94d621b65f
Update 07.finishing-up.rst ( #7093 )
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-05-18 11:08:07 +02:00
Atul Varma and Max Hilbrunner
7b17bdaad4
Document project settings in 01.project_setup.rst ( #7359 )
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-05-18 10:37:13 +02:00
Patrick
60da673ced
Mention Spatial -> Node3D rename in Introduction docs
2023-05-11 23:31:43 +02:00
Carson Anderson and Max Hilbrunner
c0d9c61e6d
fix: 3d tutorial squash code ( #7204 )
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-05-07 22:04:40 +02:00
skyace65
9e7def4483
Remove outdated HiDPI note from nodes and scenes
2023-05-05 21:58:27 -04:00
Max Hilbrunner
e8347961ec
Merge pull request #6482 from 3mdistal/patch-1
2023-05-05 13:35:08 +02:00
AV77
de8348230c
Replaced all instances of "hard drive" with "local storage" ( #7287 )
2023-05-05 13:34:34 +02:00
Max Hilbrunner and Alice Alexandra Moore
71f48c2497
Remove invalid Mac key binding from 01.game_setup
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Co-authored-by: Alice Alexandra Moore <86723305+3mdistal@users.noreply.github.com >
2023-05-05 13:30:25 +02:00
Max Hilbrunner
b058effbc1
Merge pull request #7144 from felixmreeve/patch-1
2023-05-04 13:35:31 +02:00
Max Hilbrunner
3fa81e2819
Merge pull request #7234 from Vennnot/patch-1
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Updated with autoplay mention
2023-05-03 11:18:33 +02:00
Max Hilbrunner
14cc265c4d
Merge pull request #7232 from Vennnot/2d-game
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Added restated text
2023-05-01 19:46:44 +02:00
Max Hilbrunner
0dcaaefac8
Merge pull request #7258 from jynus/issue7247
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Update usages of obsolete rad2deg() and deg2rad() in docs
2023-05-01 16:49:18 +02:00
Jcrespo
6865811c81
Update usages of obsolete rad2deg() and deg2rad() in docs
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There were 4 pages documentation pages still using deg2rad(),
which have been substituted by deg_to_rad() and the examples
tested against 4.0.X.
There was 1 usage of C# Deg2Rad(), now DegToRad().
Some dependent comments and output have been updated accordingly:
(deg_to_rad() is implemented in the Math core functions, not in
the Expressions class), plus some float precission fixes, at
least on my architecture.
Only one mention of rad2deg() was found in all docs.
Fixes #7247
2023-05-01 12:24:15 +02:00
Max Hilbrunner
e7cccd8a64
Merge pull request #7241 from AV77/master
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Marked potentially outdated pages
2023-05-01 10:46:14 +02:00
AV77
d33ac8822a
Marked potentially outdated pages
2023-04-28 16:58:40 +00:00
Hana - Piralein
a252607125
update signal name
2023-04-28 13:52:00 +02:00
Daniel Delgado
78c8777355
Updated with autoplay mention
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Copy of this stale PR: https://github.com/godotengine/godot-docs/pull/6392#issue-1454674348 rebased. Both can be closed now.
2023-04-26 20:16:46 +02:00
Daniel
e24c59ca8e
Added restated text
2023-04-26 11:02:28 +02:00
Yuri Sizov
0606a8ed38
Move tutorial ZIPs to a dedicated repository
2023-04-26 10:42:20 +02:00
Regardt
bc6d5e7070
Update godot_design_philosophy.rst
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I am suggesting a small addition to the sentence as it was unclear to me at first whether the external program needs a plugin or the plugin needs to available to Godot. I take it the latter is true?
2023-04-22 11:56:37 +02:00
Max Hilbrunner
c6f35d11e7
Merge pull request #7171 from royzwambag/instancing-docs-update
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step_by_step/instancing.rst: Add macOS shortcuts
2023-04-18 19:33:07 +02:00
Roy Zwambag
162d29bbe8
Add macOS shortcuts in instancing.rst
2023-04-18 15:51:51 +02:00
Andrew Cocker
9b35747ba5
Update C# code samples in 07.killing_player.rst ( #7177 )
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Fixed two references in code summary
2023-04-18 16:41:50 +03:00
Roy Zwambag
4d525171fa
Add macOS shortcut for closing Scene window
2023-04-15 09:32:42 +02:00
Piyush Mulatkar
bfd023fe77
Added correct reference to Frames property
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Added more clear instruction for finding Frames properties.
Earlier it was harder to find Frames properties as it is now hidden inside Animation tab.
2023-04-14 04:28:27 +02:00
felixmreeve
9ece5c7f59
Updated method name in GDScript example
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_on_visible_on_screen_notifier_3d_screen_exited is the default name for the method created in GDScript, and is how the function is referred to elsewhere in the instructions. C# might need changing as well.
2023-04-10 10:57:42 +01:00
Matthew
5e9dadef2d
Merge pull request #7092 from MisoMosiSpy/doc_gs_signals
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Update signals.rst to correct signal names.
2023-04-09 05:31:23 -07:00
Levelleor
18ab91b111
Remove duplicate C# comment from GDscript codeblock
2023-04-06 00:18:26 +03:00
Samuel
1a6c89ee65
fmt: type is Node2D
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in body_entered(body: Node2D)
2023-04-01 06:10:10 +00:00
Jayden Wise
ebb6c97510
Update 04.creating_the_enemy.rst
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Updating in case others may also be lost while looking for the "New Scene" option in the Scene tab in the FileSystem dock.
2023-03-30 18:09:38 +02:00
Dipal Zambare
2100ca4bb6
Update signals.rst to correct signal names.
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1. Update signal names as per the coding conventions
2. Update images to reflect correct signal names
3. Added note about signal callback names
2023-03-30 12:28:57 +02:00
Dipal Zambare
693a9dea6d
Update scripting_first_script.rst to remove outdated info.
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1. Update scripting_first_script_attach_node_script.webp to show correct script name
2. Removed note about renaming "Sprite" to "Sprite2D"
2023-03-29 15:21:23 +02:00
Matthew
8a85f656b6
Merge pull request #7035 from The-Briel-Deal/patch-1
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Fix incorrect auto-generated signal names
2023-03-25 15:16:27 -04:00
Max Hilbrunner
79bbffaadd
Merge pull request #7021 from kastaldi/patch-1
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* Full Rect option in Background section
Corrected the "Full Rect" option location in Background section because it was wrong in Godot 4.
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-03-23 04:41:43 +01:00
Max Hilbrunner
6c424ed6ad
Update getting_started/first_2d_game/07.finishing-up.rst
2023-03-23 04:36:44 +01:00
Gabriel Ford
72216483eb
Fix incorrect auto-generated signal names
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In https://github.com/godotengine/godot-docs/issues/7028 it is noted that the autogenerated signal names for "Your first 2D game" are in the wrong case. They are PascalCase in the docs but in the engine they are snake_case in the latest stable 4.0.
fixes #7028
2023-03-22 22:10:55 -04:00
Kory Postma and Max Hilbrunner
c93375e10f
Update scripting_first_script.rst ( #7023 )
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* Update scripting_first_script.rst
Added some clarity and made changes to properly support Godot 4 changes. The images still need to be updated though.
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-03-23 03:04:27 +01:00
Matthew
40c585657d
Merge pull request #6954 from pcamp/patch-3
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"Search" -> "Search Help" in learning_new_features
2023-03-20 19:12:47 -04:00
Max Hilbrunner
da46470513
Merge pull request #6978 from JohnVeness/project-manager
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Change capitalization of Project Manager
2023-03-20 02:45:09 +01:00