Commit Graph
1329 Commits
Author SHA1 Message Date
Pav Soor 9c2a7bafd0 Update instancing.rst
Changed typo of tabel.tscn to label.tscn
2023-05-24 20:25:06 +01:00
RaspberryEuphoria ec366a691d doc: replace incorrect Speed variable with _speed 2023-05-22 21:49:46 +02:00
Max Hilbrunner ae602ba02d Merge pull request #7384 from Piralein/ui-stuff 2023-05-21 05:47:10 +02:00
Hana - Piralein 7043483945 update images and clarify scene information 2023-05-19 19:23:20 +02:00
Hana - Piralein 16d183167a clarify UI position setup 2023-05-19 18:09:00 +02:00
Max Hilbrunner b98dabbc73 Merge pull request #7371 from raulsntos/dotnet/renames-2 2023-05-18 13:19:16 +02:00
Raul Santos c457ab79ec Update some C# examples
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Follow our code style more closely.
- Other minor code fixes.
2023-05-18 13:14:05 +02:00
Max Hilbrunner 1645e5740c Clarification in Getting Started 2D 2023-05-18 13:12:43 +02:00
Max HilbrunnerandDoug Thompson 72c0af46b2 Snake-case .tscn, .gd and _on_* callbacks
Co-authored-by: Doug Thompson <s-git@dougthompson.co.uk>
2023-05-18 12:46:58 +02:00
Max Hilbrunner 9542c3d181 Small grammar fix in Getting Started 3D 2023-05-18 12:08:29 +02:00
dprimeandMax Hilbrunner 4fa13df80f make the section describing wiring up the hit signal slightly more verbose (#6480)
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-05-18 11:20:48 +02:00
Kory PostmaandMax Hilbrunner 94d621b65f Update 07.finishing-up.rst (#7093)
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-05-18 11:08:07 +02:00
Atul VarmaandMax Hilbrunner 7b17bdaad4 Document project settings in 01.project_setup.rst (#7359)
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-05-18 10:37:13 +02:00
Patrick 60da673ced Mention Spatial -> Node3D rename in Introduction docs 2023-05-11 23:31:43 +02:00
Carson AndersonandMax Hilbrunner c0d9c61e6d fix: 3d tutorial squash code (#7204)
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-05-07 22:04:40 +02:00
skyace65 9e7def4483 Remove outdated HiDPI note from nodes and scenes 2023-05-05 21:58:27 -04:00
Max Hilbrunner e8347961ec Merge pull request #6482 from 3mdistal/patch-1 2023-05-05 13:35:08 +02:00
AV77 de8348230c Replaced all instances of "hard drive" with "local storage" (#7287) 2023-05-05 13:34:34 +02:00
Max HilbrunnerandAlice Alexandra Moore 71f48c2497 Remove invalid Mac key binding from 01.game_setup
Co-authored-by: Alice Alexandra Moore <86723305+3mdistal@users.noreply.github.com>
2023-05-05 13:30:25 +02:00
Max Hilbrunner b058effbc1 Merge pull request #7144 from felixmreeve/patch-1 2023-05-04 13:35:31 +02:00
Max Hilbrunner 3fa81e2819 Merge pull request #7234 from Vennnot/patch-1
Updated with autoplay mention
2023-05-03 11:18:33 +02:00
Max Hilbrunner 14cc265c4d Merge pull request #7232 from Vennnot/2d-game
Added restated text
2023-05-01 19:46:44 +02:00
Max Hilbrunner 0dcaaefac8 Merge pull request #7258 from jynus/issue7247
Update usages of obsolete rad2deg() and deg2rad() in docs
2023-05-01 16:49:18 +02:00
Jcrespo 6865811c81 Update usages of obsolete rad2deg() and deg2rad() in docs
There were 4 pages documentation pages still using deg2rad(),
which have been substituted by deg_to_rad() and the examples
tested against 4.0.X.

There was 1 usage of C# Deg2Rad(), now DegToRad().

Some dependent comments and output have been updated accordingly:
(deg_to_rad() is implemented in the Math core functions, not in
the Expressions class), plus some float precission fixes, at
least on my architecture.

Only one mention of rad2deg() was found in all docs.

Fixes #7247
2023-05-01 12:24:15 +02:00
Max Hilbrunner e7cccd8a64 Merge pull request #7241 from AV77/master
Marked potentially outdated pages
2023-05-01 10:46:14 +02:00
AV77 d33ac8822a Marked potentially outdated pages 2023-04-28 16:58:40 +00:00
Hana - Piralein a252607125 update signal name 2023-04-28 13:52:00 +02:00
Daniel Delgado 78c8777355 Updated with autoplay mention
Copy of this stale PR: https://github.com/godotengine/godot-docs/pull/6392#issue-1454674348 rebased. Both can be closed now.
2023-04-26 20:16:46 +02:00
Daniel e24c59ca8e Added restated text 2023-04-26 11:02:28 +02:00
Yuri Sizov 0606a8ed38 Move tutorial ZIPs to a dedicated repository 2023-04-26 10:42:20 +02:00
Regardt bc6d5e7070 Update godot_design_philosophy.rst
I am suggesting a small addition to the sentence as it was unclear to me at first whether the external program needs a plugin or the plugin needs to available to Godot.  I take it the latter is true?
2023-04-22 11:56:37 +02:00
Max Hilbrunner c6f35d11e7 Merge pull request #7171 from royzwambag/instancing-docs-update
step_by_step/instancing.rst: Add macOS shortcuts
2023-04-18 19:33:07 +02:00
Roy Zwambag 162d29bbe8 Add macOS shortcuts in instancing.rst 2023-04-18 15:51:51 +02:00
Andrew Cocker 9b35747ba5 Update C# code samples in 07.killing_player.rst (#7177)
Fixed two references in code summary
2023-04-18 16:41:50 +03:00
Roy Zwambag 4d525171fa Add macOS shortcut for closing Scene window 2023-04-15 09:32:42 +02:00
Piyush Mulatkar bfd023fe77 Added correct reference to Frames property
Added more clear instruction for finding Frames properties.
Earlier it was harder to find Frames properties as it is now hidden inside Animation tab.
2023-04-14 04:28:27 +02:00
felixmreeve 9ece5c7f59 Updated method name in GDScript example
_on_visible_on_screen_notifier_3d_screen_exited is the default name for the method created in GDScript, and is how the function is referred to elsewhere in the instructions. C# might need changing as well.
2023-04-10 10:57:42 +01:00
Matthew 5e9dadef2d Merge pull request #7092 from MisoMosiSpy/doc_gs_signals
Update signals.rst to correct signal names.
2023-04-09 05:31:23 -07:00
Levelleor 18ab91b111 Remove duplicate C# comment from GDscript codeblock 2023-04-06 00:18:26 +03:00
Samuel 1a6c89ee65 fmt: type is Node2D
in body_entered(body: Node2D)
2023-04-01 06:10:10 +00:00
Jayden Wise ebb6c97510 Update 04.creating_the_enemy.rst
Updating in case others may also be lost while looking for the "New Scene" option in the Scene tab in the FileSystem dock.
2023-03-30 18:09:38 +02:00
Dipal Zambare 2100ca4bb6 Update signals.rst to correct signal names.
1. Update signal names as per the coding conventions
2. Update images to reflect correct signal names
3. Added note about signal callback names
2023-03-30 12:28:57 +02:00
Dipal Zambare 693a9dea6d Update scripting_first_script.rst to remove outdated info.
1. Update scripting_first_script_attach_node_script.webp to show correct script name
2. Removed note about renaming "Sprite" to "Sprite2D"
2023-03-29 15:21:23 +02:00
Matthew 8a85f656b6 Merge pull request #7035 from The-Briel-Deal/patch-1
Fix incorrect auto-generated signal names
2023-03-25 15:16:27 -04:00
Max Hilbrunner 79bbffaadd Merge pull request #7021 from kastaldi/patch-1
* Full Rect option in Background section

Corrected the "Full Rect" option location in Background section because it was wrong in Godot 4.

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-03-23 04:41:43 +01:00
Max Hilbrunner 6c424ed6ad Update getting_started/first_2d_game/07.finishing-up.rst 2023-03-23 04:36:44 +01:00
Gabriel Ford 72216483eb Fix incorrect auto-generated signal names
In https://github.com/godotengine/godot-docs/issues/7028 it is noted that the autogenerated signal names for "Your first 2D game" are in the wrong case. They are PascalCase in the docs but in the engine they are snake_case in the latest stable 4.0.

fixes #7028
2023-03-22 22:10:55 -04:00
Kory PostmaandMax Hilbrunner c93375e10f Update scripting_first_script.rst (#7023)
* Update scripting_first_script.rst

Added some clarity and made changes to properly support Godot 4 changes.  The images still need to be updated though.
---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-03-23 03:04:27 +01:00
Matthew 40c585657d Merge pull request #6954 from pcamp/patch-3
"Search" -> "Search Help" in learning_new_features
2023-03-20 19:12:47 -04:00
Max Hilbrunner da46470513 Merge pull request #6978 from JohnVeness/project-manager
Change capitalization of Project Manager
2023-03-20 02:45:09 +01:00