Commit Graph
16 Commits
Author SHA1 Message Date
Emmanuel Ferdman 7e583582f5 fix: update location of audio_stream_player.cpp 2023-09-24 13:03:49 +03:00
465c6dde85 Fixed Issue 'Broken link on internal_rendering_architecture page - 404 #7570' (#7589)
Co-authored-by: Matthew <matthewehr@hotmail.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-07-22 22:13:09 +02:00
Max Hilbrunner 689277f43f Merge pull request #6277 from Sauermann/fix-transform-2d-update 2023-07-19 21:25:21 +02:00
Markus Sauermann 8111c9125e Update 2D transform tutorial
Update "Viewport and canvas transforms" tutorial

- incldue missing Window-transform
- Update graphic to make the distinction between coordinate systems
and transforms mode clear
- Restructure "transform functions" section
- Update functions to new Godot 4 conventions

Create a more detailed page in engine documentation about 2d coordinate
systems and 2d transforms.
2023-07-19 19:12:52 +02:00
Junhao Wang 4a175a4a73 Fix dev=yes in unit testing guide 2023-07-01 13:13:35 -07:00
Hugo Locurcio a1a5660268 Add notes on color/depth buffer formats in Internal rendering architecture (#7410) 2023-05-27 23:12:22 +02:00
Hugo Locurcio 787cfa61ca Fix :abbr: usage in Internal rendering architecture 2023-05-24 11:53:17 +02:00
Hugo Locurcio 00381a521b Add a page documenting Godot's internal rendering architecture
This is intended for new and returning engine contributors.
2023-05-18 09:56:38 +02:00
Max Hilbrunner 64a3b465c2 Update SFC to Godot Foundation, old URLs 2023-04-17 23:53:52 +02:00
Riteo a6359685a6 Change PNG image requirement to SVG in custom platform ports page
It got changed to SVG in godotengine/godot@cebefc9.

I'm not sure if PNGs are supported anymore but I guess that it's still
good practice to use SVGs and this isn't supposed to be a full in-depth
tutorial anyways 🤷
2023-03-31 19:00:05 +02:00
Max Hilbrunner b53e989669 Merge pull request #7012 from jwmcgettigan/onready-patch
Updated instances of onready to @onready.
2023-03-23 04:39:30 +01:00
Justin McGettigan 7f7042c515 Updated instances of onready to @onready. 2023-03-18 16:06:11 -04:00
Hugo Locurcio f658307ac7 Add a page on creating custom platform ports 2023-03-13 18:53:38 +01:00
anvilfolkandHugo Locurcio 1631de89e7 Add --print-filenames option to GDScript unit testing (#6706)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-31 16:57:58 +01:00
Yuri SizovandCalebJohn 6c08ab05d2 Split general debugging and architecture diagram documentation
Co-authored-by: CalebJohn <git@calebjohn.ca>
2023-01-10 03:26:04 +03:00
Yuri Sizov dbfe3b1d26 Reorganize documentation for contributors
- Merge Community/Contributing and Engine Development into one top-level section, Contributing.
- Structure it in a way that gives equal priority to various ways to contribute, including documentation.
- Rename several articles to be more comprehensive and in line with the overall state of the documentation.
- Rewrite the guide for class reference contributions.
2023-01-10 01:49:30 +03:00