Commit Graph
1349 Commits
Author SHA1 Message Date
towaiandHugo Locurcio 14cee05e6c Update running_code_in_the_editor.rst (#3831)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-07-28 22:31:26 +02:00
34f246d6dc Typo fix: "comprsing" -> "comprising" (#3819)
* Typo fix: "comprsing" -> "comprising"

* Update tutorials/content/procedural_geometry/meshdatatool.rst

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-07-27 01:30:04 -04:00
Hugo Locurcio 58a2757d37 Add a page listing all features supported by Godot
This closes #3727.
2020-07-24 10:34:21 +02:00
Aaron FrankeandHugo Locurcio 6d8c808a13 Add note for how to deal with screenshots in an asset (#3826)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-07-23 22:18:35 +02:00
Ryan Roden-Corrent bb017ba445 Add link to MeshDataTool API in tutorial (#3817) 2020-07-21 14:01:52 +02:00
Rémi Verschelde f556bfb12f Merge pull request #3807 from Calinou/binary-serialization-color-overbright
Mention that colors can be overbright in Binary serialization API
2020-07-21 13:41:41 +02:00
Ricardo Alcantara 2d7f79cd3f Android plugin: Fix link to demo project (#3813) 2020-07-20 09:42:55 +02:00
Per Malmberg 8d48933e91 Fix return value for float-version of mix() in shading reference (#3812) 2020-07-19 17:16:43 +02:00
Hugo Locurcio cbb5f8c1ef Mention that colors can be overbright in Binary serialization API
This also tweaks capitalization for consistency with the rest of the
documentation.
2020-07-17 11:48:50 +02:00
Rémi Verschelde 7d5f2f8a0f Merge pull request #3780 from Calinou/multiple-resolutions-2d-3d-scaling
Document how to use Viewports for 2D/3D scaling in Multiple resolutions
2020-07-15 12:07:58 +02:00
Rémi Verschelde 7b743b7d8e CI: Split setup, linter and build in separate steps
Make sphinx-build treat warnings as errors.

(And fix last remaining warning missed in #3795.)
2020-07-15 11:57:07 +02:00
Rémi Verschelde 79113672ff Fix C# code in Input examples
And work around two other warnings, making the build warning free.
2020-07-15 10:34:38 +02:00
Rémi Verschelde c58ed951a1 Drop LaTeX dependency via usage of sphinx.ext.imgmath in Vector Math tutorial
It's the only tutorial where we used the extension for *3* formulas which anyway
ended up as fairly low res static images generated by sphinx.ext.imgmath, so
requiring ~1 GB of LaTeX setup for it is overkill.

The replacement pictures are the ones generated by sphinx.ext.imgmath, we could
replace them by higher resolution ones.
2020-07-15 09:58:21 +02:00
Hugo Locurcio 6bfcbe0d3e Fix C# code sample in Optimization using MultiMeshes
Thanks to @Dr-Primary for providing a fix :)

This closes #3659.
2020-07-13 15:32:50 +02:00
Hugo Locurcio b55931e33f Document how to use Viewports for 2D/3D scaling in Multiple resolutions 2020-07-13 11:27:16 +02:00
Ryan Roden-Corrent e94dc92fb1 Clarify that "them" refers to script classes. (#3779)
I _think_ this block is recommending using script classes instead of Custom Types, but I had to read it a few times to determine whether "these" meant "Script Classes" or "Custom Tyes".
2020-07-12 19:33:20 +02:00
Kurt 8708a56a3d fix typo of 'Cross croduct' to 'Cross product' 2020-07-10 17:36:50 -04:00
Yuri Roubinsky 744d1b2852 Added 'fma' function to shader docs 2020-07-10 21:46:07 +03:00
Michael Alexsander 1f6d3995e4 Apply general code formatting to some pages in the tutorial section 2020-07-08 23:02:14 -03:00
Rémi Verschelde 7cb6857b94 Fix internal links in VR primer 2020-07-06 15:03:54 +02:00
Robin Gustafsson 8cdd376e00 Update enum usage in "Import plugins"
The examples using the `Presets` enum don't work as-is. The enum key must be referenced with the enum name prefixed. According to [GDScript basics](https://docs.godotengine.org/en/stable/getting_started/scripting/gdscript/gdscript_basics.html) this was changed in 3.1.
2020-07-04 15:59:43 +02:00
bmolyneaux f48162e9cc Add clamp to custom light function example (#3752)
Without this clamp, negative lighting will be applied to the back side of the object.
2020-07-03 22:15:48 +02:00
Matthew a062af3da0 Add OpenXR plugin to list of VR plugins (#3755) 2020-07-03 22:14:33 +02:00
Yuri Roubinsky 49cb63e5fa Adds 'const' as shader function parameter qualifier 2020-07-03 09:09:13 +03:00
Michael Alexsander cfc0465760 Remove references for the now removed "Constants" section in the shader migration page 2020-07-01 11:43:59 -03:00
Yuri Roubinsky 77d02a2524 Removed "Constants" paragraph from migrating-to shader page 2020-07-01 10:27:22 +03:00
skyace65 8300143bce Update oculus quest tutorial image 2020-06-30 10:04:35 -04:00
Timo Schwarzer 2a4ce75d80 Fix examples using queryPurchases 2020-06-27 22:28:08 +02:00
baldanders-skulltuna a1312d6f90 Fix spelling in C# code sample in the Input examples tutorial (#3735)
`(Keylist)keyEvent.Scancode` -> `(KeyList)...`

Project does not compile otherwise.
2020-06-27 14:30:19 +02:00
Fredia Huya-Kouadio 05b963c3c9 Specify the list of supported java types for the Godot Android Plugin 2020-06-26 01:41:13 -07:00
Rémi Verschelde ea6c758736 Merge pull request #3678 from skyace65/VRPrimer
Add GodotVR respository info to ARVR Primer
2020-06-25 13:05:14 +02:00
pedrozaandHugo Locurcio 799df7f8bb Improve explanation about WAV and Ogg looping metadata (#3729)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-06-24 23:57:14 +02:00
Yuri Roubinsky c6c323b1c4 Fix shader array formatting (#3725) 2020-06-23 11:20:28 +02:00
Rémi Verschelde 336416da33 Android plugin: Fix link to new IAP plugin 2020-06-22 17:08:34 +02:00
skyace65 b48903715c Add GodotVR respository info to ARVR Primer 2020-06-22 09:33:55 -04:00
Jonas MunandJonas 01d5ec63b8 Fix incorrect class name in in GDNative C example image (#3714)
Co-authored-by: Jonas <jonas_munz@outlook.com>
2020-06-21 15:23:40 +02:00
Rémi Verschelde a2c6290a2e Merge pull request #3696 from timoschwarzer/android-iap-3.2.2
Update Android IAP tutorial for 3.2.2
2020-06-21 12:05:26 +02:00
clayjohn 1faf5210d9 Update screen reading shader doc with 3D info 2020-06-20 12:57:37 -07:00
Yuri Roubinsky c944952339 Added note about global shader arrays 2020-06-20 09:18:53 +03:00
Timo Schwarzer 0f8054882a Update Android IAP tutorial for 3.2.2 2020-06-20 00:21:53 +02:00
Amanda Steinwedel 59731584ab C# Correct how to type cast Dictionaries returned from JSONParseResult
Casting with either `(Godot.Collections.Dictionary<string,
object>)parsedResult` or `parsedResult as
Godot.Collections.Dictionary<string, object>` fails with an
InvalidCastException (or silently returning null with the `as` keyword).
Instead, a typed constructor using `new` should be used.
2020-06-17 07:36:19 -07:00
Secret PandaandHugo Locurcio c7f36b60a4 Fix Stack Exchange reference name in the FPS tutorial (#3697)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-06-15 18:56:22 +02:00
MatthewandHugo Locurcio b75fd032ef Put Debugger panel info on a new page and add info (#3673)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-06-14 00:13:51 +02:00
Rémi Verschelde 80e2466985 Merge pull request #3684 from Calinou/encrypting-save-games-note
Add a note about the introduction in Encrypting save games
2020-06-13 21:04:34 +02:00
Hugo Locurcio c6aafe6be9 Add a note about the introduction in Encrypting save games
Many contributors have opened pull requests to remove it,
but the consensus over the years is that most people are actually fine
with the paragraph in question.
2020-06-13 20:17:46 +02:00
Hugo Locurcio 0d6f2e8703 Document that light() functions aren't run if vertex shading is forced
See https://github.com/godotengine/godot/issues/39513.
2020-06-13 20:05:39 +02:00
nice-shot bd87719ce8 Added missing “should” in audio_buses.rst 2020-06-12 01:15:21 +03:00
Max Hilbrunner ff18013d94 Merge pull request #3630 from PeterJSFChaplin/autotile-tutorial
Add autotile tutorial
2020-06-11 14:16:17 +02:00
Max Hilbrunner f8064cf0b9 Merge pull request #3646 from skyace65/TileSet
Fix instructions for opening the TileSet panel
2020-06-11 13:53:29 +02:00
Max Hilbrunner 39b256be4f Merge pull request #3651 from justin-calleja/patch-3
Add minor doc improvements
2020-06-08 21:32:26 +02:00