towai and Hugo Locurcio
14cee05e6c
Update running_code_in_the_editor.rst ( #3831 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-07-28 22:31:26 +02:00
34f246d6dc
Typo fix: "comprsing" -> "comprising" ( #3819 )
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* Typo fix: "comprsing" -> "comprising"
* Update tutorials/content/procedural_geometry/meshdatatool.rst
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Aaron Franke <arnfranke@yahoo.com >
2020-07-27 01:30:04 -04:00
Hugo Locurcio
58a2757d37
Add a page listing all features supported by Godot
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This closes #3727 .
2020-07-24 10:34:21 +02:00
Aaron Franke and Hugo Locurcio
6d8c808a13
Add note for how to deal with screenshots in an asset ( #3826 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-07-23 22:18:35 +02:00
Ryan Roden-Corrent
bb017ba445
Add link to MeshDataTool API in tutorial ( #3817 )
2020-07-21 14:01:52 +02:00
Rémi Verschelde
f556bfb12f
Merge pull request #3807 from Calinou/binary-serialization-color-overbright
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Mention that colors can be overbright in Binary serialization API
2020-07-21 13:41:41 +02:00
Ricardo Alcantara
2d7f79cd3f
Android plugin: Fix link to demo project ( #3813 )
2020-07-20 09:42:55 +02:00
Per Malmberg
8d48933e91
Fix return value for float-version of mix() in shading reference ( #3812 )
2020-07-19 17:16:43 +02:00
Hugo Locurcio
cbb5f8c1ef
Mention that colors can be overbright in Binary serialization API
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This also tweaks capitalization for consistency with the rest of the
documentation.
2020-07-17 11:48:50 +02:00
Rémi Verschelde
7d5f2f8a0f
Merge pull request #3780 from Calinou/multiple-resolutions-2d-3d-scaling
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Document how to use Viewports for 2D/3D scaling in Multiple resolutions
2020-07-15 12:07:58 +02:00
Rémi Verschelde
7b743b7d8e
CI: Split setup, linter and build in separate steps
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Make sphinx-build treat warnings as errors.
(And fix last remaining warning missed in #3795.)
2020-07-15 11:57:07 +02:00
Rémi Verschelde
79113672ff
Fix C# code in Input examples
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And work around two other warnings, making the build warning free.
2020-07-15 10:34:38 +02:00
Rémi Verschelde
c58ed951a1
Drop LaTeX dependency via usage of sphinx.ext.imgmath in Vector Math tutorial
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It's the only tutorial where we used the extension for *3* formulas which anyway
ended up as fairly low res static images generated by sphinx.ext.imgmath, so
requiring ~1 GB of LaTeX setup for it is overkill.
The replacement pictures are the ones generated by sphinx.ext.imgmath, we could
replace them by higher resolution ones.
2020-07-15 09:58:21 +02:00
Hugo Locurcio
6bfcbe0d3e
Fix C# code sample in Optimization using MultiMeshes
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Thanks to @Dr-Primary for providing a fix :)
This closes #3659 .
2020-07-13 15:32:50 +02:00
Hugo Locurcio
b55931e33f
Document how to use Viewports for 2D/3D scaling in Multiple resolutions
2020-07-13 11:27:16 +02:00
Ryan Roden-Corrent
e94dc92fb1
Clarify that "them" refers to script classes. ( #3779 )
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I _think_ this block is recommending using script classes instead of Custom Types, but I had to read it a few times to determine whether "these" meant "Script Classes" or "Custom Tyes".
2020-07-12 19:33:20 +02:00
Kurt
8708a56a3d
fix typo of 'Cross croduct' to 'Cross product'
2020-07-10 17:36:50 -04:00
Yuri Roubinsky
744d1b2852
Added 'fma' function to shader docs
2020-07-10 21:46:07 +03:00
Michael Alexsander
1f6d3995e4
Apply general code formatting to some pages in the tutorial section
2020-07-08 23:02:14 -03:00
Rémi Verschelde
7cb6857b94
Fix internal links in VR primer
2020-07-06 15:03:54 +02:00
Robin Gustafsson
8cdd376e00
Update enum usage in "Import plugins"
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The examples using the `Presets` enum don't work as-is. The enum key must be referenced with the enum name prefixed. According to [GDScript basics](https://docs.godotengine.org/en/stable/getting_started/scripting/gdscript/gdscript_basics.html ) this was changed in 3.1.
2020-07-04 15:59:43 +02:00
bmolyneaux
f48162e9cc
Add clamp to custom light function example ( #3752 )
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Without this clamp, negative lighting will be applied to the back side of the object.
2020-07-03 22:15:48 +02:00
Matthew
a062af3da0
Add OpenXR plugin to list of VR plugins ( #3755 )
2020-07-03 22:14:33 +02:00
Yuri Roubinsky
49cb63e5fa
Adds 'const' as shader function parameter qualifier
2020-07-03 09:09:13 +03:00
Michael Alexsander
cfc0465760
Remove references for the now removed "Constants" section in the shader migration page
2020-07-01 11:43:59 -03:00
Yuri Roubinsky
77d02a2524
Removed "Constants" paragraph from migrating-to shader page
2020-07-01 10:27:22 +03:00
skyace65
8300143bce
Update oculus quest tutorial image
2020-06-30 10:04:35 -04:00
Timo Schwarzer
2a4ce75d80
Fix examples using queryPurchases
2020-06-27 22:28:08 +02:00
baldanders-skulltuna
a1312d6f90
Fix spelling in C# code sample in the Input examples tutorial ( #3735 )
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`(Keylist)keyEvent.Scancode` -> `(KeyList)...`
Project does not compile otherwise.
2020-06-27 14:30:19 +02:00
Fredia Huya-Kouadio
05b963c3c9
Specify the list of supported java types for the Godot Android Plugin
2020-06-26 01:41:13 -07:00
Rémi Verschelde
ea6c758736
Merge pull request #3678 from skyace65/VRPrimer
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Add GodotVR respository info to ARVR Primer
2020-06-25 13:05:14 +02:00
pedroza and Hugo Locurcio
799df7f8bb
Improve explanation about WAV and Ogg looping metadata ( #3729 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-06-24 23:57:14 +02:00
Yuri Roubinsky
c6c323b1c4
Fix shader array formatting ( #3725 )
2020-06-23 11:20:28 +02:00
Rémi Verschelde
336416da33
Android plugin: Fix link to new IAP plugin
2020-06-22 17:08:34 +02:00
skyace65
b48903715c
Add GodotVR respository info to ARVR Primer
2020-06-22 09:33:55 -04:00
Jonas Mun and Jonas
01d5ec63b8
Fix incorrect class name in in GDNative C example image ( #3714 )
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Co-authored-by: Jonas <jonas_munz@outlook.com >
2020-06-21 15:23:40 +02:00
Rémi Verschelde
a2c6290a2e
Merge pull request #3696 from timoschwarzer/android-iap-3.2.2
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Update Android IAP tutorial for 3.2.2
2020-06-21 12:05:26 +02:00
clayjohn
1faf5210d9
Update screen reading shader doc with 3D info
2020-06-20 12:57:37 -07:00
Yuri Roubinsky
c944952339
Added note about global shader arrays
2020-06-20 09:18:53 +03:00
Timo Schwarzer
0f8054882a
Update Android IAP tutorial for 3.2.2
2020-06-20 00:21:53 +02:00
Amanda Steinwedel
59731584ab
C# Correct how to type cast Dictionaries returned from JSONParseResult
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Casting with either `(Godot.Collections.Dictionary<string,
object>)parsedResult` or `parsedResult as
Godot.Collections.Dictionary<string, object>` fails with an
InvalidCastException (or silently returning null with the `as` keyword).
Instead, a typed constructor using `new` should be used.
2020-06-17 07:36:19 -07:00
Secret Panda and Hugo Locurcio
c7f36b60a4
Fix Stack Exchange reference name in the FPS tutorial ( #3697 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-06-15 18:56:22 +02:00
Matthew and Hugo Locurcio
b75fd032ef
Put Debugger panel info on a new page and add info ( #3673 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-06-14 00:13:51 +02:00
Rémi Verschelde
80e2466985
Merge pull request #3684 from Calinou/encrypting-save-games-note
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Add a note about the introduction in Encrypting save games
2020-06-13 21:04:34 +02:00
Hugo Locurcio
c6aafe6be9
Add a note about the introduction in Encrypting save games
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Many contributors have opened pull requests to remove it,
but the consensus over the years is that most people are actually fine
with the paragraph in question.
2020-06-13 20:17:46 +02:00
Hugo Locurcio
0d6f2e8703
Document that light() functions aren't run if vertex shading is forced
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See https://github.com/godotengine/godot/issues/39513 .
2020-06-13 20:05:39 +02:00
nice-shot
bd87719ce8
Added missing “should” in audio_buses.rst
2020-06-12 01:15:21 +03:00
Max Hilbrunner
ff18013d94
Merge pull request #3630 from PeterJSFChaplin/autotile-tutorial
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Add autotile tutorial
2020-06-11 14:16:17 +02:00
Max Hilbrunner
f8064cf0b9
Merge pull request #3646 from skyace65/TileSet
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Fix instructions for opening the TileSet panel
2020-06-11 13:53:29 +02:00
Max Hilbrunner
39b256be4f
Merge pull request #3651 from justin-calleja/patch-3
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Add minor doc improvements
2020-06-08 21:32:26 +02:00