Commit Graph
2445 Commits
Author SHA1 Message Date
Yuri Sizov a20c7f494e Merge pull request #6581 from Piralein/partial🔑
Update C# code samples in Getting Started and Tutorials
2023-01-13 15:59:11 +03:00
Hana 9e90766a92 update c# class examples 2023-01-12 19:38:20 +01:00
Max Hilbrunner bbfc8ac054 Merge pull request #6584 from smix8/doc_navregion_choice_paralysis_4.x
Fix NavigationRegion choice paralysis
2023-01-11 23:50:13 +01:00
smix8 ba40296563 Fix NavigationRegion choice paralysis
Users were clearly overwhelmed with this choice what to pick.
2023-01-11 22:36:24 +01:00
Amaral Krichman 0ac2031972 tutorials/physics/ray-casting: Update missing v4 fixes (#6439) 2023-01-11 22:02:16 +01:00
Max Hilbrunner 322e0f5802 Merge pull request #6466 from kkoang/patch-4
Update physics_introduction.rst
2023-01-11 21:59:17 +01:00
Max Hilbrunner 74080ae210 Merge pull request #6473 from kkoang/patch-7
Modify code adaptation 4.0 physics_introduction
2023-01-11 21:57:28 +01:00
smix8 0443713ca1 Fix missing var in NavigationAgent script example
Fixes missing var for CharacterBody3D NavigationAgent script example.
2023-01-11 21:20:06 +01:00
JoNax97andHugo Locurcio fc52ca81f7 Update Pausing Games tutorial to match the 4.0 API (#6518)
* Update Pausing Games tutorial to match the 4.0 API

Some parts of the page were referring to the 3.x API, I've updated them following the observed behavior and API of 4.0beta9

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-11 14:45:50 +01:00
smix8 dcc9cfae1c Add detail for common NavigationMesh user misconceptions
Adds note and more detailed explanation for common navigation mesh or navigation system user misconceptions.
2023-01-11 09:21:44 +01:00
Yuri Sizov dbfe3b1d26 Reorganize documentation for contributors
- Merge Community/Contributing and Engine Development into one top-level section, Contributing.
- Structure it in a way that gives equal priority to various ways to contribute, including documentation.
- Rename several articles to be more comprehensive and in line with the overall state of the documentation.
- Rewrite the guide for class reference contributions.
2023-01-10 01:49:30 +03:00
Max Hilbrunner af8ccbe56b Merge pull request #6396 from Sauermann/fix-input-event-tutorial
Update Input Event Tutorial
2023-01-09 23:03:44 +01:00
Max Hilbrunner f38e40e858 Merge pull request #6544 from Simo-1234/patch-1
Error in the C# style guide
2023-01-09 20:54:07 +01:00
Max Hilbrunner b0eff76a0f Merge pull request #6569 from jmdejong/patch-3
fix imulExtended description
2023-01-09 06:48:03 +01:00
Winston 0e69978598 Use 32 bits when converting back from bytes in Using compute shaders (#6571)
Fixes an oversight from a previous documentation update.
2023-01-09 01:37:25 +01:00
Max Hilbrunner b8dcd3f18f Merge pull request #6553 from smix8/navregion_doc_update_4.x
Clarify NavigationServer created regions
2023-01-09 00:17:33 +01:00
J.M. de Jong 116cfdf9b7 fix imulExtended description 2023-01-08 18:38:02 +01:00
Sheep 82c49b952f fixed a typo in cpu optimizations (#6566) 2023-01-07 11:38:14 -08:00
Thiago Lages de Alencar 591296ceb3 Update in description (#6526)
* Update `in` description

It can be used without the `if` keyword
It appears as keyword in gdscript tokenizer: https://github.com/godotengine/godot/blob/0103af1ddda6a2aa31227965141dd7d3a513e081/modules/gdscript/gdscript_tokenizer.cpp#L474
2023-01-06 01:00:57 +01:00
Max Hilbrunner 3b5e316d11 Merge pull request #6551 from c-schembri/patch-1
Update C# code example
2023-01-06 00:47:20 +01:00
Yuri Sizov 3f8fd6d127 Rename Tutorials to Manual, move migration guide to a higher level (#6509) 2023-01-05 15:37:47 -08:00
Jon Gonzalez b603b1df3a Update compute_shaders.rst (#6468) 2023-01-04 12:21:43 -08:00
smix8 9b190a7254 Clarify NavigationServer created regions
Clarify that NavigationServer create navigation regions do not join a navigation map automatically like a NavigationRegion node would. The server API created regions need a manual map assignment with region_set_map().
2023-01-03 03:33:53 +01:00
Curtis 4342e03419 Update C# code example
Use the `Root` property instead of the deprecated `GetRoot` method.
`PropagateNotification` accepts an `int` and not a `long`, and so `NotificationWmCloseRequest` needs to be cast to `int`.
2023-01-03 03:03:14 +10:00
Simo-1234 e5f4132e16 Error in the C# style guide
There was written tertiary operator instead of ternary
2022-12-31 11:33:37 +01:00
AndrewPerson ac4995d01e Fixed incorrect Texture type in example 2022-12-30 15:37:30 +11:00
Yuri Sizov 97e69ebc72 Merge pull request #6481 from Piralein/gd-export
Update GDScript Export Docs
2022-12-30 02:17:59 +03:00
Hana 74804eb8e9 update gdscript export docs 2022-12-29 22:20:33 +01:00
Yuri Sizov da5f51317c Merge pull request #6522 from YuriSizov/fix-more-formatting
Fix reported formatting issues and property references
2022-12-29 19:01:30 +03:00
31 0ed7937482 Fix Resource scripting blocks and C# examples 2022-12-28 22:35:47 -08:00
Yuri Sizov 6b9ec31b0a Fix reported formatting issues and property references 2022-12-27 21:25:42 +03:00
Max Hilbrunner 47506dd4b0 Merge pull request #6507 from smix8/doc_fix_navdiffactortypes_4.x
Fix Navigation doc for different actor types due to recent renames
2022-12-27 17:53:39 +01:00
J.M. de Jong 7fe43cfc8e Update Shading language to refer to set_shader_parameter() (#6515) 2022-12-26 17:21:06 +01:00
smix8 512307b829 Fix Navigation doc for different actor types due to recent renames
Fixes Navigation doc for different actor types due to recent renames.
2022-12-25 18:33:15 +01:00
Yuri Sizov b5318a6c11 Fix formatting issues from recent PRs (#6511) 2022-12-24 20:54:18 +01:00
Hugo Locurcio 319106ba2b Document global and per-instance uniforms in Shading language (#6414) 2022-12-23 17:30:28 +01:00
Max Hilbrunner 23a41a3f48 Merge pull request #6421 from smix8/doc_navigationpathqueryobjects_4.x
Add documentation for NavigationPathQuery objects
2022-12-23 16:36:35 +01:00
Max Hilbrunner 3c3c932f3d Merge pull request #6499 from vmedea/2022-12-enum-type
static_typing: Cyclic type dependencies and enums as types are now possible
2022-12-22 08:44:25 +01:00
Hugo Locurcio 66a2c78be7 Clarify methods of installing Android SDK in Exporting for Android 2022-12-21 18:49:57 +01:00
Hugo Locurcio c2f173cb8c Add a page on 3D resolution scaling (#6331) 2022-12-20 16:40:15 +01:00
smix8 f3836770ca Fix NavigationServers doc due to recent renames
Fixes NavigationServers  doc page due to recent function renames.
2022-12-19 20:47:52 +01:00
smix8 0833423019 Add documentation for NavigationPathQuery objects
Adds documentation how to use the NavigationPathQueryParameters and NavigationPathQueryResult objects.
2022-12-19 20:13:18 +01:00
Hugo Locurcio 62c1050bac Add a page on custom performance monitors (#6409) 2022-12-19 17:48:40 +01:00
Hugo Locurcio 58fea1e068 Update SCons option to precision=double in Large world coordinates (#6474) 2022-12-19 17:47:59 +01:00
Mara Huldra 66c620583f static_typing: Cyclic type dependencies and enums as types are now possible 2022-12-18 18:24:22 +01:00
smix8 6927eed8f6 Fix NavigationMeshes doc due to recent renames
Fixes NavigationMeshes doc page due to recent function renames and other navigation anti-abbreviations changes.
2022-12-18 03:14:06 +01:00
Hugo Locurcio 80ba4c0277 Update Using Fonts page for 4.0 (#6373) 2022-12-17 20:11:22 +01:00
Hugo Locurcio 4431a725fe Update the 2D lights and shadows page for Godot 4.0 (#6424) 2022-12-17 19:23:34 +01:00
2b9d539ed2 C#: Avoid accessing expensive properties of Godot C# objects multiple times if possible (#6408)
Co-authored-by: Nico Heller <nheller@uni-bremen.de>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-12-16 13:39:04 +01:00
Yuri Rubinsky d85afb42f5 Remove incorrect sentence in tutorial of random_number_generation 2022-12-15 15:05:07 +03:00