Commit Graph
61 Commits
Author SHA1 Message Date
Juan Linietsky c795750582 Forgot link time optimization 2018-07-21 19:37:06 -03:00
Juan Linietsky 27ab6a7a52 note about anti virus 2018-07-21 18:25:25 -03:00
Juan Linietsky 214abc0017 Add a tutorial about optimizing a build for size 2018-07-21 17:47:48 -03:00
Ignacio Etcheverry 021d436105 Merge pull request #1547 from neikeq/sup
Improve 'Compiling with Mono' and increase minimum Mono version
2018-07-01 01:24:42 +02:00
Ignacio Etcheverry cab749ca84 Improve 'Compiling with Mono' and increase minimum Mono version
- Minimum version of Mono for building Godot is 5.12.0
- Added list of command-line options
2018-06-28 20:44:45 +02:00
Clay Heaton a5abacce08 Fixed incorrect instruction for MacOS compiling
Line 40 contained a typo.
2018-06-22 12:21:59 -04:00
Rémi Verschelde 5bbda9faf0 Configuring an IDE: Add intro and details for scons path with Qt Creator
Also moved Qt Creator up as it's the IDE used by most core developers.
Some users saw Kdevelop first and expected it to be the recommended one.
2018-06-20 19:00:08 +02:00
None f064e4f7a7 Fix 404s, some redirects and some broken links. 2018-05-30 16:49:21 -07:00
Chaosus e688b73edd Added mono compiling example for Windows 2018-05-16 15:05:37 +03:00
Max Hilbrunner 35864fa52b Compiling with Mono: Point to required version 2018-05-06 18:22:38 +02:00
mhilbrunner f215a0cf26 Proofing/review: Remove filler words, adhere to style guide 2018-05-06 05:23:37 +02:00
Michael Alexsander Silva Dias ade32064ae Added yasm as an optional requirement, and did some minor formating. 2018-05-04 15:15:18 -03:00
Rémi Verschelde fc873cc50f Compiling: Document scons --help option.
Fixes godotengine/godot#18444.
2018-05-01 12:16:45 +02:00
Yuri Chornoivan 11d534015d Fix minor typos 2018-04-18 21:44:15 +03:00
Rémi Verschelde 4574161a7e Compiling for X11: Add task-c++-devel to Mageia oneliner 2018-04-12 13:37:47 +02:00
Poommetee Ketson 9946ebe72a Merge pull request #1350 from eska014/html5-april18
Update HTML5 documentation
2018-04-11 08:39:24 +07:00
Leon Krause c04ce7eb81 Update HTML5 documentation
- Update build instructions
- Update engine.js API
- Document HTML5-related feature tags
- Document JavaScript.eval() build toggle
- Warn about iOS browsers
- Warn about HTTP polling loop
2018-04-10 21:09:39 +02:00
LinuxUserGD c122f79cfa fix x11 export templates dir 2018-03-31 17:32:11 +02:00
Max Hilbrunner e76fd677d5 Packaging Godot: Add Windows info, 3.0 update 2018-03-30 17:34:39 +02:00
Max Hilbrunner a252ee0726 Compiling with Mono: Godot path, fix #1167 2018-03-18 18:00:13 +01:00
mhilbrunner 09f4de4177 Remove outdated instructions for batch building templates 2018-03-13 11:27:07 +01:00
mhilbrunner 453238e0e5 Add docs for getting the source code from GitHub 2018-03-02 13:12:38 +01:00
Sam ce1d9585f2 Added templates subfolder instructions for Godot >= 3 (#480)
* Added templates subfolder instructions for Godot >=3
2018-03-02 04:47:47 +01:00
Viktor Ferenczi bbdc2ab930 Updated Pywin32 URL, since they moved to GitHub 2018-02-10 16:32:44 +01:00
WellFiredDevelopment f94f4ad586 Suggest the correct mono package
I was attempting to get this running for a while and chasing my tail, most of the time mono-devel is sufficient for me, but after 5.x+ you won't have monosgen-2 unless you install mono-complete.
2018-02-05 14:45:48 +09:00
cheeseburger d5fd8646fa added pulseaudio-devel to solus as a necessary package
Closes #905
2018-01-29 07:27:24 -08:00
Rémi Verschelde 31a6f62fd5 Fix typos using codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:14:22 +01:00
Michael Alexsander Silva Dias 898fbf34e1 Updated images in the "Compiling" section. 2018-01-16 23:29:28 -02:00
Max Hilbrunner 61fa615e2f Merge pull request #906 from eska014/html5-3.0
Update HTML5 platform documentation
2018-01-12 11:17:01 +01:00
Max Hilbrunner 4023c03f2e Merge pull request #942 from MetaSaval/patch-1
Updated commands now that macOS is 64-bit exclusive
2018-01-12 11:00:05 +01:00
Danny Suarez 7e8fc446ff Updated commands now that macOS is 64-bit exclusive
Follow-up on this issue: https://github.com/godotengine/godot-docs/issues/921

As scons will compile a ".64" executable by default, not a ".fat" executable, I have updated the commands to reflect that. I also added a section for manually compiling a ".fat" executable for running on a 32-bit machine.

 Updated commands now that macOS is 64-bit exclusive

As scons will compile a ".64" executable by default, not a ".fat" executable, I have updated the commands to reflect that. I also added a section for manually compiling a ".fat" executable for running on a 32-bit machine.

Small Grammer

Removed an erroneous a and a comma.
2018-01-05 00:11:54 -08:00
Leon Krause da195ea229 Update HTML5 platform documentation
- Remove asm.js documentation
 - Document engine.js interface
 - Elaborate on limitations
 - Elaborate on generated files
 - Update build toolchain documentation
 - Update JavaScript singleton documentation
2018-01-03 21:05:29 +01:00
Rémi Verschelde 72b3ff11ba Mention MSBuild as requirement to build Godot with mono
Fixes #931.
2018-01-03 11:37:02 +01:00
Hugo Locurcio ee7849d180 Update build instructions to mention support for Python 3.5 and later
- Fix grammar and wording in many areas of the documentation
2017-12-30 14:18:40 +01:00
Pieter-Jan Briers 1d90ee7e62 Fix bitness default being incorect for MacOS. 2017-12-12 17:56:14 +01:00
Rémi Verschelde e0d616fcd1 X11 build: Add Xi dependency 2017-12-08 01:14:12 +01:00
Martin Capitanio 4b627d5790 Clean up markup
community/contributing/pr_workflow.rst:232: WARNING: Could not lex literal_block as "shell". Highlighting skipped.
development/compiling/introduction_to_the_buildsystem.rst:61: WARNING: Could not lex literal_block as "shell". Highlighting skipped.
learning/scripting/gdscript/gdscript_basics.rst:376: WARNING: undefined label: class_rect3 (if the link has no caption the label must precede a section header)
2017-11-28 03:32:19 +01:00
Andreas Haas dc652c5fce Fix generate mono glue command. 2017-11-13 15:04:37 +01:00
Robbie Cooper 51ab7b8795 Proofreading: Change most usages of "specially" to "especially"
The word "specially" was routinely used where "especially" fits better (imo).

The following commands were used, followed by manually proofreading each case.

find . -type f -exec sed 's/Specially/Especially/g' -i'' {} +
find . -type f -exec sed 's/specially/especially/g' -i'' {} +
find . -type f -exec sed 's/eespecially/especially/g' -i'' {} +
find . -type f -exec sed 's/Eespecially/Especially/g' -i'' {} +
2017-10-27 23:30:45 -04:00
Rémi Verschelde 1c8b7ea324 Document cross-compilation caveat on Ubuntu
Fixes https://github.com/godotengine/godot/issues/9258.
2017-10-23 20:49:04 +02:00
Rémi Verschelde 690aa9f58c Update instructions for cross-compilation with MinGW-w64 2017-10-23 20:44:05 +02:00
Ignacio Etcheverry 62bc1dd6e2 Add documentation for building with the mono module 2017-10-16 14:35:08 +02:00
Rémi Verschelde 7f819ed873 Move images to subfolders next to each doc page 2017-10-14 14:41:44 +02:00
Rémi Verschelde 4b3a70f714 Compiling for Solus: mesalib-devel is required
Fixes https://github.com/godotengine/godot/issues/11833
2017-10-14 11:06:33 +02:00
Scott Beca 90780c6c93 Fix SCons capitalisation in some places 2017-10-08 12:24:49 +10:00
mhilbrunner 4ad0a90927 Buildsystem introduction docs
Add info about current issue with parallel build in SCons, note about using the VS tools command prompt instead of cmd.exe and referente to the setup instructions per platform, some small writing fixes
2017-10-02 01:27:40 +02:00
Rémi Verschelde 61f7cc2bf6 X11: Remove obsolete warning about building with GCC 6+ 2017-09-26 08:39:31 +02:00
Camille Bissuel 2246544bf7 Make The Compiling for Web documentation more obvious - corrected
Thanks for your feedback @eska014, here is a better and corrected version, with no syntax mistakes as far as I can check.
2017-09-21 15:58:10 +02:00
Camille Bissuel 7f16bf5098 Make The Compiling for Web documentation more obvious
I updated the documentation with workaround if it's not compiling from my experience in Bug #11197, and thanks to the help of @eska014.
2017-09-21 15:58:10 +02:00
Rémi Verschelde 772557e263 Compiling for Win32: VS 2017 is supported 2017-09-20 14:15:26 +02:00