Hugo Locurcio
99f8e13186
Fix another code sample using unsupported C# syntax in Input examples
2021-05-19 23:12:58 +02:00
Hugo Locurcio
7ac57f4c8e
Fix unsupported C# syntax in Input examples code sample
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This caused a warning in the Sphinx lexer, which turns into an error
on the GitHub Actions CI.
2021-05-19 17:43:27 +02:00
Hugo Locurcio
0a8843399d
Document disabling automatic translation in Internationalizing games
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(cherry picked from commit 8000d8f317 )
2021-05-18 12:22:29 +02:00
skyace65
e39c168184
Remove reference to 3.0 from 2D lights and shows
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(cherry picked from commit 871422f576 )
2021-05-18 12:22:09 +02:00
BlueStag
0b320a198f
Fixed "GetNode" inconsistency
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See #4794
(cherry picked from commit 4cfe07b696 )
2021-05-18 12:19:27 +02:00
obviousscholar and Hugo Locurcio
0ef2005f70
Add note about shadow casting and light cull masks in 3D lights and shadows ( #4925 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-05-17 23:50:09 +02:00
insomniac_lemon and Hugo Locurcio
7bc3c10580
Add info on sending quit requests properly in Handling quit requests ( #4911 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-05-14 21:45:48 +02:00
Simone Gianni and Hugo Locurcio
cfd9838d32
Specify when integers and floats are 32 and when 64 bits ( #4893 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-05-05 18:47:54 +02:00
Hugo Locurcio
9305943584
Document how to support portrait and landscape in Multiple resolutions ( #4872 )
2021-05-01 22:07:57 +02:00
smix8
6b0a4a412e
doc AnimationNodeTimeSeek clarify usage and code example
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doc AnimationNodeTimeSeek clarify usage and code example
(cherry picked from commit 274a98b410 )
2021-04-26 17:03:17 +02:00
Erik Vroon
ccbc372743
Fix entry type in C# example for loading savegames ( #4850 )
2021-04-25 22:09:35 +02:00
Dennis Brakhane and Hugo Locurcio
c94d1a63de
Clarify 'bgr' swizzle example in Shading language ( #4868 )
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Saying that "order does not matter" is wrong or at least misleading.
This commit changes the comment to show that vector components can be
combined freely, and the order matters.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-04-25 22:07:32 +02:00
TchnlgPsnt
f8a189f891
Fixed small mistake in example (Thread Safe APIs) ( #4778 )
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Though it's a bit unrelated to the topic of this file, the example demonstrated creating an instance of an instance of a scene.
(cherry picked from commit a0916221b3 )
2021-04-21 15:05:29 +02:00
golddotasksquestions
ad8d81236f
Removing " a" (singular) in front of "ViewportContainers" (plural)
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This is basically a test for me in order to learn how to properly submit PRs, while also doing something tiny bit useful.
My 4th attempt at doing this correctly. This time from separate branch to master :)
(cherry picked from commit d4b7b9ec6f )
2021-04-21 15:01:23 +02:00
Hugo Locurcio
0ab131261d
Fix "SurfaceTool" link pointing to itself in Using the SurfaceTool ( #4832 )
2021-04-11 22:20:16 +02:00
Jason Liu
9c1ef1f8f6
Add macOS instructions for MacPorts to go alongside Homebrew ( #4827 )
2021-04-09 22:29:51 +02:00
Hugo Locurcio
3b76cc3b54
Add a page referencing the Control gallery image and demo
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This closes #4435 .
(cherry picked from commit e1e08419f6 )
2021-04-07 11:23:12 +02:00
Emily
585005ee32
Replace single quotes with double in 2D movement
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(cherry picked from commit d85b9bf5dc )
2021-04-06 22:59:27 +02:00
Matthew
fffdfe9ef4
Document physics material ( #4817 )
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(cherry picked from commit b999f71b09 )
2021-04-06 09:54:26 +02:00
skyace65
7d558a1337
Clarify optimization instructions
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(cherry picked from commit 2ed5a65822 )
2021-04-06 09:53:05 +02:00
Fabio Alessandrelli
8f2590e8a2
Update the "Customizing the HTML5 Shell" page.
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Reflecting new changes in master, and upcoming in `3.2.4`.
(cherry picked from commit 52d64f0bc36141e9faa25b6fb1e2ea0a7b20f6fd)
2021-03-31 18:19:34 +02:00
Rémi Verschelde
073ec58a8b
Merge pull request #4737 from Calinou/update-ios-3.2
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[3.3] Update iOS plugins documentation
2021-03-31 10:15:32 +02:00
Hugo Locurcio
3ff89a545d
Document how to avoid light leaks in GI Probes ( #4784 )
2021-03-28 15:07:38 +02:00
31
2d9771d76b
Fix C# IntersectRay usage: 'exclude' is a Godot Array ( #4785 )
2021-03-28 03:05:59 +02:00
skyace65
470f83e9d4
Rename intro to 2D animation page (3.3)
2021-03-19 22:28:42 -04:00
Rémi Verschelde
c52286a42a
Remove 3.2.x notes not needed in the 3.3 branch
2021-03-19 14:11:10 +01:00
Paul Joannon
efb87c31fb
add c# code to 2d-sprite-animation page
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also, do not teach people to `get_node` every frame
(cherry picked from commit ba38d9dbc5 )
2021-03-19 13:49:47 +01:00
TechnoPorg
d87fa5e941
Add C# code examples for HTTPClient and HTTPRequest
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Ported the existing GDScript code examples to C# for both HTTPClient and HTTPRequest.
(cherry picked from commit 8d78a46f0d )
2021-03-19 13:19:36 +01:00
Paul Joannon
29b6d82e4f
add C# code tabs to pages under tutorials/audio
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(cherry picked from commit 7e27d6a0fa )
2021-03-19 13:04:59 +01:00
Emily
8a3fa1daee
Add a 16-tile template to the 3x3 minimal section of the Using tilemaps page ( #4746 )
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(cherry picked from commit 4a987385df )
2021-03-19 12:57:12 +01:00
CssTeja
5f37360f38
Fix three typos
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Fix typo in custom resource format loaders tutorial (#4765 )
(cherry picked from commit 6cacd11cac )
Fix typo in audio streams tutorial (#4766 )
(cherry picked from commit 3d8e3c90c4 )
Fix typo in Soft Body tutorial (#4767 )
(cherry picked from commit 836f8490f1 )
2021-03-19 12:43:30 +01:00
zacryol
b9160ec39e
Fix description of randfn() in Random number generation ( #4759 )
2021-03-16 22:11:05 +01:00
Hugo Locurcio
d1ecbbc3fb
Fix syntax error in the randi_range() example in the RNG tutorial
2021-03-16 22:11:01 +01:00
Nathan Lovato
be239920ea
Edit random_numbers.rst
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Remove parens, passive voice -> direct voice, fix some typos, simplify some of the language, and add a short intro listing what the reader will learn
2021-03-16 22:10:57 +01:00
Hugo Locurcio
d475a4b4de
Add a random number generation tutorial
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This closes #2436 .
2021-03-16 22:10:50 +01:00
Hugo Locurcio
0c44238adf
Update copyright statements in Complying with licenses
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- Improve formatting and writing.
2021-03-13 19:38:10 +01:00
Hugo Locurcio
2edaff745f
Fix code samples in VR starter tutorial part 1 ( #4740 )
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This closes #4739 .
2021-03-13 19:36:05 +01:00
Divided by Zer0
2875c009fa
Adjust HTTPClient example code to not break in HTML5 exports ( #4738 )
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Fixes godotengine/godot#46857
Added supported wait periods after poll() for HTML5
This prevents warning about multiple polls in the same frame
and prevent hanging the game when fetching the body chunks
2021-03-11 12:15:06 +01:00
Nathan Lovato
3b32aba5f1
Edit iOS plugin documentation updates
2021-03-10 17:01:36 +01:00
Sergey Minakov
d8de214d5c
Update iOS plugins documentation
2021-03-10 17:00:38 +01:00
Nathan Lovato
d0793b22d7
Edit and move ios_plugin.rst
2021-03-10 16:58:27 +01:00
Sergey Minakov
2ab294286f
iOS: Plugin documentation
2021-03-10 16:57:47 +01:00
Samuel Laferriere
c4a56adc06
Fix GDScript code sample in Matrices and transforms ( #4731 )
2021-03-09 02:53:21 +01:00
follower
47564a0f1e
Fix typo "turn of" -> "turn off" in Using tilemaps ( #4728 )
2021-03-08 00:21:08 +01:00
Bengt Söderström
4718fbced0
Renamed directory godot_headers to godot-headers in GDNative SConstruct ( #4714 )
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Fixes GDNative compile error caused by directoy name change in godot-cpp repository.
2021-03-04 00:28:10 +01:00
Bengt Söderström
e2edc04ba6
Add missing C++17 flag for Windows build in GDNative SConstruct ( #4709 )
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This matches macOS and Linux.
2021-03-03 15:15:46 +01:00
Rémi Verschelde
f73f012e8e
Remove controversial satirical piece 🔥
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This piece was written back in 2014 before open sourcing Godot, and while its
intent is to be sarcastic, it leaves ample room for misinterpretation.
The intended meaning of this piece was, and always has been, the following:
Exploitative game mechanics suck. Games are a beautiful and artful medium
which can provide players with a wide range of experiences: entertainment,
enlightenment, joy, sadness... Games can be just for fun or they can bear
a message. They can connect people with each other or open the player's mind.
Make games worth your players' time and their money, and do your best to do so
while running a successful and respectful business. Hugs <3
(cherry picked from commit b872229427 )
2021-03-03 14:02:53 +01:00
Jayman2000
e9a70c42b9
Make example code less misleading in Optimization using Servers ( #4707 )
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The variable used to be called "sprite", but it wasn't a Sprite. It was
a StreamTexture. Also, I added an underscore to the example path so that
it matches the documentation's recommendation for file names:
https://docs.godotengine.org/en/stable/getting_started/workflow/project_setup/project_organization.html#style-guide
2021-03-02 23:07:44 +01:00
Hugo Locurcio
78d451e925
Remove Xbox One from the platforms provided by Lone Wolf Technology ( #4690 )
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This closes https://github.com/godotengine/godot-docs/issues/4688 .
2021-02-27 19:19:06 +01:00
Fabio Alessandrelli
58690b4c0a
Update HTML5 classref with autogenerated jsdoc.
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(cherry picked from commit 6d02c860e3 )
2021-02-26 15:33:02 +01:00