Commit Graph
1392 Commits
Author SHA1 Message Date
Hubert Ekvall ad95164095 Fix of a grammatical error. 2020-09-09 20:26:24 +02:00
Rémi Verschelde 1fec4eacfc Merge pull request #3785 from Calinou/add-autotile-templates
Add 2x2 and 3x3 Minimal autotile templates to Using tilemaps
2020-09-09 14:17:17 +02:00
Rémi Verschelde 1740baf9de Merge pull request #3898 from faintdeception/patch-1
Typo in C# example change velocity to _velocity
2020-09-09 14:14:04 +02:00
Hugo Locurcio 93679aa6c9 Add 2x2 and 3x3 Minimal autotile templates to Using tilemaps
Thanks to @golddotasksquestions for providing these autotile templates :)

This closes #3316.
2020-09-09 14:13:59 +02:00
Rémi Verschelde 7312a542f5 Merge pull request #3964 from madmiraal/fix-lgtm-alerts
Fix lgtm alerts
2020-09-09 12:43:50 +02:00
Rémi Verschelde e5835248af Merge pull request #3901 from raulsntos/csharp-running_code_in_the_editor
Add C# examples to running_code_in_the_editor.rst
2020-09-09 12:41:43 +02:00
TheTrainDoctor b9072edace fixed incorrect variable in C# code example
save_game is not the variable used in the C# tab
2020-09-09 12:09:07 +02:00
MrCelticFox 237491a6d8 Fix RichTextEffects not loading correctly in BBCode in RichTextLabel (#3975)
Added class names to all three of the custom RichText examples, as without these the effects did not load correctly in the "Custom Effect Array" property of the RichTextLabel. (Godot v3.2.2.stable)
2020-09-08 15:36:03 +02:00
TooniisandHugo Locurcio 2e5e28be1a Update GLES2 restrictions in Environment and post-processing (#3978)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-09-07 14:39:59 +02:00
Nathan Lovato d76bc93c2f Merge pull request #3970 from Calinou/rename-using-assetlib
Rename "Using the AssetLib" to "Using the Asset Library"
2020-09-06 12:44:27 -06:00
Nathan Lovato bd7b52ba77 Merge pull request #3971 from Calinou/rename-hdr-page
Rename the high dynamic range page, add a note about HDR output
2020-09-06 08:52:07 -06:00
Nathan Lovato b575bf5c61 Merge pull request #3972 from Calinou/rename-csg-page
Rename the CSG page to give it a more descriptive title
2020-09-06 08:51:32 -06:00
Yuri Roubinsky 9f9efbff56 Fix tool keyword in visual shader plugins tutorial 2020-09-06 12:42:29 +03:00
Hugo Locurcio 3d0f2ce395 Rename the CSG page to give it a more descriptive title
See #3969.
2020-09-05 14:12:19 +02:00
Hugo Locurcio 0c6c09538a Rename the high dynamic range page, add a note about HDR output
See #3969.
2020-09-05 14:09:22 +02:00
Hugo Locurcio e24580e912 Rename "Using the AssetLib" to "Using the Asset Library"
See #3969.
2020-09-05 13:49:53 +02:00
Marcel Admiraal 4e5393150a Remove unused import from GDNative cpp example SConstruct file. 2020-09-03 14:38:15 +01:00
Beuc f648f7bc09 Fix texture mapping in Custom post-processing (#3957)
When the viewport is not fullscreen, the view is cropped and distorted after applying a shader.
This is due to using SCREEN_UV (meant for SCREEN_TEXTURE) instead of UV (meant for TEXTURE).
2020-09-03 00:15:01 +02:00
Nathan Lovato f710e61562 Merge pull request #3945 from Calinou/3d-transforms-euler-image-background
Fix Euler angles image being unreadable on a dark background
2020-09-01 16:30:41 -06:00
Nathan Lovato f753c83d7a Merge pull request #3942 from skyace65/KinematicCollision
Add information on how get_slide_count counts collisions
2020-09-01 16:28:55 -06:00
skyace65 51f9b61b39 Add information on how get_slide_count counts collisions 2020-08-30 21:56:51 -04:00
Hugo Locurcio 9267a602ca Fix Euler angles image being unreadable on a dark background
- Brighten the image's colors to make them easier to see.
2020-08-30 00:16:19 +02:00
Hugo Locurcio 73919fe092 Document the GDScript debugger not supporting threads yet
The notice is duplicated to make it harder to miss.

See https://github.com/godotengine/godot/issues/2446.
2020-08-29 02:23:46 +02:00
Beuc 77f13f16a5 Normalize texture coordinates in [0,1] to avoid seam mark (#3936) 2020-08-28 11:51:43 +02:00
Beuc f54e18fef0 Fix double scaling (#3934) 2020-08-27 01:24:33 +02:00
Beuc ab7c0a62fc Clarify what UV means in CanvasItem shaders (#3933) 2020-08-26 23:02:00 +02:00
MatthewandHugo Locurcio 87f90b8d89 Document direction and flatness properties in Particle systems (2D) (#3932)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-08-25 17:59:50 +02:00
Nicholas LoomansandNicholas Loomans 85f96530cf Fix incorrect state machine parameter in example (#3926)
Co-authored-by: Nicholas Loomans <beaverusiv@gmail.com>
2020-08-24 14:49:37 +02:00
Clay John ff9d67f7e8 Add disable_fog to Sky shaders documentation (#3906) 2020-08-20 15:02:11 +02:00
BiRD4 894f13fe71 Fix first snippet in Change scenes manually (#3905) 2020-08-18 14:59:03 +02:00
Raul Santos ff845ef7f0 Add C# examples to running_code_in_the_editor.rst 2020-08-16 12:26:47 +02:00
Zach Ruffin b8c26c2bad Typo in C# example change velocity to _velocity
There's a typo in the C# example code:

MoveAndCollide(velocity * delta);

should be 

MoveAndCollide(_velocity * delta);
2020-08-14 07:52:07 -04:00
Tooniis ed3d3492ba Update jitter_stutter.rst
The human eye can see more than 60F/s. It's monitors that are usually 60 Hz.
2020-08-10 08:14:19 +04:00
Anilforextra 9252df6dfd Fix missing indentation in State design pattern (#3878)
Added missing indent for Input Code in persistance_state.gd
2020-08-07 12:26:50 +02:00
Hugo Locurcio b879bfb872 Rename the Lights and shadows page to 3D lights and shadows (#3875)
This distinguishes it better from its 2D counterpart.

The filename has been left unchanged as to avoid breaking URLs.
2020-08-05 16:55:15 -07:00
Hugo Locurcio f3e24e46b7 Fix code block formatting and reference in Physics introduction 2020-08-03 13:54:08 +02:00
c40d74e19b Added examples for collision layer masks (#3863)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2020-08-03 13:47:40 +02:00
Rémi Verschelde c7d18873d5 Merge pull request #3720 from Meriipu/master_highlevel
high-level networking: remove bad practice; bomber demo more explicit
2020-07-30 17:16:51 +02:00
Rémi Verschelde 6943362923 Merge pull request #3830 from PoqXert/master
iOS GameCenter: Add authenticate method
2020-07-30 15:25:42 +02:00
Johannes Witt f8a40dd763 Fix GUI Skinning typo in code (#3846) 2020-07-30 14:53:46 +02:00
Johannes Witt f20dbc52b2 Update GUI Skinning Code and warn about custom theme (#3825) 2020-07-30 10:58:06 +02:00
towaiandHugo Locurcio 14cee05e6c Update running_code_in_the_editor.rst (#3831)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-07-28 22:31:26 +02:00
34f246d6dc Typo fix: "comprsing" -> "comprising" (#3819)
* Typo fix: "comprsing" -> "comprising"

* Update tutorials/content/procedural_geometry/meshdatatool.rst

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-07-27 01:30:04 -04:00
Poq Xert 19cb5ec6a2 iOS GameCenter: Add authenticate method
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-07-24 23:51:08 +10:00
Hugo Locurcio 58a2757d37 Add a page listing all features supported by Godot
This closes #3727.
2020-07-24 10:34:21 +02:00
Aaron FrankeandHugo Locurcio 6d8c808a13 Add note for how to deal with screenshots in an asset (#3826)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-07-23 22:18:35 +02:00
Ryan Roden-Corrent bb017ba445 Add link to MeshDataTool API in tutorial (#3817) 2020-07-21 14:01:52 +02:00
Rémi Verschelde f556bfb12f Merge pull request #3807 from Calinou/binary-serialization-color-overbright
Mention that colors can be overbright in Binary serialization API
2020-07-21 13:41:41 +02:00
Ricardo Alcantara 2d7f79cd3f Android plugin: Fix link to demo project (#3813) 2020-07-20 09:42:55 +02:00
Per Malmberg 8d48933e91 Fix return value for float-version of mix() in shading reference (#3812) 2020-07-19 17:16:43 +02:00