dawei-wang
ec274eb46a
Complete the example for "skip_vertex_transform"
...
Fix godotengine/godot-docs#9108
2024-04-05 13:18:47 -07:00
Ricardo Buring
60e05c8ef4
Clarify per-instance uniforms are not supported in the Compatibility renderer
2024-04-05 18:20:49 +02:00
Max Hilbrunner
3a577ea37b
Merge pull request #9174 from Skyefre/patch-1
...
Update docs page introduction_to_3d to accurately explain Transform3D
2024-04-05 16:00:57 +02:00
Hugo Locurcio
331484e9f6
Document decal sorting behavior in Using decals
2024-04-04 22:21:07 +02:00
Billy Guzik
9fdfe11004
More accurately describes what a Transform3D is
...
As pointed out in Issue #8904 , a Transform3D is a 3x4 transformation matrix, not a 4x3. While that issue does point out other areas of concern on this specific page, this update is simply to fix that error. The change can be found on line 35.
2024-04-04 16:12:47 -04:00
Max Hilbrunner
d195c9d046
Merge pull request #9155 from AThousandShips/article_fix
...
Fix incorrect uses of a/an
2024-03-31 23:03:53 +02:00
Max Hilbrunner
2227328e5b
Merge pull request #9164 from paulloz/dotnet/space-in-single-line-initializers
...
Update C# style guide (spaces in single line initializers)
2024-03-31 23:02:53 +02:00
Paul Joannon
18dc933807
Update c_sharp_style_guide.rst
2024-03-30 18:27:05 +01:00
A Thousand Ships
bd6cc665a7
Fix incorrect uses of a/an
2024-03-29 15:14:27 +01:00
Max Hilbrunner
a22c312b8f
Merge pull request #9148 from Calinou/ssl-certificates-update
...
Update SSL/TLS certificates page for Godot 4.x
2024-03-28 20:52:31 +01:00
Hugo Locurcio
7e7182ba2b
Mention how to improve font rendering quality in 3D text
2024-03-27 22:36:37 +01:00
Hugo Locurcio
8acfc9fa52
Update SSL/TLS certificates page for Godot 4.x
...
- Recommend CA certificates as the first option, as they're trusted
by other applications and require less configuration. Let's Encrypt
has made CA certificates available for free for a while now.
- Link to mkcert as an alternative for self-signed certificates
(for local development purposes).
2024-03-27 19:17:47 +01:00
Max Hilbrunner
20ab694328
Merge pull request #9097 from gmikhail/standartmaterial3d-distance-fade
...
Added clarification to distance fade modes in Standard Material 3D
2024-03-25 19:47:41 +01:00
Hugo Locurcio
8673215b5c
Update C# version recommendation in C# style guide
...
.NET 6.0 supports C# 10.0.
2024-03-25 18:51:26 +01:00
bd7bc61e9e
Document new feature allowing @exported Arrays to set property hints for their elements ( #9061 )
...
* Document export variations for arrays
* Update tutorials/scripting/gdscript/gdscript_exports.rst
Co-authored-by: Raul Santos <raulsntos@gmail.com >
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Raul Santos <raulsntos@gmail.com >
2024-03-25 17:34:38 +01:00
Max Hilbrunner
9840c458db
Merge pull request #9124 from chrisl8/update_debugging_tools_for_4.3
...
Update Overview of Debugging Tools for 4.3.
2024-03-25 14:32:50 +01:00
Max Hilbrunner
c1cce97efd
Merge pull request #9123 from LunaCapra/master
...
Update note on exporting `SkeletonProfile`s in "Retargeting 3D Skeletons"
2024-03-25 13:34:06 +01:00
Hugo Locurcio
7a7f815b81
Mention per-vertex shading is currently unimplemented in Standard Material 3D
...
This also removes an outdated mention of Oren-Nayar diffuse mode,
which no longer exists since 4.0.
2024-03-23 18:16:09 +01:00
Matthew
ebeec1fd44
Merge pull request #9121 from BastiaanOlij/openxr_vendor_plugin_fix
...
OpenXR: Add a note about the vendor plugin
2024-03-21 17:53:34 -04:00
Christen Lofland
e939756910
Update Overview of Debugging Tools for 4.3.
2024-03-21 14:50:45 -05:00
SGiygas
67e079fa2c
Update note on exporting SkeletonProfiles in "Retargeting 3D Skeletons"
2024-03-21 13:12:28 +01:00
444B and A Thousand Ships
3d441150b1
Update gdscript_styleguide.rst - clarified sentence and grammar ( #9110 )
...
* Update gdscript_styleguide.rst - clarified sentence and grammar
- Clarified the statement on "One statement per line"
- Removed unclear sentence with incorrect grammar
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-03-21 11:49:25 +01:00
Bastiaan Olij
dd4c2439fe
Add a note to the vendor plugin info that it no longer needs to be enabled.
2024-03-20 13:45:03 +11:00
Bastiaan Olij
32be83452e
Add a help pages detailing out OpenXR settings
2024-03-19 10:00:18 +11:00
Max Hilbrunner
7c54d2268e
Merge pull request #9101 from skyace65/Tool-Info
...
Add more tool script info and add a section
2024-03-17 05:43:41 +01:00
skyace65
49d3e3e714
add more tool script info and add a section
2024-03-16 12:44:30 -04:00
skyace65
77969eb138
Document that hint_color is now source_color
2024-03-15 22:35:09 -04:00
Max Hilbrunner
ea77d5a395
Merge pull request #9099 from broquaint/fix-incorrect-empty-call-for-rng-tutorial
...
Change call from empty to is_empty in RNG tutorial
2024-03-16 00:00:46 +01:00
Max Hilbrunner
f3ceda71b0
Merge pull request #9098 from skyace65/Web-Extension
...
Add extension support info for web export
2024-03-15 05:36:26 +01:00
Dan Brook
e1e3e4b157
Change call from empty to is_empty in RNG tutorial
...
The `empty` method was renamed to `is_empty` somewhere between 3.x and
4.x so the code in the tutorial just needed to be brought up to date.
This was brought to light by someone in the Godot server on the #beginner-2
channel noticing an error when running that code:
https://discord.com/channels/212250894228652034/762480166248513577/1218050947385786438
2024-03-15 11:30:48 +07:00
skyace65
3eed2dac66
Add extension support info for web export
2024-03-14 21:31:43 -04:00
Matthew
6c6b1a7ee6
Merge pull request #9089 from bruvzg/skip_keep
...
Add notes about "skip file" and "keep file" import types.
2024-03-14 21:05:25 -04:00
Mikhail Gribanov
e6f442c39c
Add clarification to distance fade modes in Standard Material 3D
...
Source: https://forum.godotengine.org/t/modify-transparency-of-mesh-with-next-pass-shader/22988/2
2024-03-14 20:05:52 +02:00
bruvzg
de1eeb6054
Add notes about "skip file" and "keep file" import types.
2024-03-13 09:07:12 +02:00
skyace65
327c92d3dc
Update XR Index page
2024-03-12 20:37:54 -04:00
Eric Lathrop
38f1683e7c
Fix method names
...
Several referenced method names are missing the leading underscore.
2024-03-11 10:17:05 -04:00
Max Hilbrunner
43bcea0655
Merge pull request #8932 from skyace65/macOS-Opt
...
Replace "alt" with "opt" for macOS shortcuts
2024-03-10 22:39:30 +01:00
Max Hilbrunner
74b247ba12
Merge pull request #9077 from skyace65/Intro-To-3D
...
Update intro to 3D images, document preview light
2024-03-10 22:29:23 +01:00
skyace65
e616c4b6c6
Update intro to 3D images, document preview light
2024-03-10 15:01:25 -04:00
skyace65
57f04ea856
Update CSG note with info on reliability
2024-03-10 12:00:30 -04:00
Max Hilbrunner
fce8f25905
Merge pull request #9027 from TylerPelaez/patch-1
...
Replace Reference usage with RefCounted in Resources Tutorial
2024-03-08 23:59:58 +01:00
Max Hilbrunner
0c172b3caa
Merge pull request #8881 from sammonius/patch-1
...
Update canvas_item_shader.rst
2024-03-06 15:34:19 +01:00
Max Hilbrunner
944128625c
Merge pull request #9052 from skyace65/ChangeManually
...
Remove confusing sentence for changing scenes
2024-03-06 15:25:16 +01:00
Max Hilbrunner
1367bdbf27
Merge pull request #9060 from AThousandShips/gravity_note
...
[Manual] Clarify use of `delta` with `move_and_slide`
2024-03-06 15:24:18 +01:00
A Thousand Ships
c6bf5d4c28
[Manual] Clarify use of delta with move_and_slide
...
Added details to clarify that while `velocity` should not be multiplied
by `delta`, `gravity` still should.
2024-03-06 12:34:29 +01:00
skyace65
175524548c
Replace "alt" with "opt" for macOS shortcuts
2024-03-05 19:31:26 -05:00
skyace65
a7b87b50c0
Rename save game variable for clarity
2024-03-05 19:14:08 -05:00
skyace65
3ab602b742
Remove confusing sentence for changing scenes
2024-03-04 20:50:25 -05:00
skyace65
a427f644ed
Change degress to radians for sky shader built in
2024-03-03 20:16:56 -05:00
Max Hilbrunner
53d7d8b599
Merge pull request #9041 from Calinou/environment-glow-compatibility
...
Document some glow properties being unavailable with Compatibility
2024-03-02 20:51:23 +01:00