Commit Graph
3760 Commits
Author SHA1 Message Date
dawei-wang ec274eb46a Complete the example for "skip_vertex_transform"
Fix godotengine/godot-docs#9108
2024-04-05 13:18:47 -07:00
Ricardo Buring 60e05c8ef4 Clarify per-instance uniforms are not supported in the Compatibility renderer 2024-04-05 18:20:49 +02:00
Max Hilbrunner 3a577ea37b Merge pull request #9174 from Skyefre/patch-1
Update docs page introduction_to_3d to accurately explain Transform3D
2024-04-05 16:00:57 +02:00
Hugo Locurcio 331484e9f6 Document decal sorting behavior in Using decals 2024-04-04 22:21:07 +02:00
Billy Guzik 9fdfe11004 More accurately describes what a Transform3D is
As pointed out in Issue #8904, a Transform3D is a 3x4 transformation matrix, not a 4x3. While that issue does point out other areas of concern on this specific page, this update is simply to fix that error. The change can be found on line 35.
2024-04-04 16:12:47 -04:00
Max Hilbrunner d195c9d046 Merge pull request #9155 from AThousandShips/article_fix
Fix incorrect uses of a/an
2024-03-31 23:03:53 +02:00
Max Hilbrunner 2227328e5b Merge pull request #9164 from paulloz/dotnet/space-in-single-line-initializers
Update C# style guide (spaces in single line initializers)
2024-03-31 23:02:53 +02:00
Paul Joannon 18dc933807 Update c_sharp_style_guide.rst 2024-03-30 18:27:05 +01:00
A Thousand Ships bd6cc665a7 Fix incorrect uses of a/an 2024-03-29 15:14:27 +01:00
Max Hilbrunner a22c312b8f Merge pull request #9148 from Calinou/ssl-certificates-update
Update SSL/TLS certificates page for Godot 4.x
2024-03-28 20:52:31 +01:00
Hugo Locurcio 7e7182ba2b Mention how to improve font rendering quality in 3D text 2024-03-27 22:36:37 +01:00
Hugo Locurcio 8acfc9fa52 Update SSL/TLS certificates page for Godot 4.x
- Recommend CA certificates as the first option, as they're trusted
  by other applications and require less configuration. Let's Encrypt
  has made CA certificates available for free for a while now.
- Link to mkcert as an alternative for self-signed certificates
  (for local development purposes).
2024-03-27 19:17:47 +01:00
Max Hilbrunner 20ab694328 Merge pull request #9097 from gmikhail/standartmaterial3d-distance-fade
Added clarification to distance fade modes in Standard Material 3D
2024-03-25 19:47:41 +01:00
Hugo Locurcio 8673215b5c Update C# version recommendation in C# style guide
.NET 6.0 supports C# 10.0.
2024-03-25 18:51:26 +01:00
bd7bc61e9e Document new feature allowing @exported Arrays to set property hints for their elements (#9061)
* Document export variations for arrays

* Update tutorials/scripting/gdscript/gdscript_exports.rst

Co-authored-by: Raul Santos <raulsntos@gmail.com>

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-03-25 17:34:38 +01:00
Max Hilbrunner 9840c458db Merge pull request #9124 from chrisl8/update_debugging_tools_for_4.3
Update Overview of Debugging Tools for 4.3.
2024-03-25 14:32:50 +01:00
Max Hilbrunner c1cce97efd Merge pull request #9123 from LunaCapra/master
Update note on exporting `SkeletonProfile`s in "Retargeting 3D Skeletons"
2024-03-25 13:34:06 +01:00
Hugo Locurcio 7a7f815b81 Mention per-vertex shading is currently unimplemented in Standard Material 3D
This also removes an outdated mention of Oren-Nayar diffuse mode,
which no longer exists since 4.0.
2024-03-23 18:16:09 +01:00
Matthew ebeec1fd44 Merge pull request #9121 from BastiaanOlij/openxr_vendor_plugin_fix
OpenXR: Add a note about the vendor plugin
2024-03-21 17:53:34 -04:00
Christen Lofland e939756910 Update Overview of Debugging Tools for 4.3. 2024-03-21 14:50:45 -05:00
SGiygas 67e079fa2c Update note on exporting SkeletonProfiles in "Retargeting 3D Skeletons" 2024-03-21 13:12:28 +01:00
444BandA Thousand Ships 3d441150b1 Update gdscript_styleguide.rst - clarified sentence and grammar (#9110)
* Update gdscript_styleguide.rst - clarified sentence and grammar

- Clarified the statement on "One statement per line"
- Removed unclear sentence with incorrect grammar

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-03-21 11:49:25 +01:00
Bastiaan Olij dd4c2439fe Add a note to the vendor plugin info that it no longer needs to be enabled. 2024-03-20 13:45:03 +11:00
Bastiaan Olij 32be83452e Add a help pages detailing out OpenXR settings 2024-03-19 10:00:18 +11:00
Max Hilbrunner 7c54d2268e Merge pull request #9101 from skyace65/Tool-Info
Add more tool script info and add a section
2024-03-17 05:43:41 +01:00
skyace65 49d3e3e714 add more tool script info and add a section 2024-03-16 12:44:30 -04:00
skyace65 77969eb138 Document that hint_color is now source_color 2024-03-15 22:35:09 -04:00
Max Hilbrunner ea77d5a395 Merge pull request #9099 from broquaint/fix-incorrect-empty-call-for-rng-tutorial
Change call from empty to is_empty in RNG tutorial
2024-03-16 00:00:46 +01:00
Max Hilbrunner f3ceda71b0 Merge pull request #9098 from skyace65/Web-Extension
Add extension support info for web export
2024-03-15 05:36:26 +01:00
Dan Brook e1e3e4b157 Change call from empty to is_empty in RNG tutorial
The `empty` method was renamed to `is_empty` somewhere between 3.x and
4.x so the code in the tutorial just needed to be brought up to date.

This was brought to light by someone in the Godot server on the #beginner-2
channel noticing an error when running that code:

  https://discord.com/channels/212250894228652034/762480166248513577/1218050947385786438
2024-03-15 11:30:48 +07:00
skyace65 3eed2dac66 Add extension support info for web export 2024-03-14 21:31:43 -04:00
Matthew 6c6b1a7ee6 Merge pull request #9089 from bruvzg/skip_keep
Add notes about "skip file" and "keep file" import types.
2024-03-14 21:05:25 -04:00
Mikhail Gribanov e6f442c39c Add clarification to distance fade modes in Standard Material 3D
Source: https://forum.godotengine.org/t/modify-transparency-of-mesh-with-next-pass-shader/22988/2
2024-03-14 20:05:52 +02:00
bruvzg de1eeb6054 Add notes about "skip file" and "keep file" import types. 2024-03-13 09:07:12 +02:00
skyace65 327c92d3dc Update XR Index page 2024-03-12 20:37:54 -04:00
Eric Lathrop 38f1683e7c Fix method names
Several referenced method names are missing the leading underscore.
2024-03-11 10:17:05 -04:00
Max Hilbrunner 43bcea0655 Merge pull request #8932 from skyace65/macOS-Opt
Replace "alt" with "opt" for macOS shortcuts
2024-03-10 22:39:30 +01:00
Max Hilbrunner 74b247ba12 Merge pull request #9077 from skyace65/Intro-To-3D
Update intro to 3D images, document preview light
2024-03-10 22:29:23 +01:00
skyace65 e616c4b6c6 Update intro to 3D images, document preview light 2024-03-10 15:01:25 -04:00
skyace65 57f04ea856 Update CSG note with info on reliability 2024-03-10 12:00:30 -04:00
Max Hilbrunner fce8f25905 Merge pull request #9027 from TylerPelaez/patch-1
Replace Reference usage with RefCounted in Resources Tutorial
2024-03-08 23:59:58 +01:00
Max Hilbrunner 0c172b3caa Merge pull request #8881 from sammonius/patch-1
Update canvas_item_shader.rst
2024-03-06 15:34:19 +01:00
Max Hilbrunner 944128625c Merge pull request #9052 from skyace65/ChangeManually
Remove confusing sentence for changing scenes
2024-03-06 15:25:16 +01:00
Max Hilbrunner 1367bdbf27 Merge pull request #9060 from AThousandShips/gravity_note
[Manual] Clarify use of `delta` with `move_and_slide`
2024-03-06 15:24:18 +01:00
A Thousand Ships c6bf5d4c28 [Manual] Clarify use of delta with move_and_slide
Added details to clarify that while `velocity` should not be multiplied
by `delta`, `gravity` still should.
2024-03-06 12:34:29 +01:00
skyace65 175524548c Replace "alt" with "opt" for macOS shortcuts 2024-03-05 19:31:26 -05:00
skyace65 a7b87b50c0 Rename save game variable for clarity 2024-03-05 19:14:08 -05:00
skyace65 3ab602b742 Remove confusing sentence for changing scenes 2024-03-04 20:50:25 -05:00
skyace65 a427f644ed Change degress to radians for sky shader built in 2024-03-03 20:16:56 -05:00
Max Hilbrunner 53d7d8b599 Merge pull request #9041 from Calinou/environment-glow-compatibility
Document some glow properties being unavailable with Compatibility
2024-03-02 20:51:23 +01:00