Taner Esmeroğlu
ebfbb33609
Missing line explanation
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Missing a line of code explanation added to godot-doc
2019-10-04 14:49:42 +03:00
Michael Alexsander
04773e57fc
Merge pull request #2738 from YeldhamDev/more_corrections
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Fix mistakes in some recent tutorials changes
2019-10-02 13:30:37 -03:00
Hugo Locurcio
96269f259a
Merge pull request #2810 from anoadragon453/anoa/remove_redundancy
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Remove redundant phrase
2019-10-02 09:28:26 +02:00
Andrew Morgan
87e859e71f
Bold the entirety of the accented phrase
2019-10-01 22:28:26 +01:00
Andrew Morgan
c6ced03837
Remove redundant phrase
2019-10-01 21:43:09 +01:00
Cregg Hancock
2fed8ce305
Fixing a typo from the PR to add Pineapple Works
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There was a small typo that messed up the rst formatting from my last PR. Accidentally put in an underscore before the first `.
2019-09-26 09:50:22 -05:00
Cregg Hancock
702a4949bc
Added Pineapple Works as another provider
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Added Pineapple Works as another provider for both porting and publishing of Switch and Xbox One Godot games.
2019-09-26 08:40:39 -05:00
Coleim
31e448e4f9
Correct android plugin java code and add information on how to use it from GDScript ( #2786 )
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Correct android plugin java code and add information on how to use it from GDScript
2019-09-26 09:57:03 +02:00
Rémi Verschelde
a673fe60c1
Merge pull request #2784 from jaggygames/patch-1
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Added null check for GDScript to mirror C# Code
2019-09-26 09:35:16 +02:00
Rémi Verschelde
7a6be6703c
Merge pull request #2781 from wandomPewlin/patch-1
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Adds underscore before on_Button_pressed()
2019-09-26 09:33:30 +02:00
Rémi Verschelde
4680a8570b
Merge pull request #2777 from azagaya/patch-1
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Fix LIGHT_VEC description, and add SHADOW_VEC.
2019-09-26 09:30:51 +02:00
Rémi Verschelde
36623ef0b2
Merge pull request #2776 from Calinou/surfacetool-fix-typo
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Fix missing parenthesis in Using the SurfaceTool
2019-09-26 09:27:05 +02:00
Johnny
f732bd4bf1
Added null check for GDScript to mirror C# Code
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I also re-worded a few sentences to make the intent a bit clearer.
2019-09-24 14:44:13 +01:00
wandomPewlin
2b4921b791
Adds underscore before on_Button_pressed()
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so it matches the default name generated by the editor.
2019-09-23 14:31:21 +08:00
azagaya
e5ad91e603
Fix LIGHT_VEC description, and add SHADOW_VEC.
2019-09-21 17:32:25 -03:00
Hugo Locurcio
05f941be10
Fix missing parenthesis in Using the SurfaceTool
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This closes #2775 .
2019-09-21 00:41:37 +02:00
clayjohn
8d1e9783d2
Updated Viewports with cull_mask info and post_frame signal
2019-09-18 08:24:40 -07:00
Chaosus89
de8cdefce7
Adds break to default case in switch flow operator (shaders).
2019-09-12 15:48:00 +03:00
Michael Alexsander Silva Dias
6458d85eaf
Fix mistakes in some recent tutorials changes
2019-09-02 10:34:33 -03:00
Rémi Verschelde
aaca561488
Code style fixes in Procedural geometry docs
2019-09-02 11:12:44 +02:00
Rémi Verschelde
ccd60374de
Merge pull request #2678 from skyace65/AnimationUpdate
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Update intro to 2D animation for Godot 3.1
2019-09-02 10:43:49 +02:00
Rémi Verschelde
93e6b405fa
Merge pull request #2719 from Calinou/improve-audio-pages
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Improve "Audio buses", "Audio streams" and "Importing audio samples"
2019-09-01 17:36:16 +02:00
Hugo Locurcio
733a3a0e2f
Improve "Audio buses", "Audio streams" and "Importing audio samples"
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This improves writing style and formatting, and adds more links
to refer to other pages.
2019-09-01 17:00:50 +02:00
skyace65
a15e2be388
Update intro to 2D animation for Godot 3.1
2019-09-01 10:52:04 -04:00
Chris Bradfield
5dade117a8
Merge pull request #2711 from Chaosus/visual_shader_plugins
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Tutorial for visual shader plugins
2019-08-31 17:33:54 -07:00
Troy James Sobotka
a9b3c48d14
Update HDR tutorial ( #2682 )
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* Begin to fix terminology and explanations
Fix some terminology and work towards a
more appropriate explanation of the process.
The document is woefully constructed, and this quick pass merely
attempts to introduce some of the most major problems.
2019-08-31 15:50:13 -07:00
Chris Bradfield
b91b6c3564
Merge pull request #2684 from cbscribe/kcc_area2d_tutorial
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Using Area2D tutorial
2019-08-31 15:45:59 -07:00
Chris Bradfield
d03ac78771
Merge pull request #2709 from skyace65/shaderupdate
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Update shader material page for Godot 3.1
2019-08-31 15:35:12 -07:00
Chris Bradfield
2bf4d78eb2
Merge pull request #2706 from skyace65/pause_update
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Update pause tutorial images for Godot 3.1
2019-08-31 15:34:53 -07:00
Yuri Roubinski
1b70b0a802
Tutorial for visual shader plugins
2019-08-27 11:01:47 +03:00
Chris Bradfield
73958f067b
Using Area2D tutorial
2019-08-26 18:12:25 -07:00
Yuri Roubinski
fc57814c37
Note about switch in shaders
2019-08-24 16:22:07 +03:00
follower
c867b5bd29
Typo fix: "connecitons" -> "connections"
2019-08-23 16:39:54 +12:00
Rémi Verschelde
640e4961a4
Merge pull request #2667 from Faless/ws/initial
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Add minimal websocket tutorial.
2019-08-22 14:33:49 +02:00
Yuri Roubinsky
00215333c8
Fix description about shader constant declaration ( #2701 )
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Fix description about shader constant declaration
2019-08-16 17:46:30 +03:00
skyace65
a38f13ba1d
Update shader material page for Godot 3.1
2019-08-15 15:13:26 -04:00
skyace65
f02fb199b2
Update pause tutorial images for Godot 3.1
2019-08-13 17:41:39 -04:00
Yuri Roubinski
a7362fb460
Replaced tab to spaces in do-while description
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(sorry)
2019-08-13 19:02:32 +03:00
Yuri Roubinski
9375ecaf30
Added "do while" to flow control shader description
2019-08-13 18:57:48 +03:00
Yuri Roubinski
dd44b12d75
Fix description about shader constant declaration
2019-08-13 14:22:24 +03:00
Chris Bradfield
4d046ee9d8
Merge pull request #2675 from qarlosh/patch-1
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Corrected keybinding for snapping, "s" -> "Ctrl"
2019-08-12 12:30:56 -07:00
Chris Bradfield
2f2bb767ab
Merge pull request #2696 from clayjohn/fix-todo-arraymesh
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Resolve todo note in arraymesh tutorial
2019-08-12 11:48:52 -07:00
Chris Bradfield
d909b4d10a
Merge pull request #2689 from Calinou/improve-data-paths
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Improve the Data paths page
2019-08-12 11:48:09 -07:00
clayjohn
7cf04b71d3
resolve todo note in arraymesh tutorial
2019-08-11 10:39:19 -07:00
guohongci
10d286daa4
Update immediategeometry.rst
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"
.......
moudules/gdscript/gdscript_tokenizer.cpp:1104 - Condition ' tk_rb[ofs].type != TK_IDENTIFER ' is true. returned: StringName()"
built-in:3 - Parse Error: Unexpected token: void:
modules/gdscript/gdscript.cpp:580 - Method/Function Faild, returning: ERR_PARSE_ERROR
moudules/gdscript/gdscript_tokenizer.cpp:1104 - Condition ' tk_rb[ofs].type != TK_IDENTIFER ' is true. returned: StringName()
.......
"
2019-08-10 14:43:02 -07:00
Yuri Roubinski
24e5998189
Added notes about local constants for shaders
2019-08-08 12:45:43 +03:00
Hugo Locurcio
13528555d7
Improve the Data paths page
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- Add examples for the editor data paths and mention XDG compliance
- Add information about the self-contained mode
2019-08-06 23:45:56 +02:00
Ember
236817abe0
Update sync_with_audio.rst
2019-08-04 22:12:28 -06:00
Clay John
23b5ff7989
Procedural Geometry tutorial ( #2375 )
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* intro for procedural geometry
* added using arraymesh tutorial
* added immediategeometry tutorial
* added final procedural geometry tutorial sections
2019-08-04 12:56:26 -07:00
Carlos Herrero
d23f1b6210
Corrected keybinding for snapping, "s" -> "Ctrl"
2019-08-01 19:00:45 +02:00