Commit Graph
1029 Commits
Author SHA1 Message Date
Taner Esmeroğlu ebfbb33609 Missing line explanation
Missing a line of code explanation added to godot-doc
2019-10-04 14:49:42 +03:00
Michael Alexsander 04773e57fc Merge pull request #2738 from YeldhamDev/more_corrections
Fix mistakes in some recent tutorials changes
2019-10-02 13:30:37 -03:00
Hugo Locurcio 96269f259a Merge pull request #2810 from anoadragon453/anoa/remove_redundancy
Remove redundant phrase
2019-10-02 09:28:26 +02:00
Andrew Morgan 87e859e71f Bold the entirety of the accented phrase 2019-10-01 22:28:26 +01:00
Andrew Morgan c6ced03837 Remove redundant phrase 2019-10-01 21:43:09 +01:00
Cregg Hancock 2fed8ce305 Fixing a typo from the PR to add Pineapple Works
There was a small typo that messed up the rst formatting from my last PR. Accidentally put in an underscore before the first `.
2019-09-26 09:50:22 -05:00
Cregg Hancock 702a4949bc Added Pineapple Works as another provider
Added Pineapple Works as another provider for both porting and publishing of Switch and Xbox One Godot games.
2019-09-26 08:40:39 -05:00
Coleim 31e448e4f9 Correct android plugin java code and add information on how to use it from GDScript (#2786)
Correct android plugin java code and add information on how to use it from GDScript
2019-09-26 09:57:03 +02:00
Rémi Verschelde a673fe60c1 Merge pull request #2784 from jaggygames/patch-1
Added null check for GDScript to mirror C# Code
2019-09-26 09:35:16 +02:00
Rémi Verschelde 7a6be6703c Merge pull request #2781 from wandomPewlin/patch-1
Adds underscore before on_Button_pressed()
2019-09-26 09:33:30 +02:00
Rémi Verschelde 4680a8570b Merge pull request #2777 from azagaya/patch-1
Fix LIGHT_VEC description, and add SHADOW_VEC.
2019-09-26 09:30:51 +02:00
Rémi Verschelde 36623ef0b2 Merge pull request #2776 from Calinou/surfacetool-fix-typo
Fix missing parenthesis in Using the SurfaceTool
2019-09-26 09:27:05 +02:00
Johnny f732bd4bf1 Added null check for GDScript to mirror C# Code
I also re-worded a few sentences to make the intent a bit clearer.
2019-09-24 14:44:13 +01:00
wandomPewlin 2b4921b791 Adds underscore before on_Button_pressed()
so it matches the default name generated by the editor.
2019-09-23 14:31:21 +08:00
azagaya e5ad91e603 Fix LIGHT_VEC description, and add SHADOW_VEC. 2019-09-21 17:32:25 -03:00
Hugo Locurcio 05f941be10 Fix missing parenthesis in Using the SurfaceTool
This closes #2775.
2019-09-21 00:41:37 +02:00
clayjohn 8d1e9783d2 Updated Viewports with cull_mask info and post_frame signal 2019-09-18 08:24:40 -07:00
Chaosus89 de8cdefce7 Adds break to default case in switch flow operator (shaders). 2019-09-12 15:48:00 +03:00
Michael Alexsander Silva Dias 6458d85eaf Fix mistakes in some recent tutorials changes 2019-09-02 10:34:33 -03:00
Rémi Verschelde aaca561488 Code style fixes in Procedural geometry docs 2019-09-02 11:12:44 +02:00
Rémi Verschelde ccd60374de Merge pull request #2678 from skyace65/AnimationUpdate
Update intro to 2D animation for Godot 3.1
2019-09-02 10:43:49 +02:00
Rémi Verschelde 93e6b405fa Merge pull request #2719 from Calinou/improve-audio-pages
Improve "Audio buses", "Audio streams" and "Importing audio samples"
2019-09-01 17:36:16 +02:00
Hugo Locurcio 733a3a0e2f Improve "Audio buses", "Audio streams" and "Importing audio samples"
This improves writing style and formatting, and adds more links
to refer to other pages.
2019-09-01 17:00:50 +02:00
skyace65 a15e2be388 Update intro to 2D animation for Godot 3.1 2019-09-01 10:52:04 -04:00
Chris Bradfield 5dade117a8 Merge pull request #2711 from Chaosus/visual_shader_plugins
Tutorial for visual shader plugins
2019-08-31 17:33:54 -07:00
Troy James Sobotka a9b3c48d14 Update HDR tutorial (#2682)
* Begin to fix terminology and explanations

Fix some terminology and work towards a
more appropriate explanation of the process.

The document is woefully constructed, and this quick pass merely
attempts to introduce some of the most major problems.
2019-08-31 15:50:13 -07:00
Chris Bradfield b91b6c3564 Merge pull request #2684 from cbscribe/kcc_area2d_tutorial
Using Area2D tutorial
2019-08-31 15:45:59 -07:00
Chris Bradfield d03ac78771 Merge pull request #2709 from skyace65/shaderupdate
Update shader material page for Godot 3.1
2019-08-31 15:35:12 -07:00
Chris Bradfield 2bf4d78eb2 Merge pull request #2706 from skyace65/pause_update
Update pause tutorial images for Godot 3.1
2019-08-31 15:34:53 -07:00
Yuri Roubinski 1b70b0a802 Tutorial for visual shader plugins 2019-08-27 11:01:47 +03:00
Chris Bradfield 73958f067b Using Area2D tutorial 2019-08-26 18:12:25 -07:00
Yuri Roubinski fc57814c37 Note about switch in shaders 2019-08-24 16:22:07 +03:00
follower c867b5bd29 Typo fix: "connecitons" -> "connections" 2019-08-23 16:39:54 +12:00
Rémi Verschelde 640e4961a4 Merge pull request #2667 from Faless/ws/initial
Add minimal websocket tutorial.
2019-08-22 14:33:49 +02:00
Yuri Roubinsky 00215333c8 Fix description about shader constant declaration (#2701)
Fix description about shader constant declaration
2019-08-16 17:46:30 +03:00
skyace65 a38f13ba1d Update shader material page for Godot 3.1 2019-08-15 15:13:26 -04:00
skyace65 f02fb199b2 Update pause tutorial images for Godot 3.1 2019-08-13 17:41:39 -04:00
Yuri Roubinski a7362fb460 Replaced tab to spaces in do-while description
(sorry)
2019-08-13 19:02:32 +03:00
Yuri Roubinski 9375ecaf30 Added "do while" to flow control shader description 2019-08-13 18:57:48 +03:00
Yuri Roubinski dd44b12d75 Fix description about shader constant declaration 2019-08-13 14:22:24 +03:00
Chris Bradfield 4d046ee9d8 Merge pull request #2675 from qarlosh/patch-1
Corrected keybinding for snapping, "s" -> "Ctrl"
2019-08-12 12:30:56 -07:00
Chris Bradfield 2f2bb767ab Merge pull request #2696 from clayjohn/fix-todo-arraymesh
Resolve todo note in arraymesh tutorial
2019-08-12 11:48:52 -07:00
Chris Bradfield d909b4d10a Merge pull request #2689 from Calinou/improve-data-paths
Improve the Data paths page
2019-08-12 11:48:09 -07:00
clayjohn 7cf04b71d3 resolve todo note in arraymesh tutorial 2019-08-11 10:39:19 -07:00
guohongci 10d286daa4 Update immediategeometry.rst
"
.......
moudules/gdscript/gdscript_tokenizer.cpp:1104 - Condition ' tk_rb[ofs].type != TK_IDENTIFER ' is true. returned: StringName()"
built-in:3 - Parse Error: Unexpected token: void:
modules/gdscript/gdscript.cpp:580 - Method/Function Faild, returning: ERR_PARSE_ERROR
moudules/gdscript/gdscript_tokenizer.cpp:1104 - Condition ' tk_rb[ofs].type != TK_IDENTIFER ' is true. returned: StringName()
.......
"
2019-08-10 14:43:02 -07:00
Yuri Roubinski 24e5998189 Added notes about local constants for shaders 2019-08-08 12:45:43 +03:00
Hugo Locurcio 13528555d7 Improve the Data paths page
- Add examples for the editor data paths and mention XDG compliance
- Add information about the self-contained mode
2019-08-06 23:45:56 +02:00
Ember 236817abe0 Update sync_with_audio.rst 2019-08-04 22:12:28 -06:00
Clay John 23b5ff7989 Procedural Geometry tutorial (#2375)
* intro for procedural geometry

* added using arraymesh tutorial

* added immediategeometry tutorial

* added final procedural geometry tutorial sections
2019-08-04 12:56:26 -07:00
Carlos Herrero d23f1b6210 Corrected keybinding for snapping, "s" -> "Ctrl" 2019-08-01 19:00:45 +02:00