Commit Graph
138 Commits
Author SHA1 Message Date
Florian Heide 154da0733a Update making_main_screen_plugins.rst
updated the function name from get_editor_viewport() to get_editor_main_control()
2021-07-03 23:04:56 +02:00
Martin dc0fca892a Fix GDScript example formating
First 3 lines of actual code appeared in the tab title instead of in the code block.
2021-06-09 12:50:39 +02:00
Rémi Verschelde 044b6a74f8 Cleanup uses of double spaces between words or after punctuation 2021-06-07 10:44:02 +02:00
Yuri Roubinsky f710754994 Replaced one screenshot to actual version in visual_shader_plugins.rst 2021-04-05 20:46:34 +03:00
Nathan Lovato 7e7df1cc03 Merge class_name docs from scripting_continued.rst into gdscript docs 2020-11-07 23:23:19 -06:00
Beuc e93159960a Make PerlinNoise3D accept scalars directly
The current code requires creating and plugging a Scalar node just to enter the value "10" (see current screenshot); with this change, the node, like existing Godot nodes, can take the scalar value directly within the PerlinNoise3D Node.
2020-10-13 18:11:50 +02:00
Nathan Lovato 1fc736e5ae Merge pull request #3867 from pycbouh/better-inspector-plugin
Improve Inspector plugin tutorial with a better example
2020-10-10 13:10:56 -06:00
Nathan Lovato 09d4edb0e1 Edit inspector_plugins.rst 2020-10-10 13:06:57 -06:00
Nathan Lovato 5f6b7e7ece Edit running_code_in_the_editor.rst 2020-10-10 10:14:23 -06:00
Hugo Locurcio 6e6be9815d Document node configuration warnings in Running code in the editor 2020-10-10 09:48:24 -06:00
Nathan Lovato a95048b614 Move plugins/gdnative to scripting/
Closes #4114
2020-10-08 17:36:52 -06:00
Nathan Lovato 32c87bf010 Move running_code_in_the_editor to plugins/ 2020-10-08 14:14:44 -06:00
Nathan Lovato b8ed3098d2 Move and group android docs in platform/android
Closes #4162
2020-10-07 21:12:28 -06:00
Hugo Locurcio 5d26ce0ea9 Fix broken formatting in the beginning of What is GDNative? 2020-10-02 13:50:02 +02:00
Nathan Lovato de21cf2e38 Merge pull request #3786 from Calinou/add-what-is-gdnative
Add a page describing what is GDNative
2020-09-30 20:31:56 -06:00
Nathan Lovato e6f167344e Edit what_is_gdnative.rst
passive -> direct voice
Improve phrasing
2020-09-30 20:28:55 -06:00
Yuri Roubinsky a67a8813ca Fix visual shader plugin example 2020-09-22 09:14:30 +03:00
Yuri Sizov 7bdb5c41a8 Improve Inspector plugin tutorial with a better example 2020-09-09 19:31:31 +03:00
Rémi Verschelde 7312a542f5 Merge pull request #3964 from madmiraal/fix-lgtm-alerts
Fix lgtm alerts
2020-09-09 12:43:50 +02:00
Yuri Roubinsky 9f9efbff56 Fix tool keyword in visual shader plugins tutorial 2020-09-06 12:42:29 +03:00
Marcel Admiraal 4e5393150a Remove unused import from GDNative cpp example SConstruct file. 2020-09-03 14:38:15 +01:00
Hugo Locurcio 2387308000 Add a page describing what is GDNative
This closes #1024.
2020-07-15 09:46:34 +02:00
Ryan Roden-Corrent e94dc92fb1 Clarify that "them" refers to script classes. (#3779)
I _think_ this block is recommending using script classes instead of Custom Types, but I had to read it a few times to determine whether "these" meant "Script Classes" or "Custom Tyes".
2020-07-12 19:33:20 +02:00
Michael Alexsander 1f6d3995e4 Apply general code formatting to some pages in the tutorial section 2020-07-08 23:02:14 -03:00
Robin Gustafsson 8cdd376e00 Update enum usage in "Import plugins"
The examples using the `Presets` enum don't work as-is. The enum key must be referenced with the enum name prefixed. According to [GDScript basics](https://docs.godotengine.org/en/stable/getting_started/scripting/gdscript/gdscript_basics.html) this was changed in 3.1.
2020-07-04 15:59:43 +02:00
Fredia Huya-Kouadio 05b963c3c9 Specify the list of supported java types for the Godot Android Plugin 2020-06-26 01:41:13 -07:00
Rémi Verschelde 336416da33 Android plugin: Fix link to new IAP plugin 2020-06-22 17:08:34 +02:00
Jonas MunandJonas 01d5ec63b8 Fix incorrect class name in in GDNative C example image (#3714)
Co-authored-by: Jonas <jonas_munz@outlook.com>
2020-06-21 15:23:40 +02:00
Rémi Verschelde ce7a9a6eab Images: Remove unused images (no 'image::' or 'figure::' reference) 2020-06-05 14:43:20 +02:00
Fredia Huya-Kouadio cc19b80565 Remove patch from the version string
Remove `patch` from the version string when it's `0`.
Based on https://github.com/godotengine/godot-docs/pull/3626#discussion_r433887279.
2020-06-02 09:08:34 -07:00
Fredia Huya-Kouadio 0dea496e9f Update the naming scheme for the Godot Android library
This is based on feedback from https://github.com/godotengine/godot-build-scripts/issues/6#issuecomment-635962906
2020-06-01 16:59:20 -07:00
Fredia Huya-Kouadio 949ddffe9e Update the documentation for the Android v1 plugin (#3561) 2020-05-19 10:41:35 +02:00
Hugo Locurcio d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
Rémi Verschelde 3bb608114f Merge pull request #3496 from vonagam/fix-gdnative-cpp-scons-osx
Fix GDNative C++ SConstruct for OSX
2020-05-13 11:29:24 +02:00
Dmitrii Maganov e97081ba16 Fix GDNative C++ SConstruct for OSX 2020-05-05 14:09:03 +03:00
Marcel Admiraal a865a960f7 Convert SpatialMaterial references to StandardMaterial3D. 2020-05-04 20:09:23 +01:00
VardenTheOne a56bfcad1f Fix method name 2020-04-30 18:32:10 +03:00
Andrew Luchuk bf420a5032 Fixes typo on line 60 in understand 2020-04-26 14:24:16 -04:00
Hugo Locurcio 046215542d Fix some typos and grammar mistakes found using LanguageTool 2020-04-16 23:07:05 +02:00
Hugo Locurcio 8e0caddac3 Fix typos found using codespell -wi3 ^classes/**/*.rst 2020-04-16 21:01:09 +02:00
Michael Alexsander 58ff2e036a Fix some recent errors and styling (#3375) 2020-04-12 15:25:45 +02:00
Aaron Franke 285db9caf1 Merge pull request #3306 from aaronfranke/main-screen
Simplify the "Making main screen plugins" article
2020-04-12 00:03:15 -04:00
Hugo Locurcio 6fb8d9b5de Rename all instances of the x11 platform to linuxbsd
Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
Aaron Franke 81e2b78a69 Simplify the "Making main screen plugins" article 2020-03-25 14:12:59 -04:00
Yuri Sizov 075acc61b0 Replace Pool*Arrays with Packed*Arrays in tutorials and references 2020-03-17 11:15:34 +03:00
Rémi Verschelde 4567e5af9d Fix code block after 11b4a4a 2020-03-13 17:49:26 +01:00
Rémi Verschelde 11b4a4a91a Fix code errors and style issues after #2750 2020-03-13 16:29:45 +01:00
Rémi Verschelde 3e29a69e8d Merge pull request #3219 from Calinou/add-installing-plugins
Add a page on installing plugins
2020-03-13 12:51:03 +01:00
Michael Alexsander 3f9c09fbf7 Small fixes for recent formating errors (#3247) 2020-03-06 13:51:11 +01:00
Hugo Locurcio ff2b3e4d00 Add documentation for version 1 of the Godot Android plugin. (#2979)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-03-05 18:13:34 +01:00