Commit Graph
251 Commits
Author SHA1 Message Date
Raul Santos e9389ccbe6 Add a dedicated page about the C# Variant type 2023-02-04 18:08:22 +01:00
Raul SantosandPaul Joannon b319da3f07 Update some C# examples for 4.0 (#6693)
* Update some C# examples

- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Other minor code fixes.

---------

Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
2023-02-04 17:03:03 +01:00
notPelf beb5f02422 Clarify ternary operator in the style guide
In the current style guide, the example for ternary operators includes a "not" in the conditional which is the same text color as the preceding "if" giving the impression that the format for a ternary operation is "[some_value] if not [condition] else [other_value]" which is incorrect, and may be confusing to figure out. I'm new to Godot and I've never used python (which I understand GDScript is based on). My only experience is with c# which I don't believe has a "not" keyword so I was quite confused by this.

This change would remove "not" from the condition to eliminate confusion, and rearrange the values to keep the meaning of the example code the same. Any alternative that removes the "not" would also work.
2023-02-01 18:41:48 -05:00
Paul Joannon ebdd928c06 C# signal delegates must be public 2023-01-30 10:27:03 +01:00
Matthew e37fcde0af Merge pull request #6691 from paulloz/csharp/cs1612-and-basics-page-updates
Updates to C# basics (prerequisites / setup + start common errors section)
2023-01-28 18:20:14 -05:00
Paul Joannon 16d09985cd Updates to C# basics + explain CS1612
- Replace mentions to Mono with mentions to .NET 6
- Update prerequisites / setup instructions
- Update 'attach script' image
- Fix code guidelines
- Add a 'common errors' section with an explanation about CS1612
2023-01-28 22:37:44 +01:00
Yuri Sizov da6dad7b18 Merge pull request #6678 from raulsntos/dotnet/quaternion-docs
C#: Remove outdated Quaternion documentation
2023-01-28 23:51:29 +03:00
Raul Santos db63931309 C#: Add table with equivalent Dictionary methods (#6676) 2023-01-28 23:45:41 +03:00
Raul Santos 831dc13e1f C#: Remove outdated Quaternion documentation 2023-01-28 21:43:45 +01:00
Mach565 d089a504e9 Continue no longer works in a match statement (#6674) 2023-01-28 23:33:30 +03:00
Yuri Sizov e2df72255a Merge pull request #6680 from raulsntos/dotnet/plane-docs
C#: Remove Plane section from C# differences page
2023-01-28 22:45:21 +03:00
Raul Santos 17ca353ae6 Add Color section to C# differences page 2023-01-28 18:43:29 +01:00
Raul SantosandYuri Sizov 55dd91b1e6 Update some of the C# documentation for 4.0 (#6681)
* Update C# documentation for 4.0

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Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2023-01-28 01:17:38 +01:00
Raul Santos ebd89d2569 C#: Add TOOLS define and remove custom features
- The `TOOLS` define wasn't documented anywhere.
- Add `GODOT_REAL_T_IS_DOUBLE` define to the list.
- Custom features as defines were removed and are no longer added.
2023-01-27 18:14:11 +01:00
Raul Santos 171cfc9a85 C#: Remove Plane section from C# differences page 2023-01-27 03:16:33 +01:00
mara 2b271ba33e tutorials/scripting: Mention % literal syntax
It was unclear to me what that '%' literal syntax does, add
examples in the appropriate places.
2023-01-25 20:16:48 +01:00
Max Hilbrunner 0c18a7cb67 Merge pull request #6643 from paulloz/csharp/signals
Create a dedicated "C# Signals" page
2023-01-23 19:22:15 +01:00
BlueStag 135ad68cab Use 4.0 method of connecting to and emitting signals (#6311)
Change docs to use the new method of connecting and emitting signals
2023-01-22 22:01:34 -05:00
Paul Joannon 3347df2edb Create a dedicated "C# Signals" page 2023-01-22 17:37:29 +01:00
Max HilbrunnerandDavidVereb 7b21d5c293 GDScript basics: expand upon continue explanation (#6650)
Co-authored-by: DavidVereb <davidvereb@users.noreply.github.com>
2023-01-22 17:19:56 +01:00
Vince Nguyen c8f45094b5 Removed outdated documentation 2023-01-21 21:24:51 -08:00
Matthew eb25278373 Merge pull request #6534 from thiagola92/single_quote
Update string literal example
2023-01-18 21:09:26 -05:00
Matthew 55ca145bcd Merge pull request #6628 from adamscott/move-icon-to-top
Update icon annotation references in the documentation
2023-01-18 21:02:37 -05:00
Pedro Pais 232f359d05 Update Pause Mode documentation (#6624)
changed reference to "process" pause mode to "when paused"
2023-01-18 19:58:20 -05:00
Adam Scott 9ab272f94b Update icon annotation references in the documentation 2023-01-18 08:12:59 -05:00
Matthew ad31850c36 Merge pull request #6617 from jmdejong/patch-6
link to appropriate Object._get() and Object._set() sections
2023-01-17 20:14:41 -05:00
DeadlyEssence01 9bc011a1df Fix C# ChangeScene Method Name in Scene Tree tutorial. 2023-01-16 21:02:22 -05:00
Paul JoannonandHugo Locurcio d70bc1b691 Document export grouping in C# (#6621)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-17 02:45:47 +01:00
J.M. de Jong 6485c97491 link to appropriate Object._get() and Object._set() sections 2023-01-15 11:12:30 +01:00
Anthony Cossins f994d270f8 Update references to Color constants for Godot 4 (#6602) 2023-01-14 00:19:09 +01:00
Paul Joannon ac22d6e537 Update & fix C# blocks under tutorials/scripting/
- `_Process` and `_PhysicsProcess` take their delta argument as a `double`
- Use string interpolation instead of concatenating strings
- Use `string` instead of `String` (`using System` was removed from everywhere in a previous PR)
- Use `System.Array.Empty<T>()` to init empty arrays
- Use `SignalName.*` instead of `nameof(*)` for signals
- Do not use `event` as an argument name (that's a keyword)
- Match node paths to screenshots when retrieving nodes from the tree
- Add a C# example for scene unique nodes
- Update the "Cross language scripting" page
- Add a note about using `is` against `null`
2023-01-13 20:41:23 +01:00
Hana 9e90766a92 update c# class examples 2023-01-12 19:38:20 +01:00
JoNax97andHugo Locurcio fc52ca81f7 Update Pausing Games tutorial to match the 4.0 API (#6518)
* Update Pausing Games tutorial to match the 4.0 API

Some parts of the page were referring to the 3.x API, I've updated them following the observed behavior and API of 4.0beta9

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-11 14:45:50 +01:00
Max Hilbrunner f38e40e858 Merge pull request #6544 from Simo-1234/patch-1
Error in the C# style guide
2023-01-09 20:54:07 +01:00
Thiago Lages de Alencar 591296ceb3 Update in description (#6526)
* Update `in` description

It can be used without the `if` keyword
It appears as keyword in gdscript tokenizer: https://github.com/godotengine/godot/blob/0103af1ddda6a2aa31227965141dd7d3a513e081/modules/gdscript/gdscript_tokenizer.cpp#L474
2023-01-06 01:00:57 +01:00
Simo-1234 e5f4132e16 Error in the C# style guide
There was written tertiary operator instead of ternary
2022-12-31 11:33:37 +01:00
Thiago Lages de Alencar f2d0428c0c Update string literal example
Both examples were using double quotes, this change the second example to single quotes
2022-12-30 06:37:25 -03:00
Yuri Sizov 97e69ebc72 Merge pull request #6481 from Piralein/gd-export
Update GDScript Export Docs
2022-12-30 02:17:59 +03:00
Hana 74804eb8e9 update gdscript export docs 2022-12-29 22:20:33 +01:00
31 0ed7937482 Fix Resource scripting blocks and C# examples 2022-12-28 22:35:47 -08:00
Max Hilbrunner 3c3c932f3d Merge pull request #6499 from vmedea/2022-12-enum-type
static_typing: Cyclic type dependencies and enums as types are now possible
2022-12-22 08:44:25 +01:00
Hugo Locurcio 62c1050bac Add a page on custom performance monitors (#6409) 2022-12-19 17:48:40 +01:00
Mara Huldra 66c620583f static_typing: Cyclic type dependencies and enums as types are now possible 2022-12-18 18:24:22 +01:00
2b9d539ed2 C#: Avoid accessing expensive properties of Godot C# objects multiple times if possible (#6408)
Co-authored-by: Nico Heller <nheller@uni-bremen.de>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-12-16 13:39:04 +01:00
Hugo Locurcio 01cc64412c Document node property exports now being possible in GDScript 2022-12-08 14:32:39 +01:00
Hugo Locurcio d46c17f8ff Improve the Upgrading to Godot 4 page
- Mention various caveats of upgrading, such as unavailable features.
- Mention external shaders not being updated by the conversion tool.
- List optional things to do before upgrading to make the process smoother.
2022-12-05 13:15:52 +01:00
Ignacio Roldán Etcheverry d43100c2fc Merge pull request #6442 from raulsntos/dotnet/string-extensions
C#: Add table with equivalent string methods
2022-12-02 14:55:35 +01:00
Raul Santos 72b626cf65 C#: Add table with equivalent string methods
Adds a table with the list of methods C# methods that are equivalent to
the methods in Godot's String (including links to Microsoft's
documentation and alternative APIs to consider).
2022-12-01 05:49:26 +01:00
Hugo Locurcio 509804650e Update all instances of instance() to instantiate() 2022-11-29 16:59:09 +01:00
FeralBytes fad177f9b0 Change match typeof() example from REAL to FLOAT in GDScript reference (#6384)
TYPE_REAL no longer exists, changed to TYPE_FLOAT
2022-11-14 14:46:40 +01:00