Hugo Locurcio
d494d19dac
Remove trailing whitespace and irregular whitespace
2020-05-17 00:26:19 +02:00
Yuri Sizov
135b33b768
Replace British spelling and fix various typos
2020-04-27 12:18:52 +03:00
Rémi Verschelde
e4237e2948
Misc fixes to recent merges
2020-04-27 09:58:08 +02:00
Rémi Verschelde
62a697670d
Merge pull request #3385 from van800/master
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Setting up Godot with Rider on Windows
2020-04-26 19:47:18 +02:00
Ivan.Shakhov
6d00fee2ed
Setting up Godot with Rider on Windows
2020-04-26 18:26:13 +02:00
skyace65
df61fffe1b
Add debug instructions for VSCode
2020-04-23 10:49:08 -04:00
Hugo Locurcio
ac4c28d279
Add advice about local variables in the GDScript and C# style guides
2020-04-15 11:45:23 +02:00
Guillermo Fuchter
8a345e8d78
Updated Mono supported export projects ( #3340 )
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* Updated Mono supported export projects
Added Android and HTML to the list
* Added iOS to the list of supported export projects
Added iOS to the list of supported export projects for Mono C#
2020-04-04 20:11:53 +02:00
Hugo Locurcio
6fb8d9b5de
Rename all instances of the x11 platform to linuxbsd
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Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
Yuri Sizov
075acc61b0
Replace Pool*Arrays with Packed*Arrays in tutorials and references
2020-03-17 11:15:34 +03:00
Jason Swearingen
5b9558f6ca
Update docs regarding current Nuget workflow ( #3038 )
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highlighting proper workflow as per my discovery here: https://github.com/godotengine/godot/issues/34803#issuecomment-570752688
2020-03-04 09:35:20 +01:00
Aaron Franke
3c99a213ae
Document Godot preprocessor defines
2020-02-18 02:21:46 -05:00
Rémi Verschelde
e60bb57b4b
Mono: Mention that log profiler is Unix-only for now
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Cf. godotengine/godot#29005 .
2020-02-17 14:45:33 +01:00
Michael Alexsander and Rémi Verschelde
866b0a8801
Fix formatting errors in VS2019 debugging section ( #3095 )
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* Fix formatting errors in VS2019 debugging section
* Add explanatory notes, more style fixes
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2020-01-22 14:22:01 +01:00
Jason Swearingen and Hugo Locurcio
4a3472449f
Add VS2019 Support for C# Debugging (c_sharp_basics.rst) ( #3088 )
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* Update c_sharp_basics.rst
Add docs showing how VS2019 is supported. re: https://github.com/godotengine/godot-proposals/issues/371
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-01-21 21:14:48 +01:00
Nathan Lovato
dcb9cb43e8
Tweak GDScript and C# Style guides
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Rename code structure -> formatting
Add a heading Encoding and special characters for the corresponding section
Add missing Indentation heading that was gone
2020-01-06 13:55:46 +01:00
Aaron Franke
766e4687e5
Add file formatting to GDScript style guide
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Recommend LF, newline at end of file, UTF-8, no BOM, and tabs. The displayed size of tabs does not matter as it does not affect the saved files, so don't mention it. Also slightly change the C# style guide for consistency.
2020-01-04 16:59:52 -05:00
Ivan.Shakhov
3e7de6e92b
"Profiling your C# code" in c_sharp_basics.rst
2019-12-25 00:19:28 +01:00
theowiik
640816652d
Add clarification on how to connect C# signals in the editor ( #2963 )
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* add clarification on how to see c# signals in the editor
* reference the top right build button instead of the mono tab
2019-12-22 20:28:56 +01:00
Matthew
994bb2530a
Add a list of supported external editors and update C# version info ( #2991 )
2019-12-21 12:11:46 +01:00
Paul Joannon
fae465f34f
Documentation page about C#/GDScript interactions ( #2826 )
2019-12-21 11:52:32 +01:00
Lamonte
45fcc02431
Added new gotcha regarding snake_case for certain api methods ( #2955 )
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Cleaned up wording to be cleaner
2019-12-03 08:40:16 +01:00
PouleyKetchoupp
854185495c
Fixed code tags for true/false/null and a few property references
2019-11-02 13:09:14 +01:00
Kelly Thomas
babcca5b28
Document using PropertyHint with [Export]
2019-10-13 01:03:03 +08:00
Keelar
be828e34de
Fix odd/confusing wording in c_sharp_basics.rst
2019-07-15 05:41:20 -04:00
Aaron Franke
ff18e047e6
Clarify inserting space after commas
2019-07-04 10:09:30 -04:00
Hugo Locurcio
7d86b8553f
Improve the C# style guide and mention C# 7.0 as minimum version
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This closes #2540 .
2019-06-28 22:53:41 +02:00
Aaron Franke
034c8c36e7
Explicit C# line formatting
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Have newlines at the end of each file and use LF over CRLF
2019-06-04 18:02:17 -04:00
BLaDoM
23ba9e895f
Update outdated namespaces
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Updated Array and Dictionary namespaces from Godot to Godot.Collections
2019-06-03 21:55:39 -03:00
Arman
3be6802503
C# external editor guide rewrite
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- Auto-completion -> autocompletion
- Choose -> select (Otherwise it was "Choose your editor of choice")
- Edit for conciseness
2019-03-16 22:01:06 -07:00
FabiánLC
c7f96232be
Updated c_sharp_basics.rst
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Added some extra information about setting up C# for Godot in Windows.
2019-03-05 00:22:40 -03:00
Ignacio Etcheverry
4d4593e454
Fix and improve C# API differences page ( #2201 )
2019-03-01 13:25:19 +01:00
Ignacio Etcheverry
a129652342
Fixes and improvements of C# code examples
2019-02-18 22:08:01 +01:00
Hugo Locurcio
83e40d23dc
Improve and update the C# basics page for 3.1 beta 3
2019-02-13 22:46:14 +01:00
corrigentia
53236b9b92
Minor tweaks to c_sharp_style_guide.rst ( #1990 )
2018-12-10 10:18:48 +01:00
corrigentia
03e4411720
Fix some grammar and punctuation mistakes in c_sharp_differences.rst ( #1989 )
2018-12-07 15:17:30 +01:00
corrigentia
8b5f7f7a1a
Mostly rearranging words in c_sharp_basics.rst ( #1987 )
2018-12-07 13:03:19 +01:00
corrigentia
2a2ca24881
Update c_sharp_features.rst
2018-12-07 13:38:14 +02:00
Rémi Verschelde
4ef06a4135
Removing trailing whitespace
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With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
jerry
1727be33b8
Fix typo 'an weapon'->'a weapon'
2018-11-01 15:46:46 +09:00
Rémi Verschelde
e3b9e56516
Fix capitalization of some headers
2018-10-25 15:52:04 +02:00
Vikram1323
bb8fa1d842
Editing pass ( #1874 )
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* Update faq.rst
* Update c_sharp_basics.rst
* Update external_editor.rst
* Update unity_to_godot.rst
* Update unity_to_godot.rst
2018-10-21 21:42:47 +02:00
Hugo Locurcio
4741f45ddb
Rename all occurrences of Mac OS X to macOS
2018-10-06 14:42:49 +02:00
Kelly Thomas
49a7889cd9
Update C# known issues
2018-10-02 19:21:54 +08:00
Jesse Lawson
c5bbe41091
Add mac-specific and vscode-specific considerations
2018-08-02 11:24:48 -07:00
Paul Joannon
acf7cb9b52
add generic GetNode<T>() to C# type conversion page
2018-07-27 20:36:11 +02:00
Mads Ynddal
70abc39b59
Corrected function/variable cases for C# examples ( #1583 )
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* Corrected function/variable cases for C# examples
This commit corrects a few charecter cases in relation to
godot/modules/mono/glue/cs_files/Mathf.cs. The documentation currently states
Pi is defined as `Mathf.PI`, while it's actually `Mathf.Pi`.
The same mistake was found and fixed for some misc. arithmetical functions.
* Reverted Pi to PI
2018-07-19 16:50:35 -07:00
Yuri Chornoivan
be6ef615b1
Fix minor typos
2018-07-01 15:50:18 +02:00
Ignacio Etcheverry
1169441dc1
Merge pull request #1477 from toumorokoshi/master
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Adding build debug instructions for c#
2018-06-07 08:32:33 +02:00
Yusuke Tsutsumi
b4c1dd8aae
removing build debug instructions, as it is now viewable in the UI.
2018-06-06 20:22:09 -07:00