Commit Graph
70 Commits
Author SHA1 Message Date
Hugo Locurcio d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
Yuri Sizov 135b33b768 Replace British spelling and fix various typos 2020-04-27 12:18:52 +03:00
Rémi Verschelde e4237e2948 Misc fixes to recent merges 2020-04-27 09:58:08 +02:00
Rémi Verschelde 62a697670d Merge pull request #3385 from van800/master
Setting up Godot with Rider on Windows
2020-04-26 19:47:18 +02:00
Ivan.Shakhov 6d00fee2ed Setting up Godot with Rider on Windows 2020-04-26 18:26:13 +02:00
skyace65 df61fffe1b Add debug instructions for VSCode 2020-04-23 10:49:08 -04:00
Hugo Locurcio ac4c28d279 Add advice about local variables in the GDScript and C# style guides 2020-04-15 11:45:23 +02:00
Guillermo Fuchter 8a345e8d78 Updated Mono supported export projects (#3340)
* Updated Mono supported export projects

Added Android and HTML to the list

* Added iOS to the list of supported export projects

Added iOS to the list of supported export projects for Mono C#
2020-04-04 20:11:53 +02:00
Hugo Locurcio 6fb8d9b5de Rename all instances of the x11 platform to linuxbsd
Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
Yuri Sizov 075acc61b0 Replace Pool*Arrays with Packed*Arrays in tutorials and references 2020-03-17 11:15:34 +03:00
Jason Swearingen 5b9558f6ca Update docs regarding current Nuget workflow (#3038)
highlighting proper workflow as per my discovery here: https://github.com/godotengine/godot/issues/34803#issuecomment-570752688
2020-03-04 09:35:20 +01:00
Aaron Franke 3c99a213ae Document Godot preprocessor defines 2020-02-18 02:21:46 -05:00
Rémi Verschelde e60bb57b4b Mono: Mention that log profiler is Unix-only for now
Cf. godotengine/godot#29005.
2020-02-17 14:45:33 +01:00
Michael AlexsanderandRémi Verschelde 866b0a8801 Fix formatting errors in VS2019 debugging section (#3095)
* Fix formatting errors in VS2019 debugging section

* Add explanatory notes, more style fixes

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-01-22 14:22:01 +01:00
Jason SwearingenandHugo Locurcio 4a3472449f Add VS2019 Support for C# Debugging (c_sharp_basics.rst) (#3088)
* Update c_sharp_basics.rst

Add docs showing how VS2019 is supported.   re: https://github.com/godotengine/godot-proposals/issues/371

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-01-21 21:14:48 +01:00
Nathan Lovato dcb9cb43e8 Tweak GDScript and C# Style guides
Rename code structure -> formatting
Add a heading Encoding and special characters for the corresponding section
Add missing Indentation heading that was gone
2020-01-06 13:55:46 +01:00
Aaron Franke 766e4687e5 Add file formatting to GDScript style guide
Recommend LF, newline at end of file, UTF-8, no BOM, and tabs. The displayed size of tabs does not matter as it does not affect the saved files, so don't mention it. Also slightly change the C# style guide for consistency.
2020-01-04 16:59:52 -05:00
Ivan.Shakhov 3e7de6e92b "Profiling your C# code" in c_sharp_basics.rst 2019-12-25 00:19:28 +01:00
theowiik 640816652d Add clarification on how to connect C# signals in the editor (#2963)
* add clarification on how to see c# signals in the editor

* reference the top right build button instead of the mono tab
2019-12-22 20:28:56 +01:00
Matthew 994bb2530a Add a list of supported external editors and update C# version info (#2991) 2019-12-21 12:11:46 +01:00
Paul Joannon fae465f34f Documentation page about C#/GDScript interactions (#2826) 2019-12-21 11:52:32 +01:00
Lamonte 45fcc02431 Added new gotcha regarding snake_case for certain api methods (#2955)
Cleaned up wording to be cleaner
2019-12-03 08:40:16 +01:00
PouleyKetchoupp 854185495c Fixed code tags for true/false/null and a few property references 2019-11-02 13:09:14 +01:00
Kelly Thomas babcca5b28 Document using PropertyHint with [Export] 2019-10-13 01:03:03 +08:00
Keelar be828e34de Fix odd/confusing wording in c_sharp_basics.rst 2019-07-15 05:41:20 -04:00
Aaron Franke ff18e047e6 Clarify inserting space after commas 2019-07-04 10:09:30 -04:00
Hugo Locurcio 7d86b8553f Improve the C# style guide and mention C# 7.0 as minimum version
This closes #2540.
2019-06-28 22:53:41 +02:00
Aaron Franke 034c8c36e7 Explicit C# line formatting
Have newlines at the end of each file and use LF over CRLF
2019-06-04 18:02:17 -04:00
BLaDoM 23ba9e895f Update outdated namespaces
Updated Array and Dictionary namespaces from Godot to Godot.Collections
2019-06-03 21:55:39 -03:00
Arman 3be6802503 C# external editor guide rewrite
- Auto-completion -> autocompletion
- Choose -> select (Otherwise it was "Choose your editor of choice")
- Edit for conciseness
2019-03-16 22:01:06 -07:00
FabiánLC c7f96232be Updated c_sharp_basics.rst
Added some extra information about setting up C# for Godot in Windows.
2019-03-05 00:22:40 -03:00
Ignacio Etcheverry 4d4593e454 Fix and improve C# API differences page (#2201) 2019-03-01 13:25:19 +01:00
Ignacio Etcheverry a129652342 Fixes and improvements of C# code examples 2019-02-18 22:08:01 +01:00
Hugo Locurcio 83e40d23dc Improve and update the C# basics page for 3.1 beta 3 2019-02-13 22:46:14 +01:00
corrigentia 53236b9b92 Minor tweaks to c_sharp_style_guide.rst (#1990) 2018-12-10 10:18:48 +01:00
corrigentia 03e4411720 Fix some grammar and punctuation mistakes in c_sharp_differences.rst (#1989) 2018-12-07 15:17:30 +01:00
corrigentia 8b5f7f7a1a Mostly rearranging words in c_sharp_basics.rst (#1987) 2018-12-07 13:03:19 +01:00
corrigentia 2a2ca24881 Update c_sharp_features.rst 2018-12-07 13:38:14 +02:00
Rémi Verschelde 4ef06a4135 Removing trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
jerry 1727be33b8 Fix typo 'an weapon'->'a weapon' 2018-11-01 15:46:46 +09:00
Rémi Verschelde e3b9e56516 Fix capitalization of some headers 2018-10-25 15:52:04 +02:00
Vikram1323 bb8fa1d842 Editing pass (#1874)
* Update faq.rst

* Update c_sharp_basics.rst

* Update external_editor.rst

* Update unity_to_godot.rst

* Update unity_to_godot.rst
2018-10-21 21:42:47 +02:00
Hugo Locurcio 4741f45ddb Rename all occurrences of Mac OS X to macOS 2018-10-06 14:42:49 +02:00
Kelly Thomas 49a7889cd9 Update C# known issues 2018-10-02 19:21:54 +08:00
Jesse Lawson c5bbe41091 Add mac-specific and vscode-specific considerations 2018-08-02 11:24:48 -07:00
Paul Joannon acf7cb9b52 add generic GetNode<T>() to C# type conversion page 2018-07-27 20:36:11 +02:00
Mads Ynddal 70abc39b59 Corrected function/variable cases for C# examples (#1583)
* Corrected function/variable cases for C# examples

This commit corrects a few charecter cases in relation to
godot/modules/mono/glue/cs_files/Mathf.cs. The documentation currently states
Pi is defined as `Mathf.PI`, while it's actually `Mathf.Pi`.

The same mistake was found and fixed for some misc. arithmetical functions.

* Reverted Pi to PI
2018-07-19 16:50:35 -07:00
Yuri Chornoivan be6ef615b1 Fix minor typos 2018-07-01 15:50:18 +02:00
Ignacio Etcheverry 1169441dc1 Merge pull request #1477 from toumorokoshi/master
Adding build debug instructions for c#
2018-06-07 08:32:33 +02:00
Yusuke Tsutsumi b4c1dd8aae removing build debug instructions, as it is now viewable in the UI. 2018-06-06 20:22:09 -07:00