tetrapod00
55cd8723fc
Improve Shader functions page
2024-12-05 13:09:40 -08:00
tholan2
de9b5a92ce
Add AstarGrid2D headline to 2D Navigation Overview ( #10135 )
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* Add AstarGrid2D headline to 2D Navigation Overview
Resolves #9668 by adding in the request description.
This PR adds a short description for AStarGrid2D of its function and use case that was previously missing in the 2D navigation overview page.
2024-12-05 12:46:16 +01:00
Max Hilbrunner
d8be4704ad
Merge pull request #10368 from Takapapatapaka/patch-1
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Fix outdated function names in GUI skinning example code
2024-12-05 12:44:55 +01:00
tetrapod
5589314bbf
Merge pull request #10329 from esainane/pool-closed
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Remove references to PoolVector
2024-12-04 18:06:40 -08:00
Takapapatapaka
de6879b237
Update functions names in example code to match 4.x nomenclature
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Changed the function to override theme font color from "add_color_override" to "add_theme_color_override", as the previous version is not recognized by my 4.3 Godot Editor.
Judging by the documentation archives, it seems that "add_color_override" was the version used in Godot 3.
From Control's 4.3 documentation, it seems C# functions have also been updated to include Theme in their name. It would make sense, so I updated it too, but I'm not 100% sure it actually works this way.
2024-12-04 16:43:28 +01:00
Max Hilbrunner
160b937e81
Merge pull request #10359 from skyace65/PhysicsInterpolation
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Port physics interpolation docs from 3.6
2024-12-04 08:09:22 +01:00
skyace65
6b4a2c9801
Port physics interpolation docs from 3.6
2024-12-02 18:31:18 -05:00
ntlblpm
23765f9b90
Fix grammar in Using tilesets ( #10360 )
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* Update using_tilesets.rst
2024-12-01 23:23:33 +01:00
tetrapod
518db5f6f2
Merge pull request #9621 from vgezer/intro2d
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Add new Introduction to 2D page
2024-11-30 17:46:59 -08:00
Volkan Gezer
9a6baf54d9
a new intro to 2d content, similar to 3d
2024-11-30 22:01:39 +01:00
Max Hilbrunner
bac98a0aa2
Merge pull request #10344 from tetrapod00/shader-function-modified
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Note that shader function descriptions are modified from OpenGL docs
2024-11-30 01:55:01 +01:00
Max Hilbrunner
51c4208189
Merge pull request #10342 from dalexeev/pot-gen-doc-gdscript-comments
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POT Generator: Document `TRANSLATORS:` and `NO_TRANSLATE` comments
2024-11-30 01:54:44 +01:00
tetrapod00
f40128b9ba
Note that shader function descriptions are modified from OpenGL docs
2024-11-29 15:53:13 -08:00
Matthew
e26f77c2f7
Merge pull request #10308 from elpozewaunig/web_splash_color
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Add information on web export splash color in custom HTML shells
2024-11-29 18:32:58 -05:00
tetrapod00
f2ce3eee91
Standardize renderer names and terms
2024-11-29 13:26:48 -08:00
Danil Alexeev
17c8c2287a
POT Generator: Document TRANSLATORS: and NO_TRANSLATE comments
2024-11-29 23:21:01 +03:00
52SW
e05cebecdb
Document GDScript @export_tool_button ( #10338 )
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* Add @export_tool_button to the documention
2024-11-29 15:18:08 -05:00
Quinn
6292c86298
Replace mentions of Reference with RefCounted
2024-11-29 22:13:27 +10:00
ntlblpm
fd9c88a424
Update saving_games.rst
2024-11-29 01:46:08 -05:00
Sai Nane
3f206fd8e6
Remove references to PoolVector
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PoolVector has not existed since 2020.
It was removed in 3205a92a:
https://github.com/godotengine/godot/commit/3205a92a
2024-11-28 14:17:38 +00:00
RB35 and tetrapod
1a72210be3
Update C# Rider install steps for now built-in plugin "Godot Support" ( #10323 )
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* Plugin now bundled with rider so can't be installed
As of Rider 2024.2 the plugin is bundled with the software and can't be installed which can be confusing.
https://plugins.jetbrains.com/plugin/13882-godot-support
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Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2024-11-27 21:18:13 +01:00
Max Hilbrunner
ba8739a3cd
Merge pull request #10326 from tetrapod00/shadow-cull-mask
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Document Light3D shadow caster mask property
2024-11-27 21:17:34 +01:00
tetrapod00
10842e24b5
Document shadow caster mask property
2024-11-27 09:20:46 -08:00
Chaosus
b1190d5371
Add SCREEN_UV shader built-in to spatial light shader
2024-11-26 21:43:29 +03:00
Anish Mishra
e41a55ebc8
update groups image in saving_games tutorial
2024-11-26 01:44:17 +05:30
Max Hilbrunner
7f5c375770
Merge pull request #10317 from tetrapod00/not-a-wiki
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Remove wiki reference in Introduction to 3D
2024-11-24 22:27:00 +01:00
tetrapod00
d9bd76c66a
Remove wiki reference in Introduction to 3D
2024-11-24 12:49:39 -08:00
Tyson Nottingham
e488391d36
Use Stretch Ratio instead of prior Ratio terminology
2024-11-23 12:29:35 -08:00
Hugo Locurcio
f10432656c
Document focus StyleBox caveats in Introduction to GUI skinning
2024-11-23 18:31:16 +01:00
Chaosus
ef7e5e39be
Remove extra paragraph textureQueryLod from shader_functions.rst
2024-11-23 12:32:44 +03:00
Elias Pozewaunig
1e31d21812
Added web export splash color variable documentation
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Additionally linked to project settings exposed as placeholder variables
2024-11-23 01:09:07 +01:00
Yevhen Babiichuk (DustDFG)
1e9348b138
Delete mention of OpenGL ES 2
2024-11-22 18:26:30 +02:00
mechalynx and tetrapod
0f8c24b071
Update PackedArray explanation to match Godot 4.0 behavior ( #10304 )
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Add paragraphs describing the differences between PackedArray and
normal or typed Array.
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Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2024-11-22 10:03:47 +01:00
Chaosus
c46c219825
Add samplerExternalOES type to variable types of shading language
2024-11-21 23:42:55 +03:00
Max Hilbrunner
5b15d190e9
Merge pull request #10295 from tetrapod00/gdscript-summary
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Add GDScript naming convention summary table
2024-11-21 03:22:13 +01:00
Matthew
f94cdb1289
Merge pull request #10287 from tetrapod00/language-compare
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Add FAQ entry "Which programming language is fastest?"
2024-11-20 18:06:52 -05:00
c1310e6009
Add GDScript naming convention summary table
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Co-Authored-By: Edwin <60202421+emarino135@users.noreply.github.com >
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-11-20 14:40:36 -08:00
6feb7b47c8
Add FAQ entry "Which programming language is fastest?"
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Compares the performance of C#, GDScript, and C++.
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-Authored-By: Andre Sacilotto <66838864+andresacilotto@users.noreply.github.com >
2024-11-20 09:05:25 -08:00
c10b857b54
Improve shader function descriptions ( #9338 )
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- Move built-in shader function descriptions from Shading Language
to a new page, with a format like the class reference.
- Shader built-in functions are sorted by category, each with a summary
table and then full descriptions of each function, with parameters,
returns, and links to the official Khronos docs.
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Co-authored-by: clayjohn <claynjohn@gmail.com >
Co-authored-by: ashbygeek <daniel.ashby@sern.blueskydevops.net >
Co-authored-by: Yuri Rubinsky <chaosus89@gmail.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2024-11-19 22:41:36 -08:00
Matthew
76a808700c
Merge pull request #10286 from tetrapod00/4x-csharp
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Remove performance comparison from C# Basics
2024-11-19 21:19:40 -05:00
892322b5b1
Add C# code to random_number_generation and fix shuffle bag example. ( #8072 )
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* Add C# code to random_number_generation and fix shuffle bag example.
Changes made to shuffle bag example:
- Replace .empty() with .is_empty()
- More descriptive comment
- Change code-block into a tabbed code block
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Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
Co-authored-by: Raul Santos <raulsntos@gmail.com >
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2024-11-19 16:37:18 -08:00
Amirtha Krishnan and A Thousand Ships
1b51bb7b1a
Add documentation for hint_enum uniform in shading_language.rst ( #9841 )
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* Adding documentation for ``hint_enum`` uniform in shading_language.rst
Added explanation regarding ``hint_enum`` behaviour and usage in Uniforms section.
Also added a row in the Uniforms section table to reflect this new hint type
This PR is documentation regarding : godotengine/godot#94324
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-11-19 16:26:46 -08:00
00c34dd769
Add examples of individually setting bits in Physics introduction ( #9910 )
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Add examples using CollisionObject2D.set_collision_mask_value().
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2024-11-19 16:12:23 -08:00
Max Hilbrunner
e081912aa7
Merge pull request #10293 from tetrapod00/debug-shortcut
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Fix wrong editor setting in Overview of Debugging Tools
2024-11-19 21:44:06 +01:00
tetrapod00
7cfe4b82b1
Fix wrong editor setting in Overview of Debugging Tools
2024-11-19 11:58:55 -08:00
tetrapod00
77f3eb6b68
Remove performance comparison from C# Basics
2024-11-19 11:03:25 -08:00
FlooferLand
b29d5ecabf
Remove link to hxgodot
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The url returns a 404, and the project itself was archived in October
2024-11-19 13:03:05 +02:00
Max Hilbrunner
07fbf9ee05
Merge pull request #10259 from tetrapod00/clarify-vertex
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Clarify VERTEX and other shader built-ins
2024-11-19 10:54:35 +01:00
Max Hilbrunner
7ad80b338b
Fix EOF newlines in using multiple threads
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CI goes brrrr
2024-11-19 10:43:48 +01:00
Max Hilbrunner
128d712d89
Merge pull request #8195 from wlsnmrk/cross-scripting-style
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Improve code style for cross-language scripting examples
2024-11-19 10:39:43 +01:00