Commit Graph
1434 Commits
Author SHA1 Message Date
Hugo Locurcio 421c3a6a49 Clarify that procedural geometry can only be created on the CPU 2020-10-06 18:21:34 +02:00
Nathan Lovato e35fd0a2bf Merge pull request #4203 from Calinou/add-2d-collision-shapes
Add a page about 2D collision shapes
2020-10-05 10:45:37 -06:00
Hugo Locurcio 367c6c571d Add a page about 2D collision shapes 2020-10-04 22:54:48 +02:00
Nathan Lovato 61e34f9b00 Merge pull request #4191 from InfiniteAnts/gles2-difference-glow
Added glow level usage in Differences between GLES2 and GLES3
2020-10-02 13:15:21 -06:00
Nathan Lovato dbff11a91c Update tutorials/misc/gles2_gles3_differences.rst 2020-10-02 13:11:50 -06:00
Anant Ahuja 621401bb63 Added glow level usage in Differences between GLES2 and GLES3 2020-10-02 11:54:20 -05:00
Nathan Lovato 2849c0595b Merge pull request #4186 from Calinou/rng-fix-randi-range
Fix syntax error in the `randi_range()` example in the RNG tutorial
2020-10-02 10:06:42 -06:00
Hugo Locurcio 5d26ce0ea9 Fix broken formatting in the beginning of What is GDNative? 2020-10-02 13:50:02 +02:00
Hugo Locurcio 5b66b08787 Fix syntax error in the randi_range() example in the RNG tutorial 2020-10-02 13:39:49 +02:00
Nathan Lovato de21cf2e38 Merge pull request #3786 from Calinou/add-what-is-gdnative
Add a page describing what is GDNative
2020-09-30 20:31:56 -06:00
Nathan Lovato e6f167344e Edit what_is_gdnative.rst
passive -> direct voice
Improve phrasing
2020-09-30 20:28:55 -06:00
Nathan Lovato 8fa58f18e9 Merge pull request #4024 from Calinou/add-random-number-generation-tutorial
Add a random number generation tutorial
2020-09-30 16:44:56 -06:00
Nathan Lovato 5546ec3f90 Edit random_numbers.rst
Remove parens, passive voice -> direct voice, fix some typos, simplify some of the language, and add a short intro listing what the reader will learn
2020-09-30 16:42:28 -06:00
Nathan Lovato 4f876754bc Edit GLES2 Environment glow limitations 2020-09-30 11:19:21 -06:00
Hugo Locurcio 7d9ffa77a7 Add a random number generation tutorial
This closes #2436.
2020-09-30 16:42:22 +02:00
Hugo Locurcio f8efe480fd Clarify the GLES2 Environment glow limitations
This closes #4091.
2020-09-28 21:37:01 +02:00
Nathan Lovato 98f2916fa1 Remove outdated tutorials in the 4.0 documentation
- Step-by-step -> UI tutorials
- Step-by-step -> splash screen tutorial
- 3D -> FPS tutorial

Closes #1412
Closes #1599
Closes #1601
Closes #1620
Closes #1667
Closes #1670
Closes #2346
Closes #2574
Closes #2875
Closes #3151
Closes #3217
Closes #3348
Closes #3751
Closes #4011

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2020-09-28 15:53:26 +02:00
Rémi Verschelde 8438f07650 Merge pull request #4073 from NathanLovato/edit/3d-collision-shapes
Edit 3D collision shapes
2020-09-28 15:37:05 +02:00
Nathan Lovato 22c6fdbc15 Merge pull request #3989 from kjav/patch-2
Add an 'unsupported on android' warning to 2d skeleton documentation
2020-09-26 11:51:08 -06:00
Nathan Lovato a84012e4e2 Rephrase note about known skeleton issue with GLES2 2020-09-26 11:48:18 -06:00
Nathan Lovato 557135297f Edit 3D collision shapes
- Passive -> direct voice
- Remove parens in sentences
- Tweak some sentences' wording
- Fix typos
- Add missing Oxford commas
2020-09-26 11:22:14 -06:00
Nathan Lovato 18d88b443e Merge pull request #4040 from Calinou/add-collision-shapes-3d-page
Add a page about 3D collision shapes
2020-09-26 08:09:56 -06:00
Nathan Lovato d3118280a6 Merge pull request #4048 from puchik/shading-language-vocabulary-grammar
Formalize language and improve grammar in "Shading Language"
2020-09-22 09:16:53 -06:00
Nathan Lovato 42a06ee9b7 Update tutorials/shading/shading_reference/shading_language.rst
- Use US English instead of British English
- Add edit from PR review
- Tweak commas
2020-09-22 09:16:43 -06:00
Rémi Verschelde 77c4edbe34 Merge pull request #4038 from Calinou/multiple-resolutions-no-modesetting-rationale
Document why Godot doesn't support changing the monitor resolution
2020-09-22 08:49:50 +02:00
Rémi Verschelde 19c9e9f88b Merge pull request #4053 from akien-mga/update-locales
Update locales to match current engine core/translation.cpp
2020-09-22 08:41:39 +02:00
Rémi Verschelde e8033a60ee Update locales to match current engine core/translation.cpp
Fixes https://github.com/godotengine/godot/issues/42236.

Make codespell skip the Telugu line, otherwise it wants to change `te` to `the`
(I don't want to put it as a global word ignore as it's a common typo.)
2020-09-22 08:36:56 +02:00
Yuri Roubinsky a67a8813ca Fix visual shader plugin example 2020-09-22 09:14:30 +03:00
Arman 2817e712c7 Formalize language and improve grammar in "Shading Language"
- Remove second set of parentheses by restructuring the sentence
- Rewrite "In all honesty, mobile drivers are buggy..." with more formal language
2020-09-20 19:33:36 -07:00
Hugo Locurcio 1e203d2378 Add a page about 3D collision shapes 2020-09-19 22:04:06 +02:00
Hugo Locurcio 79c771de19 Document why Godot doesn't support changing the monitor resolution
This closes https://github.com/godotengine/godot/issues/14542.
2020-09-18 23:36:32 +02:00
Rémi Verschelde b2e311e287 Merge pull request #4025 from skyace65/AudioBuses
Improve audio buses page
2020-09-18 14:35:20 +02:00
CDWimmer 3245853e78 Fix varying name in Your first spatial shader (#4031) 2020-09-18 12:53:12 +02:00
skyace65 a580ebb99f Improve audio buses page 2020-09-17 09:36:46 -04:00
Aaron Franke a197de2b26 Clarify license requirement in AssetLib submitting instructions 2020-09-13 15:17:20 -04:00
Nathan Lovato c0156f55b5 Merge pull request #4000 from clayjohn/Optimization
Initial port of optimization tutorials to master
2020-09-12 08:12:26 -06:00
clayjohn 55b1a4fb03 Initial port of optimization tutorials to master 2020-09-11 23:02:27 -07:00
Rémi Verschelde a95c173ae9 Merge pull request #3693 from Calinou/matrices-transforms-shear
Mention the Node2D shearing property in Matrices and transforms
2020-09-11 09:12:18 +02:00
Hugo Locurcio 59c686d04d Improve the BBCode tags description, mention lack of vertical centering
This was suggested by someone on Twitter.
2020-09-10 19:01:22 +02:00
Sam 2056817404 Add an 'unsupported on android' warning to 2d skeleton documentation 2020-09-10 15:39:17 +01:00
Hubert Ekvall ad95164095 Fix of a grammatical error. 2020-09-09 20:26:24 +02:00
Rémi Verschelde 1fec4eacfc Merge pull request #3785 from Calinou/add-autotile-templates
Add 2x2 and 3x3 Minimal autotile templates to Using tilemaps
2020-09-09 14:17:17 +02:00
Hugo Locurcio 747af9b3c7 Mention the Node2D shearing property in Matrices and transforms
This closes #3604.
2020-09-09 14:15:06 +02:00
Rémi Verschelde 1740baf9de Merge pull request #3898 from faintdeception/patch-1
Typo in C# example change velocity to _velocity
2020-09-09 14:14:04 +02:00
Hugo Locurcio 93679aa6c9 Add 2x2 and 3x3 Minimal autotile templates to Using tilemaps
Thanks to @golddotasksquestions for providing these autotile templates :)

This closes #3316.
2020-09-09 14:13:59 +02:00
Rémi Verschelde 7312a542f5 Merge pull request #3964 from madmiraal/fix-lgtm-alerts
Fix lgtm alerts
2020-09-09 12:43:50 +02:00
Rémi Verschelde e5835248af Merge pull request #3901 from raulsntos/csharp-running_code_in_the_editor
Add C# examples to running_code_in_the_editor.rst
2020-09-09 12:41:43 +02:00
TheTrainDoctor b9072edace fixed incorrect variable in C# code example
save_game is not the variable used in the C# tab
2020-09-09 12:09:07 +02:00
MrCelticFox 237491a6d8 Fix RichTextEffects not loading correctly in BBCode in RichTextLabel (#3975)
Added class names to all three of the custom RichText examples, as without these the effects did not load correctly in the "Custom Effect Array" property of the RichTextLabel. (Godot v3.2.2.stable)
2020-09-08 15:36:03 +02:00
TooniisandHugo Locurcio 2e5e28be1a Update GLES2 restrictions in Environment and post-processing (#3978)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-09-07 14:39:59 +02:00