Hugo Locurcio
421c3a6a49
Clarify that procedural geometry can only be created on the CPU
2020-10-06 18:21:34 +02:00
Nathan Lovato
e35fd0a2bf
Merge pull request #4203 from Calinou/add-2d-collision-shapes
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Add a page about 2D collision shapes
2020-10-05 10:45:37 -06:00
Hugo Locurcio
367c6c571d
Add a page about 2D collision shapes
2020-10-04 22:54:48 +02:00
Nathan Lovato
61e34f9b00
Merge pull request #4191 from InfiniteAnts/gles2-difference-glow
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Added glow level usage in Differences between GLES2 and GLES3
2020-10-02 13:15:21 -06:00
Nathan Lovato
dbff11a91c
Update tutorials/misc/gles2_gles3_differences.rst
2020-10-02 13:11:50 -06:00
Anant Ahuja
621401bb63
Added glow level usage in Differences between GLES2 and GLES3
2020-10-02 11:54:20 -05:00
Nathan Lovato
2849c0595b
Merge pull request #4186 from Calinou/rng-fix-randi-range
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Fix syntax error in the `randi_range()` example in the RNG tutorial
2020-10-02 10:06:42 -06:00
Hugo Locurcio
5d26ce0ea9
Fix broken formatting in the beginning of What is GDNative?
2020-10-02 13:50:02 +02:00
Hugo Locurcio
5b66b08787
Fix syntax error in the randi_range() example in the RNG tutorial
2020-10-02 13:39:49 +02:00
Nathan Lovato
de21cf2e38
Merge pull request #3786 from Calinou/add-what-is-gdnative
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Add a page describing what is GDNative
2020-09-30 20:31:56 -06:00
Nathan Lovato
e6f167344e
Edit what_is_gdnative.rst
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passive -> direct voice
Improve phrasing
2020-09-30 20:28:55 -06:00
Nathan Lovato
8fa58f18e9
Merge pull request #4024 from Calinou/add-random-number-generation-tutorial
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Add a random number generation tutorial
2020-09-30 16:44:56 -06:00
Nathan Lovato
5546ec3f90
Edit random_numbers.rst
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Remove parens, passive voice -> direct voice, fix some typos, simplify some of the language, and add a short intro listing what the reader will learn
2020-09-30 16:42:28 -06:00
Nathan Lovato
4f876754bc
Edit GLES2 Environment glow limitations
2020-09-30 11:19:21 -06:00
Hugo Locurcio
7d9ffa77a7
Add a random number generation tutorial
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This closes #2436 .
2020-09-30 16:42:22 +02:00
Hugo Locurcio
f8efe480fd
Clarify the GLES2 Environment glow limitations
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This closes #4091 .
2020-09-28 21:37:01 +02:00
Nathan Lovato
98f2916fa1
Remove outdated tutorials in the 4.0 documentation
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- Step-by-step -> UI tutorials
- Step-by-step -> splash screen tutorial
- 3D -> FPS tutorial
Closes #1412
Closes #1599
Closes #1601
Closes #1620
Closes #1667
Closes #1670
Closes #2346
Closes #2574
Closes #2875
Closes #3151
Closes #3217
Closes #3348
Closes #3751
Closes #4011
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Only make Pull Requests against other branches (e.g. `2.1`) if your changes only apply to that specific version of Godot.
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2020-09-28 15:53:26 +02:00
Rémi Verschelde
8438f07650
Merge pull request #4073 from NathanLovato/edit/3d-collision-shapes
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Edit 3D collision shapes
2020-09-28 15:37:05 +02:00
Nathan Lovato
22c6fdbc15
Merge pull request #3989 from kjav/patch-2
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Add an 'unsupported on android' warning to 2d skeleton documentation
2020-09-26 11:51:08 -06:00
Nathan Lovato
a84012e4e2
Rephrase note about known skeleton issue with GLES2
2020-09-26 11:48:18 -06:00
Nathan Lovato
557135297f
Edit 3D collision shapes
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- Passive -> direct voice
- Remove parens in sentences
- Tweak some sentences' wording
- Fix typos
- Add missing Oxford commas
2020-09-26 11:22:14 -06:00
Nathan Lovato
18d88b443e
Merge pull request #4040 from Calinou/add-collision-shapes-3d-page
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Add a page about 3D collision shapes
2020-09-26 08:09:56 -06:00
Nathan Lovato
d3118280a6
Merge pull request #4048 from puchik/shading-language-vocabulary-grammar
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Formalize language and improve grammar in "Shading Language"
2020-09-22 09:16:53 -06:00
Nathan Lovato
42a06ee9b7
Update tutorials/shading/shading_reference/shading_language.rst
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- Use US English instead of British English
- Add edit from PR review
- Tweak commas
2020-09-22 09:16:43 -06:00
Rémi Verschelde
77c4edbe34
Merge pull request #4038 from Calinou/multiple-resolutions-no-modesetting-rationale
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Document why Godot doesn't support changing the monitor resolution
2020-09-22 08:49:50 +02:00
Rémi Verschelde
19c9e9f88b
Merge pull request #4053 from akien-mga/update-locales
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Update locales to match current engine core/translation.cpp
2020-09-22 08:41:39 +02:00
Rémi Verschelde
e8033a60ee
Update locales to match current engine core/translation.cpp
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Fixes https://github.com/godotengine/godot/issues/42236 .
Make codespell skip the Telugu line, otherwise it wants to change `te` to `the`
(I don't want to put it as a global word ignore as it's a common typo.)
2020-09-22 08:36:56 +02:00
Yuri Roubinsky
a67a8813ca
Fix visual shader plugin example
2020-09-22 09:14:30 +03:00
Arman
2817e712c7
Formalize language and improve grammar in "Shading Language"
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- Remove second set of parentheses by restructuring the sentence
- Rewrite "In all honesty, mobile drivers are buggy..." with more formal language
2020-09-20 19:33:36 -07:00
Hugo Locurcio
1e203d2378
Add a page about 3D collision shapes
2020-09-19 22:04:06 +02:00
Hugo Locurcio
79c771de19
Document why Godot doesn't support changing the monitor resolution
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This closes https://github.com/godotengine/godot/issues/14542 .
2020-09-18 23:36:32 +02:00
Rémi Verschelde
b2e311e287
Merge pull request #4025 from skyace65/AudioBuses
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Improve audio buses page
2020-09-18 14:35:20 +02:00
CDWimmer
3245853e78
Fix varying name in Your first spatial shader ( #4031 )
2020-09-18 12:53:12 +02:00
skyace65
a580ebb99f
Improve audio buses page
2020-09-17 09:36:46 -04:00
Aaron Franke
a197de2b26
Clarify license requirement in AssetLib submitting instructions
2020-09-13 15:17:20 -04:00
Nathan Lovato
c0156f55b5
Merge pull request #4000 from clayjohn/Optimization
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Initial port of optimization tutorials to master
2020-09-12 08:12:26 -06:00
clayjohn
55b1a4fb03
Initial port of optimization tutorials to master
2020-09-11 23:02:27 -07:00
Rémi Verschelde
a95c173ae9
Merge pull request #3693 from Calinou/matrices-transforms-shear
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Mention the Node2D shearing property in Matrices and transforms
2020-09-11 09:12:18 +02:00
Hugo Locurcio
59c686d04d
Improve the BBCode tags description, mention lack of vertical centering
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This was suggested by someone on Twitter.
2020-09-10 19:01:22 +02:00
Sam
2056817404
Add an 'unsupported on android' warning to 2d skeleton documentation
2020-09-10 15:39:17 +01:00
Hubert Ekvall
ad95164095
Fix of a grammatical error.
2020-09-09 20:26:24 +02:00
Rémi Verschelde
1fec4eacfc
Merge pull request #3785 from Calinou/add-autotile-templates
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Add 2x2 and 3x3 Minimal autotile templates to Using tilemaps
2020-09-09 14:17:17 +02:00
Hugo Locurcio
747af9b3c7
Mention the Node2D shearing property in Matrices and transforms
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This closes #3604 .
2020-09-09 14:15:06 +02:00
Rémi Verschelde
1740baf9de
Merge pull request #3898 from faintdeception/patch-1
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Typo in C# example change velocity to _velocity
2020-09-09 14:14:04 +02:00
Hugo Locurcio
93679aa6c9
Add 2x2 and 3x3 Minimal autotile templates to Using tilemaps
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Thanks to @golddotasksquestions for providing these autotile templates :)
This closes #3316 .
2020-09-09 14:13:59 +02:00
Rémi Verschelde
7312a542f5
Merge pull request #3964 from madmiraal/fix-lgtm-alerts
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Fix lgtm alerts
2020-09-09 12:43:50 +02:00
Rémi Verschelde
e5835248af
Merge pull request #3901 from raulsntos/csharp-running_code_in_the_editor
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Add C# examples to running_code_in_the_editor.rst
2020-09-09 12:41:43 +02:00
TheTrainDoctor
b9072edace
fixed incorrect variable in C# code example
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save_game is not the variable used in the C# tab
2020-09-09 12:09:07 +02:00
MrCelticFox
237491a6d8
Fix RichTextEffects not loading correctly in BBCode in RichTextLabel ( #3975 )
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Added class names to all three of the custom RichText examples, as without these the effects did not load correctly in the "Custom Effect Array" property of the RichTextLabel. (Godot v3.2.2.stable)
2020-09-08 15:36:03 +02:00
Tooniis and Hugo Locurcio
2e5e28be1a
Update GLES2 restrictions in Environment and post-processing ( #3978 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-09-07 14:39:59 +02:00