MBCX
f964bb3007
Update RISC-V toolchain version
2025-08-06 11:58:15 -04:00
Matthew
acabcb0edf
Merge pull request #11036 from LeSnow-Ye/patch-1
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Keep consistent with previous text to avoid misleading
2025-08-01 21:09:39 -04:00
Danil Alexeev
3946ede7aa
Replace remaining uses of shorthand codeblock syntax, add CI check
2025-07-25 16:20:16 -04:00
skyace65
fa1d5635dd
Update custom templates images on compiling pages
2025-07-08 19:36:28 -04:00
Matthew
d438b93e7f
Merge pull request #11072 from bruvzg/pck_enc_android
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Remove PCK encryption note for Android.
2025-07-04 21:52:24 -04:00
Hugo Locurcio
8fdfc1ab1f
Fix incorrect notice about multithreading in Introduction to the buildsystem
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- Use `-j12` in the example line to reflect the most popular
CPU core topology in Steam hardware survey as of writing
(6 cores/12 threads).
2025-07-03 23:37:48 +02:00
Pāvels Nadtočajevs
78a48f4d4e
Remove PCK encryption note for Android.
2025-07-01 20:44:02 +03:00
Hugo Locurcio
79e306b892
Update section about using system libraries in Compiling for Linux/*BSD
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- Mention how to use system SDL library now that SDL 3 is used
for gamepad support.
2025-06-25 02:12:18 +02:00
A Thousand Ships
92cd36b50e
Various grammar and spelling fixes
2025-06-23 16:37:26 +02:00
LeSnow Ye
675494050e
Keep consistent with previous text to avoid misleading
2025-06-19 14:10:31 +08:00
Matthew
55236d9b5f
Merge pull request #10998 from dragonhunt02/master
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Update Android tools version
2025-06-07 10:18:33 -04:00
Hugo Locurcio
1e6df92f02
Update Optimizing for size for Godot 4.5 ( #10968 )
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- Document disabling physics engines (and 2D/3D physics altogether).
- Mention disabling 2D navigation separately from 3D.
- Improve LTO minimum RAM notice and remove reference to Godot 3.x.
- Update list of modules that can be disabled in a minimal 2D game.
- Update list of nodes that are disabled with `disable_advanced_gui=yes`.
2025-06-06 17:44:57 +02:00
dragonhunt02
1a9ccde99f
Update Android tools version
2025-06-06 14:01:30 +00:00
Hugo Locurcio
8a6ad4c926
Replace uses of shorthand codeblock syntax to avoid issues with localization
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Previously, many paragraphs in the documentation used `::` at the end of a line
as a replacement for a single colon (and `::` on the following line).
Due to this, the `::` was part of the extracted string for localization.
Weblate also showed a warning about the trailing `::`, as it's not
normally expected to be there.
This change requires translators to revalidate all modified strings.
However, considering many of those have broken code blocks due to translators
replacing `::` with `:`, it can be a good idea.
This also adds documentation writing guidelines for code blocks and admonitions.
This commit does not modify existing admonitions in any way (as this would
lead to a much larger diff, and require more localizable text to be revalidated
by translators).
2025-05-30 02:02:30 +02:00
Holly
13d907143c
Remove suggestion to do a partial upgrade
2025-05-23 09:25:20 +01:00
Matthew
530614ae0d
Merge pull request #10886 from m4gr3d/update_generate_apk_docs
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Update the Android build documentation
2025-04-30 21:15:30 -04:00
Fredia Huya-Kouadio
ddbc8e827d
Update the Android build documentation
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- Replace `generate_apk` with `generate_android_binaries` in the Android documentation
- Update the ndk version to 27.2.12479018
2025-04-28 19:19:59 -07:00
Max Hilbrunner
bf0fb5af0d
Merge pull request #10812 from Calinou/data-paths-file-logging
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Document file logging in Data paths
2025-04-29 01:47:27 +02:00
Egor Nikulin
0030b27c2f
Fix code block format
2025-04-20 23:05:14 +04:00
Pāvels Nadtočajevs
0d85d2e5a6
Remove iOS simulator mentions.
2025-04-15 08:40:22 +03:00
Max Hilbrunner
309c3c08ed
Merge pull request #10754 from van800/shakhov/macosx
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Reflect the changes to Rider setup after the fix of the project generation logic to support any OS with and without MSVC toolchain
2025-04-14 23:47:42 +02:00
Max Hilbrunner
f66ca150f5
Merge pull request #10821 from AThousandShips/nav_size_update
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[Navigation] Update contributing docs to reflect 2D navigation changes
2025-04-14 23:46:32 +02:00
ProgrammerOnCoffee and A Thousand Ships
ed79f7b7fd
Document optimize=size_extra SCons option ( #10845 )
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* Document `optimize=size_extra` SCons option
* Remove `optimize=size_extra` version note
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-04-14 23:45:24 +02:00
Ivan Shakhov
566e24e04b
Reflect the changes to Rider setup after the fix of the project generation logic to support any OS without MSVC toolchain
2025-04-09 13:45:22 +02:00
A Thousand Ships
9aecfc7545
[Navigation] Update contributing docs to reflect 2D navigation changes
2025-03-31 13:25:44 +02:00
Hugo Locurcio
d43055095c
Document file logging in Data paths
2025-03-28 19:48:52 +01:00
Rémi Verschelde
99eed1043f
Update Getting Source to use 4.4-stable in example
2025-03-03 16:29:24 +01:00
Fillippe
40a5a09c00
Update compiling_for_windows.rst ( #10562 )
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* Update compiling_for_windows.rst
mingw already includes make and gcc
this was causing a build error on windows since it was using an older version of GCC
The scoop scons version is also outdated so its needed to be installed from python directly
2025-02-15 15:17:19 -05:00
Hugo Locurcio
35fce7fcf6
Remove unneeded dependencies from Fedora installation in Compiling for Linux/*BSD
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Only a few packages are actually needed, as most libraries used by Godot
are either embedded or `dlopen()`'d at runtime.
2025-02-14 19:20:24 +01:00
Max Hilbrunner
1d9c4a4ae1
Merge pull request #10621 from Calinou/compiling-macos-ios-xcode-troubleshooting
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Add a troubleshooting section to Compiling for macOS/iOS
2025-02-08 20:01:38 +01:00
Hugo Locurcio
8ee0e4fc22
Fix meaning of target=template_debug in Introduction to the buildsystem
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This also mentions that available CLI arguments differ depending on
the build target.
2025-02-08 18:46:41 +01:00
Hugo Locurcio
039f8d7a19
Add a troubleshooting section to Compiling for macOS/iOS
2025-02-08 16:56:24 +01:00
Bernat
990fe8334f
Fix library/binary confusion in compiling_for_linuxbsd.rst
2025-02-06 13:15:56 +01:00
Pāvels Nadtočajevs
61b891e334
Add notes about automatic .app bundle creation to compiling for macOS page.
2025-01-31 12:56:35 +02:00
Yevhen Babiichuk (DustDFG)
6de2db1c9a
Sync platforms names with used in Godot 4
2025-01-10 09:11:23 +02:00
Hugo Locurcio
f1d751b4a9
Mention Vulkan and Direct3D 12 SDK install scripts in Compiling for macOS/Windows
2025-01-03 18:50:26 +01:00
Max Hilbrunner
73d92a8c3e
Merge pull request #10439 from 0HyperCube/fedora-embree
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Update fedora embree package
2025-01-03 10:32:38 +01:00
tetrapod00
c4d3aa134a
Standardize RST header syntax
2024-12-29 13:44:09 -08:00
hypercube
ebdb8067f8
Fix fedora embree package
2024-12-26 16:50:28 +00:00
O.S. of Smecta
e117dc8c23
Improve instruction for RISC-V
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* Improve instruction for RISC-V
2024-12-26 08:37:35 -05:00
Max Hilbrunner
613415cac9
Merge pull request #10334 from Calinou/compiling-for-web-rename-tools
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Fix outdated reference to `godot.tools.html` in Compiling for the Web
2024-11-29 03:10:32 +01:00
Hugo Locurcio
59d97a7331
Remove instructions on setting up Pyston for faster development
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This is done for several reasons:
- Recent CPython versions such as 3.13 have mostly caught up
with Pyston in terms of performance. If the trend continues,
CPython may supersede Pyston's performance in the long term.
This is especially the case if the experimental JIT is
eventually able to run Godot's SCons setup.
- Pyston is not maintained anymore (its last release was in 2022),
and the last Python version it can run is 3.8. Python 3.8 is now
end-of-life. Godot's SCons setup (as well as SCons itself) will
eventually require Python versions newer than 3.8.
2024-11-29 02:05:45 +01:00
Hugo Locurcio
a23d9145c1
Fix outdated reference to godot.tools.html in Compiling for the Web
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It's `godot.editor.html` since Godot 4.0.
2024-11-29 02:03:36 +01:00
Jonathan Sekela
9057f15806
Add dev_build and dev_mode flags to scons compilation instructions for desktop editor pages
2024-11-19 19:55:33 -05:00
Max Hilbrunner and DSOE1024
eda6a2da1f
Compiling for Linux/BSD: Add openKylin
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Co-authored-by: DSOE1024 <90103853+DSOE1024@users.noreply.github.com >
2024-11-17 11:56:12 +01:00
Thaddeus Crews
a12dfff799
Bump minimum SCons/Python for builds
2024-11-14 10:01:37 -06:00
tetrapod00
76bcb140d4
Consistently use "built-in" and "built into", avoid "builtin" and "built-in to"
2024-11-08 17:28:29 -08:00
tetrapod00
53ea9b6965
Fix codespell not running on some files
2024-11-06 21:56:26 -08:00
Max Hilbrunner
d92c2cfc99
Merge pull request #10187 from tetrapod00/rubric-headers
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Improve display of rubric fake headers with `:heading-level:` option
2024-11-04 00:08:48 +01:00
Hugo Locurcio
47eda9fe60
Mention a way to get development snapshots' source code in Getting the source
2024-11-03 23:39:39 +01:00