Commit Graph
1645 Commits
Author SHA1 Message Date
Nathan Lovato dacee416da Move debug section to Scripting
Closes #4110
2021-11-24 10:30:21 -06:00
Nathan Lovato 6bca7ed4d6 Move plugins/gdnative to scripting/
Closes #4114
2021-11-24 10:30:15 -06:00
Nathan Lovato 1778b89945 Rename GUI to User Interface (UI) 2021-11-24 10:29:34 -06:00
Nathan Lovato 9a12147a31 Rename I/O page into Input and Output (I/O)
Closes #4144
2021-11-24 10:28:09 -06:00
Nathan Lovato 77e3fc97dc Rename shading section into shaders
Closes #4155
Closes #4154
2021-11-24 10:28:02 -06:00
Nathan Lovato 9785bff959 Move remaining pages in getting_started/scripting after rebase 2021-11-24 10:27:33 -06:00
Nathan Lovato e3def678fe Remove misc/ section and state_design_pattern 2021-11-24 10:27:21 -06:00
Nathan Lovato 7ae5f18349 Move handling_quit_requests to inputs 2021-11-24 10:27:09 -06:00
Nathan Lovato 0c4f113703 Move binary_serialization_api to io/ 2021-11-24 10:27:04 -06:00
Nathan Lovato 381b4f8030 Move running_code_in_the_editor to plugins/ 2021-11-24 10:27:01 -06:00
Nathan Lovato bed21dbc1a Move three pages from misc/ to scripting/ 2021-11-24 10:26:57 -06:00
Nathan Lovato eb0f2c731e Move jitter_stutter and gles2_gles3_differences to rendering section 2021-11-24 10:26:50 -06:00
Nathan Lovato 9cd85fdd02 Move vertex animation files to performance
Closes #4123
2021-11-24 10:26:40 -06:00
Nathan Lovato 3675de547b Remove what are shaders page and description from your_first_shader/ 2021-11-24 10:25:59 -06:00
Nathan Lovato ed6fce7762 Fix errors after rebasing the branch on master 2021-11-24 10:25:56 -06:00
Nathan Lovato 5801e40f79 Rename migrating_to_godot_shader_language.rst
Also wrap lines in the document at 80 characters

Closes #4178
2021-11-24 10:25:51 -06:00
Nathan Lovato 75215d38dc Move and rename what_are_shaders.rst
Closes #4179
2021-11-24 10:25:47 -06:00
Nathan Lovato bac14530b4 Remove water shader tutorial series
Closes #4158
2021-11-24 10:25:24 -06:00
Nathan Lovato cefcd724d9 Move and group android docs in platform/android
Closes #4162
2021-11-24 10:25:20 -06:00
Nathan Lovato 8a1a649a48 Move tutorials/assetlib to community/
Closes #4109
2021-11-24 10:25:15 -06:00
Nathan Lovato 6d8fbe38ea Move scripting section to tutorials/
Closes #4113
2021-11-24 10:25:06 -06:00
Nathan Lovato 9495cdb945 Remove tutorials/legal, move complying_with_licenses
Closes #4111
2021-11-24 10:24:59 -06:00
Nathan Lovato 708f952dbf Rename your first shader pages
Also filled paragraphs at 80 characters

Closes #4157
2021-11-24 10:24:50 -06:00
Nathan Lovato 2e8891a757 Rename godot_shader_language_style_guide, shorten title
Closes #4159
2021-11-24 10:24:11 -06:00
Nathan Lovato 762cc04164 Rename animation_2d page to animation
Closes #4136
2021-11-24 10:24:07 -06:00
Nathan Lovato b96ce2914d Move viewport pages
Closes #4180
2021-11-24 10:24:00 -06:00
Nathan Lovato d08da200d4 Add rendering section
pre-requisite for multiple PRs and changes I need to make in parallel
2021-11-24 10:23:54 -06:00
Nathan Lovato 5ae5a3a3be Rename and edit data_paths.rst
Closes #4181
2021-11-24 10:23:45 -06:00
Nathan Lovato e01c9a3258 Edit info about the layout menu in tutorials/gui/size_and_anchors.rst 2021-11-24 10:19:51 -06:00
RedMser 3d01467571 Fix Record and Capture effect short descriptions in Audio buses (#5399) 2021-11-17 00:23:58 +01:00
Hugo Locurcio 80d50d9dbd Fix missing space after period in Using AnimationTree 2021-11-15 15:15:23 +01:00
maxnim1986 beae732c74 State Machine travel teleports in the absence of any transition between the states
Added a line explaining that the State Machine travel function teleports to a destination node in absence of any transition between the current and destination node.
2021-11-15 15:13:35 +01:00
Hugo Locurcio 6c0cd9ba52 Improve the FreeType copyright year editor mention
This makes it more obvious that this information is accessed
through the editor.
2021-11-09 12:53:17 +01:00
3starblaze ee5bda23c1 Add info on freetype copyright year (#5379)
* Add info on freetype copyright year
2021-11-09 12:53:14 +01:00
skyace65 181ae1312c Update console support information 2021-11-03 16:16:24 +01:00
SietseqandHugo Locurcio abad5c6857 GDNative: Specify to use the 3.x branch (#5354)
GDExtensions has been merged into the godot-cpp master branch. The tutorial should specify to use the 3.x branch if the reader is creating GDNative scripts.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-11-03 16:11:31 +01:00
Hugo Locurcio eb7979eea1 Add recommendations for 3D light shadow bias (#5340)
* Add recommendations for 3D light shadow bias

These are the settings I usually recommend based on my
personal experience.
2021-11-03 15:58:04 +01:00
skyace65 89fc2f7045 Add a page on making a UI controller/keyboard navigable (3.4) 2021-11-01 21:57:00 -04:00
Schmake 6fb54dc152 Fix spelling error in Using InputEvent (they -> the) (#5351) 2021-10-29 15:36:12 +02:00
Hugo Locurcio 89e566ec67 Fix C# code sample in Random number generation 2021-10-20 11:00:36 +02:00
Hugo Locurcio 2845e3f98a Fix build error after cherry-picks 2021-10-15 15:46:29 +02:00
Hugo Locurcio 5f0f9980de Document thread-safe rendering caveats 2021-10-15 15:33:23 +02:00
Hugo Locurcio 0b0777b2cd Document how to handle clicked [url] tags in RichTextLabel 2021-10-15 15:30:56 +02:00
DeeJayLSP 5e2eeaa1c1 Complying with licenses: Explain what the FreeType <year> should be 2021-10-15 15:23:58 +02:00
Maxime Lapointe 1173f9fa58 Reword intro do custom_drawing_in_2d
The wording felt very off from the other tutorials.
This bring it more in line, using a simple 'Introduction' as first section.
2021-10-15 15:16:32 +02:00
Hugo Locurcio 4f99906927 Always use variables to access iOS-only singletons in Plugins for iOS
This is required to avoid script compilation errors on other platforms.
2021-10-15 15:13:39 +02:00
9da1dd098f Update services_for_ios.rst (#4465)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-10-15 15:12:50 +02:00
Kevin Sanders 5511361b16 Grammar fix. 2021-10-15 15:06:11 +02:00
Dathide 646de0d828 Fix 3 typos in index.rst (#5135)
* Fix typos in index.rst
2021-10-15 15:05:24 +02:00
Dathide 0a585ccfbe Add extra info from SurfaceTool class page
Added a few sentences about generate_normals() and generate_tangents() taken from the SurfaceTool class page in the docs.
2021-10-15 15:04:35 +02:00