Commit Graph
2036 Commits
Author SHA1 Message Date
Yuri Roubinsky e48d11394d Rename several transform built-ins in shaders 2022-03-19 22:07:57 +03:00
Bruno Garcia 1381983226 fix 'making_plugin' tutorial code snippet (#5585)
* Fix making plugin tutorial
2022-03-03 12:52:27 +01:00
Max Hilbrunner ebf8608274 Merge pull request #5653 from Mickeon/patch-1
Change remaining "export" to "@export" in GDScript Exports Documentation
2022-03-03 12:42:24 +01:00
Arpit Srivastava bee17514c9 Fix missing word in Beziers, curves and paths (#5654) 2022-02-27 19:18:53 +01:00
Micky 1d6c90a434 Change remaining "export" to "@export"
This PR changes the "export"s in the Array section of the GDScript Exports documentation to the "@export" annotation to be in line with 4.0.

Also slightly touches up the wording when referring to default null assignment and Packed*Arrays.
2022-02-27 14:30:15 +01:00
Max Hilbrunner 37b4b1430a Merge pull request #5604 from Calinou/gdnative-cpp-example-remove-nativescript-1.0
Remove references to NativeScript 1.0 in GDNative C++ example
2022-02-25 05:03:30 +01:00
Zshandi KrahnandHugo Locurcio 66305cf83b Fixed grammar in "Awaiting for signals" end note (#5586)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-02-24 14:54:09 +01:00
Rémi Verschelde 9621bed314 Merge pull request #5579 from Sauermann/fix-onready-annotations 2022-02-24 14:13:07 +01:00
Max Hilbrunner b926752a22 Merge pull request #5639 from skyace65/LineContinuation2
Document line continuation in GDScript
2022-02-23 23:17:47 +01:00
skyace65 0b4017d519 Document line continuation in GDScript 2022-02-22 20:34:32 -05:00
SylvanSign 06989b6fdc add legacy ImageMagick command for ICO convert (#5638) 2022-02-23 01:46:53 +01:00
Darenn Keller b6c61785c4 Fixed one spelling mistake. 2022-02-22 10:03:13 +01:00
Jesse van HerkandHugo Locurcio 8643265c69 Add section about the RESET animation in Introduction to the animation features (#5628)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-02-21 19:27:17 +01:00
Loregret 28a12f7a68 Remove warning about fixed issue in Using an external text editor (#5629) 2022-02-21 18:09:20 +01:00
Denis NICOLAS 481fdb3a46 Fix another typo in Using the SurfaceTool (#5612) 2022-02-15 19:39:46 +01:00
Denis NICOLAS 95b2fafb71 Fix a typo in Using the MeshDataTool (#5611) 2022-02-15 19:39:32 +01:00
Denis NICOLAS 47d3ee2a16 Fix typo in Procedural geometry (#5608) 2022-02-14 16:47:37 +01:00
Markus Sauermann aaf6b3e504 Update tutorials: Rename Transform to Transform3D (#5603) 2022-02-14 13:27:37 +01:00
Hugo Locurcio 440141e494 Remove references to NativeScript 1.0 in GDNative C++ example
NativeScript 1.1 has been supported in Godot 3.1 and later, which
means the latest version of the documentation doesn't need to
cover it anymore.

This also improves grammar and writing style.
2022-02-14 01:12:31 +01:00
Markus Sauermann 1e6a033a8f Update tutorials: VisualServer to RenderingServer 2022-02-09 20:20:13 +01:00
Max Hilbrunner d44b58e224 Merge pull request #5578 from BeayemX/patch-1
Fix missing underscore in methods
2022-02-07 13:05:35 +01:00
Victor Karp 7d3cd55ea2 Add missing closing quotation marks in GDScript format strings (#5583) 2022-02-05 21:23:04 +01:00
Markus Sauermann 57a9ef3fea Add @ to onready annotated variables in examples 2022-02-04 19:33:10 +01:00
Christian Winter 8322cff165 Fix missing underline in methods 2022-02-03 02:10:10 +01:00
snailrhymerandHugo Locurcio dd764520c6 Clarify reference erasure warning in Using Servers (#5570)
* Clarify reference erasure warning in Using Servers

Expand a brief remark on the importance of maintaining a reference to a resource to prevent its deletion.
Also fix some typos and remove instances of "just".

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-02-01 07:57:45 +01:00
Markus Sauermann dd10dff974 Swap extends line with class_name to follow GDScript style guide (#5573) 2022-01-30 19:18:34 +01:00
Hugo Locurcio cfe29cdf72 Fix title underline being too short in Running code in the editor 2022-01-28 19:42:25 +01:00
Max Hilbrunner 74a720e169 Merge pull request #5532 from exploregamedev/rpc_annotation
Reduced reference to RPC annotations down to @rpc
2022-01-28 16:46:11 +01:00
Max Hilbrunner ef5da7cc32 Merge pull request #5538 from zacryol/animation-parenting-fix
Reverse parenting order of Sprite and AnimationPlayer in tutorial
2022-01-28 11:11:26 +01:00
Max Hilbrunner bc89d6ae21 Merge pull request #5552 from snailrhymer/plugins-tutorial-tool-update
Update plugin tutorial to use @tool
2022-01-28 11:04:39 +01:00
SnailRhymer 5d43929a09 Add navigation annotations to gdscript export docs
Under 'exporting bit flags', add 2D and 3D navigation annotations to the bit flag annotation examples.
2022-01-27 15:50:20 +00:00
SnailRhymer 21246a9376 Update plugin tutorial to use @tool
Replaces instances of tool with @tool in plugin tutorial.
2022-01-27 01:00:02 +00:00
Fredia Huya-KouadioandHugo Locurcio 19c34237cc Remove 3.x VR tutorials, add landing page for future XR docs (#5479)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-01-25 23:46:07 +01:00
HoustonBass 525d3565ef Update NORMALMAP builtin name in Your first 3D shader (#5546) 2022-01-25 15:41:17 +01:00
zacryol f2ac9f8ab8 Reverse parenting order of Sprite and AnimationPlayer in tutorial
The docs had a sprite as the child of the player, then *immediately* after
says to not do that. Why mislead the reader at all and not just do it
the better way from the start? There nothing really gained from the
sprite being a child here, not even simplicity.
2022-01-22 12:36:21 -07:00
clayjohn 565b00d611 Add fog shaders to shader refererence 2022-01-21 23:56:16 -08:00
samkeen 9ec9531b9a Reduced the RPC annotations down to @rpc
As per this post (and merge to master):
https://godotengine.org/article/multiplayer-changes-godot-4-0-report-2
The multiplayer annotations have reduced down to only @rpc (as far
as I can tell? apologies if I've miss interpreted this)

- removed the deprecated annotations and replaced with @rpc
- replaced an example that referenced @remote
2022-01-19 19:30:12 -08:00
Max Hilbrunner 55c80494c7 Merge pull request #5509 from dalexeev/bgcolor-fgcolor-bbcodes
Document `[bgcolor]` and `[fgcolor]` BBCodes
2022-01-14 03:28:47 +01:00
Danil Alexeev f47697e1b6 Document [bgcolor] and [fgcolor] BBCodes 2022-01-12 21:05:25 +03:00
Danil Alexeev d7a41d57f6 Add info about [lb] and [rb] BBCodes 2022-01-12 18:41:30 +03:00
Max Hilbrunner ed0f9a3d7f Merge pull request #5502 from skyace65/GDScriptTable
Add information on using continue with match to gdscript table
2022-01-11 17:18:24 +01:00
skyace65 e6e205a020 Fix normal map description and improve note 2022-01-09 12:09:28 -05:00
skyace65 76550d3653 Add information on using continue with match to gdscript table 2022-01-09 11:03:43 -05:00
MatthewandHugo Locurcio d17c415009 Update and improve VS Code setup instructions (#5501)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-01-08 00:06:25 +01:00
nice-shotandHugo Locurcio dac5306e21 Add missing property name in Using GIProbe (#5499)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-01-07 18:47:11 +01:00
Hugo Locurcio 31746843d0 Document keyboard ghosting caveats in Input examples 2022-01-04 22:37:23 +01:00
Max Hilbrunner a2d949ed2d Merge pull request #5493 from skyace65/ExportFilters
Document how export filters work
2022-01-03 16:41:28 +01:00
Max Hilbrunner 52a3acb912 Merge pull request #5367 from natetrost/master
Update Android IAP docs for v1.1 of PBL plugin
2022-01-03 16:39:09 +01:00
skyace65 13f4f7f24c Document how export filters work 2022-01-02 09:51:56 -05:00
skyace65 acba96655c Remove outdated vertex attributes link 2021-12-31 12:28:14 -05:00