Yuri Roubinsky
e48d11394d
Rename several transform built-ins in shaders
2022-03-19 22:07:57 +03:00
Bruno Garcia
1381983226
fix 'making_plugin' tutorial code snippet ( #5585 )
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* Fix making plugin tutorial
2022-03-03 12:52:27 +01:00
Max Hilbrunner
ebf8608274
Merge pull request #5653 from Mickeon/patch-1
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Change remaining "export" to "@export" in GDScript Exports Documentation
2022-03-03 12:42:24 +01:00
Arpit Srivastava
bee17514c9
Fix missing word in Beziers, curves and paths ( #5654 )
2022-02-27 19:18:53 +01:00
Micky
1d6c90a434
Change remaining "export" to "@export"
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This PR changes the "export"s in the Array section of the GDScript Exports documentation to the "@export" annotation to be in line with 4.0.
Also slightly touches up the wording when referring to default null assignment and Packed*Arrays.
2022-02-27 14:30:15 +01:00
Max Hilbrunner
37b4b1430a
Merge pull request #5604 from Calinou/gdnative-cpp-example-remove-nativescript-1.0
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Remove references to NativeScript 1.0 in GDNative C++ example
2022-02-25 05:03:30 +01:00
Zshandi Krahn and Hugo Locurcio
66305cf83b
Fixed grammar in "Awaiting for signals" end note ( #5586 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-02-24 14:54:09 +01:00
Rémi Verschelde
9621bed314
Merge pull request #5579 from Sauermann/fix-onready-annotations
2022-02-24 14:13:07 +01:00
Max Hilbrunner
b926752a22
Merge pull request #5639 from skyace65/LineContinuation2
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Document line continuation in GDScript
2022-02-23 23:17:47 +01:00
skyace65
0b4017d519
Document line continuation in GDScript
2022-02-22 20:34:32 -05:00
SylvanSign
06989b6fdc
add legacy ImageMagick command for ICO convert ( #5638 )
2022-02-23 01:46:53 +01:00
Darenn Keller
b6c61785c4
Fixed one spelling mistake.
2022-02-22 10:03:13 +01:00
Jesse van Herk and Hugo Locurcio
8643265c69
Add section about the RESET animation in Introduction to the animation features ( #5628 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-02-21 19:27:17 +01:00
Loregret
28a12f7a68
Remove warning about fixed issue in Using an external text editor ( #5629 )
2022-02-21 18:09:20 +01:00
Denis NICOLAS
481fdb3a46
Fix another typo in Using the SurfaceTool ( #5612 )
2022-02-15 19:39:46 +01:00
Denis NICOLAS
95b2fafb71
Fix a typo in Using the MeshDataTool ( #5611 )
2022-02-15 19:39:32 +01:00
Denis NICOLAS
47d3ee2a16
Fix typo in Procedural geometry ( #5608 )
2022-02-14 16:47:37 +01:00
Markus Sauermann
aaf6b3e504
Update tutorials: Rename Transform to Transform3D ( #5603 )
2022-02-14 13:27:37 +01:00
Hugo Locurcio
440141e494
Remove references to NativeScript 1.0 in GDNative C++ example
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NativeScript 1.1 has been supported in Godot 3.1 and later, which
means the latest version of the documentation doesn't need to
cover it anymore.
This also improves grammar and writing style.
2022-02-14 01:12:31 +01:00
Markus Sauermann
1e6a033a8f
Update tutorials: VisualServer to RenderingServer
2022-02-09 20:20:13 +01:00
Max Hilbrunner
d44b58e224
Merge pull request #5578 from BeayemX/patch-1
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Fix missing underscore in methods
2022-02-07 13:05:35 +01:00
Victor Karp
7d3cd55ea2
Add missing closing quotation marks in GDScript format strings ( #5583 )
2022-02-05 21:23:04 +01:00
Markus Sauermann
57a9ef3fea
Add @ to onready annotated variables in examples
2022-02-04 19:33:10 +01:00
Christian Winter
8322cff165
Fix missing underline in methods
2022-02-03 02:10:10 +01:00
snailrhymer and Hugo Locurcio
dd764520c6
Clarify reference erasure warning in Using Servers ( #5570 )
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* Clarify reference erasure warning in Using Servers
Expand a brief remark on the importance of maintaining a reference to a resource to prevent its deletion.
Also fix some typos and remove instances of "just".
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-02-01 07:57:45 +01:00
Markus Sauermann
dd10dff974
Swap extends line with class_name to follow GDScript style guide ( #5573 )
2022-01-30 19:18:34 +01:00
Hugo Locurcio
cfe29cdf72
Fix title underline being too short in Running code in the editor
2022-01-28 19:42:25 +01:00
Max Hilbrunner
74a720e169
Merge pull request #5532 from exploregamedev/rpc_annotation
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Reduced reference to RPC annotations down to @rpc
2022-01-28 16:46:11 +01:00
Max Hilbrunner
ef5da7cc32
Merge pull request #5538 from zacryol/animation-parenting-fix
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Reverse parenting order of Sprite and AnimationPlayer in tutorial
2022-01-28 11:11:26 +01:00
Max Hilbrunner
bc89d6ae21
Merge pull request #5552 from snailrhymer/plugins-tutorial-tool-update
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Update plugin tutorial to use @tool
2022-01-28 11:04:39 +01:00
SnailRhymer
5d43929a09
Add navigation annotations to gdscript export docs
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Under 'exporting bit flags', add 2D and 3D navigation annotations to the bit flag annotation examples.
2022-01-27 15:50:20 +00:00
SnailRhymer
21246a9376
Update plugin tutorial to use @tool
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Replaces instances of tool with @tool in plugin tutorial.
2022-01-27 01:00:02 +00:00
Fredia Huya-Kouadio and Hugo Locurcio
19c34237cc
Remove 3.x VR tutorials, add landing page for future XR docs ( #5479 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-01-25 23:46:07 +01:00
HoustonBass
525d3565ef
Update NORMALMAP builtin name in Your first 3D shader ( #5546 )
2022-01-25 15:41:17 +01:00
zacryol
f2ac9f8ab8
Reverse parenting order of Sprite and AnimationPlayer in tutorial
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The docs had a sprite as the child of the player, then *immediately* after
says to not do that. Why mislead the reader at all and not just do it
the better way from the start? There nothing really gained from the
sprite being a child here, not even simplicity.
2022-01-22 12:36:21 -07:00
clayjohn
565b00d611
Add fog shaders to shader refererence
2022-01-21 23:56:16 -08:00
samkeen
9ec9531b9a
Reduced the RPC annotations down to @rpc
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As per this post (and merge to master):
https://godotengine.org/article/multiplayer-changes-godot-4-0-report-2
The multiplayer annotations have reduced down to only @rpc (as far
as I can tell? apologies if I've miss interpreted this)
- removed the deprecated annotations and replaced with @rpc
- replaced an example that referenced @remote
2022-01-19 19:30:12 -08:00
Max Hilbrunner
55c80494c7
Merge pull request #5509 from dalexeev/bgcolor-fgcolor-bbcodes
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Document `[bgcolor]` and `[fgcolor]` BBCodes
2022-01-14 03:28:47 +01:00
Danil Alexeev
f47697e1b6
Document [bgcolor] and [fgcolor] BBCodes
2022-01-12 21:05:25 +03:00
Danil Alexeev
d7a41d57f6
Add info about [lb] and [rb] BBCodes
2022-01-12 18:41:30 +03:00
Max Hilbrunner
ed0f9a3d7f
Merge pull request #5502 from skyace65/GDScriptTable
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Add information on using continue with match to gdscript table
2022-01-11 17:18:24 +01:00
skyace65
e6e205a020
Fix normal map description and improve note
2022-01-09 12:09:28 -05:00
skyace65
76550d3653
Add information on using continue with match to gdscript table
2022-01-09 11:03:43 -05:00
Matthew and Hugo Locurcio
d17c415009
Update and improve VS Code setup instructions ( #5501 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-01-08 00:06:25 +01:00
nice-shot and Hugo Locurcio
dac5306e21
Add missing property name in Using GIProbe ( #5499 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-01-07 18:47:11 +01:00
Hugo Locurcio
31746843d0
Document keyboard ghosting caveats in Input examples
2022-01-04 22:37:23 +01:00
Max Hilbrunner
a2d949ed2d
Merge pull request #5493 from skyace65/ExportFilters
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Document how export filters work
2022-01-03 16:41:28 +01:00
Max Hilbrunner
52a3acb912
Merge pull request #5367 from natetrost/master
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Update Android IAP docs for v1.1 of PBL plugin
2022-01-03 16:39:09 +01:00
skyace65
13f4f7f24c
Document how export filters work
2022-01-02 09:51:56 -05:00
skyace65
acba96655c
Remove outdated vertex attributes link
2021-12-31 12:28:14 -05:00