Max Hilbrunner
d92c2cfc99
Merge pull request #10187 from tetrapod00/rubric-headers
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Improve display of rubric fake headers with `:heading-level:` option
2024-11-04 00:08:48 +01:00
tetrapod00
c2262e286f
Improve Customizing the mouse cursor
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Link to project settings and enum.
Fix C# example script so it works when pasted.
Improve grammar and formatting.
2024-11-03 13:26:39 -08:00
tetrapod00
2f634c7acb
Improve display of rubric fake headers with heading-level option
2024-11-02 09:42:55 -07:00
tetrapod00
387f478e5a
Update documentation changelog for 4.3
2024-11-02 00:06:55 -07:00
Andrey Solomatin
832e85d38a
Made edits to match GDScript code order
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Updated gdscript_documentation_comments.rst
2024-10-31 12:36:54 +03:00
Max Hilbrunner
e3ce781f0a
Merge pull request #10110 from tetrapod00/particles-sidebar-fix
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Fix unreachable pages under 3D Particles by using fake headers
2024-10-30 09:02:15 +01:00
Max Hilbrunner
bd00434825
Merge pull request #10167 from tetrapod00/redundant-msaa
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Add Antialiasing comparison table, remove redundant MSAA limitations section
2024-10-30 08:38:20 +01:00
tetrapod00
99722f2d78
Add Antialiasing comparison table, remove redundant MSAA limitations section
2024-10-29 16:09:23 -07:00
Anaclecio Brederodes
e01f00f069
Correctly name enum type
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Previously the example defined a "MyEnum" enum, but used a "SpellElements" type export. I've changed so it now defines a "SpellElements" enum.
2024-10-29 18:36:16 -03:00
Matthew
f512e1e9f5
Merge pull request #10163 from Calinou/shading-language-tweak-constant
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Tweak constant example in Shading language to avoid referring to reserved `PI`
2024-10-29 12:46:01 -04:00
Hugo Locurcio
4679999c4d
Tweak constant example in Shading language to avoid referring to reserved PI
2024-10-29 15:15:43 +01:00
Hugo Locurcio
0d3ccb1f6f
Mention callback argument count in The JavaScript bridge singleton
2024-10-29 15:06:53 +01:00
Max Hilbrunner
84842ebe00
Merge pull request #10142 from adamscott/add-web-export-file-name-section
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Add Web export file name section
2024-10-28 23:23:10 +01:00
Max Hilbrunner
cc48adbf4e
Merge pull request #10080 from tetrapod00/gdscript-sidebar
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Improve GDScript Basics sidebar navigation by changing header levels
2024-10-28 23:22:36 +01:00
Max Hilbrunner
18092b00e2
Merge pull request #10151 from adamscott/add-caption-filename
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Add filenames as captions for code blocks
2024-10-28 23:21:39 +01:00
Max Hilbrunner
d904c1df55
Merge pull request #10153 from tetrapod00/shader-uniform-limit
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Add note about shader uniform size limit to Shading Language
2024-10-28 21:03:07 +01:00
tetrapod00
58867df52b
Add note about uniform buffer size limit to Shading Language
2024-10-28 09:14:09 -07:00
Adam Scott
cc53e4b19e
Add Web export file name section
2024-10-28 11:32:09 -04:00
Max Hilbrunner
2d0b917e79
Merge pull request #10114 from tetrapod00/renderer-comparison
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Add new Renderers page
2024-10-28 14:37:25 +01:00
Max Hilbrunner
830fa18c79
Merge pull request #10150 from tetrapod00/csharp-diagnostic-nesting
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Fix unreachable pages in sidebar under C# Diagnostics
2024-10-28 14:31:38 +01:00
tetrapod00
04a986db73
Add new Renderers page
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Adds a new page which gives a summary of the three renderers. This page briefly
describes the renderers, gives some guidance on how to choose a renderer. It also
contains a comparison table between the renderers.
Adds an entry in the FAQ which links to this new page.
Adds a note about subsurface scattering limitations to the Standard Material page.
Adjusts some other pages which had incorrect information.
2024-10-27 18:51:36 -07:00
Hugo Locurcio
748775370a
Use negative index for get_child() in Singletons (Autoload)
2024-10-27 22:24:28 +01:00
Adam Scott
44dfb3a390
Add filenames as captions for code blocks
2024-10-27 16:18:36 -04:00
tetrapod00
9a5507829e
Fix unreachable pages in sidebar under C# Diagnostics
2024-10-27 12:46:48 -07:00
Matthew
d7135355fa
Merge pull request #10143 from tetrapod00/large-world-coords-shader
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Note limitation of shader world coordinates with large world coordinates
2024-10-25 18:52:51 -04:00
tetrapod00
e4d395de48
Note limitation of shader world coordinates with large world coordinates
2024-10-25 11:03:58 -07:00
Max Hilbrunner
cb2a53f881
Merge pull request #10119 from tetrapod00/shader-source-color
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Clarify use of source_color in Shading Language
2024-10-25 13:27:41 +02:00
Chaosus
5320185f73
Fix typo in spatial_shader.rst
2024-10-25 14:13:23 +03:00
Yuri Rubinsky
bb40500d11
Merge pull request #10129 from Chaosus/shader_clip_space_far
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Add `CLIP_SPACE_FAR` built-in description to spatial shaders
2024-10-25 14:09:14 +03:00
Chaosus
f93332bd75
Add CLIP_SPACE_FAR built-in description to spatial shaders
2024-10-25 14:04:23 +03:00
tetrapod00
7303e5733e
Clarify use of source_color in Shading Language
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Rewrite section on using the source_color uniform hint. Content is mostly the same,
but is more clear.
Rename one instance of "shader hint" to "uniform hint".
Adds a section header for Uniform hints.
2024-10-24 21:03:17 -07:00
Chaosus
212ce6746d
Note about stage func/discard may be used in custom shader function
2024-10-24 17:35:09 +03:00
Matthew
bcfaaaafd1
Merge pull request #10134 from ScarfKat/patch-3
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Typo fix for Interpolation gif description
2024-10-23 22:23:19 -04:00
Max Hilbrunner
8703f1c08b
Merge pull request #10128 from Calinou/exporting-for-windows-codesigning-update-url
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Update URL to Microsoft codesigning guide in Exporting for Windows
2024-10-23 08:07:49 +02:00
ScarfKat
2586012bf2
Typo fix for Interpolation gif description
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The original description was backwards. This is a small edit that fixes it.
2024-10-22 21:57:23 -04:00
Matthew
5ebd5e4528
Merge pull request #10131 from tetrapod00/goodbye-phong
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Remove references to Phong and Blinn specular modes
2024-10-22 21:35:08 -04:00
tetrapod00
658717b80a
Remove references to Phong and Blinn specular
2024-10-22 10:45:38 -07:00
Daniel Garcia Silva
f3a18b66f7
Fix typo "exists" to "exits"
2024-10-22 17:20:44 +01:00
Hugo Locurcio
a35d441cd7
Update URL to Microsoft codesigning guide in Exporting for Windows
2024-10-22 16:55:29 +02:00
Chaosus
e3af8aa69b
Add #error shader preprocessor directive description
2024-10-22 12:00:21 +03:00
Max Hilbrunner
a293074b08
Merge pull request #10122 from tetrapod00/remove-3x-continued
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Remove references to 3.x minor versions
2024-10-21 09:30:59 +02:00
Matthew
ca4c469701
Merge pull request #10120 from tetrapod00/remove-3x
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Remove reference to 3.1 as a minimum version
2024-10-20 21:18:32 -04:00
tetrapod00
10e07f08f5
Fix HDR 2D mention in Upgrading to Godot 4 page
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Since Godot 4.2, rendering 2D in HDR is once again possible.
2024-10-20 17:36:39 -07:00
tetrapod00
3bc5ea85af
Remove references to 3.x minor versions
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Removes notes about features being introduced in 3.x minor versions. In 4.x, these
details are no longer relevant.
2024-10-20 15:35:32 -07:00
tetrapod00
451649ddb6
Remove reference to 3.1 as a minimum version
2024-10-19 21:32:16 -07:00
Max Hilbrunner
7061a2aa92
Merge pull request #9846 from Flarkk/shader_matrix_convention
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Fix shader language matrix row/col convention
2024-10-20 04:13:42 +02:00
tetrapod00
a6484f9841
Fix docstring written as comment
2024-10-19 11:31:59 -07:00
Max Hilbrunner
4895db1287
Merge pull request #10112 from tetrapod00/link-rendering-sections
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Add link from Rendering to 2D and 3D rendering sections
2024-10-19 16:21:38 +02:00
Max Hilbrunner
a31b251589
Merge pull request #10107 from tetrapod00/canvasitem-shader-color-texture
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Clarify COLOR and TEXTURE in CanvasItem shaders
2024-10-19 05:25:26 +02:00
tetrapod00
12e83c4949
Add link from Rendering to 2D and 3D rendering sections
2024-10-18 17:51:00 -07:00