Commit Graph
4226 Commits
Author SHA1 Message Date
Max Hilbrunner d92c2cfc99 Merge pull request #10187 from tetrapod00/rubric-headers
Improve display of rubric fake headers with `:heading-level:` option
2024-11-04 00:08:48 +01:00
tetrapod00 c2262e286f Improve Customizing the mouse cursor
Link to project settings and enum.
Fix C# example script so it works when pasted.
Improve grammar and formatting.
2024-11-03 13:26:39 -08:00
tetrapod00 2f634c7acb Improve display of rubric fake headers with heading-level option 2024-11-02 09:42:55 -07:00
tetrapod00 387f478e5a Update documentation changelog for 4.3 2024-11-02 00:06:55 -07:00
Andrey Solomatin 832e85d38a Made edits to match GDScript code order
Updated gdscript_documentation_comments.rst
2024-10-31 12:36:54 +03:00
Max Hilbrunner e3ce781f0a Merge pull request #10110 from tetrapod00/particles-sidebar-fix
Fix unreachable pages under 3D Particles by using fake headers
2024-10-30 09:02:15 +01:00
Max Hilbrunner bd00434825 Merge pull request #10167 from tetrapod00/redundant-msaa
Add Antialiasing comparison table, remove redundant MSAA limitations section
2024-10-30 08:38:20 +01:00
tetrapod00 99722f2d78 Add Antialiasing comparison table, remove redundant MSAA limitations section 2024-10-29 16:09:23 -07:00
Anaclecio Brederodes e01f00f069 Correctly name enum type
Previously the example defined a "MyEnum" enum, but used a "SpellElements" type export. I've changed so it now defines a "SpellElements" enum.
2024-10-29 18:36:16 -03:00
Matthew f512e1e9f5 Merge pull request #10163 from Calinou/shading-language-tweak-constant
Tweak constant example in Shading language to avoid referring to reserved `PI`
2024-10-29 12:46:01 -04:00
Hugo Locurcio 4679999c4d Tweak constant example in Shading language to avoid referring to reserved PI 2024-10-29 15:15:43 +01:00
Hugo Locurcio 0d3ccb1f6f Mention callback argument count in The JavaScript bridge singleton 2024-10-29 15:06:53 +01:00
Max Hilbrunner 84842ebe00 Merge pull request #10142 from adamscott/add-web-export-file-name-section
Add Web export file name section
2024-10-28 23:23:10 +01:00
Max Hilbrunner cc48adbf4e Merge pull request #10080 from tetrapod00/gdscript-sidebar
Improve GDScript Basics sidebar navigation by changing header levels
2024-10-28 23:22:36 +01:00
Max Hilbrunner 18092b00e2 Merge pull request #10151 from adamscott/add-caption-filename
Add filenames as captions for code blocks
2024-10-28 23:21:39 +01:00
Max Hilbrunner d904c1df55 Merge pull request #10153 from tetrapod00/shader-uniform-limit
Add note about shader uniform size limit to Shading Language
2024-10-28 21:03:07 +01:00
tetrapod00 58867df52b Add note about uniform buffer size limit to Shading Language 2024-10-28 09:14:09 -07:00
Adam Scott cc53e4b19e Add Web export file name section 2024-10-28 11:32:09 -04:00
Max Hilbrunner 2d0b917e79 Merge pull request #10114 from tetrapod00/renderer-comparison
Add new Renderers page
2024-10-28 14:37:25 +01:00
Max Hilbrunner 830fa18c79 Merge pull request #10150 from tetrapod00/csharp-diagnostic-nesting
Fix unreachable pages in sidebar under C# Diagnostics
2024-10-28 14:31:38 +01:00
tetrapod00 04a986db73 Add new Renderers page
Adds a new page which gives a summary of the three renderers. This page briefly
describes the renderers, gives some guidance on how to choose a renderer. It also
contains a comparison table between the renderers.
Adds an entry in the FAQ which links to this new page.
Adds a note about subsurface scattering limitations to the Standard Material page.
Adjusts some other pages which had incorrect information.
2024-10-27 18:51:36 -07:00
Hugo Locurcio 748775370a Use negative index for get_child() in Singletons (Autoload) 2024-10-27 22:24:28 +01:00
Adam Scott 44dfb3a390 Add filenames as captions for code blocks 2024-10-27 16:18:36 -04:00
tetrapod00 9a5507829e Fix unreachable pages in sidebar under C# Diagnostics 2024-10-27 12:46:48 -07:00
Matthew d7135355fa Merge pull request #10143 from tetrapod00/large-world-coords-shader
Note limitation of shader world coordinates with large world coordinates
2024-10-25 18:52:51 -04:00
tetrapod00 e4d395de48 Note limitation of shader world coordinates with large world coordinates 2024-10-25 11:03:58 -07:00
Max Hilbrunner cb2a53f881 Merge pull request #10119 from tetrapod00/shader-source-color
Clarify use of source_color in Shading Language
2024-10-25 13:27:41 +02:00
Chaosus 5320185f73 Fix typo in spatial_shader.rst 2024-10-25 14:13:23 +03:00
Yuri Rubinsky bb40500d11 Merge pull request #10129 from Chaosus/shader_clip_space_far
Add `CLIP_SPACE_FAR` built-in description to spatial shaders
2024-10-25 14:09:14 +03:00
Chaosus f93332bd75 Add CLIP_SPACE_FAR built-in description to spatial shaders 2024-10-25 14:04:23 +03:00
tetrapod00 7303e5733e Clarify use of source_color in Shading Language
Rewrite section on using the source_color uniform hint. Content is mostly the same,
but is more clear.
Rename one instance of "shader hint" to "uniform hint".
Adds a section header for Uniform hints.
2024-10-24 21:03:17 -07:00
Chaosus 212ce6746d Note about stage func/discard may be used in custom shader function 2024-10-24 17:35:09 +03:00
Matthew bcfaaaafd1 Merge pull request #10134 from ScarfKat/patch-3
Typo fix for Interpolation gif description
2024-10-23 22:23:19 -04:00
Max Hilbrunner 8703f1c08b Merge pull request #10128 from Calinou/exporting-for-windows-codesigning-update-url
Update URL to Microsoft codesigning guide in Exporting for Windows
2024-10-23 08:07:49 +02:00
ScarfKat 2586012bf2 Typo fix for Interpolation gif description
The original description was backwards. This is a small edit that fixes it.
2024-10-22 21:57:23 -04:00
Matthew 5ebd5e4528 Merge pull request #10131 from tetrapod00/goodbye-phong
Remove references to Phong and Blinn specular modes
2024-10-22 21:35:08 -04:00
tetrapod00 658717b80a Remove references to Phong and Blinn specular 2024-10-22 10:45:38 -07:00
Daniel Garcia Silva f3a18b66f7 Fix typo "exists" to "exits" 2024-10-22 17:20:44 +01:00
Hugo Locurcio a35d441cd7 Update URL to Microsoft codesigning guide in Exporting for Windows 2024-10-22 16:55:29 +02:00
Chaosus e3af8aa69b Add #error shader preprocessor directive description 2024-10-22 12:00:21 +03:00
Max Hilbrunner a293074b08 Merge pull request #10122 from tetrapod00/remove-3x-continued
Remove references to 3.x minor versions
2024-10-21 09:30:59 +02:00
Matthew ca4c469701 Merge pull request #10120 from tetrapod00/remove-3x
Remove reference to 3.1 as a minimum version
2024-10-20 21:18:32 -04:00
tetrapod00 10e07f08f5 Fix HDR 2D mention in Upgrading to Godot 4 page
Since Godot 4.2, rendering 2D in HDR is once again possible.
2024-10-20 17:36:39 -07:00
tetrapod00 3bc5ea85af Remove references to 3.x minor versions
Removes notes about features being introduced in 3.x minor versions. In 4.x, these
details are no longer relevant.
2024-10-20 15:35:32 -07:00
tetrapod00 451649ddb6 Remove reference to 3.1 as a minimum version 2024-10-19 21:32:16 -07:00
Max Hilbrunner 7061a2aa92 Merge pull request #9846 from Flarkk/shader_matrix_convention
Fix shader language matrix row/col convention
2024-10-20 04:13:42 +02:00
tetrapod00 a6484f9841 Fix docstring written as comment 2024-10-19 11:31:59 -07:00
Max Hilbrunner 4895db1287 Merge pull request #10112 from tetrapod00/link-rendering-sections
Add link from Rendering to 2D and 3D rendering sections
2024-10-19 16:21:38 +02:00
Max Hilbrunner a31b251589 Merge pull request #10107 from tetrapod00/canvasitem-shader-color-texture
Clarify COLOR and TEXTURE in CanvasItem shaders
2024-10-19 05:25:26 +02:00
tetrapod00 12e83c4949 Add link from Rendering to 2D and 3D rendering sections 2024-10-18 17:51:00 -07:00