Commit Graph
168 Commits
Author SHA1 Message Date
Max Hilbrunner e7233356f4 Merge pull request #6036 from Boxfort/master
Fix grammar in 'pausing_games.rst'
2022-08-05 20:21:21 +02:00
Jack Anderson 2eed5a5cda Fix grammar in 'pausing_games.rst' 2022-08-05 18:58:15 +01:00
Pixelatex 8bc58f580a Singletons tutorial has deprecated methods. (#6018)
* Singletons tutorial has deprecated methods.
2022-08-05 19:54:38 +02:00
seanfy 1273f4a490 Fix typo in GDScript reference: 'user' -> 'use' (#6033) 2022-08-05 09:51:04 +02:00
Max Hilbrunner 6352a30ef1 Merge pull request #5981 from jynus/4.0-templates
Document new script template system for Godot 4.0
2022-08-02 10:20:44 +02:00
Vladislav Vorobev 3dd5afca78 Fix missing code blocks in GDScript exports (#5998) 2022-07-28 23:08:51 +02:00
luz paz 04f66dc5d0 Fix various typos
Found via `codespell -q 3 -S ./LICENSE.txt,./tutorials/i18n,./_tools/codespell-ignore-lines.txt -L doubleclick,findn,lod,inout,nd,raison,te` and other means
2022-07-28 10:35:04 -04:00
Max Hilbrunner 420ed2739f Merge pull request #5985 from 31/dev/31/winbugs
Add notes for common C# bugs on Windows
2022-07-27 02:54:00 +02:00
Max Hilbrunner 3f00b445e6 Merge pull request #5983 from 31/dev/31/cli
Add "dotnet CLI" option to all C# editor docs
2022-07-26 00:40:05 +02:00
31 b8c3411a40 Add notes for common C# bugs on Windows 2022-07-24 21:04:45 -07:00
31 b3296f0573 Remove "Core" from .NET SDK, simplify Mono mention 2022-07-24 17:55:10 -07:00
31 5f60723cd4 Add "dotnet CLI" option to all C# editor docs 2022-07-24 16:03:24 -07:00
Jcrespo b2cfd379c2 Document new script template system for Godot 4.0
The script templates page wasn't updated after godotengine/godot#53957
The templates are now per node type and folder organization has changed.

A few behaviours and configuration have also changed. Documenting based
on current editor behaviour and source code HEAD.

Fixes #5887
2022-07-24 01:59:09 +02:00
Jaime Crespo 33caaf6535 Fix misc syntax/style errors/warnings on documentation head (#5977) 2022-07-23 18:29:56 +02:00
bruvzg b82de55573 Rename OSX to macOS and iPhoneOS to iOS. Update iOS build instructions. 2022-07-21 12:54:21 +03:00
Moté 48f10af7da Update Godot Kotlin link to point to newer implementation (#5921)
The makers did a new implementation that works better, according to them.
2022-07-11 20:25:44 +02:00
kkoang ffd84fa9a0 Fix inline code display in GDScript reference (#5907) 2022-07-03 21:02:15 +02:00
Spencer KotysandHugo Locurcio 22f820a036 Improved documentation for GDScript in keyword (#5883)
* Improve 'in' operator description

* Apply syntax suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-06-22 18:48:29 +02:00
Rémi Verschelde 203fbd35c0 Merge pull request #5837 from akien-mga/gdnative-html5 2022-06-08 13:25:43 +02:00
Danil Alexeev e161f86cf5 Update docs about doc comments (@desc: replaced with blank line) (#5838) 2022-05-26 19:40:34 +02:00
Rémi Verschelde 790c6ca532 Fix outdated comment about GDNative on HTML5 2022-05-25 12:35:00 +02:00
MatthewandHugo Locurcio fd545c7a3e Document scene unique nodes (#5831)
* Document scene unique nodes

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-05-23 08:03:37 +02:00
Hugo Locurcio cb9b2b8c5d Document that autoloads must not be freed to avoid crashes 2022-05-14 20:35:21 +02:00
Yuri Rubinsky 239c49cc8a Add pow operator to GDScript operators list 2022-05-12 11:10:14 +03:00
Haoyu Qiu 1c71b31210 Document zero padding and left alignment in format string (#5790) 2022-05-01 19:08:22 +02:00
Rémi Verschelde 35ab01482e Fixup link in Managing groups section 2022-04-29 14:06:51 +02:00
AndreKoscianskiandRémi Verschelde a4c360c66f Clarify instructions on managing groups (#5316)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-04-29 13:19:25 +02:00
Rémi Verschelde 26fb5af226 Merge pull request #5483 from Ivorforce/patch-1
Remove references to 'godot-headers' from gdnative cpp example
2022-04-29 12:59:43 +02:00
Matthew 87d12d7533 Document Profiler C# limitations (#5779) 2022-04-29 12:33:58 +02:00
Max Hilbrunner 9f8810d7f8 Merge pull request #5752 from Calinou/gdscript-exports-update-syntax
Update syntax for GDScript 2.0 in GDScript exports
2022-04-21 12:35:39 +02:00
Luis Adolfo Ramírez 558ba65828 Fix typo in GDNative C++ example (#5761) 2022-04-13 00:44:38 +02:00
Hugo Locurcio b54e6e4ec8 Update syntax for GDScript 2.0 in GDScript exports 2022-04-10 01:55:11 +02:00
Hugo Locurcio 4709121d02 Document GDNative add-on version compatibility being stricter than usual 2022-04-06 19:14:05 +02:00
skyace65 7a3585a382 Improve and update pausing games for Godot 4 2022-03-13 14:51:03 -04:00
Micky 1d6c90a434 Change remaining "export" to "@export"
This PR changes the "export"s in the Array section of the GDScript Exports documentation to the "@export" annotation to be in line with 4.0.

Also slightly touches up the wording when referring to default null assignment and Packed*Arrays.
2022-02-27 14:30:15 +01:00
Max Hilbrunner 37b4b1430a Merge pull request #5604 from Calinou/gdnative-cpp-example-remove-nativescript-1.0
Remove references to NativeScript 1.0 in GDNative C++ example
2022-02-25 05:03:30 +01:00
Zshandi KrahnandHugo Locurcio 66305cf83b Fixed grammar in "Awaiting for signals" end note (#5586)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-02-24 14:54:09 +01:00
Rémi Verschelde 9621bed314 Merge pull request #5579 from Sauermann/fix-onready-annotations 2022-02-24 14:13:07 +01:00
skyace65 0b4017d519 Document line continuation in GDScript 2022-02-22 20:34:32 -05:00
Markus Sauermann aaf6b3e504 Update tutorials: Rename Transform to Transform3D (#5603) 2022-02-14 13:27:37 +01:00
Hugo Locurcio 440141e494 Remove references to NativeScript 1.0 in GDNative C++ example
NativeScript 1.1 has been supported in Godot 3.1 and later, which
means the latest version of the documentation doesn't need to
cover it anymore.

This also improves grammar and writing style.
2022-02-14 01:12:31 +01:00
Victor Karp 7d3cd55ea2 Add missing closing quotation marks in GDScript format strings (#5583) 2022-02-05 21:23:04 +01:00
Markus Sauermann 57a9ef3fea Add @ to onready annotated variables in examples 2022-02-04 19:33:10 +01:00
Max Hilbrunner 74a720e169 Merge pull request #5532 from exploregamedev/rpc_annotation
Reduced reference to RPC annotations down to @rpc
2022-01-28 16:46:11 +01:00
SnailRhymer 5d43929a09 Add navigation annotations to gdscript export docs
Under 'exporting bit flags', add 2D and 3D navigation annotations to the bit flag annotation examples.
2022-01-27 15:50:20 +00:00
samkeen 9ec9531b9a Reduced the RPC annotations down to @rpc
As per this post (and merge to master):
https://godotengine.org/article/multiplayer-changes-godot-4-0-report-2
The multiplayer annotations have reduced down to only @rpc (as far
as I can tell? apologies if I've miss interpreted this)

- removed the deprecated annotations and replaced with @rpc
- replaced an example that referenced @remote
2022-01-19 19:30:12 -08:00
skyace65 76550d3653 Add information on using continue with match to gdscript table 2022-01-09 11:03:43 -05:00
MatthewandHugo Locurcio d17c415009 Update and improve VS Code setup instructions (#5501)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-01-08 00:06:25 +01:00
Max Hilbrunner fbc887ab2d Merge pull request #5484 from Ivorforce/patch-2
Refer to NativeScript 1.1 as 'new' rather than 'upcoming' in the GDNative cpp example
2021-12-29 18:33:32 +01:00
MatthewandHugo Locurcio f1ff320f06 Clarify singleton read order (#5457)
* Clarify singleton read order

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-12-29 18:29:52 +01:00