Flynn's Arcades actually only does publishing, with porting being
done by RAWRLAB games.
The list should only contain companies that have actually developed
ports, rather than companies who are just publishing games to consoles
using third-party ports.
We've recently completed tech which enables us to port Godot Mono games to Nintendo Switch and Xbox family of consoles so we wanted to reflect that in the docs.
Also added GDK next to Xbox consoles to signify that we do native Xbox ports and not just use the deprecated UWP technology.
Tried to make the line as short and concise as possible, but am open to further modifications if deemed more optimal.
Following up on this PR: https://github.com/godotengine/godot/pull/63597
Documents the new shader built-ins introduced by this PR.
```
NODE_POSITION_WORLD = Node world space position
NODE_POSITION_VIEW = Node view position
CAMERA_POSITION_WORLD = Camera world space position
CAMERA_DIRECTION_WORLD = Camera world space direction
```
* Document that on Blender-glTF-export: models containing blend shapes should Export Deformation Bones Only
* Apply suggestions from code review
Co-authored-by: Benjamin Lösch <benjamin.loesch@cubiest.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Adding the project folder to the exec args lets Rider open the project's folder
as a project and still also open the specified file.
This resolves an issue where if I open a file in a folder from Godot, the folder is treated
by Rider incorrectly as the project root.
Found via `codespell -q 3 -S ./LICENSE.txt,./tutorials/i18n,./_tools/codespell-ignore-lines.txt -L doubleclick,findn,lod,inout,nd,raison,te` and other means
* Update recording_with_microphone.rst
Added the detail that you need to enable the mic in the project settings, as I just spent about two hours wondering why it wasn't working like the example.
The code examples have been updated and the documentation now mentions
that `class_name` is a required part for custom effects to show up in the inspector.
The script templates page wasn't updated after godotengine/godot#53957
The templates are now per node type and folder organization has changed.
A few behaviours and configuration have also changed. Documenting based
on current editor behaviour and source code HEAD.
Fixes#5887