Commit Graph
97 Commits
Author SHA1 Message Date
Sam Green 756b51223e Small update to iOS compilation docs (#2212) 2019-03-01 13:55:56 +01:00
Rémi Verschelde 5b2aaf8d41 Optimize PNGs with optipng
Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00
Rémi Verschelde dc2ff4434b Style changes to #2155 2019-01-26 21:10:54 +01:00
Leon Krause 4cb5df447b Update HTML5 platform docs 2019-01-23 23:21:55 +01:00
Rémi Verschelde 97cf133435 Merge pull request #2102 from Xrayez/script-encrypt
Write docs for compiling the engine with script encryption key
2019-01-08 13:31:34 +01:00
George Marques d5a383b631 Explain the need to set ANDROID_NDK_HOME env var (#2100) 2019-01-08 13:17:39 +01:00
Rémi Verschelde fae0b185bc Drop obsolete Packaging Godot page
The part about the location of user data was outdated and no longer
relevant now that the option to define a custom templates install folder
was removed.

The instructions on the self-contained mode are still relevant, but I'll
rewrite them in a more appropriate location.
2019-01-08 11:35:47 +01:00
Andrii Doroshenko (Xrayez)andLukas Sägesser 4d13c5f779 Write docs for compiling the engine with script encryption key
Retrieved from old godot wiki and adapted according to current source:
https://github.com/ScyDev/godot/wiki/Export-Encrypt-Scripts

Co-authored-by: Lukas Sägesser (SkyDev) <lukas.saegesser@scydev.ch>
2019-01-04 18:26:39 +02:00
Rémi Verschelde a0e9bb8b81 Mention yasm as optional build dep for macOS
See godotengine/godot#21719.
2018-12-27 10:12:57 +01:00
Hugo Locurcio 2514d3415c Fix typo in Compiling for Android 2018-12-12 10:36:42 +01:00
Hugo Locurcio 012491d8b1 Improve the Compiling for Android page
This mentions that Gradle will automatically download SDK components
(except the NDK, as it is used before Gradle is called).
2018-12-09 23:04:13 +01:00
Rémi Verschelde 5a8fd214e1 Add seealso pointing to Buildsystem intro in all compiling pages
Many new contributors want to add information on -j multicore option for
SCons in "Compiling for X" pages as they seem to skip the intro, so let's
make it prominent.
2018-11-28 23:13:13 +01:00
Rémi Verschelde 4ef06a4135 Removing trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
Rémi Verschelde a0e32ac017 Fix mixed use of tabs and spaces in indented blocks
4-space is our convention for indented blocks and should be used consistently.
The only exception is for C++ code which is tab-indented, as the engine code.
2018-11-20 11:02:11 +01:00
Rémi Verschelde 5c7154a30f Merge pull request #1899 from ttencate/patch-4
Remove note about parallel build issues
2018-11-20 09:44:24 +01:00
Rémi Verschelde cc4336ca5b Merge pull request #1914 from Cevantime/patch-1
Add NuGet as a requirement for Mono compiling
2018-11-20 09:39:06 +01:00
Thibault Truffert 4869c944f9 Add NuGet as a requirement for Mono compiling
Compiling Godot Mono on x11 with the latest source brings needs NuGet to be intall which is not a dependency of any current requirement.
2018-11-10 13:31:23 +01:00
Ignacio Etcheverry 9e8c12e367 Add info about the data directory to 'Compiling with mono' 2018-11-08 17:55:50 +01:00
Thomas ten Cate 6871166b32 Remove note about parallel build issues
https://github.com/godotengine/godot/issues/5182 was closed a year ago, and has probably been resolved for over two years.
2018-11-01 10:27:38 +01:00
Hugo Locurcio e46437632e Add yasm to Linux dependency installation oneliners (#1849)
This documents installing yasm which is required to use assembly
routines in libvpx (decoding is very slow without it).
2018-10-21 21:50:41 +02:00
Max Hilbrunner 269032c1af Merge pull request #1850 from starry-abyss/patch-1
Updated openSUSE package requirements
2018-10-21 21:46:25 +02:00
mega-bit b3ddb50877 Fixed typo in "Compiling for Universal Windows Platform" (#1856)
* Fixed typo in "Compiling for UWP"

* Fixed typo in "TSCN file format"
2018-10-17 08:08:06 +09:00
Igor 92d3781506 Updated openSUSE package requirements
A couple of packages I needed to compile master
2018-10-15 19:20:14 +03:00
Hugo Locurcio 4741f45ddb Rename all occurrences of Mac OS X to macOS 2018-10-06 14:42:49 +02:00
mateosss 1689b2745d Added -j flag hint in compiling_for_x11.rst 2018-10-05 21:43:28 -03:00
FeralBytes 0de332c224 JDK 9 causes gradelw build to fail. (#1738)
* JDK 9 causes gradelw build to fail.

Fixing documentation.

* Add JDK 10

Adjust wording for context.
2018-09-20 13:20:49 +02:00
Nathan Lovato dce6c5a9db Merge pull request #1658 from FeralBytes/patch-14
Fix PR#1653
2018-08-11 14:21:31 +09:00
FeralBytes 514ddf2ead Fix PR#1653 2018-08-05 07:52:21 -08:00
FeralBytes e865db9e8b fix for PR #1654 2018-08-05 07:47:19 -08:00
Hugo Locurcio 83d4782d5c Improve and proof-read the "Optimizing for size" page 2018-07-24 22:58:05 +02:00
Max Hilbrunner 4b84ce3e07 Merge pull request #1604 from YeldhamDev/fps_six_fix
Fix code blocks in the sixth part of the FPS tutorial
2018-07-24 18:09:07 +02:00
Rémi Verschelde ce2655b7f7 Compiling: Clarify instructions on compiling with Mono
Fixes godotengine/godot#20384.
2018-07-24 08:17:09 +02:00
Michael Alexsander Silva Dias c7c102dff5 Fix code blocks in the sixth part of the FPS tutorial 2018-07-22 18:53:39 -03:00
Rémi Verschelde 9ae5f3ac7b Fix instructions on installing custom templates 2018-07-22 17:39:40 +02:00
Rémi Verschelde 56e51f6b07 Merge pull request #1600 from kavika13/patch-1
Updating deprecated pywin32 link
2018-07-22 13:03:19 +02:00
Juan Linietsky c795750582 Forgot link time optimization 2018-07-21 19:37:06 -03:00
Juan Linietsky 27ab6a7a52 note about anti virus 2018-07-21 18:25:25 -03:00
Juan Linietsky 214abc0017 Add a tutorial about optimizing a build for size 2018-07-21 17:47:48 -03:00
Merlyn Morgan-Graham 0a3e033dd9 Updating deprecated pywin32 link
Used to be on Sourceforge, but if you check the link then it points you at their github releases page
2018-07-21 09:23:25 -07:00
Ignacio Etcheverry 021d436105 Merge pull request #1547 from neikeq/sup
Improve 'Compiling with Mono' and increase minimum Mono version
2018-07-01 01:24:42 +02:00
Ignacio Etcheverry cab749ca84 Improve 'Compiling with Mono' and increase minimum Mono version
- Minimum version of Mono for building Godot is 5.12.0
- Added list of command-line options
2018-06-28 20:44:45 +02:00
Clay Heaton a5abacce08 Fixed incorrect instruction for MacOS compiling
Line 40 contained a typo.
2018-06-22 12:21:59 -04:00
Rémi Verschelde 5bbda9faf0 Configuring an IDE: Add intro and details for scons path with Qt Creator
Also moved Qt Creator up as it's the IDE used by most core developers.
Some users saw Kdevelop first and expected it to be the recommended one.
2018-06-20 19:00:08 +02:00
None f064e4f7a7 Fix 404s, some redirects and some broken links. 2018-05-30 16:49:21 -07:00
Chaosus e688b73edd Added mono compiling example for Windows 2018-05-16 15:05:37 +03:00
Max Hilbrunner 35864fa52b Compiling with Mono: Point to required version 2018-05-06 18:22:38 +02:00
mhilbrunner f215a0cf26 Proofing/review: Remove filler words, adhere to style guide 2018-05-06 05:23:37 +02:00
Michael Alexsander Silva Dias ade32064ae Added yasm as an optional requirement, and did some minor formating. 2018-05-04 15:15:18 -03:00
Rémi Verschelde fc873cc50f Compiling: Document scons --help option.
Fixes godotengine/godot#18444.
2018-05-01 12:16:45 +02:00
Yuri Chornoivan 11d534015d Fix minor typos 2018-04-18 21:44:15 +03:00