Commit Graph
1816 Commits
Author SHA1 Message Date
Pixelatex cf1b3190f9 Singletons tutorial has deprecated methods. (#6018)
* Singletons tutorial has deprecated methods.
2022-08-06 04:54:15 +02:00
alex-pahdo 4e97b589b0 Clarify hint_range in Shading language (#6029) 2022-08-04 22:21:56 +02:00
David Snopek 9b22c23ae0 Attempt to clarify reliable vs unreliable RPCs 2022-08-03 12:52:48 +02:00
David Khachaturov a3d0644a60 Add mazette! as a third-party company offering console ports of Godot 2022-08-03 12:48:32 +02:00
snailrhymer 9e4a0351b0 Improve clarity in procedural generation tutorials (#6004) 2022-08-03 01:59:56 +02:00
Michael Conrad 9ae75ebacc Fix JetBrains Rider arguments in Using an external text editor (#6019)
Adding the project folder to the exec args lets Rider open the project's folder
as a project and still also open the specified file.

This resolves an issue where if I open a file in a folder from Godot, the folder is treated
by Rider incorrectly as the project root.
2022-08-02 02:07:30 +02:00
Weetbix 9ed0d71357 Fix syntax errors in Sync the gameplay with audio and music (#6016) 2022-07-31 19:35:22 +02:00
jarommadsen 26bd0548bb Remove obsolete C# methods from Using RigidBody2D (#5957) 2022-07-29 22:26:28 +02:00
snailrhymer ae7347e0d2 Fix typo in Exporting packs, patches, and mods (#6003) 2022-07-29 21:51:07 +02:00
Hugo Locurcio f8025454bf Remove outdated stretch mode recommendations in Multiple resolutions 2022-07-28 18:48:17 +02:00
31 888071279f Remove "Core" from .NET SDK, simplify Mono mention 2022-07-25 21:33:19 +02:00
sublimemm c7b23ff7ae Move OpenJDK installation before Android SDK in Exporting for Android (#5988) 2022-07-25 21:32:16 +02:00
TheLegoSensei 2eea7cbb43 Update recording_with_microphone.rst (#5986)
* Update recording_with_microphone.rst

Added the detail that you need to enable the mic in the project settings, as I just spent about two hours wondering why it wasn't working like the example.
2022-07-25 21:32:14 +02:00
HopefulFrog ec95de115a Minor edits, including grammatical fixes, to first_steps_with_rooms_and_portals.rst (#5875) 2022-07-24 18:36:04 +02:00
Patrick-FlameLizard fcedb67bcc [3.x] Examples of matrix input usage in Spatial Shaders
3.x version of this PR: https://github.com/godotengine/godot-docs/pull/5895
2022-07-20 15:25:18 +02:00
Jihad Khawaja 2cb24a4780 Documentation missing method keyword in C# fix
### Description
line 219 missing "Instance" after "scene."

### Issue
https://github.com/godotengine/godot-docs/issues/5942
2022-07-19 22:07:11 +02:00
Hugo Locurcio 77b88054d8 Document blend shapes being supported in GLES2 2022-07-19 22:06:17 +02:00
Max Hilbrunner 210ebe1991 Merge pull request #5922 from dalexeev/fix-click-and-move-example
[3.x] Fix click-and-move example
2022-07-19 16:56:43 +02:00
Hugo Locurcio c3324e836a Add a page on playing videos using VideoPlayer
This includes documentation on supported formats, along with setting
up a VideoPlayer node for 2D and 3D usage.

This also features encoding recommendations to find a balance between
quality and file size (as the defaults in many programs are less than ideal).
2022-07-18 23:50:38 +02:00
Nathan AndersonandHugo Locurcio b557edea42 Mention WebRTC support on HTML5 in High-level multiplayer (#5937)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-07-16 18:36:40 +02:00
Max Hilbrunner 905a2aa7bf Merge pull request #5893 from skyace65/NDKVersion
Update required NDK version (3.5)
2022-07-12 08:44:17 +02:00
Max Hilbrunner e651c33933 Merge pull request #5896 from skyace65/NavigationUpdate
Update navigation page (3.5)
2022-07-12 08:41:17 +02:00
Moté 45529c2c3b Update Godot Kotlin link to point to newer implementation (#5921)
The makers did a new implementation that works better, according to them.
2022-07-11 20:25:59 +02:00
Danil Alexeev 3ddfffbd22 [3.x] Fix click-and-move example 2022-07-11 20:58:10 +03:00
Douglas Leão 7ed441c099 Fix image link in Internationalizing games (#5899) 2022-07-01 19:47:58 +02:00
EvanandHugo Locurcio 9ad2043126 Improve title of 3D text for descriptive navigation (#5897)
Previously, it displayed as "Introduction" under the 3D tab, making it incredibly unclear what the page was actually about. If I understand ReadTheDocs generation of the menu correctly, this will give it a much clearer and more descriptive name of "3D text" in the navigation menu.
I based my exact title on the format of the "3D lights and shadows" documentation title, figuring it was the closest in content type to what is included in the 3D Text documentation.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-06-29 18:05:29 +02:00
skyace65 8ca560ec81 Update navigation page (3.5) 2022-06-28 22:25:52 -04:00
skyace65 589c19f1d3 Update required NDK version 2022-06-28 19:17:46 -04:00
AvicennaandFabio Alessandrelli d028e22d9f Fix websocket_url on the minimal WebSocket client example (#5885)
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2022-06-21 17:08:35 +02:00
rafascarandHugo Locurcio db582ac562 Fix typo on Exporting to macOS (#5878)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-06-15 17:04:49 +02:00
Rémi Verschelde 92c0dee7c2 Merge pull request #5864 from smix8/doc_meshlib_navmesh_img_3.5 2022-06-10 10:34:30 +02:00
Raul Santos d32ab7e340 Fix C# connect signal for 3.x (#5865) 2022-06-08 17:05:27 +02:00
smix8 bfe0286219 Update MeshLibrary navmesh setup image
Update MeshLibrary navmesh setup image.
2022-06-08 13:50:29 +02:00
smix8 62fa96f033 Document MeshLibrary navmesh export (#5863)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 869830c6ba)
2022-06-08 13:35:58 +02:00
Rémi Verschelde 54c48abc17 Fix outdated comment about GDNative on HTML5
(cherry picked from commit 790c6ca532)
2022-06-08 13:35:58 +02:00
Andrew Rublyov ad117b0080 Add missing C# samples for the "Inspector plugins" page (#5829)
(cherry picked from commit 057dfc2d67)
2022-06-08 13:35:58 +02:00
Rémi Verschelde 26c6f31625 Merge pull request #5847 from skyace65/3DText35
Document Label3D and text mesh (3.5)
2022-06-08 13:25:25 +02:00
Hugo Locurcio 9c2a10dc76 Point to stable branch of godot-headers in GDNative C example (#5846) 2022-06-05 20:19:06 +02:00
skyace65 3bc1048ecf Document Label3D and text mesh (3.5) 2022-05-28 21:48:20 -04:00
Hugo Locurcio f3f7deca85 Fix missing file extension in Exporting projects 2022-05-26 20:54:58 +02:00
Hugo Locurcio 8a09026b8d Clarify the expected output file extensions in Exporting projects 2022-05-26 20:54:54 +02:00
Telmo "TrooperandHugo Locurcio 72759722a1 Add exit condition to prevent thread from hanging in resource_queue.gd (#5833)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-05-23 15:01:14 +02:00
skyace65 8bda8e9e8d Add example for clearcoat parameter (3.5) 2022-05-22 13:34:11 -04:00
lawnjelly 8938730213 Physics Interpolation - rename interpolation mode
The engine Node.set_physics_interpolated method was changed to set_physics_interpolation_mode to allow more flexibility.
2022-05-19 12:00:12 +01:00
MatthewandHugo Locurcio b5a8c3c217 Document Material Overlay (#5826)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-05-19 08:12:22 +02:00
Hugo LocurcioandSergey Pershenkov 3b988d8d22 Fix example resource path in Data paths
Co-authored-by: Sergey Pershenkov <s.pershenkov@icloud.com>
2022-05-15 19:24:26 +02:00
Hugo Locurcio ecf542f656 Remove outdated notice about lack of controller support on Apple M1
This also mentions that overriding force feedback (for steering wheels)
isn't supported yet.
2022-05-11 23:39:42 +02:00
vratajin 4339ecded0 Fix invalid variable name in C# example in Physics introduction (#5809) 2022-05-07 22:04:55 +02:00
Hugo Locurcio d2ca6aa0d4 Improve File paths in Godot projects documentation
- Fix missing word in the beginning of the page.
- Add separate table for exported project data location.
- Fix editor table mentioning `app_userdata`, as it's only relevant
  for project data.
- Remove mention of consoles as Godot currently doesn't officially
  support consoles.
- Mention that self-contained mode isn't supported for use by projects
  yet.
2022-05-06 19:24:50 +02:00
Michael Nischt 817223179b Update bake configuration from 3 to 4 modes
4 Modes: Low, Medium, High, and Ultra
2022-05-05 19:05:06 +02:00