Commit Graph
68 Commits
Author SHA1 Message Date
J.M. de Jong 116cfdf9b7 fix imulExtended description 2023-01-08 18:38:02 +01:00
Yuri Sizov 6b9ec31b0a Fix reported formatting issues and property references 2022-12-27 21:25:42 +03:00
J.M. de Jong 7fe43cfc8e Update Shading language to refer to set_shader_parameter() (#6515) 2022-12-26 17:21:06 +01:00
Hugo Locurcio 319106ba2b Document global and per-instance uniforms in Shading language (#6414) 2022-12-23 17:30:28 +01:00
Mara Huldra 0d1d5735ee Replace all uses of hint_color/hint_albedo with source_color (#6450) 2022-12-02 23:17:35 +01:00
Arnaud Billon 329ed4c0a0 Update _anisotropic hint suffix in Shading language (#6447) 2022-12-02 18:05:59 +01:00
Nông Văn TìnhandHugo Locurcio f133c1ce64 Mention DEPTH must be set in all branches in Spatial shaders (#6429)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-11-28 22:50:45 +01:00
Max Hilbrunner 5bb50c07b6 Nuke old renderer comparison page 2022-10-16 00:01:21 +02:00
Max Hilbrunner 198393eec7 More Godot 4 rename fixes (#6315)
* Spatial -> 3D, Transform, Quaternion

* File -> FileAccess

* Camera -> Camera3D

* Update references to MeshInstance and MultiMeshInstance

* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
clayjohn 39e0f7cf15 Clean up canvas item shader reference and add new light shader built ins 2022-09-28 12:27:33 -07:00
Patrick c298b8f494 Typo fix and add forgotten built-in for spatial shader docs
Added the . at the end of the built-ins I forgot and the built-ins CAMERA_DIRECTIOON_WORLD for the fragment built-ins
2022-09-07 19:49:10 +02:00
Morgan Harris 75060e93e7 Added VERTEX_ID, clarified CUSTOM# as inout (#6144)
* Added VERTEX_ID, clarified CUSTOM# as inout

Yeah no of course that's not actually writeable haha. CUSTOM0 etc are `in`, not `out`.
2022-09-07 12:03:37 +02:00
Yuri Rubinsky f1c0ab12eb Add samplerCubeArray type to the list of supported shader types. 2022-08-14 09:25:07 +03:00
Yuri Rubinsky 0258f554ae Few fixes in shading_language 2022-08-13 18:36:49 +03:00
Yuri Rubinsky b578978c8e Fix incorrect example in shader language (uniforms section) 2022-08-13 16:00:22 +03:00
Yuri Rubinsky a45b66ed2a Add group_uniforms to the description of shader uniforms 2022-08-13 09:48:35 +03:00
Yuri Rubinsky 9077d3c717 Add docs for new shader built-in functions 2022-08-13 09:02:54 +03:00
Yuri Rubinsky a961efbc75 Remove incorrect sentence from shader preprocessor. 2022-08-12 14:23:09 +03:00
Patrick Exner bb6e986321 Document new shader built-ins (node position, camera pos/dir)
Following up on this PR: https://github.com/godotengine/godot/pull/63597
Documents the new shader built-ins introduced by this PR.
```
NODE_POSITION_WORLD = Node world space position
NODE_POSITION_VIEW = Node view position
CAMERA_POSITION_WORLD = Camera world space position
CAMERA_DIRECTION_WORLD = Camera world space direction
```
2022-08-05 21:28:26 +02:00
Max Hilbrunner 5ebad39e27 Merge pull request #5987 from Chaosus/shader_preprocessor 2022-08-05 19:59:02 +02:00
Hugo Locurcio b0cf81ab75 Add hint_default_transparent to Shading language
- Document the purpose of `hint_roughness`.
2022-08-04 22:27:35 +02:00
alex-pahdo 4a1cd6c9b6 Clarify hint_range in Shading language (#6029) 2022-08-04 22:20:23 +02:00
luz paz 04f66dc5d0 Fix various typos
Found via `codespell -q 3 -S ./LICENSE.txt,./tutorials/i18n,./_tools/codespell-ignore-lines.txt -L doubleclick,findn,lod,inout,nd,raison,te` and other means
2022-07-28 10:35:04 -04:00
Yuri Rubinsky 9bda182c03 Add docs for shader preprocessor 2022-07-26 20:58:13 +03:00
Patrick Exner e5f23eebf2 Examples of matrix input usage in Spatial Shaders 2022-07-19 18:48:42 +02:00
Mathichai Dechdee 87685ed531 Rename hint_color to source_color in examples
in examples of shading language page
2022-06-07 21:39:00 +09:00
Yuri Rubinsky c423eef3f5 Rename hint_albedo, hint_white/black in shaders 2022-05-24 09:53:23 +03:00
Michael Nischt c2212f1646 Fix matrix member to column-major access in Shading language (#5794) 2022-05-04 23:06:41 +02:00
Yuri Roubinsky 5eaebc2e5a Add a hint_color note for vec3 in shading_language 2022-05-01 11:43:37 +03:00
Hugo LocurcioandClay John e39311fa79 Link to transparency sorting limitations page in Spatial shaders (#5740)
Co-authored-by: Clay John <claynjohn@gmail.com>
2022-04-06 19:39:47 +02:00
Yuri Roubinsky 88a61d2642 Remove SHADOW_ATTENUATION spatial light shader built-in 2022-03-29 09:39:14 +03:00
Patrick (FlameLizard21) e3964988cc Update fragment() -> sky() function name in Sky shaders (#5719) 2022-03-28 18:56:56 +02:00
Ethan Ruhl 75b51ec2f4 Organize built-in order in CanvasItem shaders (#5716) 2022-03-28 15:03:05 +02:00
nevarek b11c1b1f70 Update names of shader matrix built-ins in Advanced post-processing (#5713) 2022-03-25 15:46:11 +01:00
Yuri Roubinsky e48d11394d Rename several transform built-ins in shaders 2022-03-19 22:07:57 +03:00
Markus Sauermann aaf6b3e504 Update tutorials: Rename Transform to Transform3D (#5603) 2022-02-14 13:27:37 +01:00
clayjohn 565b00d611 Add fog shaders to shader refererence 2022-01-21 23:56:16 -08:00
Yuri Roubinsky 58bc70ff28 Few more fixes/enchancements to shaders 2021-12-12 21:38:29 +03:00
Yuri Roubinsky d69f94283b More fixes for shader built-ins 2 2021-11-27 19:05:32 +03:00
Yuri Roubinsky 729648f135 More fixes for shader built-ins 2021-11-27 15:31:30 +03:00
Yuri Roubinsky 77bd7e824a Added new shader built-ins & modify some old 2021-10-17 18:02:41 +03:00
Hugo Locurcio 0d3abab67b Fix "shinning" typo in Shading language 2021-10-15 15:02:06 +02:00
Yuri Roubinsky 76e3e720a0 Fix spacing of built-in in shaders 2021-10-12 20:36:14 +03:00
Yuri Roubinsky a52f95776e Added new shader built-ins descriptions 2021-10-12 19:35:17 +03:00
Rémi Verschelde 9a05eef561 4.0: Convert Sprite references to Sprite2D
Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
Aaron Franke 4060179184 Remove trailing space characters (#5251) 2021-09-13 14:52:39 +02:00
luzpaz d9bc787dd9 Fix various typos (#5215)
Fix various typos

Found via `codespell -q 3 -S ./LICENSE.txt -L doubleclick,findn,lod,inout,nd,raison,te`
2021-09-02 17:02:23 +03:00
Yuri Roubinsky e8f8bcb27e Added more notes about shader varyings (#5116)
* Added more notes about shader varyings
2021-07-26 20:43:15 +02:00
Oskar van Velden 1bf43b56a6 Add reference to build-in variables in Shader Language overview (#5084)
* Add reference to build-in variables in Shader Language overview
2021-07-12 12:40:19 +02:00
bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits

* Edit out "simple" when possible

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2021-07-11 14:38:53 +02:00