Max Hilbrunner
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198393eec7
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More Godot 4 rename fixes (#6315)
* Spatial -> 3D, Transform, Quaternion
* File -> FileAccess
* Camera -> Camera3D
* Update references to MeshInstance and MultiMeshInstance
* ImmediateGeometry -> ImmediateMesh, misc renames
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2022-10-15 20:54:47 +02:00 |
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yed podtrzitko
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f4573fd49e
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fix: replace invalid World references with World3D/ World2D (#6256)
* fix: replace World references with World2D / World3D
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2022-10-05 12:38:34 +02:00 |
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Evanaellio
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3cb674285e
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Fix references to the @tool annotation
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2022-09-21 22:48:04 +02:00 |
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Gilles
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e95f58e58d
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Replace use of rotation_degrees in Running code in the editor (#6026)
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2022-08-04 10:22:27 +02:00 |
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Stephen Molyneaux
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e0dfdf96ce
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Update mentions of "editor_hint" (#5589)
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2022-04-29 12:35:49 +02:00 |
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HoustonBass
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b3973b93a0
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updating setget to godot 4 syntax (#5781)
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2022-04-29 12:34:10 +02:00 |
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Hugo Locurcio
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f6b4edcdae
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Clarify purpose of Node.owner in Running code in the editor
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2022-03-18 01:33:57 +01:00 |
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Hugo Locurcio
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cfe29cdf72
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Fix title underline being too short in Running code in the editor
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2022-01-28 19:42:25 +01:00 |
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SnailRhymer
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21246a9376
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Update plugin tutorial to use @tool
Replaces instances of tool with @tool in plugin tutorial.
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2022-01-27 01:00:02 +00:00 |
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Rémi Verschelde
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9a05eef561
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4.0: Convert Sprite references to Sprite2D
Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
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2021-10-06 14:29:55 +02:00 |
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Nathan Lovato
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5f6b7e7ece
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Edit running_code_in_the_editor.rst
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2020-10-10 10:14:23 -06:00 |
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Hugo Locurcio
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6e6be9815d
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Document node configuration warnings in Running code in the editor
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2020-10-10 09:48:24 -06:00 |
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Nathan Lovato
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32c87bf010
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Move running_code_in_the_editor to plugins/
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2020-10-08 14:14:44 -06:00 |
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