Commit Graph
2998 Commits
Author SHA1 Message Date
Rémi Verschelde c0761647f4 Tweak Vector math page (style, links, more notes)
Also cleanup style issues in the docs image guidelines.
2023-06-12 14:51:16 +02:00
Hugo Locurcio 20bfc52fd1 Document EMJC bitmap compression not being supported in Using fonts
- Document which system fonts are used on Android when using aliases.
- Mention font metrics varying across platforms when using system fonts.
- Fix notice about which platforms support system fonts.
2023-06-07 13:05:18 +02:00
Max Hilbrunner 2eba49b466 Merge pull request #7473 from Calinou/using-fonts-disable-ligatures 2023-06-06 16:37:56 +02:00
Raul SantosandMax Hilbrunner 27e7f8433c Add page about using global classes in C# (#6740)
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-06-06 11:13:49 +02:00
Hugo Locurcio d782a51bca Document disabling ligatures and/or kerning in Using fonts
This also mentions the `connected` parameter available in the
`tornado`, `wave`, `shake` built-in RichTextEffects.
2023-06-05 22:37:49 +02:00
Joseph K a6dbd57f96 Typo fix 2023-06-04 02:16:42 +02:00
Max Hilbrunner 2de3798d56 Merge pull request #7007 from PoolloverNathan/issue/godotengine/7006 2023-06-02 16:51:28 +02:00
Hugo Locurcio 9056197dde Fix canvas_items stretch mode name in Multiple resolutions 2023-06-02 13:17:26 +02:00
Angad Singh JosanandRaul Santos b360bbc40b Include collide_with_areas in ray-casting.rst (#7449)
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-06-02 12:31:28 +02:00
Anthony Good a54fffd60a Access NoiseType on FastNoiseLite class
Fixes 'Identifier "NoiseType" not declared in the current scope' when following example.
2023-06-01 20:44:17 +01:00
Max Hilbrunner 752e65a492 Merge pull request #7446 from mhilbrunner/get-rid-of-weirdness 2023-06-01 12:50:57 +02:00
Max Hilbrunner 407bc0bd01 Merge pull request #7453 from smix8/update_navmesh_create_from_mesh_4.x 2023-06-01 12:49:51 +02:00
smix8 15e35f27d2 Update navigation examples that use NavigationMesh.create_from_mesh()
Updates navigation examples that use NavigationMesh.create_from_mesh()
2023-06-01 11:40:13 +02:00
smix8 837ac94c0a Fix NavigationLink doc using old property names
Fixes NavigationLink doc using old property names
2023-05-31 18:54:05 +02:00
Max Hilbrunner 485116d8a3 Character and typo fixes 2023-05-31 18:07:27 +02:00
Max Hilbrunner d410aceb87 Merge pull request #7436 from bitsawer/update_pygments 2023-05-30 09:42:07 +02:00
Max Hilbrunner 0f37d41577 Merge pull request #7412 from dalexeev/update-doc-bbcode 2023-05-30 09:30:51 +02:00
Max Hilbrunner 7cf7f139d8 Merge pull request #7439 from m4gr3d/update_android_section 2023-05-30 09:24:32 +02:00
Max Hilbrunner 3b6184eb1d Merge pull request #7441 from br1trs/delete-get-root 2023-05-30 07:54:58 +02:00
br1trs 92d962ab75 delete get_root()
handling quit requests

multiple resolutions

change scenes manually

scene tree
2023-05-29 23:26:04 -06:00
Aaron Franke b50c605e69 Fix RST link in importing 3D scenes asset direction conventions 2023-05-29 23:43:48 -05:00
Fredia Huya-Kouadio 031cfc2769 Add a section for the Android editor 2023-05-29 18:24:25 -07:00
Aaron Franke fee03becd7 Merge pull request #7406 from aaronfranke/3d-asset-directions
Add information about 3D asset direction conventions to "Importing 3D scenes"
2023-05-29 14:17:02 -05:00
Danil Alexeev d8e71f7453 Update info about BBCode in doc comments and Class Reference 2023-05-29 21:43:10 +03:00
bitsawer b3db4c16b4 Update pygments to 2.15.1 and restore fixed shader syntax highlighting 2023-05-29 17:53:09 +03:00
Jason McGhee d37226e0d7 Fix compute_shaders.rst C# code snippets to compile (#7433) 2023-05-29 11:18:17 +02:00
Max Hilbrunner 80a844ed87 Merge pull request #7426 from dalexeev/gds-onready-export 2023-05-28 08:45:11 +02:00
kkoang 8078590ef8 Update using_character_body_2d.rst 2023-05-28 01:05:11 +08:00
Danil Alexeev 15f32c5407 GDScript: Add mention that @onready @export doesn't work as expected 2023-05-27 15:25:50 +03:00
smix8 edb7d9e02e Minor fixes to navigationagent doc
Addes some minor fixes to navigationagent doc.
2023-05-27 12:40:26 +02:00
Max Hilbrunner b7b25baf26 Merge pull request #7422 from smix8/remove_agent_avoidance_4.x 2023-05-26 14:17:42 +02:00
Max Hilbrunner 028a66a869 Merge pull request #7419 from Calinou/command-line-tutorial-export-headless 2023-05-26 13:08:33 +02:00
smix8 faeb8ebd96 Remove agent avoidance page
Removes agent avoidance page.
2023-05-26 12:08:33 +02:00
Hugo Locurcio 06c6c3c18c Update guidelines on headless exporting in Command line tutorial 2023-05-26 03:02:54 +02:00
Dipal Zambare af34f53490 Remove outdated warning from Importing translations tutorial 2023-05-25 10:57:43 +02:00
Aaron Franke 554735982d Add a note about 3D asset direction conventions to "Importing 3D scenes" 2023-05-23 21:22:05 -05:00
John Doughty c2b9aecf78 Update animation_tree.rst to reflect One Shot's C# enums not being li… (#7391) 2023-05-22 17:31:37 +02:00
Leonid V. Fedorenchik b3f0c96ed3 Fix code typos
* change parameter name to p_amplitude
* add const to get_speed()
2023-05-21 12:12:35 +08:00
Matthew 3599cfb89e Merge pull request #7394 from hakro/patch-1
Fix description in standard_material_3d.rst
2023-05-20 22:11:12 -04:00
Max Hilbrunner 782b1d0a79 Merge pull request #7393 from yashmistri/fix-7388 2023-05-21 03:51:15 +02:00
hakro 5f75ad7712 Update standard_material_3d.rst
No Depth Test, is below, not above.
2023-05-21 02:43:07 +02:00
yashmistri e6cd08fa79 Fix vector math tutorial 2023-05-20 15:06:56 -04:00
Max Hilbrunner e254433411 Merge pull request #7386 from Piralein/enum-stuff 2023-05-20 13:04:00 +02:00
Max Hilbrunner 7cb53b2839 Merge pull request #7378 from paddy-exe/update-gdextension-syntax 2023-05-20 13:00:40 +02:00
Hugo Locurcio 6593354eaa Mention that all font sizes in Godot are in pixels, not points in Using fonts 2023-05-20 04:05:44 +02:00
Hana - Piralein f337bb0f82 improve description of enums 2023-05-19 18:19:33 +02:00
Patrick 37c50b1909 Update GDExtension tutorial for entry functions
Docs part of https://github.com/godotengine/godot-cpp/pull/1095
Same changes as https://github.com/godotengine/godot-cpp/pull/1115
2023-05-19 11:32:59 +02:00
Konstantin KopkaandMax Hilbrunner 8e45b3c141 Clarify that iOS plugin's files have to be in a very specific directory to work (#7379)
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-05-19 09:41:56 +02:00
OgGhostJelly 6441b69378 Fixed code snippet using 3.x name for PhysicsServer2D
The code was originally using Physics2DServer which has been renamed to PhysicsServer2D in 4.x
2023-05-19 10:54:50 +07:00
smix8 9f4ef23a9a Fix wrong navigation agent example code
Fixes wrong navigation agent example code.
2023-05-18 21:24:58 +02:00