Commit Graph
3015 Commits
Author SHA1 Message Date
Matthew bf3954ef84 Merge pull request #7463 from nanodeath/interpolate_baked
Replace references to interpolate_baked with sample_baked.
2023-06-18 21:52:50 -04:00
Matthew 4a33e37f1e Merge pull request #7513 from atomikf/Small-typo-fix
Update multiple_resolutions.rst
2023-06-18 15:26:18 -04:00
Matthew 1bb987dc38 Merge pull request #7472 from R3volv360/patch-1
Mark cutout_animation as outdated
2023-06-18 15:21:07 -04:00
Arpit Srivastava f050e6b715 Minor grammar correction in your_first_3d_shader.rst 2023-06-17 17:47:14 +05:30
atomikf c0da76caf2 Update multiple_resolutions.rst
Small typo correction.
There is a line "Set the base window width to 720 and window height to 1080." It seems the 1080 should be changed to 1280.
2023-06-14 10:41:53 +02:00
Rémi Verschelde fa8665bb4b Merge pull request #7486 from akien-mga/math-tweaks
Tweak Vector math page (style, links, more notes)
2023-06-14 09:35:17 +02:00
Rémi Verschelde c0761647f4 Tweak Vector math page (style, links, more notes)
Also cleanup style issues in the docs image guidelines.
2023-06-12 14:51:16 +02:00
Andrew Jakubowicz ac79471242 Fix typo in resolution_scaling.rst
Fixes typo by removing erroneous letter `y`. `cany` -> `can`.

Typo is located here: https://docs.godotengine.org/en/latest/tutorials/3d/resolution_scaling.html#:~:text=3D%20section%2C%20you-,cany,-find%20several%20options

Thank you for such a great game engine!
2023-06-11 21:46:54 -07:00
Arpit Srivastava bf16102cc3 Add missing full stop 2023-06-10 23:21:19 +05:30
Max Hilbrunner efe99c2974 Merge pull request #7491 from paddy-exe/clarify-gdextension-master 2023-06-09 21:41:26 +02:00
Patrick 9704d2928e Set godot-cpp branch to 4.0 in GDExtension tutorial 2023-06-09 20:44:49 +02:00
Patrick 7961a18087 Fixes typos in GDExtension tutorial 2023-06-09 20:30:04 +02:00
Max Hilbrunner 808d100dc8 Merge pull request #7483 from bitsawer/update_threading 2023-06-09 17:59:25 +02:00
Max Hilbrunner 46bb76bad1 Merge pull request #7479 from kinami-imai/seamless-video-loop-docs 2023-06-09 17:53:59 +02:00
bitsawer 43f94066b8 Update threading code examples to use new syntax 2023-06-07 21:59:03 +03:00
Hugo Locurcio 20bfc52fd1 Document EMJC bitmap compression not being supported in Using fonts
- Document which system fonts are used on Android when using aliases.
- Mention font metrics varying across platforms when using system fonts.
- Fix notice about which platforms support system fonts.
2023-06-07 13:05:18 +02:00
今井きなみ d85a802f5d Remove note for looping videostreamplayer
As no workarounds are necessary to seamlessly loop videos since godotengine/godot#77856 got merged.
2023-06-06 22:01:26 +00:00
Max Hilbrunner 2eba49b466 Merge pull request #7473 from Calinou/using-fonts-disable-ligatures 2023-06-06 16:37:56 +02:00
Raul SantosandMax Hilbrunner 27e7f8433c Add page about using global classes in C# (#6740)
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-06-06 11:13:49 +02:00
Hugo Locurcio d782a51bca Document disabling ligatures and/or kerning in Using fonts
This also mentions the `connected` parameter available in the
`tornado`, `wave`, `shake` built-in RichTextEffects.
2023-06-05 22:37:49 +02:00
Graeme d906c0b7f4 Mark cutout_animation as outdated
This tutorial no longer works in Godot 4.x after the Skeletons section.

https://github.com/godotengine/godot-docs/issues/7279
https://github.com/godotengine/godot-docs/issues/6388
2023-06-05 21:16:03 +02:00
Max 7d4f53ef28 Replace references to interpolate_baked with sample_baked.
It looks like this method was renamed in v4, but not fully updated in beziers_and_curves.rst.
2023-06-03 20:14:23 -07:00
Joseph K a6dbd57f96 Typo fix 2023-06-04 02:16:42 +02:00
Max Hilbrunner 2de3798d56 Merge pull request #7007 from PoolloverNathan/issue/godotengine/7006 2023-06-02 16:51:28 +02:00
Hugo Locurcio 9056197dde Fix canvas_items stretch mode name in Multiple resolutions 2023-06-02 13:17:26 +02:00
Angad Singh JosanandRaul Santos b360bbc40b Include collide_with_areas in ray-casting.rst (#7449)
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-06-02 12:31:28 +02:00
Anthony Good a54fffd60a Access NoiseType on FastNoiseLite class
Fixes 'Identifier "NoiseType" not declared in the current scope' when following example.
2023-06-01 20:44:17 +01:00
Max Hilbrunner 752e65a492 Merge pull request #7446 from mhilbrunner/get-rid-of-weirdness 2023-06-01 12:50:57 +02:00
Max Hilbrunner 407bc0bd01 Merge pull request #7453 from smix8/update_navmesh_create_from_mesh_4.x 2023-06-01 12:49:51 +02:00
smix8 15e35f27d2 Update navigation examples that use NavigationMesh.create_from_mesh()
Updates navigation examples that use NavigationMesh.create_from_mesh()
2023-06-01 11:40:13 +02:00
smix8 837ac94c0a Fix NavigationLink doc using old property names
Fixes NavigationLink doc using old property names
2023-05-31 18:54:05 +02:00
Max Hilbrunner 485116d8a3 Character and typo fixes 2023-05-31 18:07:27 +02:00
Max Hilbrunner d410aceb87 Merge pull request #7436 from bitsawer/update_pygments 2023-05-30 09:42:07 +02:00
Max Hilbrunner 0f37d41577 Merge pull request #7412 from dalexeev/update-doc-bbcode 2023-05-30 09:30:51 +02:00
Max Hilbrunner 7cf7f139d8 Merge pull request #7439 from m4gr3d/update_android_section 2023-05-30 09:24:32 +02:00
Max Hilbrunner 3b6184eb1d Merge pull request #7441 from br1trs/delete-get-root 2023-05-30 07:54:58 +02:00
br1trs 92d962ab75 delete get_root()
handling quit requests

multiple resolutions

change scenes manually

scene tree
2023-05-29 23:26:04 -06:00
Aaron Franke b50c605e69 Fix RST link in importing 3D scenes asset direction conventions 2023-05-29 23:43:48 -05:00
Fredia Huya-Kouadio 031cfc2769 Add a section for the Android editor 2023-05-29 18:24:25 -07:00
Aaron Franke fee03becd7 Merge pull request #7406 from aaronfranke/3d-asset-directions
Add information about 3D asset direction conventions to "Importing 3D scenes"
2023-05-29 14:17:02 -05:00
Danil Alexeev d8e71f7453 Update info about BBCode in doc comments and Class Reference 2023-05-29 21:43:10 +03:00
bitsawer b3db4c16b4 Update pygments to 2.15.1 and restore fixed shader syntax highlighting 2023-05-29 17:53:09 +03:00
Jason McGhee d37226e0d7 Fix compute_shaders.rst C# code snippets to compile (#7433) 2023-05-29 11:18:17 +02:00
Max Hilbrunner 80a844ed87 Merge pull request #7426 from dalexeev/gds-onready-export 2023-05-28 08:45:11 +02:00
kkoang 8078590ef8 Update using_character_body_2d.rst 2023-05-28 01:05:11 +08:00
Danil Alexeev 15f32c5407 GDScript: Add mention that @onready @export doesn't work as expected 2023-05-27 15:25:50 +03:00
smix8 edb7d9e02e Minor fixes to navigationagent doc
Addes some minor fixes to navigationagent doc.
2023-05-27 12:40:26 +02:00
Max Hilbrunner b7b25baf26 Merge pull request #7422 from smix8/remove_agent_avoidance_4.x 2023-05-26 14:17:42 +02:00
Max Hilbrunner 028a66a869 Merge pull request #7419 from Calinou/command-line-tutorial-export-headless 2023-05-26 13:08:33 +02:00
smix8 faeb8ebd96 Remove agent avoidance page
Removes agent avoidance page.
2023-05-26 12:08:33 +02:00