Commit Graph
4054 Commits
Author SHA1 Message Date
tetrapod00 bd0da40feb Add documentation for GDScript when statement 2024-10-04 03:53:42 +02:00
tetrapod00 80906dbddf Add disambiguation to Export, linking to GDScript/C# exports 2024-10-04 03:53:14 +02:00
Andrew Price d389cace3e Fix duplicate "glyph_spacing" in bbcode docs
The correct name for the space spacing option is space_spacing.
2024-10-04 03:52:59 +02:00
smix8 5daeb5b4a7 Add hint that navmesh geometry nodes can be parsed by groupname
Adds hint that navmesh geometry nodes can be parsed by groupname.
2024-10-04 03:52:39 +02:00
Raymond DiDonato 78b3cbe3ab Update demo code in compositor effect tutorial 2024-10-04 03:52:23 +02:00
ELginas 5a67756151 Typo fix in bbcode_in_richtextlabel.rst 2024-10-04 03:52:15 +02:00
ELginas 34b88ed28a Remove unnecessary ` in bbcode_in_richtextlabel.rst 2024-10-04 03:52:09 +02:00
Hugo Locurcio 14c1e6f0ab Fix incorrect setup instructions in The profiler 2024-10-04 03:52:01 +02:00
Hugo Locurcio 5f13e67349 Document PackedVector4Array
This type was added in Godot 4.3.
2024-10-04 03:51:42 +02:00
Hugo Locurcio 3444010324 Fix sprite position in code sample in Optimization using servers 2024-10-04 03:51:31 +02:00
Hugo Locurcio 8e2be506e0 Fix incorrect statement in node_type being case-insensitive in Creating script templates
On case-sensitive filesystems, the case must match the actual node name,
so the folder will most likely need to use uppercase characters in its name
(e.g. `MeshInstance3D`).
2024-10-04 03:51:25 +02:00
Hugo Locurcio 71db8932bc Harmonize Bash command syntax for easier line selection and copy-pasting
- Remove prompt or `$` sign which makes triple-click based selection
  more difficult and time-consuming.
- Use `platform` instead of `p` alias in all SCons examples.
2024-10-04 03:51:17 +02:00
BreadInvasion f5adaf3176 Remove not implemented disclaimers for interactive music 2024-10-04 03:51:10 +02:00
Hugo Locurcio 1e81218d42 Fix ADD_PROPERTY() calls in GDExtension C++ example to use correct syntax
This matches how properties are declared in core Godot.
2024-10-04 03:50:56 +02:00
52aa5ca908 Update SSL/TLS networking tutorial (#9847)
* Update SSL/TLS networking tutorial

Swap TLS and SSL mentions (TLS is now the most widely accepted term).

Clarify that Godot now uses the trusted certifcates from the operating
system by default, and only uses the Mozilla CA bundle as a fallback.

Remove outdated export filter reference (certificates are recognized as
resources).

Warn about self-signed certificates still validating domain name when
set in project settings (and reference TLSOptions for custom behavior).

Add reference to Crypto.generate_self_signed_certificate and provide
further reference about the OpenSSL documentation.

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-10-04 03:50:34 +02:00
tetrapod00 8aab085ad2 Fix comments in chroma key example shader 2024-10-04 03:50:08 +02:00
Anaclecio Brederodes 5b2a7951d1 Correct "ConnectionCheck" return type
It was marked as "void" when it should be "bool".
2024-10-04 03:50:01 +02:00
skyace65 74de614d54 Document reflection probe limitations in compatability renderer 2024-10-04 03:49:31 +02:00
tetrapod00 5801aacc81 Add example to advanced_postprocessing.rst
Adds a complete example. Also removes an unneeded varying.
2024-10-04 03:49:24 +02:00
Kevin Bloch (@codingthat) d15f966fe3 Fix typos in tutorials/animation/introduction.rst (#9917)
* Fix typos in tutorials/animation/introduction.rst

* Grammar fix
2024-10-04 03:48:52 +02:00
toast_main f97b22311e Modified the using_tilesets.rst, section assigning-custom-metadata-to-the-tileset-s-siles, to accurately reflect how the custom metadata property names do appear in the editor. The image using_tilesets_edit_custom_data.webp was also updated to reflect this change. This was oberved on v4.3.stable.official [77dcf97d8] 2024-10-04 03:48:25 +02:00
gachipan 9de6082171 Remove confusing end of sentence from the_profiler.rst documentation
Cut off the end of a sentence that doesn't make sense:

"You can also start profiling at any time before or during gameplay, depending on if you want."

It seems like removing the "depending on if you want." improves clarity of the documentation.
2024-10-04 03:47:37 +02:00
Lukas Fletcher aa1ccc2a41 Fix PascalCasing in using_tilemaps.rst 2024-10-04 03:47:29 +02:00
bobby-the-epic b6610b5be2 Add missing comma
Added a comma to clarify the subject of the sentence.
2024-10-04 03:47:21 +02:00
Lukas Fletcher 4acb30c6e9 Update TileMap node with Layer postfix in using_tilemaps.rst 2024-10-04 03:47:08 +02:00
Jade 1379cdd990 Add Arm Performance Tools to suggested performance tools list. 2024-10-04 03:46:48 +02:00
Matthew 83d84bb893 Merge pull request #9835 from HubbleCommand/master
2D movement overview - Click-and-move - use actions
2024-10-04 03:46:42 +02:00
RedStainedInk dfdb5bcd2c Removed outdated information about Mono SDK beeing necessary
Mono SDK isn't necessary any more for Godot .NET to work properly on Linux. All functionality that was needed from Mono back then is now provided by .NET proper.

I fear Mono SDK might even cause some conflict with up-to-date .NET.
2024-10-04 03:46:28 +02:00
Matthew a00772a0d0 Merge pull request #9897 from FarzadBT/FarzadBT-patch-1
Add info to turn off preview sunlight before working with 3D shader lighting in 'Your first 3D shader'.
2024-10-04 03:46:20 +02:00
Hugo Locurcio 5dfcf84e7b Fix decals demo link in Using decals 2024-10-04 03:45:51 +02:00
Hugo Locurcio 30da51b4b6 Document physics interpolation not being supported in 2D particles yet 2024-10-04 03:45:42 +02:00
Lukas Fletcher e4649e89de Update misspelled word in using_tilesets.rst 2024-10-04 03:45:01 +02:00
yesfish 619cea0dc3 Improve next_pass documentation in Standard Material 3D (#9762) 2024-10-04 03:44:50 +02:00
Matthew 542a8a4a82 Merge pull request #9773 from darkstarworks/master
Update 07.killing_player.rst
2024-10-04 03:44:36 +02:00
Hana - Piralein 0f3fabbb5a Update codespell path and fix spelling errors 2024-10-04 03:44:22 +02:00
Lukas Fletcher d0949b8cac Update animations text in data_preferences.rst
Fix grammar in one sentence
Add reference to mentioned node
2024-10-04 03:44:04 +02:00
Lukas Fletcher f0889ed8f4 remove article before plural noun from autoloads_versus_internal_nodes.rst autoloads_versus_internal_nodes.rst
remove 'a' from "share a variables"
2024-10-04 03:43:54 +02:00
829c82c643 Add C# examples to Playing videos
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-10-04 03:43:46 +02:00
Shawn HardernandRaul Santos bf067871c0 Add C# examples to Using Viewports documentation
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-10-04 03:43:35 +02:00
Shawn HardernandRaul Santos 8523eca7b7 Add C# examples to Using NavigationMaps
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-10-04 03:43:26 +02:00
Shawn HardernandRaul Santos 25aae6b45e Add C# examples to Creating movies
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-10-04 03:43:17 +02:00
Shawn HardernandRaul Santos 2d05a30428 Add C# examples to Background loading
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-10-04 03:43:03 +02:00
Shawn HardernandRaul Santos f975e49bd7 Add C# examples to High-level Multiplayer documentation
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-10-04 03:42:46 +02:00
Shawn Hardern 5e3c570f7b Add C# examples to Mesh level of detail 2024-10-04 03:42:26 +02:00
Shawn Hardern bfec637741 Add C# examples to Occlusion culling 2024-10-04 03:42:19 +02:00
Shawn HardernandA Thousand Ships 50cb22fd09 Add C# examples to CPU optimization
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-10-04 03:42:01 +02:00
74a2c38cc4 Add C# examples to Using NavigationRegions
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-10-04 03:41:51 +02:00
Kongfa Waroros 050c9b94a9 Update certain example code snippets to use the new syntax 2024-10-04 03:41:25 +02:00
Sam Freed 63470c02d7 Fix out of date comment about depth buffer 2024-10-04 03:40:58 +02:00
bruvzg c14a6216e8 [GDExtension] Add missing iOS instructions and build/config example code. 2024-10-04 03:40:48 +02:00