Commit Graph
103 Commits
Author SHA1 Message Date
Hugo Locurcio 509804650e Update all instances of instance() to instantiate() 2022-11-29 16:59:09 +01:00
Clay John 823021bed3 Fix text mentioning model vertex snapping in Large world coordinates (#6324)
The doc originally said that model's vertices would snap to the nearest
number represented by floating point, however, it is the objects origin
position that will snap to the nearest floating point, the individual vertices
will be fine.
2022-10-17 22:35:12 +02:00
Max Hilbrunner 99d3d0be12 Renames / fixes for Godot 4 2022-10-17 00:35:07 +02:00
Max Hilbrunner 70b324b70d Merge pull request #6314 from Calinou/add-large-world-coordinates
Add a page on large world coordinates (double-precision floats)
2022-10-16 01:43:48 +02:00
Hugo Locurcio 7c7fcb9ef3 Add a page on large world coordinates (double-precision floats) 2022-10-16 01:27:15 +02:00
Max Hilbrunner 6c13f5ba58 More Godot 4 renames and fixes (#6317)
* Move ImmediateGeometry -> ImmediateMesh

* More Godot 3 -> Godot 4 renames
2022-10-15 23:12:48 +02:00
Max Hilbrunner 198393eec7 More Godot 4 rename fixes (#6315)
* Spatial -> 3D, Transform, Quaternion

* File -> FileAccess

* Camera -> Camera3D

* Update references to MeshInstance and MultiMeshInstance

* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Max Hilbrunner 024fedb0f3 Kinematic -> Character 2022-10-15 17:55:24 +02:00
nerdbeard f5b3a2fab2 Update example code for Godot 4 in Using RigidBody (#6215) 2022-09-23 17:27:49 +02:00
jarommadsen a7f79134a1 Remove obsolete C# methods from Using RigidBody2D (#5957) 2022-07-29 21:40:27 +02:00
vratajin d330568d32 Fix invalid variable name in C# example in Physics introduction (#5809) 2022-05-07 22:04:48 +02:00
berightbenandPaul Joannon e5747c8ca7 Fix csharp code in using_kinematic_body_2d.rst (#5173)
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
2022-04-29 13:21:41 +02:00
snailrhymer 4ffb42abbb Fix a typo in Physics introduction (#5778) 2022-04-27 01:17:39 +02:00
Ricardo Buring 22309d6791 Update mentions of cylinder shape support for Godot 3.4 (#5697) 2022-03-21 00:33:02 +01:00
Markus Sauermann aaf6b3e504 Update tutorials: Rename Transform to Transform3D (#5603) 2022-02-14 13:27:37 +01:00
Rémi Verschelde 9a05eef561 4.0: Convert Sprite references to Sprite2D
Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
Aaron Franke 5c7f653347 Optimize PNG and SVG images using oxipng and svgcleaner (#5254) 2021-09-14 17:50:17 +02:00
hpnrep6 cc10608084 Fix Github hyperlink formatting in Using SoftBody (#5097) 2021-07-18 21:42:12 +02:00
bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits

* Edit out "simple" when possible

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2021-07-11 14:38:53 +02:00
BlueStag a090a578fb Fixed GetNode inconsistencies (#5056)
* Fixed GetNode inconsistencies (C#)

The generic method should be used instead. See #4794.
2021-07-01 08:06:13 +02:00
Rémi Verschelde 044b6a74f8 Cleanup uses of double spaces between words or after punctuation 2021-06-07 10:44:02 +02:00
Hugo Locurcio 6babc68649 Rename documentation pages that have the same name as classref pages
This prevents confusion in search engine results.
2021-05-26 16:59:08 +02:00
Brendan Jackman 3deb283870 Fix indentation in using_kinematic_body_2d.rst 2021-05-24 14:22:15 +02:00
Matthew b999f71b09 Document physics material (#4817) 2021-04-06 09:54:10 +02:00
31 cc59fa2d2c Fix C# IntersectRay usage: 'exclude' is a Godot Array (#4785) 2021-03-28 03:05:47 +02:00
CssTeja 836f8490f1 Fix typo in Soft Body tutorial (#4767) 2021-03-19 12:30:43 +01:00
Nathan Lovato c1f7f42ce6 Update the reference to the your_first_game document 2021-03-04 13:47:24 -06:00
GuangGuang 6eb4c3d6f2 Fix collision layer math formula in Physics introduction (#4598) 2021-01-29 15:43:30 +01:00
Aaron Franke f0dfc9e19c Update ray length constant to match style guidelines 2021-01-19 05:27:07 -05:00
Nathan Lovato 2e820ca8d2 Merge pull request #4337 from dubbl/patch-1
make example asteroids spaceship fly up/forward
2020-11-26 08:31:59 -06:00
Nathan Lovato b2da992a1f Remove unnecessary comma 2020-11-26 08:20:26 -06:00
skyace65 4a4c012548 Improve link to importing 3D scenes page 2020-11-19 20:52:22 -05:00
Hugo Locurcio 471618db61 Clarify that GDScript is not based on Python
This also fixes capitalization where "GDscript" was used instead of
"GDScript".

This closes #4378.
2020-11-19 14:57:12 +01:00
Hauke f22934fb2d make example asteroids spaceship fly up/forward 2020-11-04 21:58:06 +01:00
Hugo Locurcio 367c6c571d Add a page about 2D collision shapes 2020-10-04 22:54:48 +02:00
Nathan Lovato 557135297f Edit 3D collision shapes
- Passive -> direct voice
- Remove parens in sentences
- Tweak some sentences' wording
- Fix typos
- Add missing Oxford commas
2020-09-26 11:22:14 -06:00
Hugo Locurcio 1e203d2378 Add a page about 3D collision shapes 2020-09-19 22:04:06 +02:00
Rémi Verschelde 1740baf9de Merge pull request #3898 from faintdeception/patch-1
Typo in C# example change velocity to _velocity
2020-09-09 14:14:04 +02:00
skyace65 51f9b61b39 Add information on how get_slide_count counts collisions 2020-08-30 21:56:51 -04:00
Zach Ruffin b8c26c2bad Typo in C# example change velocity to _velocity
There's a typo in the C# example code:

MoveAndCollide(velocity * delta);

should be 

MoveAndCollide(_velocity * delta);
2020-08-14 07:52:07 -04:00
Hugo Locurcio f3e24e46b7 Fix code block formatting and reference in Physics introduction 2020-08-03 13:54:08 +02:00
c40d74e19b Added examples for collision layer masks (#3863)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2020-08-03 13:47:40 +02:00
Rémi Verschelde ce7a9a6eab Images: Remove unused images (no 'image::' or 'figure::' reference) 2020-06-05 14:43:20 +02:00
Hugo Locurcio 942352738e Explain what delta is in Physics introduction
This closes #3627.
2020-06-02 22:14:30 +02:00
skyace65 6d34767fd4 Fix C# issues in intro to physics 2020-05-18 11:44:45 -04:00
Hugo Locurcio d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
Chris Bradfield 85ced2e9e4 Using KinematicBody2D: update parameter names 2020-05-14 09:21:35 -07:00
Daniel Nimmervoll 6af982bc47 Fix typo in c# script of bouncing/reflecting part (#3443) 2020-04-25 17:31:08 +02:00
Chris Bradfield cd75be0752 Add get_slide_collision example to Using Kinematic tutorial (#3297) 2020-04-07 10:07:29 +02:00
Aaron Franke 35feb8268b Commit files changed by the formatting script 2020-03-25 03:44:59 -04:00