Matthew
6ac586bc55
Merge pull request #8885 from Calinou/resolution-scaling-fix-mipmap-bias-formula
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Fix missing texture mipmap bias formula in Resolution scaling
2024-02-04 11:40:52 -05:00
Hugo Locurcio
8307505c29
Fix missing texture mipmap bias formula in Resolution scaling
2024-02-02 22:07:52 +01:00
Synkied
07a83a91f9
Update process_material_properties.rst
2024-02-02 20:39:53 +01:00
AnOpenSauceDev
67b17958ca
Fix multiple typos related to Particle Systems ( #8845 )
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* Fix typo: Ammount -> Amount
* Fix typos in `properties.rst`
Changed "Ammount" to "Amount", and "Radio" to "Ratio".
2024-01-27 13:13:48 -05:00
Max Hilbrunner
1e604f4e4e
Merge pull request #8738 from jsjtxietian/patch-3
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Mention light appearance difference between with or without shadow in compatibility
2024-01-23 18:19:35 +01:00
Halston Sellentin
06dba85541
improve comma placement
2024-01-20 14:00:03 -08:00
Hugo Locurcio
95fb178429
Add support for user-provided comments with Giscus
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This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.
GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.
User comments are intended to be used for the following purposes:
- Add a clarification or correct something in the documentation,
without having to open a pull request. Contributors are encouraged to
take a look at discussions from time to time, and see if there's information
worth incorporating in the pages themselves. Don't forget to reply to
the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
such as tutorials or add-ons.
User comments should *not* be used for technical support. Other community
platforms should be used for that.
Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.
See https://giscus.app for more information.
2024-01-11 17:51:53 +01:00
David C. Drake
4d68d50be4
Fix typo: 'generated' -> 'generate'
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Minor typo fix: "used to generated" -> "used to generate"
2024-01-09 14:57:42 -07:00
谢天
30c3c92194
Update lights_and_shadows.rst to mention difference between light with or without shadow
2024-01-08 15:57:54 +08:00
谢天
3151ea7a0d
Update lights_and_shadows.rst to mention the increased drawcall by enabling shadow
2024-01-05 14:37:52 +08:00
Max Hilbrunner
833e2c4afe
Merge pull request #8640 from yunusey/dev
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Fix UV mapping in ArrayMesh tutorial
2023-12-18 22:01:00 +01:00
Hugo Locurcio
09078cffb5
Document limit of VoxelGI and LightmapGI instances that can be rendered
2023-12-17 23:06:07 +01:00
yunusey
4d3f82e955
Fix UV mapping in ArrayMesh tutorial
2023-12-17 15:36:04 -05:00
Hugo Locurcio
9804b8abed
Mention potential banding issues in fog and volumetric fog documentation
2023-12-11 18:08:32 +01:00
yankscally
b1ac7afd7d
changed qodot link!
2023-12-06 15:42:00 +00:00
HDLcincDragon and A Thousand Ships
73441678ef
Added C# code tabs to SurfaceTool.rst ( #8192 )
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* Added C# code tabs
* Update tutorials/3d/procedural_geometry/surfacetool.rst
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-11-25 19:23:40 +01:00
Hugo Locurcio
8373007666
Document AMD FidelityFX Super Resolution 2.2 support
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This documents its use both as an upscaling method and an antialiasing
method.
2023-11-24 21:55:31 +01:00
Hugo Locurcio
d07baf3836
Document alpha antialiasing in Standard Material 3D
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- Fix a typo in 3D rendering limitations.
2023-11-15 20:16:03 +01:00
Hugo Locurcio
f9817954c7
Remove unused images
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This reduces the size of ZIP downloads for offline reading.
Unused images were found by running `_tools/list-unused-images.sh`.
These images were used in Godot 2.x and 3.x documentation,
but have been replaced by remade images with different names since.
2023-11-13 21:57:19 +01:00
Hugo Locurcio
071d49a489
Fix various cases of unused images
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Some of these images were duplicates or not relevant anymore,
so they have been removed entirely. Others have had their links fixed
or added where relevant.
2023-11-07 18:04:26 +01:00
skyace65
617026ac70
Update 3D particles pages for 4.2
2023-11-04 16:09:52 -04:00
Hugo Locurcio
2b3c3c3ef4
Document source_color shader hint being relevant for 2D HDR
2023-11-01 19:25:04 +01:00
Paul Joannon
a60ab49aac
Fix some forgotten lowercase x/y/z
2023-10-21 21:23:01 +02:00
Max Hilbrunner
c3550c951b
Merge pull request #8285 from Calinou/environment-glow-2d
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Document glow in 2D in Environment and post-processing
2023-10-21 18:35:49 +02:00
Max Hilbrunner
8e327b11c4
Merge pull request #8272 from clayjohn/ImmediateMesh
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Update references to the ImmediateMesh in the Procedural Geometry tutorial
2023-10-21 12:00:46 +02:00
Hugo Locurcio
9d313cfb8d
Document new denoisers and properties in Using Lightmap global illumination
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This also updates List of features to be up-to-date with Godot 4.2's
3D rendering features.
2023-10-20 22:51:29 +02:00
Hugo Locurcio
02ee80a0c8
Document glow in 2D in Environment and post-processing
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This also documents using glow as a blurring solution
(e.g. for menu background blur), which is a common question
on support platforms.
The reference to an outdated quality setting in the depth of field
properties was also updated.
2023-10-19 23:47:37 +02:00
clayjohn
f23d6b0e71
Update references to the ImmediateMesh in the Procedural Geometry tutorial
2023-10-19 01:04:50 +02:00
Max Hilbrunner
9e0c1b23f1
Merge pull request #8233 from Calinou/visibility-ranges-visibility-parent
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Document Visibility Parent functionality in Visibility Ranges
2023-10-15 01:44:49 +02:00
Hugo Locurcio
1f2e51f556
Document Visibility Parent functionality in Visibility Ranges
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This is an easier (and more flexible) way of creating HLOD setups
with less manual work required.
2023-10-13 00:10:17 +02:00
Hugo Locurcio
15303f5141
Document setting up Blender-style transform shortcuts in Introduction to 3D
2023-10-12 23:44:39 +02:00
Matthew
5d47cecebb
Merge pull request #7830 from aaronfranke/split-importing-3d-scenes
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Split the "Importing 3D scenes" article into multiple pages
2023-10-05 23:02:19 -04:00
Hugo Locurcio
663dfe0d65
Clarify hiding lights doesn't disable baking in Using LightmapGI
2023-10-05 22:31:10 +02:00
skyace65
1ae0eff971
Fix Build issue
2023-10-02 21:19:42 -04:00
Matthew
2edd9014a3
Merge pull request #8101 from jwd83/patch-1
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Update trails.rst
2023-10-02 10:52:07 +02:00
Aaron Franke
7d9ab84ac1
Split the "Importing 3D scenes" article into multiple pages
2023-10-01 13:11:36 -05:00
Aaron Franke
3407328860
Fix typos: "modelling" -> "modeling"
2023-10-01 12:52:25 -05:00
Hugo Locurcio
72e6c2943f
Document Forward+ limitations with decal and reflection probe rendering
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This is already present in the 3D lights and shadows documentation.
2023-09-27 03:05:39 +02:00
Hugo Locurcio
b68b12ebaa
Document particle flipbook animation in 2D, improve existing 3D flipbook docs
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- Fix FPS formula which was inverted (it calculated the time per frame).
2023-09-21 00:02:19 +02:00
Milan Gruner
ed7b0374cc
Add documentation for render mode fog_disabled and Disable Fog in BaseMaterial3D
2023-09-05 21:44:20 +02:00
Clay John
0ee95aa57d
Document more array formats that can be used in vertex arrays
2023-08-11 11:45:18 +02:00
Alexander Black
0b65822dcf
Fix typo
2023-07-25 19:47:36 +01:00
Andrew Jakubowicz
ac79471242
Fix typo in resolution_scaling.rst
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Fixes typo by removing erroneous letter `y`. `cany` -> `can`.
Typo is located here: https://docs.godotengine.org/en/latest/tutorials/3d/resolution_scaling.html#:~:text=3D%20section%2C%20you-,cany,-find%20several%20options
Thank you for such a great game engine!
2023-06-11 21:46:54 -07:00
Max Hilbrunner
485116d8a3
Character and typo fixes
2023-05-31 18:07:27 +02:00
hakro
5f75ad7712
Update standard_material_3d.rst
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No Depth Test, is below, not above.
2023-05-21 02:43:07 +02:00
Max Hilbrunner
3fb3f67b86
Merge pull request #7340 from Calinou/volumetric-fog-noisetexture3d
2023-05-18 13:34:08 +02:00
Max Hilbrunner and Doug Thompson
72c0af46b2
Snake-case .tscn, .gd and _on_* callbacks
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Co-authored-by: Doug Thompson <s-git@dougthompson.co.uk >
2023-05-18 12:46:58 +02:00
yashm
8a09a24999
Fix typo in lights_and_shadows.rst ( #7363 )
2023-05-18 02:19:37 +02:00
Max Hilbrunner and Clay John
a6b2a75cba
Update tutorials/3d/volumetric_fog.rst
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Co-authored-by: Clay John <claynjohn@gmail.com >
2023-05-16 01:13:58 +02:00
James Czekaj
5cd0f2aa31
Add section mentioning "export as glTF" to CSG docs page ( #7324 )
2023-05-15 01:42:06 +02:00