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I noticed some of the phrasing and grammar in object_class.rst was a bit confusing, so I tried to improve the clarity while keeping the original intent of the content.
Let me know if the changes are consistent with the rest of the docs, thanks!
The path to the `bin/` directory is written from the root as `./bin/<godot_binary>`,
however the path to the `scripts/` directory is written from outside the root as
`godot-source/modules/gdscript/tests/scripts`, which is inconsistent.
Based in https://github.com/godotengine/godot/issues/84456
Change register_tts_types() to initialize_tts_module()
Change unregister_tts_types() to uninitialize_tts_module()
Add parameter ModuleInitializationLevel p_level to uninitialize_tts_module and initialize_tts_module
Update "Viewport and canvas transforms" tutorial
- incldue missing Window-transform
- Update graphic to make the distinction between coordinate systems
and transforms mode clear
- Restructure "transform functions" section
- Update functions to new Godot 4 conventions
Create a more detailed page in engine documentation about 2d coordinate
systems and 2d transforms.
It got changed to SVG in godotengine/godot@cebefc9.
I'm not sure if PNGs are supported anymore but I guess that it's still
good practice to use SVGs and this isn't supposed to be a full in-depth
tutorial anyways 🤷
- Merge Community/Contributing and Engine Development into one top-level section, Contributing.
- Structure it in a way that gives equal priority to various ways to contribute, including documentation.
- Rename several articles to be more comprehensive and in line with the overall state of the documentation.
- Rewrite the guide for class reference contributions.