Commit Graph
315 Commits
Author SHA1 Message Date
Hugo Locurcio ba27f69edf Clarify the 3D unit scale expected by Godot in Introduction to 3D 2021-12-12 16:33:25 +01:00
Hugo Locurcio 0793cbee3b Document using soft shadows in BakedLightmap
This is a new feature in Godot 3.4.
2021-12-06 23:49:34 +01:00
Hugo Locurcio 09bad4fb67 Document configuring CPU thread usage in BakedLightmap for responsiveness 2021-12-03 12:39:13 +01:00
Attila Oláh c21af8c94b Fix a typo. 2021-11-11 12:45:06 +01:00
Max Hilbrunner 64ddea7e9d Merge pull request #5241 from nsrCodes/patch-1
Use only right-click to remove tile from gridmap
2021-09-16 00:28:32 +02:00
Aaron Franke 5c7f653347 Optimize PNG and SVG images using oxipng and svgcleaner (#5254) 2021-09-14 17:50:17 +02:00
Navdeep Singh Rathore 63d2c527d8 Improve GridMaps tutorial and correct editor shortcuts 2021-09-13 00:47:53 +05:30
MatthewandHugo Locurcio 449ba3b790 Fix incorrect default blend mode in Environment and post-processing (#5210)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-08-29 17:38:36 +02:00
Max Hilbrunner a32aa64120 Merge pull request #5136 from Dathide/patch-2
Add extra info from SurfaceTool class page
2021-08-01 20:30:29 +02:00
Dathide 54ddd6b506 Fix 3 typos in index.rst (#5135)
* Fix typos in index.rst
2021-08-01 20:27:39 +02:00
Dathide 42d2ae5e7e Add extra info from SurfaceTool class page
Added a few sentences about generate_normals() and generate_tangents() taken from the SurfaceTool class page in the docs.
2021-07-30 14:51:33 -07:00
Hugo Locurcio 7ba9e3674d Add notes about Blender backface culling when exporting to glTF 2021-07-19 08:22:15 +02:00
Max Hilbrunner 9f719885a9 Merge pull request #5059 from Calinou/update-baked-lightmaps
Improve and update Baked lightmaps for 3.3's CPU lightmapper
2021-07-12 14:39:29 +02:00
bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits

* Edit out "simple" when possible

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2021-07-11 14:38:53 +02:00
Hugo Locurcio b4e4fbae18 Improve and update Baked lightmaps for 3.3's CPU lightmapper
- Mention new behavior of the CPU lightmapper, such as lights with the
  All bake mode not affecting baked objects anymore.
- List common usage scenarios for bake modes (Disabled, Indirect, All).
- Add a section on balancing bake times with quality.
- Update list of properties to match the new CPU lightmapper.
- Remove references to cone tracing since this is no longer available
  in the new CPU lightmapper.
2021-06-29 20:25:29 +02:00
Rémi Verschelde 044b6a74f8 Cleanup uses of double spaces between words or after punctuation 2021-06-07 10:44:02 +02:00
Hugo Locurcio 6babc68649 Rename documentation pages that have the same name as classref pages
This prevents confusion in search engine results.
2021-05-26 16:59:08 +02:00
obviousscholarandHugo Locurcio 1efd7d7539 Add note about shadow casting and light cull masks in 3D lights and shadows (#4925)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-05-17 23:49:41 +02:00
Hugo Locurcio f5c656f43f Fix "SurfaceTool" link pointing to itself in Using the SurfaceTool (#4832) 2021-04-11 22:18:49 +02:00
Hugo Locurcio 8c3d714b13 Document how to avoid light leaks in GI Probes (#4784) 2021-03-28 14:43:28 +02:00
Hugo Locurcio db60a7e046 Update 3D rendering limitations to mention Use Debanding project setting (#4646) 2021-02-14 22:18:35 +01:00
jp.owo.Manda 47b900e8b4 Fix "SchlickGGX" typo in Standard Material 3D (#4515) 2021-01-04 20:39:56 +01:00
Hugo Locurcio 282218d08a Fix property names in the Baked lightmaps documentation
This closes #4455.
2020-12-13 17:35:29 +01:00
MatthewandHugo Locurcio 55a0aad2c4 Fix proximity and distance fade alpha blend warning, move a GIF (#4383)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-11-18 15:39:39 +01:00
Alexander Pruss aaea6280e7 Clarify "source" mesh in Using MultiMeshInstance (#4334)
I found the original sentence confusing because the word "mesh" is used twice, referring to different nodes. 

> One node is used as the target, the mesh that you want to place multiple meshes
on. 

This target mesh is referred to in the tools and later on in the docs as the surface mesh, so I figure we might as well call it that right away - 

> One node is used as the target, the **surface** mesh that you want to place multiple meshes
on.
2020-11-02 14:42:42 +01:00
Nathan Lovato f19083670a Move pages out of the tutorials/content section
Remove the section
2020-10-10 22:20:46 -06:00
Nathan Lovato 0e0c3f4382 Move vertex animation files to performance
Closes #4123
2020-10-08 14:08:19 -06:00
Nathan Lovato 4f876754bc Edit GLES2 Environment glow limitations 2020-09-30 11:19:21 -06:00
Hugo Locurcio f8efe480fd Clarify the GLES2 Environment glow limitations
This closes #4091.
2020-09-28 21:37:01 +02:00
Nathan Lovato 98f2916fa1 Remove outdated tutorials in the 4.0 documentation
- Step-by-step -> UI tutorials
- Step-by-step -> splash screen tutorial
- 3D -> FPS tutorial

Closes #1412
Closes #1599
Closes #1601
Closes #1620
Closes #1667
Closes #1670
Closes #2346
Closes #2574
Closes #2875
Closes #3151
Closes #3217
Closes #3348
Closes #3751
Closes #4011

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2020-09-28 15:53:26 +02:00
clayjohn 55b1a4fb03 Initial port of optimization tutorials to master 2020-09-11 23:02:27 -07:00
TooniisandHugo Locurcio 2e5e28be1a Update GLES2 restrictions in Environment and post-processing (#3978)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-09-07 14:39:59 +02:00
Nathan Lovato bd7b52ba77 Merge pull request #3971 from Calinou/rename-hdr-page
Rename the high dynamic range page, add a note about HDR output
2020-09-06 08:52:07 -06:00
Hugo Locurcio 3d0f2ce395 Rename the CSG page to give it a more descriptive title
See #3969.
2020-09-05 14:12:19 +02:00
Hugo Locurcio 0c6c09538a Rename the high dynamic range page, add a note about HDR output
See #3969.
2020-09-05 14:09:22 +02:00
Hugo Locurcio 9267a602ca Fix Euler angles image being unreadable on a dark background
- Brighten the image's colors to make them easier to see.
2020-08-30 00:16:19 +02:00
Hugo Locurcio b879bfb872 Rename the Lights and shadows page to 3D lights and shadows (#3875)
This distinguishes it better from its 2D counterpart.

The filename has been left unchanged as to avoid breaking URLs.
2020-08-05 16:55:15 -07:00
Hugo Locurcio f3e24e46b7 Fix code block formatting and reference in Physics introduction 2020-08-03 13:54:08 +02:00
c40d74e19b Added examples for collision layer masks (#3863)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2020-08-03 13:47:40 +02:00
Rémi Verschelde 7b743b7d8e CI: Split setup, linter and build in separate steps
Make sphinx-build treat warnings as errors.

(And fix last remaining warning missed in #3795.)
2020-07-15 11:57:07 +02:00
Secret PandaandHugo Locurcio c7f36b60a4 Fix Stack Exchange reference name in the FPS tutorial (#3697)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-06-15 18:56:22 +02:00
Rémi Verschelde ce7a9a6eab Images: Remove unused images (no 'image::' or 'figure::' reference) 2020-06-05 14:43:20 +02:00
GrooveStomp 0d3919ee99 Deduplicates some text in fps_tutorial part 2
There is some duplicated text in this section.
I opted for the text that more clearly explained the code in my mind.
2020-05-21 21:46:03 -07:00
Hugo Locurcio 4f6fdbc710 Fix various spacing and capitalization issues 2020-05-18 09:54:32 +02:00
Hugo Locurcio d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
Marcel Admiraal a865a960f7 Convert SpatialMaterial references to StandardMaterial3D. 2020-05-04 20:09:23 +01:00
Max Hilbrunner 773d71b90f Merge pull request #3482 from Calinou/add-3d-limitations-page
Add a dedicated page for 3D rendering limitations
2020-05-04 16:15:44 +02:00
Hugo Locurcio 53eedbfdd0 Mention the normal map coordinate system expected by Godot 2020-05-03 21:23:14 +02:00
Hugo Locurcio 555a68601e Add a dedicated page for 3D rendering limitations
The "3D performance and limitations" page was renamed to reflect
this change. It will specifically focus on 3D performance in the future.
2020-05-03 15:26:27 +02:00
abe fdf4c98a69 FPS Tutorial Part 5 typo fix 2020-05-02 19:41:36 -04:00