Hugo Locurcio
ba27f69edf
Clarify the 3D unit scale expected by Godot in Introduction to 3D
2021-12-12 16:33:25 +01:00
Hugo Locurcio
0793cbee3b
Document using soft shadows in BakedLightmap
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This is a new feature in Godot 3.4.
2021-12-06 23:49:34 +01:00
Hugo Locurcio
09bad4fb67
Document configuring CPU thread usage in BakedLightmap for responsiveness
2021-12-03 12:39:13 +01:00
Attila Oláh
c21af8c94b
Fix a typo.
2021-11-11 12:45:06 +01:00
Max Hilbrunner
64ddea7e9d
Merge pull request #5241 from nsrCodes/patch-1
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Use only right-click to remove tile from gridmap
2021-09-16 00:28:32 +02:00
Aaron Franke
5c7f653347
Optimize PNG and SVG images using oxipng and svgcleaner ( #5254 )
2021-09-14 17:50:17 +02:00
Navdeep Singh Rathore
63d2c527d8
Improve GridMaps tutorial and correct editor shortcuts
2021-09-13 00:47:53 +05:30
Matthew and Hugo Locurcio
449ba3b790
Fix incorrect default blend mode in Environment and post-processing ( #5210 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-08-29 17:38:36 +02:00
Max Hilbrunner
a32aa64120
Merge pull request #5136 from Dathide/patch-2
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Add extra info from SurfaceTool class page
2021-08-01 20:30:29 +02:00
Dathide
54ddd6b506
Fix 3 typos in index.rst ( #5135 )
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* Fix typos in index.rst
2021-08-01 20:27:39 +02:00
Dathide
42d2ae5e7e
Add extra info from SurfaceTool class page
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Added a few sentences about generate_normals() and generate_tangents() taken from the SurfaceTool class page in the docs.
2021-07-30 14:51:33 -07:00
Hugo Locurcio
7ba9e3674d
Add notes about Blender backface culling when exporting to glTF
2021-07-19 08:22:15 +02:00
Max Hilbrunner
9f719885a9
Merge pull request #5059 from Calinou/update-baked-lightmaps
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Improve and update Baked lightmaps for 3.3's CPU lightmapper
2021-07-12 14:39:29 +02:00
bd19917ea0
Draft: Remove "simple", "simply", "easy", and "just" from the docs ( #4496 )
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* Various style edits
* Edit out "simple" when possible
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
2021-07-11 14:38:53 +02:00
Hugo Locurcio
b4e4fbae18
Improve and update Baked lightmaps for 3.3's CPU lightmapper
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- Mention new behavior of the CPU lightmapper, such as lights with the
All bake mode not affecting baked objects anymore.
- List common usage scenarios for bake modes (Disabled, Indirect, All).
- Add a section on balancing bake times with quality.
- Update list of properties to match the new CPU lightmapper.
- Remove references to cone tracing since this is no longer available
in the new CPU lightmapper.
2021-06-29 20:25:29 +02:00
Rémi Verschelde
044b6a74f8
Cleanup uses of double spaces between words or after punctuation
2021-06-07 10:44:02 +02:00
Hugo Locurcio
6babc68649
Rename documentation pages that have the same name as classref pages
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This prevents confusion in search engine results.
2021-05-26 16:59:08 +02:00
obviousscholar and Hugo Locurcio
1efd7d7539
Add note about shadow casting and light cull masks in 3D lights and shadows ( #4925 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-05-17 23:49:41 +02:00
Hugo Locurcio
f5c656f43f
Fix "SurfaceTool" link pointing to itself in Using the SurfaceTool ( #4832 )
2021-04-11 22:18:49 +02:00
Hugo Locurcio
8c3d714b13
Document how to avoid light leaks in GI Probes ( #4784 )
2021-03-28 14:43:28 +02:00
Hugo Locurcio
db60a7e046
Update 3D rendering limitations to mention Use Debanding project setting ( #4646 )
2021-02-14 22:18:35 +01:00
jp.owo.Manda
47b900e8b4
Fix "SchlickGGX" typo in Standard Material 3D ( #4515 )
2021-01-04 20:39:56 +01:00
Hugo Locurcio
282218d08a
Fix property names in the Baked lightmaps documentation
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This closes #4455 .
2020-12-13 17:35:29 +01:00
Matthew and Hugo Locurcio
55a0aad2c4
Fix proximity and distance fade alpha blend warning, move a GIF ( #4383 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-11-18 15:39:39 +01:00
Alexander Pruss
aaea6280e7
Clarify "source" mesh in Using MultiMeshInstance ( #4334 )
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I found the original sentence confusing because the word "mesh" is used twice, referring to different nodes.
> One node is used as the target, the mesh that you want to place multiple meshes
on.
This target mesh is referred to in the tools and later on in the docs as the surface mesh, so I figure we might as well call it that right away -
> One node is used as the target, the **surface** mesh that you want to place multiple meshes
on.
2020-11-02 14:42:42 +01:00
Nathan Lovato
f19083670a
Move pages out of the tutorials/content section
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Remove the section
2020-10-10 22:20:46 -06:00
Nathan Lovato
0e0c3f4382
Move vertex animation files to performance
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Closes #4123
2020-10-08 14:08:19 -06:00
Nathan Lovato
4f876754bc
Edit GLES2 Environment glow limitations
2020-09-30 11:19:21 -06:00
Hugo Locurcio
f8efe480fd
Clarify the GLES2 Environment glow limitations
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This closes #4091 .
2020-09-28 21:37:01 +02:00
Nathan Lovato
98f2916fa1
Remove outdated tutorials in the 4.0 documentation
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- Step-by-step -> UI tutorials
- Step-by-step -> splash screen tutorial
- 3D -> FPS tutorial
Closes #1412
Closes #1599
Closes #1601
Closes #1620
Closes #1667
Closes #1670
Closes #2346
Closes #2574
Closes #2875
Closes #3151
Closes #3217
Closes #3348
Closes #3751
Closes #4011
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2020-09-28 15:53:26 +02:00
clayjohn
55b1a4fb03
Initial port of optimization tutorials to master
2020-09-11 23:02:27 -07:00
Tooniis and Hugo Locurcio
2e5e28be1a
Update GLES2 restrictions in Environment and post-processing ( #3978 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-09-07 14:39:59 +02:00
Nathan Lovato
bd7b52ba77
Merge pull request #3971 from Calinou/rename-hdr-page
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Rename the high dynamic range page, add a note about HDR output
2020-09-06 08:52:07 -06:00
Hugo Locurcio
3d0f2ce395
Rename the CSG page to give it a more descriptive title
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See #3969 .
2020-09-05 14:12:19 +02:00
Hugo Locurcio
0c6c09538a
Rename the high dynamic range page, add a note about HDR output
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See #3969 .
2020-09-05 14:09:22 +02:00
Hugo Locurcio
9267a602ca
Fix Euler angles image being unreadable on a dark background
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- Brighten the image's colors to make them easier to see.
2020-08-30 00:16:19 +02:00
Hugo Locurcio
b879bfb872
Rename the Lights and shadows page to 3D lights and shadows ( #3875 )
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This distinguishes it better from its 2D counterpart.
The filename has been left unchanged as to avoid breaking URLs.
2020-08-05 16:55:15 -07:00
Hugo Locurcio
f3e24e46b7
Fix code block formatting and reference in Physics introduction
2020-08-03 13:54:08 +02:00
c40d74e19b
Added examples for collision layer masks ( #3863 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Balloonpopper <balloonpopper@git.com >
2020-08-03 13:47:40 +02:00
Rémi Verschelde
7b743b7d8e
CI: Split setup, linter and build in separate steps
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Make sphinx-build treat warnings as errors.
(And fix last remaining warning missed in #3795.)
2020-07-15 11:57:07 +02:00
Secret Panda and Hugo Locurcio
c7f36b60a4
Fix Stack Exchange reference name in the FPS tutorial ( #3697 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-06-15 18:56:22 +02:00
Rémi Verschelde
ce7a9a6eab
Images: Remove unused images (no 'image::' or 'figure::' reference)
2020-06-05 14:43:20 +02:00
GrooveStomp
0d3919ee99
Deduplicates some text in fps_tutorial part 2
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There is some duplicated text in this section.
I opted for the text that more clearly explained the code in my mind.
2020-05-21 21:46:03 -07:00
Hugo Locurcio
4f6fdbc710
Fix various spacing and capitalization issues
2020-05-18 09:54:32 +02:00
Hugo Locurcio
d494d19dac
Remove trailing whitespace and irregular whitespace
2020-05-17 00:26:19 +02:00
Marcel Admiraal
a865a960f7
Convert SpatialMaterial references to StandardMaterial3D.
2020-05-04 20:09:23 +01:00
Max Hilbrunner
773d71b90f
Merge pull request #3482 from Calinou/add-3d-limitations-page
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Add a dedicated page for 3D rendering limitations
2020-05-04 16:15:44 +02:00
Hugo Locurcio
53eedbfdd0
Mention the normal map coordinate system expected by Godot
2020-05-03 21:23:14 +02:00
Hugo Locurcio
555a68601e
Add a dedicated page for 3D rendering limitations
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The "3D performance and limitations" page was renamed to reflect
this change. It will specifically focus on 3D performance in the future.
2020-05-03 15:26:27 +02:00
abe
fdf4c98a69
FPS Tutorial Part 5 typo fix
2020-05-02 19:41:36 -04:00