Rémi Verschelde
62a697670d
Merge pull request #3385 from van800/master
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Setting up Godot with Rider on Windows
2020-04-26 19:47:18 +02:00
Ivan.Shakhov
6d00fee2ed
Setting up Godot with Rider on Windows
2020-04-26 18:26:13 +02:00
Max Hilbrunner
7d262cfd4f
Merge pull request #3431 from skyace65/VSCodeDebug
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Add debug instructions for VSCode
2020-04-26 18:00:47 +02:00
Andrii Doroshenko
7e3c39641a
Document script templates creation and management ( #3439 )
2020-04-25 12:28:55 +02:00
skyace65
df61fffe1b
Add debug instructions for VSCode
2020-04-23 10:49:08 -04:00
Michael Alexsander
fec78c3c04
Fix some more errors
2020-04-17 16:43:12 -03:00
Rémi Verschelde
706e3b8f28
Merge pull request #3398 from Calinou/gdscript-export-tool-script
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Document how to update the inspector after setting an exported variable
2020-04-17 18:56:03 +02:00
Hugo Locurcio
d2a420b3a8
Document how to update the inspector after setting an exported variable
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This closes https://github.com/godotengine/godot/issues/21009 .
2020-04-17 12:06:38 +02:00
Hugo Locurcio
046215542d
Fix some typos and grammar mistakes found using LanguageTool
2020-04-16 23:07:05 +02:00
Hugo Locurcio
8e0caddac3
Fix typos found using codespell -wi3 ^classes/**/*.rst
2020-04-16 21:01:09 +02:00
Max Hilbrunner
72dd918165
Merge pull request #3386 from Calinou/style-guides-variables
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Add advice about local variables in the GDScript and C# style guides
2020-04-16 03:21:55 +02:00
Jummit
8a7cf6f79f
Add custom VisualScript node tutorial ( #3289 )
2020-04-15 16:47:58 +02:00
Hugo Locurcio
ac4c28d279
Add advice about local variables in the GDScript and C# style guides
2020-04-15 11:45:23 +02:00
Frederick Kramer Dal Pra
efa4e6ef5f
Safe line vs Unsafe line unclear label ( #3366 )
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Although line 6 is safe, line 7, that actually is what the paragraph talking about, is unsafe and line 8 is safe.
The way it was before, it was in reverse order, making it confusing which is safe and which is not. So I changed the order to be as the picture.
To further assure it is clear, I added the line numbers in parentheses.
The parentheses could be excessive verbosity, but the order importance stands. I believe it was confusing before.
Alternatively, the picture could be changed, having the safe line first. Then it's clearer as the unsafe line it's the only one different and the order would be also correct; 2 safe lines, one unsafe for last. Specifying the lines would not be needed then.
2020-04-12 13:58:40 +02:00
Hugo Locurcio
62725b30f1
Move the GDScript history to the FAQ, reference it in GDScript basics
2020-04-09 16:24:31 +02:00
Hugo Locurcio
32d9019e5e
Always use parentheses when calling assert() in GDScript
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This is now required since Godot 3.2.
This also adds an assert message to the Godot interfaces page to match
its C# counterpart.
2020-04-09 14:46:36 +02:00
Guillermo Fuchter
8a345e8d78
Updated Mono supported export projects ( #3340 )
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* Updated Mono supported export projects
Added Android and HTML to the list
* Added iOS to the list of supported export projects
Added iOS to the list of supported export projects for Mono C#
2020-04-04 20:11:53 +02:00
Hugo Locurcio
6fb8d9b5de
Rename all instances of the x11 platform to linuxbsd
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Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
Yuri Sizov
075acc61b0
Replace Pool*Arrays with Packed*Arrays in tutorials and references
2020-03-17 11:15:34 +03:00
Yuri Sizov
37604be65f
Improved keystroke formatting for shortcuts and key press menti… ( #3257 )
2020-03-09 23:50:53 +01:00
Michael Alexsander
95784cf94f
General formating fixes for GDScript scripting pages ( #3248 )
2020-03-06 20:28:58 +01:00
Michael Alexsander
3f9c09fbf7
Small fixes for recent formating errors ( #3247 )
2020-03-06 13:51:11 +01:00
Jason Swearingen
5b9558f6ca
Update docs regarding current Nuget workflow ( #3038 )
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highlighting proper workflow as per my discovery here: https://github.com/godotengine/godot/issues/34803#issuecomment-570752688
2020-03-04 09:35:20 +01:00
Johannes Witt
1eab94c72d
Added looped Coroutine Example to GDScript Basics ( #2586 )
2020-03-03 22:28:56 +01:00
Aaron Franke
3c99a213ae
Document Godot preprocessor defines
2020-02-18 02:21:46 -05:00
Rémi Verschelde
e60bb57b4b
Mono: Mention that log profiler is Unix-only for now
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Cf. godotengine/godot#29005 .
2020-02-17 14:45:33 +01:00
Michael Alexsander
91df8e4ed2
Apply minor fixups to the GDScript styleguide
2020-02-05 22:19:23 -03:00
Rémi Verschelde
1df5a0ae68
Merge pull request #3061 from asynts/asynts.syntax-highlighting-2
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Incorrect syntax highlighting for languages other than GDScript.
2020-01-27 08:39:00 +01:00
Marincia Catalin
37670ff9e4
Replaced wrong semicolon by a colon !
2020-01-23 23:31:35 +02:00
Michael Alexsander
ecc41a15f4
Fix trailing comma examples in style guide page
2020-01-23 16:00:31 -03:00
Feniks
98bcb8af4a
Updated style guide to include enums and dir in exception to 2… ( #3082 )
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It appears that general consensus across the docs is that 2 indents for continuous line rule does not apply to enums and dictionaries. This is not mentioned in docs which is confusing to anyone who doesn't know about unofficial exception. This commit makes it official
2020-01-22 15:15:14 +01:00
Michael Alexsander and Rémi Verschelde
866b0a8801
Fix formatting errors in VS2019 debugging section ( #3095 )
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* Fix formatting errors in VS2019 debugging section
* Add explanatory notes, more style fixes
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2020-01-22 14:22:01 +01:00
Jason Swearingen and Hugo Locurcio
4a3472449f
Add VS2019 Support for C# Debugging (c_sharp_basics.rst) ( #3088 )
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* Update c_sharp_basics.rst
Add docs showing how VS2019 is supported. re: https://github.com/godotengine/godot-proposals/issues/371
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-01-21 21:14:48 +01:00
Michael Alexsander
83511dc224
Fix nonexistent reference in the "GDScript style guide" page
2020-01-14 18:26:02 -03:00
Nathan Lovato
9a64d9a5c5
GDScript style guide: add suggested code order ( #3022 )
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* GDScript style guide: add suggested code order
Following the discussion in #2997
* Update the code order example in the GDScript style guide
2020-01-14 18:23:24 +01:00
asynts
53f878bdaf
Replace 'code' directives with 'code-block' directives.
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The `code` directive highlights all sources as GDScript. Other languages are
highlighted incorrectly at the moment, even if `.. code:: [language]` is
specified.
It does, however, work with the `code-block` directive. The reason seems to be
that this directive is Sphinx specific.
2020-01-13 18:45:39 +01:00
asynts
3dede275f4
Use literal blocks for code samples with GDScript.
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GDScript is already the default, it's redundant to specify it explicitly.
A [literal block][1] is already enough.
[1]: https://www.sphinx-doc.org/en/1.8/usage/restructuredtext/basics.html#rst-literal-blocks
2020-01-13 18:45:39 +01:00
Igor
088279f8e2
Fix typo in Vector2 description
2020-01-13 09:34:48 +02:00
Nathan Lovato
dcb9cb43e8
Tweak GDScript and C# Style guides
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Rename code structure -> formatting
Add a heading Encoding and special characters for the corresponding section
Add missing Indentation heading that was gone
2020-01-06 13:55:46 +01:00
Aaron Franke
766e4687e5
Add file formatting to GDScript style guide
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Recommend LF, newline at end of file, UTF-8, no BOM, and tabs. The displayed size of tabs does not matter as it does not affect the saved files, so don't mention it. Also slightly change the C# style guide for consistency.
2020-01-04 16:59:52 -05:00
Hugo Locurcio
529004eec2
Merge pull request #3005 from van800/master
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"Profiling your C# code" in c_sharp_basics.rst
2020-01-03 22:42:23 +01:00
Michael Alexsander
f7505fdf79
Add references for the built-in type pages in GDScript basics
2020-01-03 14:52:48 -03:00
Nathan Lovato
f56dee8d22
Change phrasing of the line length gdscript guideline.
2020-01-02 20:26:43 +01:00
Nathan Lovato
373f662571
Merge pull request #2994 from Calinou/add-gdscript-line-length-guideline
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Add a line length guideline to the GDScript style guide
2020-01-02 20:08:58 +01:00
Nathan Lovato
60b8b5b11b
Fix typo before comment
2020-01-02 09:48:10 +01:00
Nathan Lovato
176d4482be
Edit gdscript_styleguide
2019-12-31 20:26:33 +01:00
Nathan Lovato
0321330075
Merge pull request #2995 from Calinou/add-gdscript-boolean-operators-guideline
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Add a boolean operators guideline to the GDScript style guide
2019-12-31 19:46:45 +01:00
Nathan Lovato
c640a90329
Merge pull request #2996 from Calinou/add-gdscript-enums-guideline
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Add an enum naming guideline to the GDScript style guide
2019-12-31 19:41:44 +01:00
Nathan Lovato
b19ead1230
Merge pull request #2967 from Scony/func-call-operator
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function call operator added to operator table
2019-12-31 12:49:55 +01:00
Michael Alexsander
19417063c8
Very small styling fixups to the GDScript export page
2019-12-27 15:00:11 -03:00