Commit Graph
307 Commits
Author SHA1 Message Date
Hugo Locurcio 4a5fcf25d1 Rename documentation pages that have the same name as classref pages
This prevents confusion in search engine results.

(cherry picked from commit 6babc68649)
2021-06-02 13:17:03 +02:00
obviousscholarandHugo Locurcio 747f4c6447 Add note about shadow casting and light cull masks in 3D lights and shadows (#4925)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-05-17 23:50:15 +02:00
Hugo Locurcio ed216f629d Document how to avoid light leaks in GI Probes (#4784) 2021-03-28 15:07:50 +02:00
Yuri Sizov 0f3fff42ee Merge pull request #4543 from toolness/patch-2
Fix minor typos in part_two.rst
2021-01-17 13:41:21 +03:00
Atul Varma bf32b02183 Fix typos in FPS Tutorial Part 2 (#4548)
This removes a few unneeded semicolons, and fixes a misspelled variable name.
2021-01-17 03:14:08 +01:00
Atul Varma 347c5f4ff7 Fix minor typos in part_two.rst 2021-01-14 20:51:29 -05:00
Atul Varma 0baae20b65 Add missing punctuation to FPS tutorial part 1 (#4536) 2021-01-13 02:42:52 +01:00
daveTheOldCoderandHugo Locurcio 68155916c7 Mention required steps for Godot 3.2+ in part 3 of FPS tutorial (#4510)
Explanation from TwistedTwigleg:

Something changed with GridMaps since Godot 3.0 and that caused the GridMap nodes to lose their reference to the library of GridMap tiles, which makes 98% of the level missing! Reassigning the GridMap libraries should be all that is required and once assigned the level should function like expected.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-01-01 03:34:23 +01:00
Aaron Franke c7f527c608 Mention limit of 8 lights per mesh 2020-09-20 17:33:59 -04:00
Rémi Verschelde e337af304f Merge branch 'master' into 3.2 2020-09-09 13:02:26 +02:00
TooniisandHugo Locurcio 2e5e28be1a Update GLES2 restrictions in Environment and post-processing (#3978)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-09-07 14:39:59 +02:00
Nathan Lovato bd7b52ba77 Merge pull request #3971 from Calinou/rename-hdr-page
Rename the high dynamic range page, add a note about HDR output
2020-09-06 08:52:07 -06:00
Hugo Locurcio 3d0f2ce395 Rename the CSG page to give it a more descriptive title
See #3969.
2020-09-05 14:12:19 +02:00
Hugo Locurcio 0c6c09538a Rename the high dynamic range page, add a note about HDR output
See #3969.
2020-09-05 14:09:22 +02:00
Hugo Locurcio 9267a602ca Fix Euler angles image being unreadable on a dark background
- Brighten the image's colors to make them easier to see.
2020-08-30 00:16:19 +02:00
Rémi Verschelde 2c4db3ba10 Merge branch 'master' into 3.2 2020-08-11 13:30:27 +02:00
Hugo Locurcio b879bfb872 Rename the Lights and shadows page to 3D lights and shadows (#3875)
This distinguishes it better from its 2D counterpart.

The filename has been left unchanged as to avoid breaking URLs.
2020-08-05 16:55:15 -07:00
Hugo Locurcio f3e24e46b7 Fix code block formatting and reference in Physics introduction 2020-08-03 13:54:08 +02:00
c40d74e19b Added examples for collision layer masks (#3863)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2020-08-03 13:47:40 +02:00
Rémi Verschelde 7b743b7d8e CI: Split setup, linter and build in separate steps
Make sphinx-build treat warnings as errors.

(And fix last remaining warning missed in #3795.)
2020-07-15 11:57:07 +02:00
clayjohnandlawnjelly 8c02d179a5 Overhaul optimization tutorials
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2020-07-13 13:40:59 -07:00
Rémi Verschelde 80957b8581 Merge branch 'master' into 3.2 2020-06-22 13:05:41 +02:00
Secret PandaandHugo Locurcio c7f36b60a4 Fix Stack Exchange reference name in the FPS tutorial (#3697)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-06-15 18:56:22 +02:00
Rémi Verschelde f3d374ebf1 Merge branch 'master' into 3.2 2020-06-05 17:15:28 +02:00
Rémi Verschelde ce7a9a6eab Images: Remove unused images (no 'image::' or 'figure::' reference) 2020-06-05 14:43:20 +02:00
Rémi Verschelde 8f6b4a2ace Merge branch 'master' into 3.2 2020-05-27 13:45:21 +02:00
GrooveStomp 0d3919ee99 Deduplicates some text in fps_tutorial part 2
There is some duplicated text in this section.
I opted for the text that more clearly explained the code in my mind.
2020-05-21 21:46:03 -07:00
Rémi Verschelde 10f20b00cb Merge branch 'master' into 3.2 2020-05-20 15:08:42 +02:00
Hugo Locurcio 4f6fdbc710 Fix various spacing and capitalization issues 2020-05-18 09:54:32 +02:00
Hugo Locurcio d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
Marcel Admiraal a865a960f7 Convert SpatialMaterial references to StandardMaterial3D. 2020-05-04 20:09:23 +01:00
Max Hilbrunner 773d71b90f Merge pull request #3482 from Calinou/add-3d-limitations-page
Add a dedicated page for 3D rendering limitations
2020-05-04 16:15:44 +02:00
Rémi Verschelde 31a288783c Merge branch 'master' into 3.2 2020-05-04 09:08:34 +02:00
Hugo Locurcio 53eedbfdd0 Mention the normal map coordinate system expected by Godot 2020-05-03 21:23:14 +02:00
Hugo Locurcio 555a68601e Add a dedicated page for 3D rendering limitations
The "3D performance and limitations" page was renamed to reflect
this change. It will specifically focus on 3D performance in the future.
2020-05-03 15:26:27 +02:00
abe fdf4c98a69 FPS Tutorial Part 5 typo fix 2020-05-02 19:41:36 -04:00
cc17b4ca09 Include how to preview animations (#3456)
* Include how to preview animations

As a Godot newbie, it wasn't very clear running through this tutorial how to actually preview animations when I got to the "scrubbing the timeline" part.

* Apply Calinou's suggestion

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2020-04-27 16:32:57 +02:00
Rémi Verschelde 0a9fc75dc0 Merge branch 'master' into 3.2 2020-04-27 12:18:11 +02:00
Yuri Sizov 135b33b768 Replace British spelling and fix various typos 2020-04-27 12:18:52 +03:00
Rémi Verschelde c0cc4698f8 Merge branch 'master' into 3.2 2020-04-27 09:58:35 +02:00
Max Hilbrunner d47d66f90d Merge pull request #3318 from docquantum/master
Replaced deprecated "get" cs func in fps tutorial
2020-04-26 18:14:05 +02:00
Rémi Verschelde 707237278e Merge branch 'master' into 3.2 2020-04-21 14:08:07 +02:00
Rémi Verschelde a9f633008f Merge pull request #3421 from Calinou/doc-csg-prototype-textures
Document how to apply prototype textures to CSG nodes
2020-04-21 13:39:54 +02:00
Hugo Locurcio 30ef0c80a3 Document how to apply prototype textures to CSG nodes 2020-04-20 22:05:34 +02:00
Hugo Locurcio 79f75d9433 Mention built-in CSG limitations, recommend Qodot for final levels 2020-04-20 21:33:14 +02:00
Giuseppe b4c20830d1 Fix reference to a node in FPS tutorial part 2 (#3413) 2020-04-19 23:46:43 +02:00
Rémi Verschelde 997fc68e78 Merge branch 'master' into 3.2 2020-04-17 19:09:14 +02:00
Rémi Verschelde 48faee9f73 Merge branch 'master' into 3.2 2020-04-17 19:09:11 +02:00
Rémi Verschelde 5cce7eff34 Merge pull request #3389 from skyace65/DetailTexture
Add information on detail section of spatial material
2020-04-17 18:57:40 +02:00
Hugo Locurcio 046215542d Fix some typos and grammar mistakes found using LanguageTool 2020-04-16 23:07:05 +02:00