Commit Graph
148 Commits
Author SHA1 Message Date
Max Hilbrunner 628d4f94d2 Complete render modes list in shaders docs 2023-04-14 03:19:55 +02:00
Bastiaan Olij e36ef29eba Add descriptions of multiview build-ins and EYE_OFFSET to shader reference 2023-04-14 02:47:57 +02:00
Alfonso Arbona Gimeno a9076972a7 Fix small typos in the particle shader doc
A word was missing a letter and a description had a wrongly capitalized word. Now it matches the rest of the document
2023-04-09 04:43:06 +00:00
Tom McLeanandClay John 78b978c9bd Fix references to DEPTH_TEXTURE and SCREEN_TEXTURE (#7119)
* Fix references to DEPTH_TEXTURE

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Co-authored-by: Clay John <claynjohn@gmail.com>
2023-04-07 18:32:25 +02:00
Hugo Locurcio 96eb7d05ff Document SDFGI sharp reflections only working on opaque materials
Transparent materials only use rough reflections, likely for
performance reasons.
2023-03-24 21:08:25 +01:00
Max Hilbrunner 292804554e Merge pull request #6974 from hmans/improve-shader-include-docs
Improve shader #include documentation
2023-03-19 02:11:35 +01:00
clayjohn 0c8c8feb72 Explain the start and process functions for particle shaders
Add references in the particle shader doc and the migration guide
2023-03-17 12:28:23 -07:00
Hendrik Mans 57a1bce6e2 Fix typo ("blackslash") on shader preprocessor page 2023-03-13 11:33:10 +01:00
Hendrik Mans 6360ebc73c Improve shader #include documentation 2023-03-13 11:29:37 +01:00
Hugo LocurcioandMax Hilbrunner 17e6a5f7bb Mention function overloading not being supported in Shading language (#6940)
* Mention function overloading not being supported in Shading language

This also adds a performance note for `discard`.

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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-03-13 02:25:17 +01:00
Max Hilbrunner e59b8dd70f Merge pull request #6941 from Calinou/remove-gles2-references
Remove references to removed GLES2 backend
2023-03-13 02:07:08 +01:00
SaumyaBhushan 8b52c0b026 Misspelling in 'Custom post-processing' shader code 2023-03-11 21:09:53 +05:30
Hugo Locurcio 9286f1b466 Remove references to removed GLES2 backend
- Update FAQ to remove issues resolved in 4.0, and add more advice
  on resolving VRR flicker issues.
2023-03-11 02:55:30 +01:00
Hugo LocurcioandMax Hilbrunner 3dfbfbf381 Add links to demo projects where relevant (#6874)
* Add links to demo projects where relevant

- Warn about poor compute shader support on mobile GPUs (due to driver bugs).
- Update control gallery image for 4.0.
- Fix typo in Internationalizing games.

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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-03-09 06:09:56 +01:00
Max Hilbrunner 1b0310aa47 Fix typos and make CI a happy Gobot 2023-03-09 05:55:58 +01:00
Bryce 8deb600ac5 Fix :code: typo in canvas_item_shaders doc (#6921) 2023-03-07 13:56:07 +03:00
thornySoap ecfa6a0b8e Fix "repeat_[en/dis]abled"
Create consistency with other docs pages and actual valid type hint in engine
2023-03-04 19:59:31 +01:00
Andreas Raddau 91d77a80fa Fixed description for fragment shader VIEW built-in 2023-03-02 13:40:05 +01:00
Max Hilbrunner d9d7fe908b Merge pull request #6559 from clayjohn/screen_textures
Document how to use screen space textures using uniform hints
2023-02-27 03:51:36 +01:00
clayjohn 8bf41b6ef1 Document how to use screen space textures using uniform hints 2023-02-26 14:17:23 -08:00
Clay JohnandHugo Locurcio c591c416e2 Mention the need for Flip Faces when using QuadMesh for post-processing (#6818)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-02-24 23:24:06 +01:00
Yuri Sizov 9473b6c9e3 Enable error reporting on the CI and address the remaining errors 2023-02-24 17:35:32 +01:00
Hugo Locurcio 513b1792c3 Clarify limitations of transparent materials in Spatial shaders 2023-02-24 02:33:20 +01:00
Hugo Locurcio 81f44d9fae Document the generation source used for SDF in CanvasItem shaders 2023-02-22 21:16:24 +01:00
bitsawer e59dda20ea Improve the Shader preprocessor documentation (#6803) 2023-02-22 18:11:55 +01:00
Kwu564andClay John 79da2289cf Update compute_shaders.rst (#6762)
* Update compute_shaders.rst

32 bit = to 4 bytes not 8 bytes.

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Co-authored-by: Clay John <claynjohn@gmail.com>
2023-02-14 11:32:10 +01:00
Max Hilbrunner 19861b20a9 Merge pull request #6725 from KLee1248/shader_reference_types
Updates GLSL reference to contain GDScript types
2023-02-08 12:43:24 +01:00
Hugo Locurcio f46c850908 Clarify behavior with #define and semicolons in Shader preprocessor 2023-02-08 00:01:04 +01:00
Kenneth Lee ad1d3072c4 Updates GLSL reference to contain GDScript types
The typing information was ultimately determined in this file where
Varients are converted and packed:
https://github.com/godotengine/godot/blob/a51ca2beafc5d74d3e62cb56fbba76ceb39160a3/servers/rendering/renderer_rd/storage_rd/material_storage.cpp#L42

The documentation doesn't contain a reference to dealing with how
Packed[Float|Int]Arrays are interpreted, but should be a much better
starting point for new users.
2023-02-06 14:09:43 -08:00
Max Hilbrunner 8a19f44532 Merge pull request #6666 from Calinou/shader-preprocessor-undefine-unexisting
Clarify `#undef` behavior on non-existing defines in Shader preprocessor
2023-02-06 10:18:46 +01:00
Matthew bce6dd6001 Merge pull request #6707 from runny-yolk/patch-1
Linking between First 2D Shader and Custom Drawing
2023-02-02 20:43:37 -05:00
Clay JohnandHugo Locurcio c59431e9bd Rewrite compute shader tutorial (#6698)
* Rewrite compute shader tutorial

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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-02-01 07:50:28 +01:00
Max Hilbrunner 71cc131e81 Merge pull request #6710 from clayjohn/AT_LIGHT_PASS
Correct CanvasItem shader docs about AT_LIGHT_PASS builtin
2023-02-01 07:35:17 +01:00
clayjohn 0d50796dae Correct CanvasItem shader docs about AT_LIGHT_PASS builtin 2023-01-31 15:10:02 -08:00
addmix b865eb2959 Fixed typo in spatial shader reference. 2023-01-31 13:54:51 -07:00
runny-yolk 71f4dd731d Linking between First 2D Shader and Custom Drawing 2023-01-31 15:17:12 +00:00
Yuri Rubinsky aed85898c4 Add derivative with precision shader functions 2023-01-28 09:33:48 +03:00
Hugo Locurcio a47366b378 Clarify #undef behavior on non-existing defines in Shader preprocessor 2023-01-25 19:50:07 +01:00
Yuri Sizov c337204562 Fix formatting issues reported by the builder 2023-01-14 17:40:27 +03:00
Max Hilbrunner 93b6e0977b Merge pull request #6600 from ctwobosius/compute-shader-renderer-note
Add note that Compute Shaders only work with a Vulkan renderer
2023-01-14 08:26:41 +01:00
Calvin Wong 0f75624f34 Add note about Compute Shader renderer 2023-01-13 21:46:30 -08:00
Winston 11ffa4bf33 Explain LOD arguments in Shading language (#6593)
Fixes https://github.com/godotengine/godot-docs/issues/3904
2023-01-14 00:41:15 +01:00
Hugo Locurcio e2313a8395 Improve Shader preprocessor documentation (#6563) 2023-01-13 21:33:07 +01:00
Yuri Sizov c5f066b27e Merge pull request #6343 from alcomposer/patch-1
Replace the hint_albedo hint with source_color in the shading reference
2023-01-13 16:52:33 +03:00
Max Hilbrunner b0eff76a0f Merge pull request #6569 from jmdejong/patch-3
fix imulExtended description
2023-01-09 06:48:03 +01:00
Winston 0e69978598 Use 32 bits when converting back from bytes in Using compute shaders (#6571)
Fixes an oversight from a previous documentation update.
2023-01-09 01:37:25 +01:00
J.M. de Jong 116cfdf9b7 fix imulExtended description 2023-01-08 18:38:02 +01:00
Jon Gonzalez b603b1df3a Update compute_shaders.rst (#6468) 2023-01-04 12:21:43 -08:00
Yuri Sizov 6b9ec31b0a Fix reported formatting issues and property references 2022-12-27 21:25:42 +03:00
J.M. de Jong 7fe43cfc8e Update Shading language to refer to set_shader_parameter() (#6515) 2022-12-26 17:21:06 +01:00