Commit Graph
135 Commits
Author SHA1 Message Date
Hugo Locurcio 70e5410347 Document caveats related to multiple inheritance in C++ modules 2020-09-28 17:56:12 +02:00
Andrii Doroshenko 8c5a168966 Document unit testing in the engine and modules (#4017) 2020-09-27 15:06:37 +02:00
bggd 3b1bf36647 Fix typo "C98" -> "C99" 2020-09-22 16:52:36 +09:00
Yetizone adc616fed2 qt_creator.rst: Add .glsl to the file extensions step 2020-09-17 14:25:57 +03:00
Yetizone 6ab6e7f609 Qt Creator tutorial: Specify C++ code style settings location (#3979) 2020-09-07 18:14:21 +02:00
parishrutpandeyandHugo Locurcio d356d12421 Fix typo in Custom Godot servers (#3919)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-08-22 00:18:19 +02:00
Hugo Locurcio 515fb6bd6a Link to the Object class reference on the Object class page
People who end up on this page from a search engine might be confused
as to where they can find the Object class reference.
2020-07-10 23:33:20 +02:00
unknown abb92f1e10 Fix typos in Common engine methods and macros 2020-07-03 22:26:14 +03:00
Andy MaloneyandHugo Locurcio c52533fc46 Clarify setting of library environment variables in module examples (#3730)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-06-26 19:46:04 +02:00
Rémi Verschelde 206577f9a7 Merge pull request #3698 from madmiraal/add-code_blocks
Add instructions for configuring Code::Blocks as an IDE.
2020-06-22 13:39:27 +02:00
Marcel Admiraal 1f95afa0e1 Add instructions for configuring Code::Blocks as an IDE. 2020-06-22 12:12:34 +01:00
Rémi Verschelde 06b5afcc03 Merge pull request #3701 from Calinou/fix-vformat-example
Fix `vformat()` example in Common engine methods and macros
2020-06-22 10:13:52 +02:00
Andy Maloney bd4d9f4cd6 Add note about register_types file locations (#3702) 2020-06-19 23:37:15 +02:00
Hugo Locurcio a135d305ff Fix vformat() example in Common engine methods and macros 2020-06-16 16:53:51 +02:00
Hugo Locurcio 7ee5001213 Add a page about common methods in Godot's C++ codebase
This is geared towards beginner engine contributors, but it could
also be useful to those writing custom C++ modules.
2020-06-08 22:17:34 +02:00
Maganty Rushyendra 08e298c082 Replace register_method with bind_method
ClassDB exposes `bind_method` in order to register functions, and not
`register_method` anymore.
2020-06-08 09:28:44 +08:00
Rémi Verschelde ce7a9a6eab Images: Remove unused images (no 'image::' or 'figure::' reference) 2020-06-05 14:43:20 +02:00
Rémi Verschelde 39dbbb29e1 Images: always use relative 'img/' paths, without './' prefix
Move some files from root '/img' folder to the location where they are
actually used.
2020-06-05 14:38:25 +02:00
Yuri Sizov e2e3ecc5b0 Fix typo in VS Code configuration guide (#3628) 2020-06-02 15:11:25 +02:00
Hugo Locurcio 55543f7bac Tweak arguments in the VS Code configuration guide
- Use the long name for the `--editor` option to make it more obvious.
- Document how to run a project directly while debugging.
- Put comments above the line to avoid horizontal overflow.
2020-05-30 22:46:05 +02:00
Dean Brettle 8fb5c787aa Add --path option to sample VS Code launch.json (#3617) 2020-05-30 22:18:53 +02:00
Hugo Locurcio 43410b3c86 Tweak LD_LIBRARY_PATH export to work with paths that contain spaces (#3585)
This also uses the `$PWD` environment variable which should always
be defined. It's also minutely faster than calling `$(pwd)` or using
the deprecated backtick syntax.
2020-05-26 14:24:56 +02:00
Andrii Doroshenko 9539091084 Document custom_modules build option (#3595)
* Document `custom_modules` build option
2020-05-26 14:23:15 +02:00
Hugo Locurcio 47b0721d8a Capitalize all instances of Git in the documentation 2020-05-23 18:34:55 +02:00
Yuri Sizov c0b566cce1 Adjusted language and layout of configuring an IDE docs 2020-05-21 17:34:08 +03:00
Max Hilbrunner 7371968b82 Merge pull request #3006 from Relintai/module-doc-fix
Improve the 'Writing custom documentation' section
2020-05-20 11:30:31 +02:00
Hugo Locurcio ec77f48d5e Add documentation about exporting for dedicated servers
This also documents how to build dedicated server binaries.
The part about compiling will need to be updated for Godot 4.0
once the server platform is usable again.

This also removes prompts before commands so that they can be
copy-pasted by triple-clicking without selecting the prompt.
2020-05-19 21:52:23 +02:00
Relintai 01bec86e2d Improve the 'Writing custom documentation' section. 2020-05-19 19:07:53 +02:00
Hugo Locurcio e24fee75cb Split IDE instructions into several pages, improve writing style
This removes the link to the KDevelop setup video tutorial as it's
now outdated.

IDE screenshots were also optimized losslessly using
`oxipng -o6 --strip --zopfli`.

See #3485.
2020-05-08 22:03:03 +02:00
Andrii DoroshenkoandMax Hilbrunner 387882f458 Document GDScript export category and property grouping (#3444)
* Document GDScript export category and property grouping

* Update getting_started/scripting/gdscript/gdscript_exports.rst

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2020-05-04 16:26:18 +02:00
Rémi Verschelde e6b00ca97a Misc formatting fixes 2020-04-27 12:17:47 +02:00
Rémi Verschelde e4237e2948 Misc fixes to recent merges 2020-04-27 09:58:08 +02:00
b294afe3e4 Visual Studio Configure Setup and Debugging (#3116)
* Visual Studio Configure Setup and Debugging

My first doc contribution!

* Apply suggestions from Calinou

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2020-04-26 22:16:01 +02:00
Trams eb4b3e4d12 Correction in object_class.rst (#3409) 2020-04-19 15:21:52 +02:00
Hugo Locurcio 046215542d Fix some typos and grammar mistakes found using LanguageTool 2020-04-16 23:07:05 +02:00
Yuri Sizov 4acf7a6563 Fix syntax highlighting for various languages (#3387) 2020-04-15 16:33:20 +02:00
Hugo Locurcio 6fb8d9b5de Rename all instances of the x11 platform to linuxbsd
Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
Rémi Verschelde 11b4a4a91a Fix code errors and style issues after #2750 2020-03-13 16:29:45 +01:00
Andrii Doroshenko 5b39f781ae Document modules ability to pre-register types (#3250)
`preregister_*_types()` is available to modules since
Vulkan branch has been merged.
2020-03-10 11:12:56 +01:00
Hugo Locurcio 63bea370f4 Fix invalid JSON in Custom resource format loaders (#3236)
Comments aren't allowed in JSON, so the note must be put outside
the example.
2020-03-10 10:37:58 +01:00
Yuri Sizov 37604be65f Improved keystroke formatting for shortcuts and key press menti… (#3257) 2020-03-09 23:50:53 +01:00
99alfieandHugo Locurcio 6349d303af replaced erroneous sourcecode parts, added resource saver (#2750)
* replaced erroneous sourcecode parts, added resource saver

* changed spaces to tabs

* changed tabs to 4space+tab(s)

* Update development/cpp/custom_resource_format_loaders.rst

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-03-02 13:53:07 +01:00
Ilya Ryzhenkov 3439f85bb2 Fix incorrect name of JetBrains company (#3225) 2020-03-01 21:36:38 +01:00
Rémi Verschelde 1df5a0ae68 Merge pull request #3061 from asynts/asynts.syntax-highlighting-2
Incorrect syntax highlighting for languages other than GDScript.
2020-01-27 08:39:00 +01:00
Hugo Locurcio 4b1502e4e1 Mention export template caveats when creating a C++ module
See https://github.com/godotengine/godot/issues/35299.
2020-01-20 17:45:43 +01:00
DDL-BlueandRémi Verschelde 03076b11d6 CLion IDE added to the "Configuring an IDE" page. (#3021)
* CLion IDE added to the "Configuring an IDE" page.

* Language and markup fixes

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-01-17 13:48:15 +01:00
asynts 53f878bdaf Replace 'code' directives with 'code-block' directives.
The `code` directive highlights all sources as GDScript. Other languages are
highlighted incorrectly at the moment, even if `.. code:: [language]` is
specified.

It does, however, work with the `code-block` directive. The reason seems to be
that this directive is Sphinx specific.
2020-01-13 18:45:39 +01:00
asynts 3dede275f4 Use literal blocks for code samples with GDScript.
GDScript is already the default, it's redundant to specify it explicitly.
A [literal block][1] is already enough.

  [1]: https://www.sphinx-doc.org/en/1.8/usage/restructuredtext/basics.html#rst-literal-blocks
2020-01-13 18:45:39 +01:00
asynts faf9472dda Use the correct language in code blocks.
There are a few places where no language is specified for a code block and
the default is incorrect.

There are a few places where pseudo code is treated as C++.
2020-01-13 18:45:39 +01:00
Rémi Verschelde 48306dc559 Fix singal typo in image name and tutorial 2019-12-03 10:12:40 +01:00