Rémi Verschelde
ad0bcbcd71
Merge pull request #4861 from Calinou/update-docs-changelog
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Update documentation changelog for Godot 3.3+
2021-06-02 11:32:29 +02:00
Rémi Verschelde
0237f2c853
Merge pull request #4319 from bruvzg/ctl_docs
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[Complex Text Layouts] Update tutorials and documentation to match TextServer changes.
2021-06-02 11:29:20 +02:00
Rémi Verschelde
9e298ba1b7
Merge pull request #4886 from skyace65/ExportProject
2021-06-02 11:28:30 +02:00
Rémi Verschelde
c875cfb906
Merge pull request #4895 from skyace65/GDSimple
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Fix GDNative C example
2021-06-02 11:26:15 +02:00
Rémi Verschelde
722df7673d
Merge pull request #4948 from DeeJayLSP/master
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Give input event flow graph a background to make it visible on dark theme
2021-06-02 11:25:32 +02:00
Douglas
d22be3aeee
Give input event flow graph a background to make it visible on dark theme
2021-06-02 11:22:59 +02:00
Hugo Locurcio
6babc68649
Rename documentation pages that have the same name as classref pages
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This prevents confusion in search engine results.
2021-05-26 16:59:08 +02:00
horhorou
d8eca54e0c
Update creating_script_templates.rst
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Using Ubuntu and after trying on two different machines. I just want to specify that for Linux the template script files are not listed in the .local/share/godot folder but in .config/godot/.
If someone can confirm on other linux OS 😄
It will allow other people who like me since version 3.0 use scripts_templates in the project root .😭
2021-05-24 20:48:20 +02:00
Brendan Jackman
3deb283870
Fix indentation in using_kinematic_body_2d.rst
2021-05-24 14:22:15 +02:00
Yuri Roubinsky
648dc568c3
Updates shader built-ins
2021-05-22 12:48:18 +03:00
Rémi Verschelde
53d40f0685
Merge pull request #4910 from Calinou/i18n-disable-automatic-translation
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Document disabling automatic translation in Internationalizing games
2021-05-18 12:18:48 +02:00
obviousscholar and Hugo Locurcio
1efd7d7539
Add note about shadow casting and light cull masks in 3D lights and shadows ( #4925 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-05-17 23:49:41 +02:00
skyace65
871422f576
Remove reference to 3.0 from 2D lights and shows
2021-05-15 08:45:46 -04:00
Martin
3471030a1f
Use same file name when explaining how to address it
2021-05-15 12:13:32 +02:00
insomniac_lemon and Hugo Locurcio
ea1ae27270
Add info on sending quit requests properly in Handling quit requests ( #4911 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-05-14 21:44:40 +02:00
Nathan Lovato
49022c2e65
Merge pull request #4251 from willnationsdev/godot-api
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Add 'How to read the Godot API' docs.
2021-05-14 11:05:13 -06:00
Hugo Locurcio
8000d8f317
Document disabling automatic translation in Internationalizing games
2021-05-13 19:50:14 +02:00
tacevee
99a44fac6b
Mention the new main screen switch shortcuts ( #4903 )
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These shortcuts changed in Godot 3.3.
2021-05-11 00:36:06 +02:00
hakankaraduman
013ff59734
Fix "physics time" instead of "physics frame" in The Profiler ( #4899 )
2021-05-10 14:48:08 +02:00
bruvzg
20bcd1307a
[Complex Text Layouts] Update tutorials and documentation to match TextServer changes.
2021-05-07 11:29:55 +03:00
skyace65
3635d341e2
Fix GDNative C example
2021-05-05 21:46:43 -04:00
Simone Gianni and Hugo Locurcio
3f60675227
Specify when integers and floats are 32 and when 64 bits ( #4893 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-05-05 18:47:10 +02:00
Matthew
5e16a182fd
Update images on the Feature tags page ( #4888 )
2021-05-03 15:08:54 +02:00
skyace65
2b2cbefe82
Remove "Exporting" page and update "Exporting Projects" images
2021-05-02 12:45:31 -04:00
Hugo Locurcio
9919b8a4ca
Document how to support portrait and landscape in Multiple resolutions ( #4872 )
2021-05-01 22:07:32 +02:00
Manolis Papadeas
d2f3931451
Change Godot 3.2.4 to 3.3 in the "Using the Web Editor" page
2021-04-30 17:37:22 -07:00
allkhor
0ced08d635
Update build-tools to 30.0.3
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(cherry picked from commit 7621eb8d12 )
2021-04-29 12:07:22 +02:00
BlueStag
4cfe07b696
Fixed "GetNode" inconsistency
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See #4794
2021-04-27 17:07:52 +01:00
Rémi Verschelde
939871cf46
Merge pull request #4869 from skyace65/AndroidCustom
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Remove duplicate setup instructions from android custom build page
2021-04-26 16:50:57 +02:00
skyace65
5e47201745
Remove duplicate setup instructions from android custom build page
2021-04-25 21:42:15 -04:00
Erik Vroon
6706901b40
Fix entry type in C# example for loading savegames ( #4850 )
2021-04-25 22:09:25 +02:00
Dennis Brakhane and Hugo Locurcio
5c746e9d27
Clarify 'bgr' swizzle example in Shading language ( #4868 )
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Saying that "order does not matter" is wrong or at least misleading.
This commit changes the comment to show that vector components can be
combined freely, and the order matters.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-04-25 22:07:18 +02:00
Hugo Locurcio
abdd3f591f
Update documentation changelog for Godot 3.3+
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This also renames "tutorials" to "pages" since not all pages listed
are tutorials.
2021-04-25 21:48:10 +02:00
swift502
3740276d38
Fix broken C# tab in Resources scripting tutorial
2021-04-25 14:54:28 +02:00
Hugo Locurcio
ea7814b25c
Add a "see also" link to the GDScript grammar in the GDScript section
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The page is in the Development section, but it's not easy to discover.
2021-04-23 18:49:09 +02:00
Rémi Verschelde
b45b0b20ea
Merge pull request #4849 from smix8/doc_animationnodetimeseek
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Document AnimationNodeTimeSeek with clarified usage and code example
2021-04-22 12:25:06 +02:00
Rémi Verschelde
f5dac60a61
Merge pull request #4846 from golddotasksquestions/remove-a
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Removing " a" (singular) in front of "ViewportContainers" (plural)
2021-04-21 15:01:02 +02:00
Hugo Locurcio
7d84733c36
Mention ICO size caveats in Changing application icon for Windows
2021-04-20 12:49:43 +02:00
smix8
274a98b410
doc AnimationNodeTimeSeek clarify usage and code example
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doc AnimationNodeTimeSeek clarify usage and code example
2021-04-17 21:41:08 +02:00
golddotasksquestions
d4b7b9ec6f
Removing " a" (singular) in front of "ViewportContainers" (plural)
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This is basically a test for me in order to learn how to properly submit PRs, while also doing something tiny bit useful.
My 4th attempt at doing this correctly. This time from separate branch to master :)
2021-04-17 13:33:36 +02:00
Hugo Locurcio
bba6a52bc3
Document how override.cfg works in relation with feature tags
2021-04-12 22:30:52 +02:00
Hugo Locurcio
f5c656f43f
Fix "SurfaceTool" link pointing to itself in Using the SurfaceTool ( #4832 )
2021-04-11 22:18:49 +02:00
Jason Liu
b76bb46754
Add macOS instructions for MacPorts to go alongside Homebrew ( #4827 )
2021-04-09 22:29:37 +02:00
Pierre Caye and dependabot[bot]
5c62630e9e
Remove a stray double quote from Exporting ( #4823 )
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Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-04-08 14:41:56 +02:00
Emily
d85b9bf5dc
Replace single quotes with double in 2D movement
2021-04-06 13:36:38 -07:00
Matthew
b999f71b09
Document physics material ( #4817 )
2021-04-06 09:54:10 +02:00
Rémi Verschelde
7ea30f1623
Merge pull request #4810 from skyace65/MaterialClarification
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Clarify optimization instructions
2021-04-06 09:46:53 +02:00
Rémi Verschelde
cf90be1093
Merge pull request #4808 from skyace65/C#Setup
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Improve VSCode and VS C# instructions and mention "Build" button
2021-04-06 09:45:59 +02:00
Yuri Roubinsky
f710754994
Replaced one screenshot to actual version in visual_shader_plugins.rst
2021-04-05 20:46:34 +03:00
skyace65
2ed5a65822
Clarify optimization instructions
2021-04-04 19:41:50 -04:00