Commit Graph
2220 Commits
Author SHA1 Message Date
Hugo Locurcio a849a3b6a5 Document custom feature tags not being used when running from editor 2022-08-15 11:28:28 +02:00
Yuri Rubinsky f1c0ab12eb Add samplerCubeArray type to the list of supported shader types. 2022-08-14 09:25:07 +03:00
Yuri Rubinsky 0258f554ae Few fixes in shading_language 2022-08-13 18:36:49 +03:00
Yuri Rubinsky b578978c8e Fix incorrect example in shader language (uniforms section) 2022-08-13 16:00:22 +03:00
Yuri Rubinsky a45b66ed2a Add group_uniforms to the description of shader uniforms 2022-08-13 09:48:35 +03:00
Yuri Rubinsky 3fc34ed2e3 Merge pull request #6070 from Chaosus/shader_new_builtins 2022-08-13 09:06:01 +03:00
Yuri Rubinsky 9077d3c717 Add docs for new shader built-in functions 2022-08-13 09:02:54 +03:00
Max Hilbrunner 2a00ca1a68 Merge pull request #6066 from Calinou/consoles-remove-flynnsarcades
Remove Flynn's Arcades from list of console porting companies
2022-08-12 17:27:03 +02:00
Yuri Rubinsky a961efbc75 Remove incorrect sentence from shader preprocessor. 2022-08-12 14:23:09 +03:00
Hugo Locurcio 0419d1020e Remove Flynn's Arcades from list of console porting companies
Flynn's Arcades actually only does publishing, with porting being
done by RAWRLAB games.

The list should only contain companies that have actually developed
ports, rather than companies who are just publishing games to consoles
using third-party ports.
2022-08-12 00:31:35 +02:00
Wojtek Kubiak 75a0e928a4 Add C#/Mono console support by Pineapple Works
We've recently completed tech which enables us to port Godot Mono games to Nintendo Switch and Xbox family of consoles so we wanted to reflect that in the docs.
Also added GDK next to Xbox consoles to signify that we do native Xbox ports and not just use the deprecated UWP technology.

Tried to make the line as short and concise as possible, but am open to further modifications if deemed more optimal.
2022-08-10 20:48:34 +02:00
Alex786 dea190a076 Fix typo in Your first 3D shader (#6061) 2022-08-10 12:01:05 +02:00
Patrick Exner bb6e986321 Document new shader built-ins (node position, camera pos/dir)
Following up on this PR: https://github.com/godotengine/godot/pull/63597
Documents the new shader built-ins introduced by this PR.
```
NODE_POSITION_WORLD = Node world space position
NODE_POSITION_VIEW = Node view position
CAMERA_POSITION_WORLD = Camera world space position
CAMERA_DIRECTION_WORLD = Camera world space direction
```
2022-08-05 21:28:26 +02:00
5c9ad8def9 Warning for Blender-glTF-export: models containing blend shapes should Export Deformation Bones Only (#6001)
* Document that on Blender-glTF-export: models containing blend shapes should Export Deformation Bones Only

* Apply suggestions from code review

Co-authored-by: Benjamin Lösch <benjamin.loesch@cubiest.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-08-05 21:22:18 +02:00
Max Hilbrunner e7233356f4 Merge pull request #6036 from Boxfort/master
Fix grammar in 'pausing_games.rst'
2022-08-05 20:21:21 +02:00
Max Hilbrunner 001fdaf689 Merge pull request #6035 from skyace65/AndroidVersion2
Update android SDK platform requirement again
2022-08-05 20:04:13 +02:00
skyace65 1d3edeb892 Update android SDK platform requirement again 2022-08-05 13:59:25 -04:00
Max Hilbrunner 5ebad39e27 Merge pull request #5987 from Chaosus/shader_preprocessor 2022-08-05 19:59:02 +02:00
Jack Anderson 2eed5a5cda Fix grammar in 'pausing_games.rst' 2022-08-05 18:58:15 +01:00
Pixelatex 8bc58f580a Singletons tutorial has deprecated methods. (#6018)
* Singletons tutorial has deprecated methods.
2022-08-05 19:54:38 +02:00
Max Hilbrunner 9c1dc789e7 Merge pull request #6034 from skyace65/AndroidVersion
Update android SDK platform requirement
2022-08-05 15:13:37 +02:00
skyace65 a203e3e7e1 Update android SDK platform requirement 2022-08-05 09:04:38 -04:00
seanfy 1273f4a490 Fix typo in GDScript reference: 'user' -> 'use' (#6033) 2022-08-05 09:51:04 +02:00
Hugo Locurcio b0cf81ab75 Add hint_default_transparent to Shading language
- Document the purpose of `hint_roughness`.
2022-08-04 22:27:35 +02:00
alex-pahdo 4a1cd6c9b6 Clarify hint_range in Shading language (#6029) 2022-08-04 22:20:23 +02:00
Gilles e95f58e58d Replace use of rotation_degrees in Running code in the editor (#6026) 2022-08-04 10:22:27 +02:00
Max Hilbrunner 1497aa0ec0 Merge pull request #6020 from dsnopek/clarify-reliable-rpc
Attempt to clarify reliable vs unreliable RPCs
2022-08-03 12:18:28 +02:00
David Khachaturov 9e1a525ede Add mazette! as a third-party company offering console ports of Godot 2022-08-03 09:28:26 +01:00
David Snopek 838d03cd50 Attempt to clarify reliable vs unreliable RPCs 2022-08-02 08:49:31 -05:00
Max Hilbrunner 6352a30ef1 Merge pull request #5981 from jynus/4.0-templates
Document new script template system for Godot 4.0
2022-08-02 10:20:44 +02:00
Michael Conrad f62322bd6a Fix JetBrains Rider arguments in Using an external text editor (#6019)
Adding the project folder to the exec args lets Rider open the project's folder
as a project and still also open the specified file.

This resolves an issue where if I open a file in a folder from Godot, the folder is treated
by Rider incorrectly as the project root.
2022-08-02 02:07:23 +02:00
Weetbix 02b77df039 Fix syntax errors in Sync the gameplay with audio and music (#6016) 2022-07-31 19:35:13 +02:00
jarommadsen a7f79134a1 Remove obsolete C# methods from Using RigidBody2D (#5957) 2022-07-29 21:40:27 +02:00
snailrhymer 601a79df20 Fix typo in Exporting packs, patches, and mods (#6003) 2022-07-29 21:39:58 +02:00
snailrhymer 819aac60d7 Fix typo in Using the ArrayMesh (#6005) 2022-07-29 21:39:30 +02:00
Vladislav Vorobev 3dd5afca78 Fix missing code blocks in GDScript exports (#5998) 2022-07-28 23:08:51 +02:00
Max Hilbrunner 2355f533b3 Merge pull request #5995 from luzpaz/typos
Fix various typos
2022-07-28 18:43:15 +02:00
Hugo Locurcio 991359838b Remove outdated stretch mode recommendations in Multiple resolutions 2022-07-28 17:43:39 +02:00
luz paz 04f66dc5d0 Fix various typos
Found via `codespell -q 3 -S ./LICENSE.txt,./tutorials/i18n,./_tools/codespell-ignore-lines.txt -L doubleclick,findn,lod,inout,nd,raison,te` and other means
2022-07-28 10:35:04 -04:00
Max Hilbrunner 420ed2739f Merge pull request #5985 from 31/dev/31/winbugs
Add notes for common C# bugs on Windows
2022-07-27 02:54:00 +02:00
Hugo Locurcio 51094d13fd Fix incorrect indentation in code sample in Creating movies 2022-07-27 01:45:18 +02:00
Yuri Rubinsky 9bda182c03 Add docs for shader preprocessor 2022-07-26 20:58:13 +03:00
Max Hilbrunner dfeca64370 Merge pull request #5982 from RedMser/patch-2
Update RichTextEffect tutorial
2022-07-26 15:39:41 +02:00
Clay John 29d02e14d4 Merge pull request #5972 from snailrhymer/arraymesh-tut-changes
Update and improve clarity in procedural geometry tutorials
2022-07-25 23:39:06 -07:00
Max Hilbrunner 3f00b445e6 Merge pull request #5983 from 31/dev/31/cli
Add "dotnet CLI" option to all C# editor docs
2022-07-26 00:40:05 +02:00
sublimemm 5e9d2286ef Move OpenJDK installation before Android SDK in Exporting for Android (#5988) 2022-07-25 21:31:47 +02:00
TheLegoSensei 65c8880d2f Update recording_with_microphone.rst (#5986)
* Update recording_with_microphone.rst

Added the detail that you need to enable the mic in the project settings, as I just spent about two hours wondering why it wasn't working like the example.
2022-07-25 13:08:29 +02:00
31 b8c3411a40 Add notes for common C# bugs on Windows 2022-07-24 21:04:45 -07:00
31 b3296f0573 Remove "Core" from .NET SDK, simplify Mono mention 2022-07-24 17:55:10 -07:00
31 5f60723cd4 Add "dotnet CLI" option to all C# editor docs 2022-07-24 16:03:24 -07:00