Hugo Locurcio
a849a3b6a5
Document custom feature tags not being used when running from editor
2022-08-15 11:28:28 +02:00
Yuri Rubinsky
f1c0ab12eb
Add samplerCubeArray type to the list of supported shader types.
2022-08-14 09:25:07 +03:00
Yuri Rubinsky
0258f554ae
Few fixes in shading_language
2022-08-13 18:36:49 +03:00
Yuri Rubinsky
b578978c8e
Fix incorrect example in shader language (uniforms section)
2022-08-13 16:00:22 +03:00
Yuri Rubinsky
a45b66ed2a
Add group_uniforms to the description of shader uniforms
2022-08-13 09:48:35 +03:00
Yuri Rubinsky
3fc34ed2e3
Merge pull request #6070 from Chaosus/shader_new_builtins
2022-08-13 09:06:01 +03:00
Yuri Rubinsky
9077d3c717
Add docs for new shader built-in functions
2022-08-13 09:02:54 +03:00
Max Hilbrunner
2a00ca1a68
Merge pull request #6066 from Calinou/consoles-remove-flynnsarcades
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Remove Flynn's Arcades from list of console porting companies
2022-08-12 17:27:03 +02:00
Yuri Rubinsky
a961efbc75
Remove incorrect sentence from shader preprocessor.
2022-08-12 14:23:09 +03:00
Hugo Locurcio
0419d1020e
Remove Flynn's Arcades from list of console porting companies
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Flynn's Arcades actually only does publishing, with porting being
done by RAWRLAB games.
The list should only contain companies that have actually developed
ports, rather than companies who are just publishing games to consoles
using third-party ports.
2022-08-12 00:31:35 +02:00
Wojtek Kubiak
75a0e928a4
Add C#/Mono console support by Pineapple Works
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We've recently completed tech which enables us to port Godot Mono games to Nintendo Switch and Xbox family of consoles so we wanted to reflect that in the docs.
Also added GDK next to Xbox consoles to signify that we do native Xbox ports and not just use the deprecated UWP technology.
Tried to make the line as short and concise as possible, but am open to further modifications if deemed more optimal.
2022-08-10 20:48:34 +02:00
Alex786
dea190a076
Fix typo in Your first 3D shader ( #6061 )
2022-08-10 12:01:05 +02:00
Patrick Exner
bb6e986321
Document new shader built-ins (node position, camera pos/dir)
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Following up on this PR: https://github.com/godotengine/godot/pull/63597
Documents the new shader built-ins introduced by this PR.
```
NODE_POSITION_WORLD = Node world space position
NODE_POSITION_VIEW = Node view position
CAMERA_POSITION_WORLD = Camera world space position
CAMERA_DIRECTION_WORLD = Camera world space direction
```
2022-08-05 21:28:26 +02:00
5c9ad8def9
Warning for Blender-glTF-export: models containing blend shapes should Export Deformation Bones Only ( #6001 )
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* Document that on Blender-glTF-export: models containing blend shapes should Export Deformation Bones Only
* Apply suggestions from code review
Co-authored-by: Benjamin Lösch <benjamin.loesch@cubiest.com >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-08-05 21:22:18 +02:00
Max Hilbrunner
e7233356f4
Merge pull request #6036 from Boxfort/master
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Fix grammar in 'pausing_games.rst'
2022-08-05 20:21:21 +02:00
Max Hilbrunner
001fdaf689
Merge pull request #6035 from skyace65/AndroidVersion2
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Update android SDK platform requirement again
2022-08-05 20:04:13 +02:00
skyace65
1d3edeb892
Update android SDK platform requirement again
2022-08-05 13:59:25 -04:00
Max Hilbrunner
5ebad39e27
Merge pull request #5987 from Chaosus/shader_preprocessor
2022-08-05 19:59:02 +02:00
Jack Anderson
2eed5a5cda
Fix grammar in 'pausing_games.rst'
2022-08-05 18:58:15 +01:00
Pixelatex
8bc58f580a
Singletons tutorial has deprecated methods. ( #6018 )
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* Singletons tutorial has deprecated methods.
2022-08-05 19:54:38 +02:00
Max Hilbrunner
9c1dc789e7
Merge pull request #6034 from skyace65/AndroidVersion
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Update android SDK platform requirement
2022-08-05 15:13:37 +02:00
skyace65
a203e3e7e1
Update android SDK platform requirement
2022-08-05 09:04:38 -04:00
seanfy
1273f4a490
Fix typo in GDScript reference: 'user' -> 'use' ( #6033 )
2022-08-05 09:51:04 +02:00
Hugo Locurcio
b0cf81ab75
Add hint_default_transparent to Shading language
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- Document the purpose of `hint_roughness`.
2022-08-04 22:27:35 +02:00
alex-pahdo
4a1cd6c9b6
Clarify hint_range in Shading language ( #6029 )
2022-08-04 22:20:23 +02:00
Gilles
e95f58e58d
Replace use of rotation_degrees in Running code in the editor ( #6026 )
2022-08-04 10:22:27 +02:00
Max Hilbrunner
1497aa0ec0
Merge pull request #6020 from dsnopek/clarify-reliable-rpc
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Attempt to clarify reliable vs unreliable RPCs
2022-08-03 12:18:28 +02:00
David Khachaturov
9e1a525ede
Add mazette! as a third-party company offering console ports of Godot
2022-08-03 09:28:26 +01:00
David Snopek
838d03cd50
Attempt to clarify reliable vs unreliable RPCs
2022-08-02 08:49:31 -05:00
Max Hilbrunner
6352a30ef1
Merge pull request #5981 from jynus/4.0-templates
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Document new script template system for Godot 4.0
2022-08-02 10:20:44 +02:00
Michael Conrad
f62322bd6a
Fix JetBrains Rider arguments in Using an external text editor ( #6019 )
...
Adding the project folder to the exec args lets Rider open the project's folder
as a project and still also open the specified file.
This resolves an issue where if I open a file in a folder from Godot, the folder is treated
by Rider incorrectly as the project root.
2022-08-02 02:07:23 +02:00
Weetbix
02b77df039
Fix syntax errors in Sync the gameplay with audio and music ( #6016 )
2022-07-31 19:35:13 +02:00
jarommadsen
a7f79134a1
Remove obsolete C# methods from Using RigidBody2D ( #5957 )
2022-07-29 21:40:27 +02:00
snailrhymer
601a79df20
Fix typo in Exporting packs, patches, and mods ( #6003 )
2022-07-29 21:39:58 +02:00
snailrhymer
819aac60d7
Fix typo in Using the ArrayMesh ( #6005 )
2022-07-29 21:39:30 +02:00
Vladislav Vorobev
3dd5afca78
Fix missing code blocks in GDScript exports ( #5998 )
2022-07-28 23:08:51 +02:00
Max Hilbrunner
2355f533b3
Merge pull request #5995 from luzpaz/typos
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Fix various typos
2022-07-28 18:43:15 +02:00
Hugo Locurcio
991359838b
Remove outdated stretch mode recommendations in Multiple resolutions
2022-07-28 17:43:39 +02:00
luz paz
04f66dc5d0
Fix various typos
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Found via `codespell -q 3 -S ./LICENSE.txt,./tutorials/i18n,./_tools/codespell-ignore-lines.txt -L doubleclick,findn,lod,inout,nd,raison,te` and other means
2022-07-28 10:35:04 -04:00
Max Hilbrunner
420ed2739f
Merge pull request #5985 from 31/dev/31/winbugs
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Add notes for common C# bugs on Windows
2022-07-27 02:54:00 +02:00
Hugo Locurcio
51094d13fd
Fix incorrect indentation in code sample in Creating movies
2022-07-27 01:45:18 +02:00
Yuri Rubinsky
9bda182c03
Add docs for shader preprocessor
2022-07-26 20:58:13 +03:00
Max Hilbrunner
dfeca64370
Merge pull request #5982 from RedMser/patch-2
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Update RichTextEffect tutorial
2022-07-26 15:39:41 +02:00
Clay John
29d02e14d4
Merge pull request #5972 from snailrhymer/arraymesh-tut-changes
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Update and improve clarity in procedural geometry tutorials
2022-07-25 23:39:06 -07:00
Max Hilbrunner
3f00b445e6
Merge pull request #5983 from 31/dev/31/cli
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Add "dotnet CLI" option to all C# editor docs
2022-07-26 00:40:05 +02:00
sublimemm
5e9d2286ef
Move OpenJDK installation before Android SDK in Exporting for Android ( #5988 )
2022-07-25 21:31:47 +02:00
TheLegoSensei
65c8880d2f
Update recording_with_microphone.rst ( #5986 )
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* Update recording_with_microphone.rst
Added the detail that you need to enable the mic in the project settings, as I just spent about two hours wondering why it wasn't working like the example.
2022-07-25 13:08:29 +02:00
31
b8c3411a40
Add notes for common C# bugs on Windows
2022-07-24 21:04:45 -07:00
31
b3296f0573
Remove "Core" from .NET SDK, simplify Mono mention
2022-07-24 17:55:10 -07:00
31
5f60723cd4
Add "dotnet CLI" option to all C# editor docs
2022-07-24 16:03:24 -07:00