snailrhymer and Hugo Locurcio
dd764520c6
Clarify reference erasure warning in Using Servers ( #5570 )
...
* Clarify reference erasure warning in Using Servers
Expand a brief remark on the importance of maintaining a reference to a resource to prevent its deletion.
Also fix some typos and remove instances of "just".
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-02-01 07:57:45 +01:00
Markus Sauermann
dd10dff974
Swap extends line with class_name to follow GDScript style guide ( #5573 )
2022-01-30 19:18:34 +01:00
Hugo Locurcio
cfe29cdf72
Fix title underline being too short in Running code in the editor
2022-01-28 19:42:25 +01:00
Max Hilbrunner
74a720e169
Merge pull request #5532 from exploregamedev/rpc_annotation
...
Reduced reference to RPC annotations down to @rpc
2022-01-28 16:46:11 +01:00
Max Hilbrunner
ef5da7cc32
Merge pull request #5538 from zacryol/animation-parenting-fix
...
Reverse parenting order of Sprite and AnimationPlayer in tutorial
2022-01-28 11:11:26 +01:00
Max Hilbrunner
bc89d6ae21
Merge pull request #5552 from snailrhymer/plugins-tutorial-tool-update
...
Update plugin tutorial to use @tool
2022-01-28 11:04:39 +01:00
SnailRhymer
5d43929a09
Add navigation annotations to gdscript export docs
...
Under 'exporting bit flags', add 2D and 3D navigation annotations to the bit flag annotation examples.
2022-01-27 15:50:20 +00:00
SnailRhymer
21246a9376
Update plugin tutorial to use @tool
...
Replaces instances of tool with @tool in plugin tutorial.
2022-01-27 01:00:02 +00:00
Fredia Huya-Kouadio and Hugo Locurcio
19c34237cc
Remove 3.x VR tutorials, add landing page for future XR docs ( #5479 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-01-25 23:46:07 +01:00
HoustonBass
525d3565ef
Update NORMALMAP builtin name in Your first 3D shader ( #5546 )
2022-01-25 15:41:17 +01:00
zacryol
f2ac9f8ab8
Reverse parenting order of Sprite and AnimationPlayer in tutorial
...
The docs had a sprite as the child of the player, then *immediately* after
says to not do that. Why mislead the reader at all and not just do it
the better way from the start? There nothing really gained from the
sprite being a child here, not even simplicity.
2022-01-22 12:36:21 -07:00
clayjohn
565b00d611
Add fog shaders to shader refererence
2022-01-21 23:56:16 -08:00
samkeen
9ec9531b9a
Reduced the RPC annotations down to @rpc
...
As per this post (and merge to master):
https://godotengine.org/article/multiplayer-changes-godot-4-0-report-2
The multiplayer annotations have reduced down to only @rpc (as far
as I can tell? apologies if I've miss interpreted this)
- removed the deprecated annotations and replaced with @rpc
- replaced an example that referenced @remote
2022-01-19 19:30:12 -08:00
Max Hilbrunner
55c80494c7
Merge pull request #5509 from dalexeev/bgcolor-fgcolor-bbcodes
...
Document `[bgcolor]` and `[fgcolor]` BBCodes
2022-01-14 03:28:47 +01:00
Danil Alexeev
f47697e1b6
Document [bgcolor] and [fgcolor] BBCodes
2022-01-12 21:05:25 +03:00
Danil Alexeev
d7a41d57f6
Add info about [lb] and [rb] BBCodes
2022-01-12 18:41:30 +03:00
Max Hilbrunner
ed0f9a3d7f
Merge pull request #5502 from skyace65/GDScriptTable
...
Add information on using continue with match to gdscript table
2022-01-11 17:18:24 +01:00
skyace65
e6e205a020
Fix normal map description and improve note
2022-01-09 12:09:28 -05:00
skyace65
76550d3653
Add information on using continue with match to gdscript table
2022-01-09 11:03:43 -05:00
Matthew and Hugo Locurcio
d17c415009
Update and improve VS Code setup instructions ( #5501 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-01-08 00:06:25 +01:00
nice-shot and Hugo Locurcio
dac5306e21
Add missing property name in Using GIProbe ( #5499 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-01-07 18:47:11 +01:00
Hugo Locurcio
31746843d0
Document keyboard ghosting caveats in Input examples
2022-01-04 22:37:23 +01:00
Max Hilbrunner
a2d949ed2d
Merge pull request #5493 from skyace65/ExportFilters
...
Document how export filters work
2022-01-03 16:41:28 +01:00
Max Hilbrunner
52a3acb912
Merge pull request #5367 from natetrost/master
...
Update Android IAP docs for v1.1 of PBL plugin
2022-01-03 16:39:09 +01:00
skyace65
13f4f7f24c
Document how export filters work
2022-01-02 09:51:56 -05:00
skyace65
acba96655c
Remove outdated vertex attributes link
2021-12-31 12:28:14 -05:00
Max Hilbrunner
f56a253d28
Merge pull request #5481 from skyace65/WindowsSigning
...
Improve windows code signing documentation
2021-12-31 17:39:21 +01:00
Arpit Srivastava
eafa97b871
Fix references to window size project settings in Multiple resolutions ( #5478 )
2021-12-30 18:46:35 +01:00
skyace65
a26fda2ea7
Improve windows code signing documentation
2021-12-29 12:48:42 -05:00
Max Hilbrunner
dc0819b593
Merge pull request #5463 from skyace65/data-path
...
Fix and expand user data path information
2021-12-29 18:36:15 +01:00
Max Hilbrunner
fbc887ab2d
Merge pull request #5484 from Ivorforce/patch-2
...
Refer to NativeScript 1.1 as 'new' rather than 'upcoming' in the GDNative cpp example
2021-12-29 18:33:32 +01:00
Max Hilbrunner
8f1df2ed82
Merge pull request #5472 from skyace65/ThreadWarning
...
Add a warning about creating threads at runtime
2021-12-29 18:31:46 +01:00
Matthew and Hugo Locurcio
f1ff320f06
Clarify singleton read order ( #5457 )
...
* Clarify singleton read order
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-12-29 18:29:52 +01:00
Ivorius
d85e844a94
Refer to NativeScript 1.1 as 'new' rather than 'upcoming' in the GDNative cpp example
2021-12-29 13:51:12 +01:00
Hakunamawatta
b276648dd6
Fix "inspecter" to "inspector"
2021-12-29 20:56:24 +11:00
Matthew and Hugo Locurcio
095aaccd7d
Improve explenation for Trigger and Capture update modes ( #5476 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-12-27 17:24:47 +01:00
skyace65
f7ac05e7e9
Add a warning about creating threads at runtime
2021-12-26 12:35:16 -05:00
Matthew and Hugo Locurcio
b42314c740
Put audio effects information on a dedicated page ( #5470 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-12-26 17:08:42 +01:00
Hugo Locurcio
fefe84fb23
Apply suggestions from code review
2021-12-24 19:06:29 +01:00
Hugo Locurcio
0956d0e993
Apply suggestions from code review
2021-12-24 19:05:28 +01:00
skyace65
2b7d5fec92
Fix and expand user data path information
2021-12-23 19:33:25 -05:00
Rémi Verschelde
a9b340a137
Merge pull request #5421 from Calinou/exporting-projects-update-cli-instructions
2021-12-21 16:46:56 +01:00
Rémi Verschelde
5489a3e462
Merge pull request #5440 from timothyqiu/scene-dock
2021-12-21 15:45:29 +01:00
Rémi Verschelde
056919cebc
VR: Make links anonymous to fix warnigns on name conflicts
2021-12-16 15:47:55 +01:00
skyace65
c646baeb61
Remove broken link to opengameart
2021-12-15 21:14:12 -05:00
Max Hilbrunner
4e53e5c16d
Merge pull request #5444 from Calinou/introduction-to-3d-metric-clarify
...
Clarify the 3D unit scale expected by Godot in Introduction to 3D
2021-12-14 14:41:30 +01:00
Max Hilbrunner
2bd008127d
Merge pull request #5448 from Calinou/exporting-for-web-background-processing
...
Document background processing limitations in Exporting for the Web
2021-12-14 14:40:09 +01:00
Matthew and Hugo Locurcio
0247f14e1e
Clarify tree order in Using SceneTree ( #5449 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-12-14 11:05:29 +01:00
Hugo Locurcio
482e0c6544
Document background processing limitations in Exporting for the Web
2021-12-13 01:17:43 +01:00
Yuri Roubinsky
58bc70ff28
Few more fixes/enchancements to shaders
2021-12-12 21:38:29 +03:00