Commit Graph
146 Commits
Author SHA1 Message Date
Andrew Conrad 027a092600 Correct "etc." in "One-click deploy" 2016-05-23 14:15:26 -05:00
Andrew Conrad 2ecc296415 Added download link and other fixes to "Exporting projects" 2016-05-22 23:56:34 -05:00
Andrew Conrad 07c258007d Small adjustments to wording in "Importing translations" 2016-05-20 23:49:58 -05:00
Julian Murgia 68b0b62397 I forgot the second script
Resolved wrapping problem. Was happening because we wrapped angle value at the moment they reach 360. In fact we have to do it only if both angles reach 360 ;) Fixes #151
2016-05-20 23:03:25 +02:00
Julian Murgia b01e262cee Update custom_drawing_in_2d.rst 2016-05-20 22:59:32 +02:00
Julian Murgia d21bb8513e Corrected wrap() as modulo '%' won't accept floats
Fixes #151
2016-05-20 20:32:47 +02:00
Andrew Conrad b2c0ba68ac Consistency and clarification in "Importing audio samples" 2016-05-19 23:49:44 -05:00
Julian Murgia c62f18956f Oops, forgot 2 calls to clamp() 2016-05-17 10:41:25 +02:00
Julian Murgia a2a5ae6cde Correction clamp() and some English syntax corrections
We can'y use clamp() to keep incrementing values between 0 and 360 as clamp() returns 360 for any value > 360. So, 361 --> 360 although we need 361 --> 1.
What we want here is called wrap(), but Godot has no function for this so I provide one.
2016-05-17 10:34:49 +02:00
Julian Murgia a3a1ed01bc Added a more complete tutorial for custom 2D drawing (#147) 2016-05-17 09:25:45 +02:00
Andrew Conrad 0b350f4874 Misc corrections in "Importing fonts" 2016-05-14 16:31:54 -05:00
Andrew Conrad 2801cf93b6 Add image link & misc fixes in "Importing textures" 2016-05-12 20:56:55 -05:00
Andrew Conrad d599d0262d Spelling and grammar corrections in "Import process" 2016-05-09 13:01:48 -05:00
Andrew Conrad 82f627fee4 Misc corrections in "Managing image files" 2016-05-06 19:42:16 -05:00
Rémi Verschelde 8bce7216b9 Merge pull request #142 from her001/meshgen
Misc corrections to mesh gen from heightmap tutorial
2016-05-05 09:31:34 +02:00
Andrew Conrad cf2843f315 Misc corrections to mesh gen from heightmap tutorial 2016-05-04 14:53:01 -05:00
Andrew Conrad eacfcf3ea0 Clarification and add missing period in "Matrices and transforms" 2016-05-01 12:58:59 -05:00
Rémi Verschelde fa3d07bb1e Merge pull request #136 from NickelGhost/master
Minor English mistake fixed ("it's" to "its")
2016-05-01 15:06:56 +02:00
NickelGhost abe35859be Minor English mistake fixed ("it's" to "its") 2016-05-01 15:02:46 +02:00
Jeff Knox c32b2a6485 Remove unnecessary python role definition 2016-04-28 23:36:44 -07:00
Jeff Knox 26f12b58c4 Grammar and link fixes for "InputEvent" and "Simple 2D Game"
simple_2d_game.rst had a broken link, so I updated it along with inputevent.rst
2016-04-23 20:08:52 -07:00
Roger Erens e4c477aada Update scripting.rst
Fixing some typos
2016-04-18 23:19:17 +02:00
Rémi Verschelde 2a2c75c8c6 Another JDK version fix 2016-04-13 11:47:08 +02:00
Rémi Verschelde 9f5258f48c JDK 8 works just fine 2016-04-13 11:44:45 +02:00
Andrew Conrad 3fdad26adc Clarification and caps in "Matrices and transforms" 2016-04-03 22:07:56 -05:00
Rémi Verschelde 53b4650637 Merge pull request #119 from her001/vectormath
Misc changes to "Vector math"
2016-04-01 18:42:25 +02:00
Andrew Conrad 0641de2be1 Misc changes to "Vector math" 2016-04-01 11:33:37 -05:00
Rémi Verschelde 508096acfd Fix URL for templates download 2016-04-01 14:43:56 +02:00
Andrew Conrad 50b54fbc99 Remove unneeded indent in "HTTP client class" 2016-03-30 14:18:15 -05:00
Andrew Conrad bc5753506b Make comments consistent in "HTTP client class" 2016-03-30 13:59:10 -05:00
Andrew Conrad 17dac3fcd5 Fix abbreviation in "SSL certificates" 2016-03-29 16:45:39 -05:00
Rémi Verschelde 610a95cd4a Merge pull request #113 from her001/meshimp
Grammar corrections to "Importing 3D meshes"
2016-03-28 21:20:42 +02:00
Andrew Conrad 18dc501d22 Misc fixes to "Importing 3D scenes" 2016-03-28 11:59:49 -05:00
Andrew Conrad 3583904c08 Grammar corrections to "Importing 3D meshes" 2016-03-27 18:35:00 -05:00
Rémi Verschelde c7b9740211 Merge pull request #111 from her001/ik
Misc changes to "Inverse kinematics"
2016-03-27 10:49:02 +02:00
Andrew Conrad 2c490583c5 Misc changes to "Inverse kinematics"
I am not 100% sure what was meant in the paragraph starting at line 56
and would appreciate feedback on my changes.
2016-03-26 14:33:31 -05:00
Rémi Verschelde 044cc94ce9 Merge pull request #110 from her001/3dskel
Misc fixes in "Working with 3D skeletons"
2016-03-25 18:18:20 +01:00
Andrew Conrad 72f6b14a0f Misc fixes in "Working with 3D skeletons" 2016-03-25 10:13:20 -05:00
Rémi Verschelde e6a8d41cd1 Merge pull request #109 from her001/3dperf
Misc corrections to "3D performance and limitations"
2016-03-24 18:34:36 +01:00
Andrew Conrad e27e3b5477 Misc corrections to "3D performance and limitations" 2016-03-24 12:26:31 -05:00
Rémi Verschelde 53bd7bce20 Merge pull request #106 from her001/hdr
Grammar fix in "High dynamic range"
2016-03-23 18:18:03 +01:00
Andrew Conrad de080dc1dd Grammar fix in "High dynamic range" 2016-03-23 12:00:09 -05:00
Andrew Conrad 8ce1d984f5 Misc corrections to "Shadow mapping" 2016-03-22 22:53:18 -05:00
Rémi Verschelde 4ce63e839b Merge pull request #104 from her001/lighting
Fix typo in "Lighting"
2016-03-22 07:27:02 +01:00
Andrew Conrad ebadc78143 Fix typo in "Lighting" 2016-03-21 23:04:38 -05:00
Rémi Verschelde 41ebea6d88 Proofread gridmaps tutorial and add it to toctree
_3d_physics is probably not the best match, but we should probably
reviewed the 3D categories.
2016-03-21 19:08:17 +01:00
ZX-WT 40d67c8f82 Add a tutorial about GridMap 2016-03-21 19:08:17 +01:00
jazn b45fffc501 Remove of duplicated entry
Remove of duplicated entry for 
elif (what==NOTIFICATION_THEME_CHANGED):
2016-03-21 16:45:48 +01:00
Rémi Verschelde 210efe4bfb Merge pull request #101 from her001/shadermat
Updated info and spelling in "Shader materials"
2016-03-20 01:32:19 +01:00
Andrew Conrad a734dce5be Updated info and spelling in "Shader materials" 2016-03-19 18:53:35 -05:00