Andrew Conrad
027a092600
Correct "etc." in "One-click deploy"
2016-05-23 14:15:26 -05:00
Andrew Conrad
2ecc296415
Added download link and other fixes to "Exporting projects"
2016-05-22 23:56:34 -05:00
Andrew Conrad
07c258007d
Small adjustments to wording in "Importing translations"
2016-05-20 23:49:58 -05:00
Julian Murgia
68b0b62397
I forgot the second script
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Resolved wrapping problem. Was happening because we wrapped angle value at the moment they reach 360. In fact we have to do it only if both angles reach 360 ;) Fixes #151
2016-05-20 23:03:25 +02:00
Julian Murgia
b01e262cee
Update custom_drawing_in_2d.rst
2016-05-20 22:59:32 +02:00
Julian Murgia
d21bb8513e
Corrected wrap() as modulo '%' won't accept floats
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Fixes #151
2016-05-20 20:32:47 +02:00
Andrew Conrad
b2c0ba68ac
Consistency and clarification in "Importing audio samples"
2016-05-19 23:49:44 -05:00
Julian Murgia
c62f18956f
Oops, forgot 2 calls to clamp()
2016-05-17 10:41:25 +02:00
Julian Murgia
a2a5ae6cde
Correction clamp() and some English syntax corrections
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We can'y use clamp() to keep incrementing values between 0 and 360 as clamp() returns 360 for any value > 360. So, 361 --> 360 although we need 361 --> 1.
What we want here is called wrap(), but Godot has no function for this so I provide one.
2016-05-17 10:34:49 +02:00
Julian Murgia
a3a1ed01bc
Added a more complete tutorial for custom 2D drawing ( #147 )
2016-05-17 09:25:45 +02:00
Andrew Conrad
0b350f4874
Misc corrections in "Importing fonts"
2016-05-14 16:31:54 -05:00
Andrew Conrad
2801cf93b6
Add image link & misc fixes in "Importing textures"
2016-05-12 20:56:55 -05:00
Andrew Conrad
d599d0262d
Spelling and grammar corrections in "Import process"
2016-05-09 13:01:48 -05:00
Andrew Conrad
82f627fee4
Misc corrections in "Managing image files"
2016-05-06 19:42:16 -05:00
Rémi Verschelde
8bce7216b9
Merge pull request #142 from her001/meshgen
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Misc corrections to mesh gen from heightmap tutorial
2016-05-05 09:31:34 +02:00
Andrew Conrad
cf2843f315
Misc corrections to mesh gen from heightmap tutorial
2016-05-04 14:53:01 -05:00
Andrew Conrad
eacfcf3ea0
Clarification and add missing period in "Matrices and transforms"
2016-05-01 12:58:59 -05:00
Rémi Verschelde
fa3d07bb1e
Merge pull request #136 from NickelGhost/master
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Minor English mistake fixed ("it's" to "its")
2016-05-01 15:06:56 +02:00
NickelGhost
abe35859be
Minor English mistake fixed ("it's" to "its")
2016-05-01 15:02:46 +02:00
Jeff Knox
c32b2a6485
Remove unnecessary python role definition
2016-04-28 23:36:44 -07:00
Jeff Knox
26f12b58c4
Grammar and link fixes for "InputEvent" and "Simple 2D Game"
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simple_2d_game.rst had a broken link, so I updated it along with inputevent.rst
2016-04-23 20:08:52 -07:00
Roger Erens
e4c477aada
Update scripting.rst
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Fixing some typos
2016-04-18 23:19:17 +02:00
Rémi Verschelde
2a2c75c8c6
Another JDK version fix
2016-04-13 11:47:08 +02:00
Rémi Verschelde
9f5258f48c
JDK 8 works just fine
2016-04-13 11:44:45 +02:00
Andrew Conrad
3fdad26adc
Clarification and caps in "Matrices and transforms"
2016-04-03 22:07:56 -05:00
Rémi Verschelde
53b4650637
Merge pull request #119 from her001/vectormath
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Misc changes to "Vector math"
2016-04-01 18:42:25 +02:00
Andrew Conrad
0641de2be1
Misc changes to "Vector math"
2016-04-01 11:33:37 -05:00
Rémi Verschelde
508096acfd
Fix URL for templates download
2016-04-01 14:43:56 +02:00
Andrew Conrad
50b54fbc99
Remove unneeded indent in "HTTP client class"
2016-03-30 14:18:15 -05:00
Andrew Conrad
bc5753506b
Make comments consistent in "HTTP client class"
2016-03-30 13:59:10 -05:00
Andrew Conrad
17dac3fcd5
Fix abbreviation in "SSL certificates"
2016-03-29 16:45:39 -05:00
Rémi Verschelde
610a95cd4a
Merge pull request #113 from her001/meshimp
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Grammar corrections to "Importing 3D meshes"
2016-03-28 21:20:42 +02:00
Andrew Conrad
18dc501d22
Misc fixes to "Importing 3D scenes"
2016-03-28 11:59:49 -05:00
Andrew Conrad
3583904c08
Grammar corrections to "Importing 3D meshes"
2016-03-27 18:35:00 -05:00
Rémi Verschelde
c7b9740211
Merge pull request #111 from her001/ik
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Misc changes to "Inverse kinematics"
2016-03-27 10:49:02 +02:00
Andrew Conrad
2c490583c5
Misc changes to "Inverse kinematics"
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I am not 100% sure what was meant in the paragraph starting at line 56
and would appreciate feedback on my changes.
2016-03-26 14:33:31 -05:00
Rémi Verschelde
044cc94ce9
Merge pull request #110 from her001/3dskel
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Misc fixes in "Working with 3D skeletons"
2016-03-25 18:18:20 +01:00
Andrew Conrad
72f6b14a0f
Misc fixes in "Working with 3D skeletons"
2016-03-25 10:13:20 -05:00
Rémi Verschelde
e6a8d41cd1
Merge pull request #109 from her001/3dperf
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Misc corrections to "3D performance and limitations"
2016-03-24 18:34:36 +01:00
Andrew Conrad
e27e3b5477
Misc corrections to "3D performance and limitations"
2016-03-24 12:26:31 -05:00
Rémi Verschelde
53bd7bce20
Merge pull request #106 from her001/hdr
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Grammar fix in "High dynamic range"
2016-03-23 18:18:03 +01:00
Andrew Conrad
de080dc1dd
Grammar fix in "High dynamic range"
2016-03-23 12:00:09 -05:00
Andrew Conrad
8ce1d984f5
Misc corrections to "Shadow mapping"
2016-03-22 22:53:18 -05:00
Rémi Verschelde
4ce63e839b
Merge pull request #104 from her001/lighting
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Fix typo in "Lighting"
2016-03-22 07:27:02 +01:00
Andrew Conrad
ebadc78143
Fix typo in "Lighting"
2016-03-21 23:04:38 -05:00
Rémi Verschelde
41ebea6d88
Proofread gridmaps tutorial and add it to toctree
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_3d_physics is probably not the best match, but we should probably
reviewed the 3D categories.
2016-03-21 19:08:17 +01:00
ZX-WT
40d67c8f82
Add a tutorial about GridMap
2016-03-21 19:08:17 +01:00
jazn
b45fffc501
Remove of duplicated entry
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Remove of duplicated entry for
elif (what==NOTIFICATION_THEME_CHANGED):
2016-03-21 16:45:48 +01:00
Rémi Verschelde
210efe4bfb
Merge pull request #101 from her001/shadermat
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Updated info and spelling in "Shader materials"
2016-03-20 01:32:19 +01:00
Andrew Conrad
a734dce5be
Updated info and spelling in "Shader materials"
2016-03-19 18:53:35 -05:00