Commit Graph
1235 Commits
Author SHA1 Message Date
Max Hilbrunner a5ef2d8f5c Merge pull request #3467 from VardenTheOne/patch-1
Fix method name
2020-05-02 15:38:07 +02:00
Hugo Locurcio 726fe7ca1f Use network_peer as a property instead of using the setter method 2020-05-02 01:12:09 +02:00
VardenTheOne a56bfcad1f Fix method name 2020-04-30 18:32:10 +03:00
Hugo Locurcio 30230b2971 Clarify that NetworkedMultiplayerPeer cannot be extended via GDScript
See #3460.
2020-04-28 09:39:20 +02:00
Clay John 8bd9da0ca0 Initial Sky shader reference page (#3416)
* Initial Sky shader reference page
2020-04-27 18:56:10 +02:00
cc17b4ca09 Include how to preview animations (#3456)
* Include how to preview animations

As a Godot newbie, it wasn't very clear running through this tutorial how to actually preview animations when I got to the "scrubbing the timeline" part.

* Apply Calinou's suggestion

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2020-04-27 16:32:57 +02:00
Rémi Verschelde e6b00ca97a Misc formatting fixes 2020-04-27 12:17:47 +02:00
Yuri Sizov 135b33b768 Replace British spelling and fix various typos 2020-04-27 12:18:52 +03:00
Andrew Luchuk bf420a5032 Fixes typo on line 60 in understand 2020-04-26 14:24:16 -04:00
Hugo Locurcio b13d1fd083 Update the Customizing the Web export HTML page 2020-04-26 18:44:29 +02:00
Max Hilbrunner d47d66f90d Merge pull request #3318 from docquantum/master
Replaced deprecated "get" cs func in fps tutorial
2020-04-26 18:14:05 +02:00
Max Hilbrunner e54c9369ff Merge pull request #3441 from Calinou/improve-shader-reference-table
Improve the shader reference table formatting
2020-04-26 16:10:59 +02:00
Hugo Locurcio c3e05904a0 Improve the shader reference table formatting
This also adds a note about the `pow()` result being undefined
in certain conditions.
2020-04-25 21:20:32 +02:00
Daniel Nimmervoll 6af982bc47 Fix typo in c# script of bouncing/reflecting part (#3443) 2020-04-25 17:31:08 +02:00
Rémi Verschelde d18440539c Merge pull request #3402 from Calinou/compiling-self-contained-mode
Mention self-contained mode in the editor compilation guides
2020-04-21 13:41:33 +02:00
Rémi Verschelde a9f633008f Merge pull request #3421 from Calinou/doc-csg-prototype-textures
Document how to apply prototype textures to CSG nodes
2020-04-21 13:39:54 +02:00
Hugo Locurcio 30ef0c80a3 Document how to apply prototype textures to CSG nodes 2020-04-20 22:05:34 +02:00
Hugo Locurcio 79f75d9433 Mention built-in CSG limitations, recommend Qodot for final levels 2020-04-20 21:33:14 +02:00
Giuseppe b4c20830d1 Fix reference to a node in FPS tutorial part 2 (#3413) 2020-04-19 23:46:43 +02:00
Hugo Locurcio 701c94ed8e Mention self-contained mode in the editor compilation guides
When working on the editor itself, using separate configuration
is sometimes desired to avoid conflicts or accidentally losing
settings.

This closes https://github.com/godotengine/godot/issues/21567.
2020-04-17 21:48:02 +02:00
Michael Alexsander fec78c3c04 Fix some more errors 2020-04-17 16:43:12 -03:00
Rémi Verschelde 5cce7eff34 Merge pull request #3389 from skyace65/DetailTexture
Add information on detail section of spatial material
2020-04-17 18:57:40 +02:00
Hugo Locurcio 046215542d Fix some typos and grammar mistakes found using LanguageTool 2020-04-16 23:07:05 +02:00
Hugo Locurcio 8e0caddac3 Fix typos found using codespell -wi3 ^classes/**/*.rst 2020-04-16 21:01:09 +02:00
skyace65 8b8f85bb3c Add information on detail section of spatial material 2020-04-15 21:29:42 -04:00
nolike 8e7c82904f Links to Gaffer On Games blog (#3388)
Gaffer has relaunched his blog. No need to keep links to web archive anymore. 
I propose substitute links to updated blog.
2020-04-15 21:23:54 +02:00
Yuri Sizov 4acf7a6563 Fix syntax highlighting for various languages (#3387) 2020-04-15 16:33:20 +02:00
Yuri Sizov d5fd8a3841 Split Web export guide into class reference and the guide itself (#3326) 2020-04-15 11:53:33 +02:00
Michael Alexsander 58ff2e036a Fix some recent errors and styling (#3375) 2020-04-12 15:25:45 +02:00
Rémi Verschelde 5775584c09 Merge pull request #3372 from Calinou/add-shader-style-guide
Add a style guide for the Godot shader language
2020-04-12 11:47:56 +02:00
Aaron Franke 285db9caf1 Merge pull request #3306 from aaronfranke/main-screen
Simplify the "Making main screen plugins" article
2020-04-12 00:03:15 -04:00
Hugo Locurcio 293ccf7f68 Add a style guide for the Godot shader language
This closes #3091.
2020-04-11 21:01:28 +02:00
Hugo Locurcio 76bf1d2636 Add singular "Signal" meta keyword to signal tutorials
This makes possible to find them when searching for "signal",
instead of just "signals".

This closes #2629.
2020-04-09 15:00:51 +02:00
Chris Bradfield cd75be0752 Add get_slide_collision example to Using Kinematic tutorial (#3297) 2020-04-07 10:07:29 +02:00
Hugo Locurcio 6929a811bc Fix the dead links for the thumbstick dead zones pages
The host is no longer online, so we'll point to the archived version
instead.

This also removes a redundant note in the VR starter tutorial.

This closes #3343.
2020-04-04 23:19:08 +02:00
Hugo Locurcio 6fb8d9b5de Rename all instances of the x11 platform to linuxbsd
Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
Aaron Franke a9ef557151 Use direction_to, remove code example for manually normalizing (#3330)
Also link to matrices and transforms and 3Blue1Brown from within the advanced vector math article.
2020-03-31 16:06:18 +02:00
Keelar d234445104 Fix typo in the 'Using the system clock to sync' section (#3320) 2020-03-28 22:04:34 +01:00
DocQuantum a64854aa42 Replaced deprecated "get" cs func in fps tutorial
In the 3D fps tutorial, changed the camera global transform
function to use direct property setting instead of getter
since the getter is deprecated in 3.2.1.
2020-03-28 11:58:37 -05:00
Aaron Franke 81e2b78a69 Simplify the "Making main screen plugins" article 2020-03-25 14:12:59 -04:00
Aaron Franke 35feb8268b Commit files changed by the formatting script 2020-03-25 03:44:59 -04:00
Aaron Franke c66b287706 Update Transform and Basis value descriptions for binary serialization
Also fix incorrect documentation about int and float being 32-bit when they are actually 64-bit due to Variant.
2020-03-22 22:10:26 -04:00
Aaron Franke b16a8eaf19 Merge pull request #3282 from pycbouh/replace-outdated-references
Replace Pool*Arrays with Packed*Arrays in tutorials and references
2020-03-22 22:05:21 -04:00
Yuri Roubinsky e1d864c848 Rearrange description of shader built-in a bit 2020-03-20 13:54:03 +03:00
Yuri Roubinsky 7511bf7b4b Removed invalid spaces in shader "TIME" 2020-03-20 12:49:15 +03:00
Yuri Roubinsky f2f8c00909 Mark shader TIME as global built-in 2020-03-20 08:29:17 +03:00
Yuri Sizov 075acc61b0 Replace Pool*Arrays with Packed*Arrays in tutorials and references 2020-03-17 11:15:34 +03:00
strankandStefan Rank 43d5f7a40a Fix typo in code example (#3274)
Co-authored-by: Stefan Rank <strank@strank.info>
2020-03-15 16:09:45 +01:00
Rémi Verschelde 4567e5af9d Fix code block after 11b4a4a 2020-03-13 17:49:26 +01:00
Rémi Verschelde 11b4a4a91a Fix code errors and style issues after #2750 2020-03-13 16:29:45 +01:00