Commit Graph
3187 Commits
Author SHA1 Message Date
Max Hilbrunner a4677936fc Merge pull request #7579 from dalexeev/gds-setter-getter-doc
GDScript: Clarify setter/getter documentation
2023-11-11 05:30:02 +01:00
Max Hilbrunner 060ba85821 Merge pull request #8440 from tetrapod00/patch-2
c_sharp_exports.rst: use uint for layers; update casing to C# convention
2023-11-11 05:29:51 +01:00
Max Hilbrunner 95d0edaa42 Merge pull request #8442 from Calinou/using-fonts-system-fonts-android-unreliable
Mark Android system font loading as unreliable in Using fonts
2023-11-11 05:28:58 +01:00
hdubbs 0e3f4cdba7 Fix vector value in bullet example in Instancing with signals (#8203) 2023-11-11 05:28:33 +01:00
Ricardo SubtilandHugo Locurcio f19db72a4a Add LSP/DAP configuration section on external editors (#7948)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-11-11 05:27:11 +01:00
5d4f1ab337 Correct the description of "tree order" (#8294)
* Update scene_tree.rst

Correct the description of "tree order".

The discussion conflated _ready()'s unusual traversal order (post-order traversal) with the usual "tree order" (preorder traversal) for most operations.  It seemed to imply that _ready and most other notifications were received in identical orders.

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-11-11 05:26:58 +01:00
Peter LindgrenandHugo Locurcio 4e22e5f6c3 Update WebRTC example code for Godot 4 (#7882)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-11-11 05:26:32 +01:00
HolonProductionandHugo Locurcio 8f42d56e9a Update Viewports tutorial for Godot 4 (#8210)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-11-11 05:26:09 +01:00
f6baf555b9 Document requirement of having client + server RPCs in High-level multiplayer (#7932)
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-11-11 05:25:59 +01:00
Steven Le Boëdec 964c82e8d6 Improve grammar in Overridable functions (#8193) 2023-11-11 05:25:41 +01:00
Max Hilbrunner d41f3b5e22 Merge pull request #8429 from ToasterBiome/patch-2
Clarifies that Lua-style dictionary keys must be string literals in the GD Reference
2023-11-11 05:24:27 +01:00
Max Hilbrunner 64d50e60e3 Merge pull request #8378 from kleonc/vertex-shader-built-in-ids
Document `VERTEX_ID`, `INSTANCE_ID` built-ins for `canvas_item` vertex shader
2023-11-11 05:23:39 +01:00
Max Hilbrunner dc1552877d Merge pull request #8413 from Calinou/fix-unused-images
Fix various cases of unused images
2023-11-11 05:23:28 +01:00
Max Hilbrunner 50d1bad093 Merge pull request #8272 from clayjohn/ImmediateMesh
Update references to the ImmediateMesh in the Procedural Geometry tutorial
2023-11-11 05:23:18 +01:00
Ryan Roden-Corrent ab70d6788f Fix example script in Using NavigationPaths (#8358) 2023-11-11 05:22:35 +01:00
Matthew 1ab3ca8520 Merge pull request #8416 from mdarveau/patch-2
Fixed typo in setting up XR page
2023-11-11 05:22:01 +01:00
Matthew e3a0dd3252 Merge pull request #8412 from Calinou/custom-performance-monitors-fix-unused-image
Fix unused image due to bad syntax in Custom performance monitors
2023-11-11 05:21:25 +01:00
Matthew 230a06be37 Merge pull request #8404 from ershn/patch-3
Replace `,` with `.` in `gui_containers.rst`
2023-11-11 05:21:15 +01:00
Matthew b705a93d10 Merge pull request #8396 from Daniel-The-Fox/patch-1
Remove outdated custom mouse cursor demo project reference
2023-11-11 05:21:03 +01:00
Matthew 6df311371b Merge pull request #8403 from ershn/patch-2
Remove extra `the` in `tutorials/ui/index.rst`
2023-11-11 05:20:53 +01:00
20c83a3ad4 Fix GDExample C++ signal connect example and add explanation (#8381)
* Fix signal connect example, add explanation

* Update tutorials/scripting/gdextension/gdextension_cpp_example.rst

Co-authored-by: David Snopek <dsnopek@gmail.com>

* Update tutorials/scripting/gdextension/gdextension_cpp_example.rst

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-11-11 05:19:51 +01:00
Michael WeibelandHugo Locurcio 383a70e17c Fix headless check in Exporting for dedicated servers (#8362)
The example didn't work as `--headless` isn't part of `OS.get_cmdline_args()`' return value.

This new approach also works if the binary automatically uses headless mode
because it's the only display server built in the binary (which can be the case
for custom builds).

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-11-11 05:18:22 +01:00
Max Hilbrunner 8d1f3d8617 Merge pull request #8375 from kleonc/get_configuration_warnings_csharp_example
Fix incorrect C# example using `_GetConfigurationWarnings`
2023-11-11 05:18:12 +01:00
Matthew 2542804687 Merge pull request #8370 from Brett-Parker/master
Typo in Horizontal Alignment tag on "BBCode in RichTextLabel"
2023-11-11 05:17:46 +01:00
Matthew cf666008af Merge pull request #8340 from NoctemCat/patch-1
Fixed typos in custom_performance_monitors.rst
2023-11-11 05:17:34 +01:00
Max Hilbrunner 8449e5a1ff Merge pull request #8233 from Calinou/visibility-ranges-visibility-parent
Document Visibility Parent functionality in Visibility Ranges
2023-11-11 05:17:26 +01:00
Max Hilbrunner 691cc2a556 Merge pull request #8299 from Calinou/using-tilesets-fix-transpose
Fix and improve Transpose's description in Using TileSets
2023-11-11 05:17:17 +01:00
Matthew 36f4fb1cb6 Merge pull request #8303 from Calinou/particle-flipbook-animation-fix-typo
Fix missing word in particle flipbook documentation
2023-11-11 05:15:49 +01:00
Max Hilbrunner bcbca76502 Merge pull request #8310 from Calinou/upgrading-to-godot-4-array-slice
Mention `Array.slice()`'s exclusive end parameter in Upgrading to Godot 4
2023-11-11 05:15:39 +01:00
Max Hilbrunner b4ffc06afc Merge pull request #8346 from Calinou/random-number-generation-csprng
Document cryptographically secure random number generation
2023-11-11 05:15:28 +01:00
Max Hilbrunner 17a9572ebc Merge pull request #8329 from Calinou/screen-reading-shaders-screen-texture-mipmaps
Emphasize the importance of mipmaps for `textureLod()` in Screen-reading shaders
2023-11-11 05:15:16 +01:00
Max Hilbrunner 0d933eaa77 Merge pull request #7815 from aXu-AP/expressions-functions
Point to GlobalScope from Evaluating Expressions tutorial
2023-11-11 05:05:44 +01:00
Max Hilbrunner 4f00543fa8 Merge pull request #8320 from AThousandShips/quit_doc
[Input] Fix incorrect setter usage in C#
2023-11-11 05:04:50 +01:00
Max Hilbrunner df63354006 Merge pull request #8270 from mariomadproductions/master
Importing Audio Samples: loop points are in samples, not seconds
2023-11-11 04:59:52 +01:00
Max Hilbrunner 49cbe2fce7 Merge pull request #8265 from Piralein/autoload
fix file casing in singletons_autoload tutorial
2023-11-11 04:59:35 +01:00
Matthew 3fbfd22ba8 Merge pull request #7968 from sublimemm/sublimemm-patch-1
Bumping Java JDK to 17 for Latest Android Release
2023-11-11 04:59:21 +01:00
Matthew f6ae328403 Merge pull request #8301 from k0T0z/fix-scenes-code-examples
Replacing `find_node()` with `get_node()` as `find_node()` doesn't exist
2023-11-11 04:57:47 +01:00
Max Hilbrunner 3a846b7114 Merge pull request #8084 from bferguson3/master
Update gdextension_cpp_example.rst (Clarification rwt dump extension API)
2023-11-11 04:56:59 +01:00
skyace65 bbcec40e7c Update remaining QA links 2023-11-11 04:54:57 +01:00
tetrapod ee1ab01f6e Add link to "Environment and Post-Processing" from "Custom Post-Processing" 2023-11-11 04:41:28 +01:00
MannyCandA Thousand Ships 8f766fa2de inspector_plugins.rst: add new "wide" parameter to _parse_property
Godot 4.0 added a new parameter to EditorInspectorPlugin._parse_property.  This was updated in the C# version of the tutorial, but not the gdscript version

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-11-11 04:41:14 +01:00
Haoyu Qiu 87d95efc56 Fix property quotation in Internationalizing Games 2023-11-11 04:41:00 +01:00
Matthew a16ea6364c Merge pull request #8223 from bonsaipropaganda/patch-2
Updated 'clone down' default editor shortcut
2023-11-11 04:40:08 +01:00
Fredia Huya-Kouadio 333c2dea39 Clean up the Android documentation for Godot 4.1 2023-10-12 12:34:45 -07:00
jcovin293 65fc265b08 Change KinematicBodies to CharacterBodies in collision_shapes_3d.rst and collision_shapes_2d.rst 2023-10-09 01:35:44 +02:00
Hex-4 e896ef6a89 update mouse and input coords page (again) 2023-10-09 01:32:17 +02:00
Hex-4 7aeb285470 close #8074, update mouse and input coordinates page 2023-10-09 01:32:10 +02:00
Aaron Franke 47d0a4b341 Fix typos: "modelling" -> "modeling" 2023-10-09 01:31:48 +02:00
Thaddeus Crews c4bb6dfdfa Automatically convert spaces to tabs in codeblocks
• Adds codeblock css rule for tab-size
• Only applies to GDScript/C++
• Fix some inconsistent cpp codeblock filters
2023-10-09 01:31:40 +02:00
fearn-e 3ca515ee9f Fix csharp bug in tutorial code 2023-10-09 01:23:28 +02:00