Matthew
d1a80f2375
Merge pull request #9848 from Lukas-Fletcher/patch-4
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Update fract delta description in particle_systems_2d.rst
2025-01-21 18:33:26 -05:00
tetrapod00
c4d3aa134a
Standardize RST header syntax
2024-12-29 13:44:09 -08:00
Raul Santos
cea78730d0
[.NET] Use collection expressions
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As of C# 12 we can now use collection expressions to reduce some boilerplate when initializing collections.
2024-12-21 03:38:42 +01:00
Lucas Lange
e79bbd569a
Update introduction_to_2d.rst
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Change description of the scale tool to correctly suggest the 'S' key instead of the 'R' key
2024-12-19 12:54:02 -05:00
Max Hilbrunner
eb34d1fb8d
Merge pull request #10385 from tetrapod00/2d-intro
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Add an introduction to the 2D index page
2024-12-08 08:32:37 +01:00
tetrapod00
d70fb53f2a
Add introduction to 2D index page
2024-12-07 16:51:14 -08:00
ntlblpm
23765f9b90
Fix grammar in Using tilesets ( #10360 )
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* Update using_tilesets.rst
2024-12-01 23:23:33 +01:00
tetrapod
518db5f6f2
Merge pull request #9621 from vgezer/intro2d
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Add new Introduction to 2D page
2024-11-30 17:46:59 -08:00
Volkan Gezer
9a6baf54d9
a new intro to 2d content, similar to 3d
2024-11-30 22:01:39 +01:00
tetrapod00 and John Veness
93489bbefb
Use "low-level" and "high-level" instead of "low level" and "high level"
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Co-Authored-By: John Veness <2512915+JohnVeness@users.noreply.github.com >
2024-11-18 13:47:58 -08:00
tetrapod00
09156f2ee9
Add UPDATE comments to perishable information
2024-11-17 13:50:42 -08:00
Max Hilbrunner
8c291253b8
Merge pull request #10235 from tetrapod00/builtin-built-in
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Use "built-in" and "built into", avoid "builtin", "built in", and "built-in to"
2024-11-14 13:32:14 +01:00
tetrapod00
76bcb140d4
Consistently use "built-in" and "built into", avoid "builtin" and "built-in to"
2024-11-08 17:28:29 -08:00
tetrapod00
d837593d9a
Add custom codespell dictionary
2024-11-07 15:23:32 -08:00
tetrapod00
a8667ffddf
Add links to project setting mentions
2024-11-05 11:55:14 -08:00
tetrapod00
387f478e5a
Update documentation changelog for 4.3
2024-11-02 00:06:55 -07:00
Max Hilbrunner
2d0b917e79
Merge pull request #10114 from tetrapod00/renderer-comparison
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Add new Renderers page
2024-10-28 14:37:25 +01:00
tetrapod00
04a986db73
Add new Renderers page
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Adds a new page which gives a summary of the three renderers. This page briefly
describes the renderers, gives some guidance on how to choose a renderer. It also
contains a comparison table between the renderers.
Adds an entry in the FAQ which links to this new page.
Adds a note about subsurface scattering limitations to the Standard Material page.
Adjusts some other pages which had incorrect information.
2024-10-27 18:51:36 -07:00
tetrapod00
12e83c4949
Add link from Rendering to 2D and 3D rendering sections
2024-10-18 17:51:00 -07:00
Max Hilbrunner
c1c018f117
Merge pull request #9838 from markdibarry/update-split-screen
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Update Parallax Split Screen Details
2024-10-04 03:16:54 +02:00
smix8
6487756b28
Add subsection for TileMap layer reordering
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Adds subsection for TileMap layer reordering.
2024-09-24 10:32:01 +02:00
Matthew
493f0ea810
Merge pull request #9863 from EastToastLiving/tileset-custom-metadata-correction
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Tileset custom metadata correction
2024-09-07 13:17:35 -04:00
toast_main
22db64724b
Modified the using_tilesets.rst, section assigning-custom-metadata-to-the-tileset-s-siles, to accurately reflect how the custom metadata property names do appear in the editor. The image using_tilesets_edit_custom_data.webp was also updated to reflect this change. This was oberved on v4.3.stable.official [77dcf97d8]
2024-09-04 20:56:00 -04:00
Matthew
8a922af699
Merge pull request #9835 from HubbleCommand/master
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2D movement overview - Click-and-move - use actions
2024-09-04 20:40:07 -04:00
Matthew
09b3b00cee
Merge pull request #9870 from Lukas-Fletcher/patch-7
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Update TileMap node with Layer postfix in using_tilemaps.rst
2024-09-01 14:46:16 -04:00
Lukas Fletcher
5db212083b
Update TileMap node with Layer postfix in using_tilemaps.rst
2024-08-31 11:04:18 +02:00
Lukas Fletcher
30a5e954fa
add highlight to the word true
2024-08-31 10:49:02 +02:00
Lukas Fletcher
e86ffe97e2
Fix PascalCasing in using_tilemaps.rst
2024-08-31 10:43:27 +02:00
Max Hilbrunner
4010ab4aff
Merge pull request #9829 from Calinou/particles-no-physics-interpolation
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Document physics interpolation not being supported in 2D particles yet
2024-08-29 21:35:30 +02:00
Lukas Fletcher
b7b2b52c17
Update misspelled word in using_tilesets.rst
2024-08-28 18:55:45 +02:00
Lukas Fletcher
2b222382d9
Second pass of particle_systems_2d.rst update
2024-08-27 18:33:02 +02:00
Lukas Fletcher
35f2fa9682
Update fract delta description in particle_systems_2d.rst
2024-08-27 17:34:50 +02:00
HubbleCommand and Raul Santos
8a868a4808
2d movement cs event par
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Co-authored-by: Raul Santos <raulsntos@gmail.com >
2024-08-26 13:33:38 +02:00
HubbleCommand and A Thousand Ships
59de1556d2
2d movement click cs StringName
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-08-26 13:28:37 +02:00
Mark DiBarry
bae43feb5c
Update split screen details
2024-08-25 13:28:09 -04:00
HubbleCommand
326abe77dd
Merge branch 'master' of https://github.com/HubbleCommand/godot-docs
2024-08-25 17:55:22 +02:00
HubbleCommand
a81cc1b223
2d movement click move update cs
2024-08-25 17:55:18 +02:00
HubbleCommand and A Thousand Ships
7154161fb5
2d movement click movement drag corrections
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-08-25 17:43:19 +02:00
HubbleCommand and A Thousand Ships
5425bf6475
2d movement indent
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-08-25 17:42:54 +02:00
HubbleCommand
199fb540ef
2d movement explicit drag
2024-08-25 17:16:24 +02:00
HubbleCommand
626d31d002
2d movement click and move
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Changed it to use actions instead of the event, like in the sample
2024-08-25 17:10:33 +02:00
Hugo Locurcio
1cb5f0a0b6
Document physics interpolation not being supported in 2D particles yet
2024-08-25 00:51:02 +02:00
Matthew
b54f912c77
Merge pull request #9582 from russellsanborn/comma-before-but
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Add commas before "but" throughout documentation
2024-08-15 21:35:04 -04:00
smix8
48343bebde
Add tip and warning about TileMap build-in navigation
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Adds a tip to TileMap navigation section that informs users to prefer baking the TileMap navigation.
Also adds a warning that 2D navigation meshes can not overlap.
2024-08-11 22:52:31 +02:00
skyace65
9050e076e7
Update docs for new TileMapLayer node
2024-08-01 07:06:12 -04:00
Mark DiBarry
74240295de
Add 2D Parallax documentation page
2024-07-13 14:33:05 -04:00
Russell Sanborn and A Thousand Ships
c94407f642
Update tutorials/2d/custom_drawing_in_2d.rst
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-07-09 13:55:12 -05:00
Russell Sanborn
a3e4e9b0cc
Add commas before "but" throughout documentation
2024-07-06 08:41:08 -05:00
Jos Valdivia
906fcdbd38
Update using_tilesets.rst ( #9378 )
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* Update using_tilesets.rst
Work around issue causing the guide to be unfollowable[1].
[1]: https://github.com/godotengine/godot/issues/88440
2024-06-21 06:46:55 -04:00
Mateus Elias
4cba7b060e
Update the outdated "Click-and-move" example in the 2D movement tutorial
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Update both the GDScript and C# versions of the "Click-and-move" example in the 2D movement tutorial.
2024-05-27 14:43:27 -03:00