Matthew
82ced4a8d8
Merge pull request #8991 from catwasd/catwasd/ignoring-files-clion
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Configure ignoring object and library files in CLion
2025-01-21 17:18:40 -05:00
Matthew
d53cbb447d
Merge pull request #10483 from nikitalita/patch-3
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Specify that ``try``-``catch`` blocks are forbidden in cpp_usage_guidelines.rst
2025-01-21 10:33:05 -05:00
Max Hilbrunner
6e1144a697
Merge pull request #10504 from Calinou/gdscript-style-guide-icon
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Add `@icon` ordering to the GDScript style guide
2025-01-13 22:34:28 +01:00
Hugo Locurcio
265397c5fc
Add @icon ordering to the GDScript style guide
2025-01-13 17:25:42 +01:00
Yevhen Babiichuk (DustDFG)
6de2db1c9a
Sync platforms names with used in Godot 4
2025-01-10 09:11:23 +02:00
Nikita
b23846962b
Specify that try-catch blocks are forbidden in cpp_usage_guidelines.rst
2025-01-09 17:37:45 +00:00
Max Hilbrunner
5639d1a5d8
Merge pull request #9385 from Calinou/internal-rendering-architecture-metal
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Document Metal support in Internal rendering architecture
2025-01-07 11:13:25 +01:00
Hugo Locurcio
a58b91ad0e
Document Metal support in Internal rendering architecture
2025-01-03 18:53:17 +01:00
Hugo Locurcio
f1d751b4a9
Mention Vulkan and Direct3D 12 SDK install scripts in Compiling for macOS/Windows
2025-01-03 18:50:26 +01:00
Max Hilbrunner
73d92a8c3e
Merge pull request #10439 from 0HyperCube/fedora-embree
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Update fedora embree package
2025-01-03 10:32:38 +01:00
tetrapod00
c4d3aa134a
Standardize RST header syntax
2024-12-29 13:44:09 -08:00
hypercube
ebdb8067f8
Fix fedora embree package
2024-12-26 16:50:28 +00:00
O.S. of Smecta
e117dc8c23
Improve instruction for RISC-V
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* Improve instruction for RISC-V
2024-12-26 08:37:35 -05:00
tetrapod00
bd25f5813a
Simply remove some words
2024-12-14 20:36:17 -08:00
tetrapod
5589314bbf
Merge pull request #10329 from esainane/pool-closed
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Remove references to PoolVector
2024-12-04 18:06:40 -08:00
Matthew
01f118e3fc
Merge pull request #10328 from esainane/access-denied
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Update file_access.h location
2024-11-29 18:27:49 -05:00
tetrapod00
f2ce3eee91
Standardize renderer names and terms
2024-11-29 13:26:48 -08:00
Quinn
6292c86298
Replace mentions of Reference with RefCounted
2024-11-29 22:13:27 +10:00
Max Hilbrunner
613415cac9
Merge pull request #10334 from Calinou/compiling-for-web-rename-tools
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Fix outdated reference to `godot.tools.html` in Compiling for the Web
2024-11-29 03:10:32 +01:00
Hugo Locurcio
59d97a7331
Remove instructions on setting up Pyston for faster development
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This is done for several reasons:
- Recent CPython versions such as 3.13 have mostly caught up
with Pyston in terms of performance. If the trend continues,
CPython may supersede Pyston's performance in the long term.
This is especially the case if the experimental JIT is
eventually able to run Godot's SCons setup.
- Pyston is not maintained anymore (its last release was in 2022),
and the last Python version it can run is 3.8. Python 3.8 is now
end-of-life. Godot's SCons setup (as well as SCons itself) will
eventually require Python versions newer than 3.8.
2024-11-29 02:05:45 +01:00
Hugo Locurcio
a23d9145c1
Fix outdated reference to godot.tools.html in Compiling for the Web
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It's `godot.editor.html` since Godot 4.0.
2024-11-29 02:03:36 +01:00
Sai Nane
3f206fd8e6
Remove references to PoolVector
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PoolVector has not existed since 2020.
It was removed in 3205a92a:
https://github.com/godotengine/godot/commit/3205a92a
2024-11-28 14:17:38 +00:00
Sai Nane
d8ec2b134d
Update file_access.h location
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`os/file_access.h` moved to `io/file_access.h` in 9e328bb5b:
https://github.com/godotengine/godot/commit/9e328bb5b
2024-11-28 14:16:47 +00:00
Danila Zolotarev
4fc9e5eb57
Fix wording of OpenGL ES support on desktop in Internal rendering architecture ( #9945 )
2024-11-26 15:48:13 +01:00
Jonathan Sekela
9057f15806
Add dev_build and dev_mode flags to scons compilation instructions for desktop editor pages
2024-11-19 19:55:33 -05:00
Max Hilbrunner
9ca59bdc2b
Merge pull request #10285 from tetrapod00/low-level-hyphen
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Use "low-level" and "high-level" instead of "low level" and "high level"
2024-11-18 23:48:13 +01:00
Max Hilbrunner
1b0e0eb8df
Merge pull request #10284 from tetrapod00/hyphens
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Add hyphens to some adjective phrases
2024-11-18 23:45:16 +01:00
tetrapod00 and John Veness
93489bbefb
Use "low-level" and "high-level" instead of "low level" and "high level"
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Co-Authored-By: John Veness <2512915+JohnVeness@users.noreply.github.com >
2024-11-18 13:47:58 -08:00
tetrapod00 and John Veness
d354f8cbc2
Add hyphens to some adjective phrases
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Co-Authored-By: John Veness <2512915+JohnVeness@users.noreply.github.com >
2024-11-18 13:34:22 -08:00
tetrapod00
09156f2ee9
Add UPDATE comments to perishable information
2024-11-17 13:50:42 -08:00
Wilson E. Alvarez and Max Hilbrunner
feeea91cdf
Add ThreadSanitizer usage note under Linux ( #8908 )
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* Add ThreadSanitizer usage note under Linux
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2024-11-17 14:50:17 +01:00
Max Hilbrunner and DSOE1024
eda6a2da1f
Compiling for Linux/BSD: Add openKylin
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Co-authored-by: DSOE1024 <90103853+DSOE1024@users.noreply.github.com >
2024-11-17 11:56:12 +01:00
Max Hilbrunner
316f05f8ba
Merge pull request #10252 from tetrapod00/warn
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Change warning boxes to danger boxes if data loss can occur
2024-11-15 15:57:25 +01:00
Thaddeus Crews
a12dfff799
Bump minimum SCons/Python for builds
2024-11-14 10:01:37 -06:00
tetrapod00
f2717085dc
Change warnings to dangers if data loss can occur
2024-11-12 01:15:51 -08:00
tetrapod00
76bcb140d4
Consistently use "built-in" and "built into", avoid "builtin" and "built-in to"
2024-11-08 17:28:29 -08:00
Max Hilbrunner
00495c0020
Merge pull request #10220 from tetrapod00/codespell-fix-not-run
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Fix codespell not running on some files
2024-11-08 00:15:33 +01:00
tetrapod00
5994348764
Change all usages of "run-time" to "runtime"
2024-11-06 23:36:58 -08:00
tetrapod00
53ea9b6965
Fix codespell not running on some files
2024-11-06 21:56:26 -08:00
Hugo Locurcio
8d21f6f7ec
Fix link to Windows platform port in Custom platform ports
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- Fix link to Linux Vulkan context code.
- Add references to Direct3D 12.
2024-11-05 08:20:03 +01:00
tetrapod and Hugo Locurcio
1523dcdc09
Update Editor icons page to reflect usage of svgo ( #10195 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-11-04 22:09:06 +01:00
Max Hilbrunner
d92c2cfc99
Merge pull request #10187 from tetrapod00/rubric-headers
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Improve display of rubric fake headers with `:heading-level:` option
2024-11-04 00:08:48 +01:00
Hugo Locurcio
47eda9fe60
Mention a way to get development snapshots' source code in Getting the source
2024-11-03 23:39:39 +01:00
tetrapod00
2f634c7acb
Improve display of rubric fake headers with heading-level option
2024-11-02 09:42:55 -07:00
Yevhen Babiichuk (DustDFG)
fa25e317ea
Update required version of emscripten
2024-10-30 11:56:47 +02:00
Adam Scott
44dfb3a390
Add filenames as captions for code blocks
2024-10-27 16:18:36 -04:00
Max Hilbrunner
9a44730c92
Merge pull request #10077 from pafuent/adding_visual_studio_code_mac_launch_json_example
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Adding Visual Studio Code Mac launch.json example
2024-10-18 18:28:27 +02:00
Max Hilbrunner
be9be7fb28
Merge pull request #10093 from Calinou/variant-not-null
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Document Variant not being nullable
2024-10-18 05:32:34 +02:00
Hugo Locurcio
cbf61b3f02
Document Variant not being nullable
2024-10-17 15:28:24 +02:00
Hugo Locurcio
4ab397cd5e
Document generate_bundle=yes SCons option in Compiling for macOS and iOS
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- Reorder instructions to mention ARM64 builds first in macOS,
as this is the primary architecture in use now (with all new Macs
since 2023 being sold with Apple Silicon only). The `lipo` command still
works as before, as it infers the architecture from the input files.
- Remove the manual bundle generation steps to make the page shorter
(similar to Compiling for Android).
- Remove references to the master branch (this was only relevant when
4.0 was still in development).
2024-10-16 17:51:52 +02:00