Commit Graph
267 Commits
Author SHA1 Message Date
Matthew 82ced4a8d8 Merge pull request #8991 from catwasd/catwasd/ignoring-files-clion
Configure ignoring object and library files in CLion
2025-01-21 17:18:40 -05:00
Matthew d53cbb447d Merge pull request #10483 from nikitalita/patch-3
Specify that ``try``-``catch`` blocks are forbidden in cpp_usage_guidelines.rst
2025-01-21 10:33:05 -05:00
Max Hilbrunner 6e1144a697 Merge pull request #10504 from Calinou/gdscript-style-guide-icon
Add `@icon` ordering to the GDScript style guide
2025-01-13 22:34:28 +01:00
Hugo Locurcio 265397c5fc Add @icon ordering to the GDScript style guide 2025-01-13 17:25:42 +01:00
Yevhen Babiichuk (DustDFG) 6de2db1c9a Sync platforms names with used in Godot 4 2025-01-10 09:11:23 +02:00
Nikita b23846962b Specify that try-catch blocks are forbidden in cpp_usage_guidelines.rst 2025-01-09 17:37:45 +00:00
Max Hilbrunner 5639d1a5d8 Merge pull request #9385 from Calinou/internal-rendering-architecture-metal
Document Metal support in Internal rendering architecture
2025-01-07 11:13:25 +01:00
Hugo Locurcio a58b91ad0e Document Metal support in Internal rendering architecture 2025-01-03 18:53:17 +01:00
Hugo Locurcio f1d751b4a9 Mention Vulkan and Direct3D 12 SDK install scripts in Compiling for macOS/Windows 2025-01-03 18:50:26 +01:00
Max Hilbrunner 73d92a8c3e Merge pull request #10439 from 0HyperCube/fedora-embree
Update fedora embree package
2025-01-03 10:32:38 +01:00
tetrapod00 c4d3aa134a Standardize RST header syntax 2024-12-29 13:44:09 -08:00
hypercube ebdb8067f8 Fix fedora embree package 2024-12-26 16:50:28 +00:00
O.S. of Smecta e117dc8c23 Improve instruction for RISC-V
* Improve instruction for RISC-V
2024-12-26 08:37:35 -05:00
tetrapod00 bd25f5813a Simply remove some words 2024-12-14 20:36:17 -08:00
tetrapod 5589314bbf Merge pull request #10329 from esainane/pool-closed
Remove references to PoolVector
2024-12-04 18:06:40 -08:00
Matthew 01f118e3fc Merge pull request #10328 from esainane/access-denied
Update file_access.h location
2024-11-29 18:27:49 -05:00
tetrapod00 f2ce3eee91 Standardize renderer names and terms 2024-11-29 13:26:48 -08:00
Quinn 6292c86298 Replace mentions of Reference with RefCounted 2024-11-29 22:13:27 +10:00
Max Hilbrunner 613415cac9 Merge pull request #10334 from Calinou/compiling-for-web-rename-tools
Fix outdated reference to `godot.tools.html` in Compiling for the Web
2024-11-29 03:10:32 +01:00
Hugo Locurcio 59d97a7331 Remove instructions on setting up Pyston for faster development
This is done for several reasons:

- Recent CPython versions such as 3.13 have mostly caught up
  with Pyston in terms of performance. If the trend continues,
  CPython may supersede Pyston's performance in the long term.
  This is especially the case if the experimental JIT is
  eventually able to run Godot's SCons setup.
- Pyston is not maintained anymore (its last release was in 2022),
  and the last Python version it can run is 3.8. Python 3.8 is now
  end-of-life. Godot's SCons setup (as well as SCons itself) will
  eventually require Python versions newer than 3.8.
2024-11-29 02:05:45 +01:00
Hugo Locurcio a23d9145c1 Fix outdated reference to godot.tools.html in Compiling for the Web
It's `godot.editor.html` since Godot 4.0.
2024-11-29 02:03:36 +01:00
Sai Nane 3f206fd8e6 Remove references to PoolVector
PoolVector has not existed since 2020.

It was removed in 3205a92a:
https://github.com/godotengine/godot/commit/3205a92a
2024-11-28 14:17:38 +00:00
Sai Nane d8ec2b134d Update file_access.h location
`os/file_access.h` moved to `io/file_access.h` in 9e328bb5b:
https://github.com/godotengine/godot/commit/9e328bb5b
2024-11-28 14:16:47 +00:00
Danila Zolotarev 4fc9e5eb57 Fix wording of OpenGL ES support on desktop in Internal rendering architecture (#9945) 2024-11-26 15:48:13 +01:00
Jonathan Sekela 9057f15806 Add dev_build and dev_mode flags to scons compilation instructions for desktop editor pages 2024-11-19 19:55:33 -05:00
Max Hilbrunner 9ca59bdc2b Merge pull request #10285 from tetrapod00/low-level-hyphen
Use "low-level" and "high-level" instead of "low level" and "high level"
2024-11-18 23:48:13 +01:00
Max Hilbrunner 1b0e0eb8df Merge pull request #10284 from tetrapod00/hyphens
Add hyphens to some adjective phrases
2024-11-18 23:45:16 +01:00
tetrapod00andJohn Veness 93489bbefb Use "low-level" and "high-level" instead of "low level" and "high level"
Co-Authored-By: John Veness <2512915+JohnVeness@users.noreply.github.com>
2024-11-18 13:47:58 -08:00
tetrapod00andJohn Veness d354f8cbc2 Add hyphens to some adjective phrases
Co-Authored-By: John Veness <2512915+JohnVeness@users.noreply.github.com>
2024-11-18 13:34:22 -08:00
tetrapod00 09156f2ee9 Add UPDATE comments to perishable information 2024-11-17 13:50:42 -08:00
Wilson E. AlvarezandMax Hilbrunner feeea91cdf Add ThreadSanitizer usage note under Linux (#8908)
* Add ThreadSanitizer usage note under Linux

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2024-11-17 14:50:17 +01:00
Max HilbrunnerandDSOE1024 eda6a2da1f Compiling for Linux/BSD: Add openKylin
Co-authored-by: DSOE1024 <90103853+DSOE1024@users.noreply.github.com>
2024-11-17 11:56:12 +01:00
Max Hilbrunner 316f05f8ba Merge pull request #10252 from tetrapod00/warn
Change warning boxes to danger boxes if data loss can occur
2024-11-15 15:57:25 +01:00
Thaddeus Crews a12dfff799 Bump minimum SCons/Python for builds 2024-11-14 10:01:37 -06:00
tetrapod00 f2717085dc Change warnings to dangers if data loss can occur 2024-11-12 01:15:51 -08:00
tetrapod00 76bcb140d4 Consistently use "built-in" and "built into", avoid "builtin" and "built-in to" 2024-11-08 17:28:29 -08:00
Max Hilbrunner 00495c0020 Merge pull request #10220 from tetrapod00/codespell-fix-not-run
Fix codespell not running on some files
2024-11-08 00:15:33 +01:00
tetrapod00 5994348764 Change all usages of "run-time" to "runtime" 2024-11-06 23:36:58 -08:00
tetrapod00 53ea9b6965 Fix codespell not running on some files 2024-11-06 21:56:26 -08:00
Hugo Locurcio 8d21f6f7ec Fix link to Windows platform port in Custom platform ports
- Fix link to Linux Vulkan context code.
- Add references to Direct3D 12.
2024-11-05 08:20:03 +01:00
tetrapodandHugo Locurcio 1523dcdc09 Update Editor icons page to reflect usage of svgo (#10195)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-11-04 22:09:06 +01:00
Max Hilbrunner d92c2cfc99 Merge pull request #10187 from tetrapod00/rubric-headers
Improve display of rubric fake headers with `:heading-level:` option
2024-11-04 00:08:48 +01:00
Hugo Locurcio 47eda9fe60 Mention a way to get development snapshots' source code in Getting the source 2024-11-03 23:39:39 +01:00
tetrapod00 2f634c7acb Improve display of rubric fake headers with heading-level option 2024-11-02 09:42:55 -07:00
Yevhen Babiichuk (DustDFG) fa25e317ea Update required version of emscripten 2024-10-30 11:56:47 +02:00
Adam Scott 44dfb3a390 Add filenames as captions for code blocks 2024-10-27 16:18:36 -04:00
Max Hilbrunner 9a44730c92 Merge pull request #10077 from pafuent/adding_visual_studio_code_mac_launch_json_example
Adding Visual Studio Code Mac launch.json example
2024-10-18 18:28:27 +02:00
Max Hilbrunner be9be7fb28 Merge pull request #10093 from Calinou/variant-not-null
Document Variant not being nullable
2024-10-18 05:32:34 +02:00
Hugo Locurcio cbf61b3f02 Document Variant not being nullable 2024-10-17 15:28:24 +02:00
Hugo Locurcio 4ab397cd5e Document generate_bundle=yes SCons option in Compiling for macOS and iOS
- Reorder instructions to mention ARM64 builds first in macOS,
  as this is the primary architecture in use now (with all new Macs
  since 2023 being sold with Apple Silicon only). The `lipo` command still
  works as before, as it infers the architecture from the input files.
- Remove the manual bundle generation steps to make the page shorter
  (similar to Compiling for Android).
- Remove references to the master branch (this was only relevant when
  4.0 was still in development).
2024-10-16 17:51:52 +02:00