Commit Graph
28 Commits
Author SHA1 Message Date
Rémi Verschelde a1af0dfc13 Adapt tutorial hyperlinks after godotengine/godot#24640 2019-01-07 11:43:18 +01:00
corrigentia 321aa482d9 Fix punctuation in vector_math
Fix punctuation in vector_math.
2018-12-22 12:40:37 +02:00
Rémi Verschelde 4ef06a4135 Removing trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
Rémi Verschelde e29dc58cbb Heading capitalization fixes + misc edits 2018-08-23 10:57:22 +02:00
Mads Ynddal 70abc39b59 Corrected function/variable cases for C# examples (#1583)
* Corrected function/variable cases for C# examples

This commit corrects a few charecter cases in relation to
godot/modules/mono/glue/cs_files/Mathf.cs. The documentation currently states
Pi is defined as `Mathf.PI`, while it's actually `Mathf.Pi`.

The same mistake was found and fixed for some misc. arithmetical functions.

* Reverted Pi to PI
2018-07-19 16:50:35 -07:00
Rémi Verschelde 90ffb6a6fa Remove tutorial on linear algebra for rotations
Though it covers an interesting topic in a way that can be beneficial
to many Godot users, after discussion with doc team members and reduz
we feel that its current scope is too out of phase with the target
readership of the Godot docs.

This tutorial would work better hosted out of the Godot docs, and
referenced with a `.. seealso::` link for those who want to dig further
into the math meat.

Thanks a lot to tagcup for this contribution though (as well as the
many contributions to the engine's math and rendering), and sorry for
not better describing what kind of "advanced" math tutorial would be
fitting for the Godot docs.

Sphinx: Also reverted from mathjax to imgmath, as the former implied
running JS code on every single page (regardless of their use of LaTeX
formulas to renderer), so for now imgmath is simpler and good enough.
2018-06-18 08:39:44 +02:00
None f064e4f7a7 Fix 404s, some redirects and some broken links. 2018-05-30 16:49:21 -07:00
Max Hilbrunner 3e112b9bde Typo fix 2018-05-07 09:23:18 +02:00
mhilbrunner f215a0cf26 Proofing/review: Remove filler words, adhere to style guide 2018-05-06 05:23:37 +02:00
Yuri Chornoivan 11d534015d Fix minor typos 2018-04-18 21:44:15 +03:00
Ferenc Arn b33cea6330 Added an example demonstrating gimbal lock
+ minor refinements
2018-04-12 16:32:05 -04:00
Ferenc Arn da6f6e83d2 Minor changes to rotations docs.
Also removed the redundant SLERP discussion (which contained an awful typo: it used the symbols we introduced to described the 3D vectors and angles to describe
the 4D ones).
2018-04-10 14:35:59 -04:00
Nathan Lovato 368fa6317e Merge pull request #1334 from tagcup/rot
rotations tutorial
2018-04-10 11:04:37 +09:00
tagcup 602ae8d5f7 rotations tutorial 2018-04-08 16:52:42 -04:00
Max Hilbrunner d2db7ecd6e Merge pull request #1319 from KellyThomas/advanced-vectors
C# code samples for Advanced Vector Math
2018-04-08 14:45:13 +02:00
Kelly thomas 16c0fe7130 improve naming in c# samples 2018-04-08 20:15:30 +08:00
Kelly thomas f61f756421 Discuss identity in c# 2018-04-08 18:59:00 +08:00
Kelly thomas 7e255dbbb1 C# code samples for Matrices and transforms 2018-04-06 18:29:55 +08:00
Kelly thomas 8a0131858f C# code samples for Advanced Vector Math 2018-04-06 08:00:20 +08:00
Kelly Thomas 7dd3145a56 Reword references to GDScript code samples 2018-04-05 20:27:30 +08:00
Kelly thomas 95584177a5 Add c# samples to Vector Math 2018-04-05 20:05:58 +08:00
Max Hilbrunner 5399a7a81b Document local/global space helpers, closes #292 2018-03-13 19:46:04 +01:00
Unknown 66c073e899 Fix broken links in docs 2018-02-07 14:55:12 +01:00
Michael Alexsander Silva Dias 8f3cb902e8 Various small fixes for the docs. 2018-01-29 21:00:02 -02:00
Chris Bradfield 7f56f32752 Merge pull request #1035 from Omicron666/patch-2
Fix typo and wrong Basis class reference
2018-01-27 09:50:52 -08:00
Omicron c12ab57157 Fix typo and wrong Basis class reference
Closing opened parenthesis, replacing non-existent Matrix3 class reference.
2018-01-27 18:46:06 +01:00
Omicron dda2641fce Fixing missing Sphinx math tag 2018-01-27 18:34:56 +01:00
Nathan 18f889b6a4 Improve docs structure
Change Step by Step in Getting Started
Remove Engine Features category, move into a new Tutorials top-level section
2018-01-25 08:54:27 +01:00