Commit Graph
3875 Commits
Author SHA1 Message Date
Matthew bf8c53b765 Merge pull request #9461 from Dowsley/updated-groups-tutorial
Update groups tutorial for project-wide node groups
2024-06-16 08:52:34 -04:00
Max Hilbrunner 204b091e81 Merge pull request #9466 from JeffHund/master
Add CSharp code example for SetShaderParameter()
2024-06-15 17:40:32 +02:00
Max Hilbrunner 2aa7c8b64a Merge pull request #9490 from bruvzg/rtl_43_update
Sync BBCode tutorial page with features added in 4.3.
2024-06-15 17:39:43 +02:00
Hugo Locurcio 8bbf8563ff Link to more up-to-date FuncGodot plugin in CSG Tools, add Cyclops Level Builder
Qodot is now in maintenance mode and has been superseded by FuncGodot.
2024-06-14 21:44:44 +02:00
bruvzg dd74ee5345 Sync BBCode tutorial page with features added in 4.3. 2024-06-14 11:51:43 +03:00
Stephen Li 5cbd7faffe Fix link to import hints
Fix #9469
2024-06-10 00:41:21 -04:00
Max Hilbrunner 3dd0622cd2 Merge pull request #9465 from AThousandShips/indent_fix
Fix invalid indentation in various files
2024-06-08 05:28:55 +02:00
Deniss Fjodorovs 68327f0aa5 Replace old --export flag with --export-release (#9450)
* Replace old `--export` flag with `--export-release`
2024-06-07 15:54:06 -04:00
J. F. Dowsley 6f0b105858 Update groups tutorial for project-wide node groups 2024-06-07 11:21:04 -03:00
Bastiaan Olij 3e61fdff15 OpenXR: Add documentation page about the new composition layers 2024-06-07 14:17:50 +10:00
Jeff 0ba9658f1f Add CSharp code example for SetShaderParameter() 2024-06-06 10:42:08 -05:00
A Thousand Ships 36e2351df2 Fix invalid indentation in various files 2024-06-06 16:16:45 +02:00
A Thousand Ships (she/her) 4300b34e66 Merge pull request #9455 from aGuyWhoMadeGames/update-websockets
Update minimal websocket client example.
2024-06-05 09:52:40 -09:00
unknown 2afeaafa6a Update minimal websocket client example. 2024-06-05 12:45:28 -05:00
Max Hilbrunner 6fb1d47e92 Merge pull request #9456 from skyace65/ProjectManager
Update project manager page screenshots for 4.3
2024-06-05 16:08:59 +02:00
Max Hilbrunner 07b53d2253 Merge pull request #9326 from skyace65/ViewportTexture
Update using a viewport as a texture tutorial for 4.2
2024-06-05 06:23:33 +02:00
Matthew 194685b65d Merge pull request #9407 from ceejbro/patch-1
Remove Note from Constants
2024-06-04 21:20:34 -04:00
Sr3qt 3844fba41d Updated function call
The function "surface_clear" does not exist as of 4.2.2. "clear_surfaces" does however.
2024-06-04 13:43:43 +02:00
skyace65 f16807c4b1 Update project manager page screenshots for 4.3 2024-06-03 22:43:45 -04:00
Matthew 7a4b927e81 Merge pull request #9427 from mateuseap/fix/2d_movement
Update the outdated "Click-and-move" example in the 2D movement tutorial
2024-06-03 20:36:36 -04:00
Matthew 47ff407ec4 Merge pull request #9409 from BastiaanOlij/compositor_documentation
Add documentation about the compositor
2024-06-03 19:57:01 -04:00
Matthew e92616b7af Merge pull request #9336 from smix8/nav_obstacles
Update NavigationObstacles for Godot 4.3 changes
2024-06-03 18:20:53 -04:00
Matthew 74c0b5a411 Merge pull request #9311 from BastiaanOlij/update_ar_passthrough
Update the passthrough documentation to reflect the changes in Godot 4.3
2024-06-03 18:15:52 -04:00
Bastiaan Olij f823ed239b Add documentation about the compositor 2024-06-02 13:22:03 +10:00
Hugo Locurcio 06bd5b3ccb Fix false positives in codespell CI and fix reported typos
- Don't install codespell when building offline docs
  as it's not needed in that workflow.
2024-05-31 10:58:12 +02:00
Max Hilbrunner 0a8bd35fcd Merge pull request #9435 from Calinou/gdscript-style-guide-dictionary-enum
Tweak guidelines on dictionary and enum formatting in GDScript style guide
2024-05-30 17:32:06 +02:00
Max Hilbrunner f3efea57a0 Merge pull request #9404 from raulsntos/using-navigation-servers
Add C# code to "Using NavigationServer"
2024-05-30 17:31:29 +02:00
Bastiaan Olij 17f7f17f3c Update the passthrough documentation to reflect the changes in Godot 4.3 2024-05-30 12:52:18 +10:00
Hugo Locurcio 71cdbdd055 Tweak guidelines on dictionary and enum formatting in GDScript style guide
- Recommend writing each enum item on its own line, similar to C++.
- Recommend using spaces around inline dictionary declarations
  to make them easier to distinguish from arrays (due to similar-looking
  `[]` and `{}` characters in most fonts). This is commonly found
  in Python or JavaScript style guides.
2024-05-29 17:52:29 +02:00
Kitzu d884e3ef07 Correction on usage of Dictionaries in C# as it should be 'Godot.Collections.Dictionary<>' 2024-05-28 21:20:26 +02:00
A Thousand Ships afb22f1bb7 Fix mixup between translated and translated_local 2024-05-27 21:43:52 +02:00
Mateus Elias 4cba7b060e Update the outdated "Click-and-move" example in the 2D movement tutorial
Update both the GDScript and C# versions of the "Click-and-move" example in the 2D movement tutorial.
2024-05-27 14:43:27 -03:00
CJ Brown 7b91dffc22 Remove Note from Constants
PR #71051
Documentation not updated to reflect deep read-only change to const Array and const Dictionary
2024-05-21 14:37:23 -04:00
Raul Santos 3a23253734 Add C# code to "Using NavigationServer" 2024-05-21 05:10:29 +02:00
skyace65 6122e640c7 Document HardLimiter bus effect 2024-05-19 22:27:13 -04:00
skyace65 74077e0edf Update using a viewport as a texture tutorial for 4.2 2024-05-18 21:23:24 -04:00
Max Hilbrunner abda5a1cfa Merge pull request #9354 from Nitwel/patch-1
Entering transparent pipeline when reading ALPHA
2024-05-18 02:50:24 +02:00
Alexey Puchkov 8a9780670b Fix typo in Using NavigationServer tutorial page 2024-05-17 08:27:34 +03:00
smix8 8e0e12367f Update NavigationObstacles for Godot 4.3 changes
Updates NavigationObstacles documentation as they can not affect the navigation mesh baking.
2024-05-16 01:52:25 +02:00
Matthew 881b736a6f Merge pull request #9371 from m4gr3d/update_android_documentation_for_4_3
Update the Android documentation for Godot 4.3
2024-05-15 18:50:00 -04:00
A Thousand Ships 547d7010ac Merge pull request #9352 from jsjtxietian/shader-position
Mention that user is responsible for POSITION value when it's written to anywhere in the shader
2024-05-15 10:21:14 -09:00
Fredia Huya-Kouadio 91a4273b2c Update the Android documentation for Godot 4.3 2024-05-14 23:32:45 -07:00
jsjtxietian f6ddd71040 Mention that user is responsible for POSITION value when it's written to anywhere in the shader 2024-05-14 11:46:41 +08:00
Matthew 7e67f8ca32 Merge pull request #8834 from Abdullah-Ajeebi/patch-1
Update c_sharp_signals.rst
2024-05-13 21:15:25 -04:00
Matthew 28d1968ec1 Merge pull request #9010 from jsjtxietian/patch-5
Mention the comment (ignorable) column function in translation csv
2024-05-13 21:13:32 -04:00
Matthew 0c78d9f5f5 Merge pull request #9322 from Charl-pena/patch-1
Update 2d_sprite_animation.rst
2024-05-13 20:49:53 -04:00
Matthew 41247a273c Merge pull request #9307 from aXu-AP/post-importer-tut
Clarify how to enable post-import script
2024-05-13 20:46:25 -04:00
Matthew 1de0145a26 Merge pull request #9329 from StefanH-AT/master
Change "Editor > Convert Icons With Editor Theme" to "Editor > Convert Colors With Editor Theme"
2024-05-13 20:43:44 -04:00
Nitwel 99da9754d1 Entering transparent pipeline when reading ALPHA
It's just a minor change, but I got confused on why the material was still using the transparent pipeline even though I removed all writes to ALPHA. So adding this should clarify things.
2024-05-10 14:27:25 +02:00
Max Hilbrunner 4e216fc5fc Merge pull request #9313 from dalexeev/update-doc-markup-docs
Update class reference and doc comment markup documentation
2024-05-07 11:27:26 +02:00