Commit Graph
52 Commits
Author SHA1 Message Date
kastromatos 56ad07a857 Not relevant 'Known issues' section in 'Version Control Systems' best practices
Not relevant 'Known issues' section in 'Version Control Systems' best practices. For Godot 3.4 and above.
https://github.com/godotengine/godot/issues/20250
2023-07-11 11:57:18 +02:00
Raul Santos c457ab79ec Update some C# examples
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Follow our code style more closely.
- Other minor code fixes.
2023-05-18 13:14:05 +02:00
Max HilbrunnerandDoug Thompson 72c0af46b2 Snake-case .tscn, .gd and _on_* callbacks
Co-authored-by: Doug Thompson <s-git@dougthompson.co.uk>
2023-05-18 12:46:58 +02:00
matt08-progandMax Hilbrunner 88e02928f3 rework two funcref code examples (#6542)
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-05-18 11:32:07 +02:00
Max Hilbrunner e13dc5d09a Merge pull request #7299 from Ubiguchi/patch-1 2023-05-15 01:22:09 +02:00
AV77 1426a11449 Fixed minor grammatical error 2023-05-11 14:27:29 +00:00
Mark J. Easton 96d83a01cf Update description of scenes' use of declarative code
Tighten language  mentioning scenes' use of declarative code and scripts use of imperative code.
2023-05-08 12:14:21 +01:00
Peter Anderson 5cbf147988 Fix grammer in logic_preferences.rst (#7173)
* Update logic_preferences.rst
2023-04-18 03:09:30 +02:00
Danil Alexeev 59075ad12f Fix GDScript code style regarding colon (docs) 2023-03-05 16:51:08 +03:00
Yuri Sizov 978a13bb0a Mark potentially outdated pages with a WIP warning 2023-02-26 14:21:15 +01:00
Yuri Sizov c2683480e8 Merge pull request #6696 from Piralein/csharp-refcount
Update and add C# RefCounted example in "Scenes versus Scripts"
2023-02-05 16:11:06 +03:00
Raul SantosandPaul Joannon b319da3f07 Update some C# examples for 4.0 (#6693)
* Update some C# examples

- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Other minor code fixes.

---------

Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
2023-02-04 17:03:03 +01:00
Hana dca106e909 update code examples 2023-01-29 22:06:44 +01:00
BlueStag 135ad68cab Use 4.0 method of connecting to and emitting signals (#6311)
Change docs to use the new method of connecting and emitting signals
2023-01-22 22:01:34 -05:00
Hana 9e90766a92 update c# class examples 2023-01-12 19:38:20 +01:00
Hugo Locurcio 509804650e Update all instances of instance() to instantiate() 2022-11-29 16:59:09 +01:00
Mina Eskandar 20e515aed3 Fixed a grammatical error 2022-11-13 21:29:56 +02:00
Max Hilbrunner 99d3d0be12 Renames / fixes for Godot 4 2022-10-17 00:35:07 +02:00
Max Hilbrunner 6c13f5ba58 More Godot 4 renames and fixes (#6317)
* Move ImmediateGeometry -> ImmediateMesh

* More Godot 3 -> Godot 4 renames
2022-10-15 23:12:48 +02:00
Max Hilbrunner 198393eec7 More Godot 4 rename fixes (#6315)
* Spatial -> 3D, Transform, Quaternion

* File -> FileAccess

* Camera -> Camera3D

* Update references to MeshInstance and MultiMeshInstance

* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Max Hilbrunner 9862cbea87 Reference -> RefCounted 2022-10-15 17:26:59 +02:00
Kirrby 9d9d4b821c Updating change_scene and change_scene_to (#6175)
* Updating change_scene and chnage_scene_to

solves #6156
2022-10-05 12:57:40 +02:00
addmix e007845f19 Added node initialization best practices
Partially resolves #45638
2022-09-16 03:04:05 -06:00
Raul Santos 3b36a94d35 Update C# signal documentation
Updates C# signal documentation and code examples to the new API in 4.0
2022-08-26 15:59:43 +02:00
Rémi Verschelde 9621bed314 Merge pull request #5579 from Sauermann/fix-onready-annotations 2022-02-24 14:13:07 +01:00
Markus Sauermann 1e6a033a8f Update tutorials: VisualServer to RenderingServer 2022-02-09 20:20:13 +01:00
Markus Sauermann 57a9ef3fea Add @ to onready annotated variables in examples 2022-02-04 19:33:10 +01:00
Markus Sauermann dd10dff974 Swap extends line with class_name to follow GDScript style guide (#5573) 2022-01-30 19:18:34 +01:00
zacryolandHugo Locurcio b39374bcb1 Update information regarding VCS-ignorable directories (#5429)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-12-04 21:29:00 +01:00
Paul c42e9e67be Remove redundant line in Version control systems (#5398) 2021-11-16 23:40:48 +01:00
Arpit Srivastava 22f17d24fc Fix missing word in When and how to avoid using nodes for everything (#5386) 2021-11-11 18:09:12 +01:00
Hugo Locurcio 81fea66371 Document that .gdignore files' contents are ignored 2021-10-11 23:36:17 +02:00
Rémi Verschelde 8be3001fcc Merge pull request #5289 from zacryol/notification_input 2021-10-08 08:44:18 +02:00
DeeJayLSP 24d580f858 Node Alternatives: Update Reference to RefCounted
Every "Reference" that is supposed to mean RefCounted renamed properly.
2021-10-08 01:13:42 -03:00
Rémi Verschelde 9a05eef561 4.0: Convert Sprite references to Sprite2D
Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
zacryol f4c9114313 Remove reference to non-existing NOTIFICATION constants. 2021-10-01 12:37:32 -06:00
Aaron Franke 5c7f653347 Optimize PNG and SVG images using oxipng and svgcleaner (#5254) 2021-09-14 17:50:17 +02:00
merumelu 65118aa246 Replace various links with ref roles (#5137) 2021-07-31 22:29:54 +02:00
DeeJayLSPandMax Hilbrunner a1571eecc9 Remove misplaced (?) character in Data preferences (#4957)
* Remove misplaced (?) character in Data preferences

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2021-07-24 17:04:09 +02:00
Duroxxigar f3d3f4d0c8 Fixed wording for when _enter_tree and _ready is called. 2021-07-15 17:38:30 -04:00
Max Hilbrunner 883b9f90c7 Small improvements to named types expalnation 2021-07-10 17:53:15 +02:00
Lunadyn 0e68dcff89 Fixed minor error in wording in Scene Organisation tutorial (#4780)
* Fixed minor error in wording in Scene Organisation tutorial
2021-07-06 08:31:39 +02:00
Max Hilbrunner eb18bf93ba Merge pull request #5017 from hpnrep6/rename-function
Rename generic C# function name to GDScript example equivalent
2021-07-06 07:50:38 +02:00
hpnrep6 e7e6017ebe Replace C# if statement with switch statement to match GDScript (#5018) 2021-06-20 00:12:35 +02:00
hpnrep6 ed1f98a58e Rename generic C# function name to GDScript equivalent 2021-06-19 12:09:32 -04:00
Rémi Verschelde 044b6a74f8 Cleanup uses of double spaces between words or after punctuation 2021-06-07 10:44:02 +02:00
DeeJayLSP 08150dca70 Update class reference link on Scene organization (#4962)
doc_autoloads_versus_internal_nodes points to Autoloads versus regular nodes, so name it correctly.
2021-06-07 03:16:23 +02:00
DeeJayLSP 81863d0518 Fix a typo in Logic preferences
At first I thought it was another example of first person usage, but it was just a typo.

This replaces a "my" where it should be "may".
2021-06-04 01:01:29 -03:00
git_vb c0ab4c4268 Hard wrap some long comments in godot_interfaces.rst (#4892)
(cherry picked from commit c39853a639)
2021-06-02 11:50:28 +02:00
Nathan Lovato 7e7df1cc03 Merge class_name docs from scripting_continued.rst into gdscript docs 2020-11-07 23:23:19 -06:00